Even in the tiniest of cubes, I think red can afford 1-2 5-drops and Inferno Titan. I wouldn't miss out on Siege-Gang, Thunderwaw or the Titan at any size.
My opinion is that he requires more to be good, is good in less decks, but is by far the most powerful green finisher.
I wouldn't include him over wood fall primus, or hornet queen, but hes a stronger card and a higher pick.
Some cubes he's not that great, specifically cubes that are very large, cubes that primarily use non creature ramp as ramp of choice, or cubes that choose to omit natural order and gaes cradle.
He also requires a bit of skill to build around. But the payoff is there.
There's a reason you don't see any of the other green fatties in eternal formats.... And they aren't doing anything else special to cast him. Mana dorks + natural order
Could someone explain to me why most people use cards like Disenchant and Seal of Cleansing in white, but not Naturalize and Seal of Primordium in green. I guess it is because green has better options in their creatures?
But does every color need access to artifact/enchantment removal? Black does not really have any options - do you think that is a problem? And would you include a black Disenchant if Wizards made one? What about blue? (I guess counterspells make up for it)
Green has naturalize effects built into its creatures, which plays better for green decks. White plays more reactive decks and leaner decks, which are happier with the cheaper costed spells. Yes, blue and black would play Disenchants. No, it's not a problem that they don't have them.
Black does not really have any options - do you think that is a problem? And would you include a black Disenchant if Wizards made one? What about blue? (I guess counterspells make up for it)
It helps to have Duress, Inquisition and Thoughtseize to stuff problem permanents before they hit the board. I would for sure include a Disenchant in black and probably blue too (Into the Roil is in and out of my cube).
If white had its own version of Reclamation Sage/Viridian Shaman/Manic Vandal, it would certainly get a place in my list. But the best it got is the less efficient Kor Sanctifiers, and you can't even blink it for the ETB.
Or if enchantments were as relevant removal targets as artifacts are, we'd see War Priest of Thune and such on more lists.
Black can't remove artifacts or enchantments, but can remove creatures, with both spells and ETBs. I like the way W, B and G balance their removal effects.
My opinion is Fiend Hunter. One, you can abuse the triggers in blink. Two, for this type of creature I have found that the extra point of toughness is better than the extra point of power.
So it turns out Craterhoof Behemoth is an absolute beating of a fatty and I'm 100% convinced he's just the guy green wants to ramp into. Hornet Queen and Woodfall are great, and I'm happy to play both of them, but I also want a guy who can end the game right then and there when I cast him. I understand the argument of tapping your mana dorks to ramp him out is a nonbo because they can't then attack, but it just didn't play out that way. More often that not I actually had other creatures out (I had a Reclamation Sage a couple of times and a Courser just now) on top of a couple of mana dorks. I haven't had him in play with either Garruk yet but it's gonna be fun times when I do. Not to mention Master of the Wild Hunt or Deranged Hermit. I guess what I'm trying to say is, Craterhoof hasn't attacked on his own.
It's also nice to have Craterhoof as an option for Tooth and Nail. Haste has been insane and the amount of trample damage the team swings for is just bananas -- literally game ending. I suppose two days of cubing isn't enough data, but it's certainly made a great first impression. I'm happy with the guaranteed value that Hornet Queen and Woodfall give me... and I can see how Pelakka can give me something similar in that it's guaranteed value no matter what -- gaining 7 life is often buying another turn and drawing a card is good for sure. But man, ending the game right then and there doing 8-12 damage of trample is just insane. I'm sold on him and will be trading for a foil one (since when does green fat cost $40??).
Side note: I cast him a couple of times where I would have had enough to cast Worldspine (I think many times it's better to hold him instead of casting him as soon as you have 8 mana).
My opinion is Fiend Hunter. One, you can abuse the triggers in blink. Two, for this type of creature I have found that the extra point of toughness is better than the extra point of power.
I agree. If I were to run any of them, I'd go with the abusable (even if it rarely comes up) and harder to kill Fiend Hunter.
I used to play both (don't have space for them anymore when I cut down to 540) but I liked Fiend Hunter much more since it's harder to remove, thus keeping X creature out longer.
Fiend Hunter is better, IMO. Not only can the trigger be abused, but the 3 toughness makes it easier to keep on the table ...which you want, given the effect it has.
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My opinion is that he requires more to be good, is good in less decks, but is by far the most powerful green finisher.
I wouldn't include him over wood fall primus, or hornet queen, but hes a stronger card and a higher pick.
Some cubes he's not that great, specifically cubes that are very large, cubes that primarily use non creature ramp as ramp of choice, or cubes that choose to omit natural order and gaes cradle.
He also requires a bit of skill to build around. But the payoff is there.
There's a reason you don't see any of the other green fatties in eternal formats.... And they aren't doing anything else special to cast him. Mana dorks + natural order
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But does every color need access to artifact/enchantment removal? Black does not really have any options - do you think that is a problem? And would you include a black Disenchant if Wizards made one? What about blue? (I guess counterspells make up for it)
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It helps to have Duress, Inquisition and Thoughtseize to stuff problem permanents before they hit the board. I would for sure include a Disenchant in black and probably blue too (Into the Roil is in and out of my cube).
Or if enchantments were as relevant removal targets as artifacts are, we'd see War Priest of Thune and such on more lists.
Black can't remove artifacts or enchantments, but can remove creatures, with both spells and ETBs. I like the way W, B and G balance their removal effects.
Banisher Priest vs Fiend Hunter
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/
It's also nice to have Craterhoof as an option for Tooth and Nail. Haste has been insane and the amount of trample damage the team swings for is just bananas -- literally game ending. I suppose two days of cubing isn't enough data, but it's certainly made a great first impression. I'm happy with the guaranteed value that Hornet Queen and Woodfall give me... and I can see how Pelakka can give me something similar in that it's guaranteed value no matter what -- gaining 7 life is often buying another turn and drawing a card is good for sure. But man, ending the game right then and there doing 8-12 damage of trample is just insane. I'm sold on him and will be trading for a foil one (since when does green fat cost $40??).
Side note: I cast him a couple of times where I would have had enough to cast Worldspine (I think many times it's better to hold him instead of casting him as soon as you have 8 mana).
I agree. If I were to run any of them, I'd go with the abusable (even if it rarely comes up) and harder to kill Fiend Hunter.
I used to play both (don't have space for them anymore when I cut down to 540) but I liked Fiend Hunter much more since it's harder to remove, thus keeping X creature out longer.
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It looks like there was pretty broad agreement on this, where would Kor Sanctifiers fit in this ranking?
Also....
Profane Command vs. Ob-Nixilis of the Black Oath vs. Herald of Torment?
450 card Peasant cube thread. Draft it here.
Seal > Kor >> Revoke >>> Leonin
Ob Nixilis >= Profane >>> Herald
Seal > Kor >> Revoke > Warder
Command >>> Ob Nix >>> Herald
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Please no sarcastic "both" suggestions. I run a 180 cube and its tight.
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Fact or Fiction for sure, then.
Digs deeper (5 x 4 cards) for less mana and at instant speed, and works better with graveyard-focused cards like Snapcaster or Reanimate.
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