He's the most perfect red card I could have asked WotC for. Red has some of the best reanimation enablers, and this only makes me want to push that strategy even more.
I like him just about as much as most of you. I want to test him and he'd be likely to stay at 540.
The double R is a real bummer though. At 2R, he would be a great splash in a Br reanimator deck too, especially since there aren't that many red reanimator-support cards.
In the comparison to Mimic Vat, he comes out short:
+ When you play Feldon you can reanimate all the creatures in your yard right away, you don't have to wait for anything to die.
+ He has a body, which can occasionally be useful.
- He has a body, making him (much) easier to remove than Mimic Vat.
- He cannot reanimate creatures from your opponent.
- He doesn't prevent creatures from your opponent from going to the Graveyard.
- He isn't colorless (and not even splashable).
But he's obviously better for reanimator, because Mimic Vat doesn't work with discarded creatures.
Particularly degenerate with Wurmcoil Engine. I'm on the fence about Feldon, but I think it's testable.
In the comparison to Mimic Vat, he comes out short:
+ When you play Feldon you can reanimate all the creatures in your yard right away, you don't have to wait for anything to die.
+ He has a body, which can occasionally be useful.
- He has a body, making him (much) easier to remove than Mimic Vat.
- He cannot reanimate creatures from your opponent.
- He doesn't prevent creatures from your opponent from going to the Graveyard.
- He isn't colorless (and not even splashable).
This is all true. Being able to target the creatures already in the 'yard is kind of a big deal though, maybe worth ++.
I'm not sure why the RR in his cost... Yisan is only G. I still think Wizards are still not pushing/exploring red cards (not burn) enough... Red has probably the shortest end of the stick in EDH already... A single R in the cost would also help in cubes.
Love the card though, just not the double R part of the cmc.
It's fun, unique, flavorful and clearly pretty powerful in the right deck/environment. I would love to play it in (for example) a 720 unpowered Cube.
But from a cold powerlevel point-of-view, is it that much better than something like Doomed Necromancer or Hell's Caretaker? The former is one-shot only, but it's permanent reanimation, cheaper, and in a better color. The latter is slightly slower, but even more abusable if it gets to stay in play.
It's fun, unique, flavorful and clearly pretty powerful in the right deck/environment. I would love to play it in (for example) a 720 unpowered Cube.
But from a cold powerlevel point-of-view, is it that much better than something like Doomed Necromancer or Hell's Caretaker? The former is one-shot only, but it's permanent reanimation, cheaper, and in a better color. The latter is slightly slower, but even more abusable if it gets to stay in play.
Both cards are unpopular in Cube.
I think this guy is leagues better than Doomed Necromancer.
3) You can activate Feldon during your opponent's EOT and then activate him again during your turn to attack with two of the same creature. So if I wanted to bring back a "random" dude like Prophetic Flamespeaker where my opponent has a blocker for one of them, but not two of them, it's a significant advantage.
So yeah, I think Feldon is a lot better than Doomed Necromancer.
Hell's Caretaker is actually pretty interesting to me because he seems like a really fragile semi-repeatable Recurring Nightmare. I actually think he's pretty sweet. Feldon has gotta be much better, but I wonder if anyone has experience with Hell's Caretaker that they'd be willing to share. He seems really fragile (which is unfortunate) and it sucks you can only do it once a turn, but usually I'm only using Recurring Nightmare once a turn too. I'd be interested in testing him. He's probably not even close to good enough because of the fragile body.
His body is whatever, not really important -- he seems equally as playable were he a 0/1. The ability is quite unique for red. The question lies in what surrounds him. Reanimator in cube is typically heavy on Esper (Unburial Rites, Sphinx of the Steel Wind, Iona, Elesh Norn), and rarely Grixis, and even more rarely, Grixis with support for RR casting costs that aren't named Inferno Titan. And getting an Eldrazi with him takes a lot of work unless you can cut out the middleman and Faithless Looting -> Activate on turn 4.
What I do like is his ability to generate value. Imperial Recruiter, Flametongue Kavu, Murderous Redcap, Siege-Gang Commander, Fire Imp; all of those cards would love to have a copy of them put onto the battlefield turn after turn. Heck, I'd even love to try and recur a Blistering Firecat or Ball Lightning, even if Feldon isn't the highest pick for a red blitz deck.
Yes, I think he's much more powerful than either of these cards.
Better body (can play defense) and his effect is devastating with many many more creatures. Sure if you have griselbrand or whatever, youd rather reanimate it. But there's many creatures you can jam into a RG ramp deck that will completly take over the game if activated many times via feldon. Many of these creatures won't guarnteed win on their own.
Thragtusk, acidic slime, deranged hermit, seige gang commander, avalanch riders, zealous conscripts, any titan, wurm coil, myr battlesphere.
His body is whatever, not really important -- he seems equally as playable were he a 0/1.
Really? I think the body is super significant. x/3 is over 300% as good as x/1, IMO. The difference gets larger the bigger your cube is too, because cards like Mogg Fanatic, Fume Spitter, splittable burn spells like Forked Bolt and Electrolyze etc start mattering more.
Not really. Say you target a Murderous Redcap in your graveyard. You get a Redcap token (the card itself stays in the graveyard) and its ETB effect triggers, then at EOT, you sacrifice the token, the persist ability triggers, but the token will cease to exist before it can be returned to the battlefield, and you won't get an extra ETB effect.
His body is whatever, not really important -- he seems equally as playable were he a 0/1.
Really? I think the body is super significant. x/3 is over 300% as good as x/1, IMO. The difference gets larger the bigger your cube is too, because cards like Mogg Fanatic, Fume Spitter, splittable burn spells like Forked Bolt and Electrolyze etc start mattering more.
Sure, in a vacuum, but in reference to the card's function, it's just not significant.
Yeah, I get what you're saying, but I don't think he's " equally as playable were he a 0/1" though.
Hell's Caretaker (somewhat relevant since we were just talking about him) would be much, much better as a 2/3. It'd give us a far less fragile Recurring Nightmare #2. I think one of the reasons he's actually not great is his low toughness.
So yeah, I think the body on this guy is relevant to his playability. He can actually block 2/x guys and then use the ability on EOT.
This is the first anything I've done with Feldon so far actually. I just drafted Brent85's cube over on another thread. I drafted 5cc, and I think he looks pretty castable. I needed more islands/mountains, not forests. Real life came up, so I did it quickly.
I don't know if I'd play Feldon as an X/1. (unless X is something stupid like 7, which is not really in the realm of possibility. Anyways...) Waiting an entire turn with such a fragile body seems like it could be bad. The effect would still be powerful enough to test, but it would be much less surprising if the body was a detriment than a 2/3.
Also @Sasky, perhaps when he leans on his cane he's unable to perform at full force. The cane makes him feel his true age as Feldon appears old but not old-old i.e. his beard his white but his regular hair is still brown. By replicated his lost loves, he's able to live the youth that doesn't feel that old to him but if you put young feldon next to current feldon, he must look aged. Once he must truly rely on his cane as a crutch is when the love and lust of his youth is finally put out and he doesn't feel the need to try and hold onto what he lost.
That looks like a really fund deck, ColbyCube. Momentary Blink would be right at home
I was on the fence about testing this guy, but seeing as I'll be proxying him until my LGS gets singles I decided to give him a whirl. Will hopefully be cubing a lot this weekend so I'll report the results.
This guy is the real deal if you support strategies that get legitimate threats into the graveyard in a timely fashion, either through Sneak/Through effects, discard outlets (in reanimator) or the artifact.dec ...he can do some scary stuff. Spoiler alert: I'll be playing this guy at 450 with the reintroduction of all the archetypes he's great in.
Proxy this guy up and he's doing well so far in my 360. He puts good pressure to remove him. When he's stick he really do the damage. But when he didn't stick, that's all good because my 3 drop draws a removal. It brings new effects to red that wasn't really there before, and that I really like.
This card hasn't been talked about in awhile, but what does everyone who's been running him think so far?
I've been really impressed, & I've seen him do the most work alongside Sneak Attack, he's really doing wonders for that deck. Recycling your sneaked creatures, and being able to comfortably loot away your Sneak attack targets if you draw them early, really makes a big difference; in a pinch I've seen players sneak Feldon in to activate him the same turn (on the creature they Sneaked in the turn before) for the win. I've also seen him reanimate a pestermite, untap himself, and then reanimate a Kiki-jiki for the win after an opponent had stopped the combo once. He can also make for some interesting Gifts Ungiven piles too. Also seen him used with Gargadon, and it's only a matter of time before someone puts him in a deck with Goblin Bombardment.
Surprisingly I haven't actually seen him end up in a lot of reanimator decks, which is the role everyone seems to want him to play. In the right reanimator deck he'd definitely be good, but in my cube (and probably most) reanimator tends to be UB, sometimes UBw or UBr, but usually not too deep in red.
What I love about the guy is that it opens up more interesting interactive & comboish decks that are primarily red, which is a very good thing for the color.
If everything goes perfectly for you, he is great. If not he is a pretty slow card. I don't think he is a permanent addition, but for now he is ok.
In the artifact deck he is insurance if they kill your tinker target which is great, but if I get an early tinker off the most likely answers are swords to plowshares and such, making this less useful.
In Sneak and show, one trigger usually puts the opponent in a situation where reanimating the fatty is much less of a concern than living, so while I think the card is cool, he seems like a winmore slow card in both archetypes I would think he would be great in.
That hasn't been my experience with him. He allows me to get extra attacks from answered threats and works as a cool utility card in a deck that likes to dump cards to my own 'yard. He hasn't been "win more" at all ...just "win". He doesn't go into every red deck, because he's slow for aggro, but he works in pretty much every other red archetype out there, and he's a great value card all on his own for red midrange decks. The same kinda decks that want Mimic Vat love Feldon, and he's a sweet card for the Recruiter/Lark shells, in addition to supporting Reanimator, the artifact.dec and Sneak/Show strategies. He's been killer.
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The double R is a real bummer though. At 2R, he would be a great splash in a Br reanimator deck too, especially since there aren't that many red reanimator-support cards.
In the comparison to Mimic Vat, he comes out short:
+ When you play Feldon you can reanimate all the creatures in your yard right away, you don't have to wait for anything to die.
+ He has a body, which can occasionally be useful.
- He has a body, making him (much) easier to remove than Mimic Vat.
- He cannot reanimate creatures from your opponent.
- He doesn't prevent creatures from your opponent from going to the Graveyard.
- He isn't colorless (and not even splashable).
But he's obviously better for reanimator, because Mimic Vat doesn't work with discarded creatures.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
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This is all true. Being able to target the creatures already in the 'yard is kind of a big deal though, maybe worth ++.
On spoiled card wishlisting and 'should-have-had'-isms:
Love the card though, just not the double R part of the cmc.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
But from a cold powerlevel point-of-view, is it that much better than something like Doomed Necromancer or Hell's Caretaker? The former is one-shot only, but it's permanent reanimation, cheaper, and in a better color. The latter is slightly slower, but even more abusable if it gets to stay in play.
Both cards are unpopular in Cube.
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I think this guy is leagues better than Doomed Necromancer.
1) You don't get multiple triggers for ETB. With Feldon, I can really have some repeatable fun with Flametongue Kavu, Keldon Marauders, Blade Splicer, Mogg War Marshal, Fire Imp, Imperial Recruiter, Keldon/Manic Vandals, Avalanche Riders, Seige-Gang Commander, Zealous Conscripts, Inferno Titan, Murderous Redcap, and a whole lot of non-red spells. Mulldrifter, Wall of Omens, Gilded Drake, Wall of Blossoms, Flickerwisp, Eternal Witness, Skinrender, Acidic Slime, Cloudgoat Ranger, Hornet Queen, Woodfall Primus, Terastodon, Myr Battlesphere, Palinchron, Mystic Snake (ha!), etc. That stuff is just straight up abuseable, even moreso than Mimic Vat because it doesn't have to be in play first. Any type of sacrifice effect for creatures you have gets better. Mogg Fanatic, Fume Spitter, Vampire Hexmage, etc. You can sacrifice the tokens to Greater Gargadon too.
2) The creatures don't gain haste. So cards like Inferno Titan, Primeval Titan, Sun Titan, Master of the Wild Hunt, Frost Titan, Grave Titan, Kozilek, Butcher of Truth, Ulamog + Emrakul, Brimaz, Soltari Champion, Geist of Saint Traft, Mother of Runes, Hero of Bladehold, Waterfront Bouncer, Griselbrand, etc, lose that extra oomph, in addition to just the "regular" guys that don't have attack triggers, tap symbols, or lifelink.
3) You can activate Feldon during your opponent's EOT and then activate him again during your turn to attack with two of the same creature. So if I wanted to bring back a "random" dude like Prophetic Flamespeaker where my opponent has a blocker for one of them, but not two of them, it's a significant advantage.
4) You don't get a death trigger (Mimic Vat doesn't give you a death trigger either). I can do some funky stuff with LTB triggers with Feldon. Mogg War Marshal and Keldon Marauders get helped out like crazy here, but let's not forget about Yavimaya Elder, Thragtusk, Pelakka Wurm, Academy Rector, and Keiga, the Tide Star. There's probably more but I'm just doing a quick cursory glance.
So yeah, I think Feldon is a lot better than Doomed Necromancer.
Hell's Caretaker is actually pretty interesting to me because he seems like a really fragile semi-repeatable Recurring Nightmare. I actually think he's pretty sweet. Feldon has gotta be much better, but I wonder if anyone has experience with Hell's Caretaker that they'd be willing to share. He seems really fragile (which is unfortunate) and it sucks you can only do it once a turn, but usually I'm only using Recurring Nightmare once a turn too. I'd be interested in testing him. He's probably not even close to good enough because of the fragile body.
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What I do like is his ability to generate value. Imperial Recruiter, Flametongue Kavu, Murderous Redcap, Siege-Gang Commander, Fire Imp; all of those cards would love to have a copy of them put onto the battlefield turn after turn. Heck, I'd even love to try and recur a Blistering Firecat or Ball Lightning, even if Feldon isn't the highest pick for a red blitz deck.
Yes, I think he's much more powerful than either of these cards.
Better body (can play defense) and his effect is devastating with many many more creatures. Sure if you have griselbrand or whatever, youd rather reanimate it. But there's many creatures you can jam into a RG ramp deck that will completly take over the game if activated many times via feldon. Many of these creatures won't guarnteed win on their own.
Thragtusk, acidic slime, deranged hermit, seige gang commander, avalanch riders, zealous conscripts, any titan, wurm coil, myr battlesphere.
Works great with persist creatures too.
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Really? I think the body is super significant. x/3 is over 300% as good as x/1, IMO. The difference gets larger the bigger your cube is too, because cards like Mogg Fanatic, Fume Spitter, splittable burn spells like Forked Bolt and Electrolyze etc start mattering more.
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Not really. Say you target a Murderous Redcap in your graveyard. You get a Redcap token (the card itself stays in the graveyard) and its ETB effect triggers, then at EOT, you sacrifice the token, the persist ability triggers, but the token will cease to exist before it can be returned to the battlefield, and you won't get an extra ETB effect.
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Sure, in a vacuum, but in reference to the card's function, it's just not significant.
Hell's Caretaker (somewhat relevant since we were just talking about him) would be much, much better as a 2/3. It'd give us a far less fragile Recurring Nightmare #2. I think one of the reasons he's actually not great is his low toughness.
So yeah, I think the body on this guy is relevant to his playability. He can actually block 2/x guys and then use the ability on EOT.
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This is the first anything I've done with Feldon so far actually. I just drafted Brent85's cube over on another thread. I drafted 5cc, and I think he looks pretty castable. I needed more islands/mountains, not forests. Real life came up, so I did it quickly.
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Also @Sasky, perhaps when he leans on his cane he's unable to perform at full force. The cane makes him feel his true age as Feldon appears old but not old-old i.e. his beard his white but his regular hair is still brown. By replicated his lost loves, he's able to live the youth that doesn't feel that old to him but if you put young feldon next to current feldon, he must look aged. Once he must truly rely on his cane as a crutch is when the love and lust of his youth is finally put out and he doesn't feel the need to try and hold onto what he lost.
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I was on the fence about testing this guy, but seeing as I'll be proxying him until my LGS gets singles I decided to give him a whirl. Will hopefully be cubing a lot this weekend so I'll report the results.
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I've been really impressed, & I've seen him do the most work alongside Sneak Attack, he's really doing wonders for that deck. Recycling your sneaked creatures, and being able to comfortably loot away your Sneak attack targets if you draw them early, really makes a big difference; in a pinch I've seen players sneak Feldon in to activate him the same turn (on the creature they Sneaked in the turn before) for the win. I've also seen him reanimate a pestermite, untap himself, and then reanimate a Kiki-jiki for the win after an opponent had stopped the combo once. He can also make for some interesting Gifts Ungiven piles too. Also seen him used with Gargadon, and it's only a matter of time before someone puts him in a deck with Goblin Bombardment.
Surprisingly I haven't actually seen him end up in a lot of reanimator decks, which is the role everyone seems to want him to play. In the right reanimator deck he'd definitely be good, but in my cube (and probably most) reanimator tends to be UB, sometimes UBw or UBr, but usually not too deep in red.
What I love about the guy is that it opens up more interesting interactive & comboish decks that are primarily red, which is a very good thing for the color.
In the artifact deck he is insurance if they kill your tinker target which is great, but if I get an early tinker off the most likely answers are swords to plowshares and such, making this less useful.
In Sneak and show, one trigger usually puts the opponent in a situation where reanimating the fatty is much less of a concern than living, so while I think the card is cool, he seems like a winmore slow card in both archetypes I would think he would be great in.
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