That's 1 lightning bolt, not 5. And some are sorcery spells.
This card is testing amazingly, the flash is absolutely worth it and makes it much better than Seedborn Muse. Though,iit'd be nice if it also untapped artifacts.
I fail to see how cards like Incinerate and Searing Spear are so different from Lightning Bolt when it comes to killing Prophet of Kruphix, but I may be wrong. Anyway, good to know the Prophet is "testing amazingly" for your playgroup. Would you mind to provide your current cube list to give some context to your testing environment?
Yeah, unless you can ramp out Prophet on turn 1, then my Searing Spear will kill it just as hard as a Lightning Bolt would.
And I mentioned that if you only count Instants then there's only 4.
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Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Well, they don't cost one mana for starters, so it is a pretty good chance that you will not be facing an opponent with the only 1 mana, 3 damage instant card in the cube. Red likes to use its mana typically to cast creatures and hit hard, it's not like blue that might sit back and leave 2+ mana open just in case. From our experience, I've been able to untap with this every time I've played her (5 times so far).
And my cube is still under construction, we Draft with my friend's 450 powered cube currently.
Well, they don't cost one mana for starters, so it is a pretty good chance that you will not be facing an opponent with the only 1 mana, 3 damage instant card in the cube. Red likes to use its mana typically to cast creatures and hit hard, it's not like blue that might sit back and leave 2+ mana open just in case. From our experience, I've been able to untap with this every time I've played her (5 times so far).
And my cube is still under construction, we Draft with my friend's 450 powered cube currently.
I don't think I've ran a red deck yet that managed to spend all available mana on turn 5. If I have a 2 cost instant, I'm going to hold up the mana for it and use it on your end step, rather than just whenever.
I think Prophet is a great card in multiplayer cubes, but I'm not a fan in traditional cube settings.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Well, they don't cost one mana for starters, so it is a pretty good chance that you will not be facing an opponent with the only 1 mana, 3 damage instant card in the cube. Red likes to use its mana typically to cast creatures and hit hard, it's not like blue that might sit back and leave 2+ mana open just in case. From our experience, I've been able to untap with this every time I've played her (5 times so far).
And my cube is still under construction, we Draft with my friend's 450 powered cube currently.
Sure, so I assume it is your friend's cube where you are getting your positive test results from? I like Prophet-like types of cards, and I am curious of an environment where not only Prophet is very good AND you have to have specifically Lightning Bolt to kill it...
Every creature is susceptible to removal, some very slightly more than others all things considered. In a 450 card cube, even having 4 more removal spells in ONE color that your opponent might not even play or see in the draft should not make a creature unplayable, in my opinion.
If you untap with her, which in my experience has been every time so far, she can win you the game. Seems like a cube worthy card to me.
Every creature is susceptible to removal, some very slightly more than others all things considered. In a 450 card cube, even having 4 more removal spells in ONE color that your opponent might not even play or see in the draft should not make a creature unplayable, in my opinion.
If you untap with her, which in my experience has been every time so far, she can win you the game. Seems like a cube worthy card to me.
As a 2 color 5drop, I would hope she wins me the game, but I don't think I prefer her to the Simic cards I'm currently running:
Edric
Trygon Predator
Mystic Snake
I guess here in a week or two when I add in an extra card of each color I could try her out over SSS if I can't get a Natural Order before then.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
If you untap with her, which in my experience has been every time so far, she can win you the game. Seems like a cube worthy card to me.
There are a LOT of creatures that potentially win you the game if you untap with them, and that fact alone does not necessarily make a creature playable in a cube. I would personally like to know more about the environment in which you are experiencing the card that makes her, in your opinion, cube worthy. This is a card that (to the best of my knowledge) not a lot of people are playing in their cubes, and I feel like I would learn more about the card if you gave us additional details about the environment in which it has been played.
Does mystic snake win you the game? It's really awkward to cast, 2 colors, and requires you keep 4 mana open and may not even get played in a turn that mana is kept open for it.
This is a card that (to the best of my knowledge) not a lot of people are playing in their cubes.
As of last time I checked, Eidolon's data showed this in 4% of all cubes.
Mystic Snake wins the game on its own about as often as Prophet will. That is to say, its not going to win the game by itself. I don't run Snake because I expect it to singlehandedly close out games, I run it because its a great 4 drop.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I think it's an okay 4 mana card. I think it's severely overrated and awkward but that is of course my opinion and seems to be the minority for the snake. I'd rather be dropping vengevine than saving my mana in case my opponent plays a spell.
I think it's an okay 4 mana card. I think it's severely overrated and awkward but that is of course my opinion and seems to be the minority for the snake. I'd rather be dropping vengevine than saving my mana in case my opponent plays a spell.
I'd much rather never cast Vengevine and get it for free but that's neither here nor there. :3
At the risk of getting off topic, I will agree that Snake can be a bit awkward, but I'm a big fan and we'd need a couple more good simic cards before I cut it.
Shifting back to on topic, what kind of environment are you testing Prophet in where its doing this well?
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Seedborn Muse is a much better card than Prophet of Kruphix, IMO. It has a higher toughness (getting it out of Bolt range and making it better in combat -- which also makes the pseudo-Vigilance better), it untaps all your mana-producing artifacts and utility artifacts every turn, and is only one color instead of two. All for what, the loss of the pseudo-Yeva effect? I don't think it's close, actually.
And I think Mystic Snake is much better. Countering their spell creates card advantage, it can be easily abused to create soft locks, and it costs less mana.
Simic isn't that deep, so if you're running a ton of guild cards Prophet might be worthwhile in a gigantic cube (or an EDH style cube perhaps) but there's at least 6-7 Simic cards that I think are significantly better.
I guess we just disagree on seedborn which is fine. It's a decent card, but without the ability to play creatures as flash with that mana in green, what's the point? How many instants are there even in green? My green section plans to be 75% creatures, I'd love to be able to cast those during my opponent's turn with flash instead of....naturalize? You know? That's why he's testing so well, he's been allowing me basically 2 turns for casting midrange creatures from green/blue.
Seedborn does not make the cut in my green section, but prophet will be in the simic along with snake, trygon, and snakeform for now (potentially cutting snakeform for SSS but I like the removal introduced to green/blue by snakeform).
Kiora's pretty good in the same kind of deck that would play this creature. I think it's a better UG midrange card if you're looking for a Simic tool for that exact deck. Just food for thought.
While the effect is cute, I don't think it justifies being a 5-mana gold 2/3. I'd rather just play a higher quality 5-drop than this creature and getting to untap my stuff. Like, look at the quality of the 5cc cards in blue and green. What would you actually cut from your final 40 for this creature?
I currently run it in my Simic section (pasted below). The idea was for it to allow for flashing in creatures and strengthening Green/Blue control and possibly also being good for Green midrange/stompy type decks that are a bit top heavy. Sadly, it's far and away the worst performer in my Simic. More often than not, it's slot goes to a different five drop (Thragtusk and Meloku being the more common replacements for the archetypes I'd hoped for Prophet to go in). I can't think of a time when it's been particularly good, and I've forced it in a few decks to try and make it work. It's probably up on the chopping block soon.
Simic (7)
Breeding Pool
Hinterland Harbor
Yavimaya Coast
Lorescale Coatl
Trygon Predator
Mystic Snake
Prophet of Kruphix
I currently run it in my Simic section (pasted below). The idea was for it to allow for flashing in creatures and strengthening Green/Blue control and possibly also being good for Green midrange/stompy type decks that are a bit top heavy. Sadly, it's far and away the worst performer in my Simic. More often than not, it's slot goes to a different five drop (Thragtusk and Meloku being the more common replacements for the archetypes I'd hoped for Prophet to go in). I can't think of a time when it's been particularly good, and I've forced it in a few decks to try and make it work. It's probably up on the chopping block soon.
Simic (7)
Breeding Pool
Hinterland Harbor
Yavimaya Coast
Lorescale Coatl
Trygon Predator
Mystic Snake
Prophet of Kruphix
I can't believe you're not running Edric, I'd look at him as a potential replacement. I like *the idea* of Prophet, I just don't think the actual physical *thing* is worthwhile.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I currently run it in my Simic section (pasted below). The idea was for it to allow for flashing in creatures and strengthening Green/Blue control and possibly also being good for Green midrange/stompy type decks that are a bit top heavy. Sadly, it's far and away the worst performer in my Simic. More often than not, it's slot goes to a different five drop (Thragtusk and Meloku being the more common replacements for the archetypes I'd hoped for Prophet to go in). I can't think of a time when it's been particularly good, and I've forced it in a few decks to try and make it work. It's probably up on the chopping block soon.
Simic (7)
Breeding Pool
Hinterland Harbor
Yavimaya Coast
Lorescale Coatl
Trygon Predator
Mystic Snake
Prophet of Kruphix
I can't believe you're not running Edric, I'd look at him as a potential replacement. I like *the idea* of Prophet, I just don't think the actual physical *thing* is worthwhile.
Edric is what's going to replace Prophet. Sadly I've hit my monthly Magic budget and it'll have to wait until July
Edit: To clarify, Prophet was an original inclusion at the beginning of my cube. I needed so many Simic cards and between my collection and my friends (along with a few pick ups), it ended up with a slot. It's just not been ousted yet.
Does mystic snake win you the game? It's really awkward to cast, 2 colors, and requires you keep 4 mana open and may not even get played in a turn that mana is kept open for it.
Mystic Snake has won me a fair amount of games with Crystal Shard or Erratic Portal or Jace or any other repeatable bounce. Green Blue decks should have no problem getting other instant speed spells to play if they don't have to counter anything and they are typically ramping or drawing into enough lands where keeping 4 open isn't such a problem.
I guess here in a week or two when I add in an extra card of each color I could try her out over SSS if I can't get a Natural Order before then.
Adding Natural Order is a strong, strong reason to keep SSS, not cut it IMO. SSS is not as flashy as Primus or Hornet Queen, but it is usually my preferred target in GU due to shroud. Just food for thought.
I recently played against Prophet in a casual environment, and it is really cool. I think the flash creature thing is a bit better then wtwlf gives credit for, but sadly I think it is at best 6th in Simic, and might be as low as 8-9 just off the top of my head. As many have mentioned, it's super sweet, and if you can slot it in for that reason, more power to ya. But I think SSS, Snake, Kiora, and Trygon are all worlds better, as is Edric. Which is awesome for Simic, but sad for Prophet.
I guess here in a week or two when I add in an extra card of each color I could try her out over SSS if I can't get a Natural Order before then.
Adding Natural Order is a strong, strong reason to keep SSS, not cut it IMO. SSS is not as flashy as Primus or Hornet Queen, but it is usually my preferred target in GU due to shroud. Just food for thought.
I recently played against Prophet in a casual environment, and it is really cool. I think the flash creature thing is a bit better then wtwlf gives credit for, but sadly I think it is at best 6th in Simic, and might be as low as 8-9 just off the top of my head. As many have mentioned, it's super sweet, and if you can slot it in for that reason, more power to ya. But I think SSS, Snake, Kiora, and Trygon are all worlds better, as is Edric. Which is awesome for Simic, but sad for Prophet.
I think you misread my comment. I'm currently planning to add in NO and with it SSS. If I can't get a NO (and I probably can't), I may test Prophet in that slot.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I think "dies to removal" is a poor excuse to not run this card. I think it's pretty fantastic. But I would understand why smaller cubes may not want her.
Does mystic snake win you the game? It's really awkward to cast, 2 colors, and requires you keep 4 mana open and may not even get played in a turn that mana is kept open for it.
Mystic Snake has won me a fair amount of games with Crystal Shard or Erratic Portal or Jace or any other repeatable bounce. Green Blue decks should have no problem getting other instant speed spells to play if they don't have to counter anything and they are typically ramping or drawing into enough lands where keeping 4 open isn't such a problem.
I (and my friend's cube) do not run planeswalkers, so there are really two ways that blue/green would be able to repeatedly bounce in a 540 cube. Just not worth it to me given that slim chance you'll even see those two options in a draft. A card should be great on its own, and while this can create some nice board situations, it can also slow down an already kind of slow tempo of blue/green by keeping mana open. Personally, I think mystic snake is overrated and I'll just leave it at that.
Prophet seems to have a love/hate relationship with members of this forum. I love her and wish you would too!
...it's not like a 2-color 5-mana 2/3 is exactly stellar on its own.
Prophet seems to have a love/hate relationship with members of this forum. I love her and wish you would too!
It's not about love/hate, it's about playability in the right environment. I love the card but I don't (and won't) run it in my ramp-friendly, 720-card cube because it doesn't fit! And in my opinion, the best way to convince your fellow cubers to try your pet cards is not "card Y is overrated/I love her and wish you would too", is to come up with specific situations where the cards have been good, and why, and in which environment, rather than just say "I love card X" and hope we take that at face value without further discussion.
If you think it's as cut and dry as a 5 mana 2/3 then you miss the point of the card and the entire discussion thus far.
As soon as you say go, untap, and play another 5 mana drop during opponent's turn (or your beloved mystic snake), then you begin to realize how broken it can be.
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Yeah, unless you can ramp out Prophet on turn 1, then my Searing Spear will kill it just as hard as a Lightning Bolt would.
And I mentioned that if you only count Instants then there's only 4.
And my cube is still under construction, we Draft with my friend's 450 powered cube currently.
I don't think I've ran a red deck yet that managed to spend all available mana on turn 5. If I have a 2 cost instant, I'm going to hold up the mana for it and use it on your end step, rather than just whenever.
I think Prophet is a great card in multiplayer cubes, but I'm not a fan in traditional cube settings.
Sure, so I assume it is your friend's cube where you are getting your positive test results from? I like Prophet-like types of cards, and I am curious of an environment where not only Prophet is very good AND you have to have specifically Lightning Bolt to kill it...
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My old Cube podcast on ManaDeprived, with Goodking and artbcnco: http://manadeprived.com/podcasts/mtgin3d/
You can find me on Twitter as well.
If you untap with her, which in my experience has been every time so far, she can win you the game. Seems like a cube worthy card to me.
As a 2 color 5drop, I would hope she wins me the game, but I don't think I prefer her to the Simic cards I'm currently running:
I guess here in a week or two when I add in an extra card of each color I could try her out over SSS if I can't get a Natural Order before then.
There are a LOT of creatures that potentially win you the game if you untap with them, and that fact alone does not necessarily make a creature playable in a cube. I would personally like to know more about the environment in which you are experiencing the card that makes her, in your opinion, cube worthy. This is a card that (to the best of my knowledge) not a lot of people are playing in their cubes, and I feel like I would learn more about the card if you gave us additional details about the environment in which it has been played.
Former DCI L2 Judge
My old Cube podcast on ManaDeprived, with Goodking and artbcnco: http://manadeprived.com/podcasts/mtgin3d/
You can find me on Twitter as well.
As of last time I checked, Eidolon's data showed this in 4% of all cubes.
Mystic Snake wins the game on its own about as often as Prophet will. That is to say, its not going to win the game by itself. I don't run Snake because I expect it to singlehandedly close out games, I run it because its a great 4 drop.
I'd much rather never cast Vengevine and get it for free but that's neither here nor there. :3
At the risk of getting off topic, I will agree that Snake can be a bit awkward, but I'm a big fan and we'd need a couple more good simic cards before I cut it.
Shifting back to on topic, what kind of environment are you testing Prophet in where its doing this well?
And I think Mystic Snake is much better. Countering their spell creates card advantage, it can be easily abused to create soft locks, and it costs less mana.
Simic isn't that deep, so if you're running a ton of guild cards Prophet might be worthwhile in a gigantic cube (or an EDH style cube perhaps) but there's at least 6-7 Simic cards that I think are significantly better.
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Seedborn does not make the cut in my green section, but prophet will be in the simic along with snake, trygon, and snakeform for now (potentially cutting snakeform for SSS but I like the removal introduced to green/blue by snakeform).
While the effect is cute, I don't think it justifies being a 5-mana gold 2/3. I'd rather just play a higher quality 5-drop than this creature and getting to untap my stuff. Like, look at the quality of the 5cc cards in blue and green. What would you actually cut from your final 40 for this creature?
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Simic (7)
Breeding Pool
Hinterland Harbor
Yavimaya Coast
Lorescale Coatl
Trygon Predator
Mystic Snake
Prophet of Kruphix
Tappedout
Cubetutor
I can't believe you're not running Edric, I'd look at him as a potential replacement. I like *the idea* of Prophet, I just don't think the actual physical *thing* is worthwhile.
Edric is what's going to replace Prophet. Sadly I've hit my monthly Magic budget and it'll have to wait until July
Edit: To clarify, Prophet was an original inclusion at the beginning of my cube. I needed so many Simic cards and between my collection and my friends (along with a few pick ups), it ended up with a slot. It's just not been ousted yet.
Tappedout
Cubetutor
Mystic Snake has won me a fair amount of games with Crystal Shard or Erratic Portal or Jace or any other repeatable bounce. Green Blue decks should have no problem getting other instant speed spells to play if they don't have to counter anything and they are typically ramping or drawing into enough lands where keeping 4 open isn't such a problem.
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Adding Natural Order is a strong, strong reason to keep SSS, not cut it IMO. SSS is not as flashy as Primus or Hornet Queen, but it is usually my preferred target in GU due to shroud. Just food for thought.
I recently played against Prophet in a casual environment, and it is really cool. I think the flash creature thing is a bit better then wtwlf gives credit for, but sadly I think it is at best 6th in Simic, and might be as low as 8-9 just off the top of my head. As many have mentioned, it's super sweet, and if you can slot it in for that reason, more power to ya. But I think SSS, Snake, Kiora, and Trygon are all worlds better, as is Edric. Which is awesome for Simic, but sad for Prophet.
I think you misread my comment. I'm currently planning to add in NO and with it SSS. If I can't get a NO (and I probably can't), I may test Prophet in that slot.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I (and my friend's cube) do not run planeswalkers, so there are really two ways that blue/green would be able to repeatedly bounce in a 540 cube. Just not worth it to me given that slim chance you'll even see those two options in a draft. A card should be great on its own, and while this can create some nice board situations, it can also slow down an already kind of slow tempo of blue/green by keeping mana open. Personally, I think mystic snake is overrated and I'll just leave it at that.
Prophet seems to have a love/hate relationship with members of this forum. I love her and wish you would too!
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...it's not like a 2-color 5-mana 2/3 is exactly stellar on its own.
It's not about love/hate, it's about playability in the right environment. I love the card but I don't (and won't) run it in my ramp-friendly, 720-card cube because it doesn't fit! And in my opinion, the best way to convince your fellow cubers to try your pet cards is not "card Y is overrated/I love her and wish you would too", is to come up with specific situations where the cards have been good, and why, and in which environment, rather than just say "I love card X" and hope we take that at face value without further discussion.
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As soon as you say go, untap, and play another 5 mana drop during opponent's turn (or your beloved mystic snake), then you begin to realize how broken it can be.