Thanks for everyone's answers about blue utility lands, you've given me a lot to think about. I'll be keeping all 3 lands, cutting Azure Mage, and keeping my eye out for some more decent mono-colored and colorless utility lands.
I've gotta say, I'm making changes to my cube much more slowly now than ever, but when I do the decisions on what to cut are getting much harder.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
I've gotta say, I'm making changes to my cube much more slowly now than ever, but when I do the decisions on what to cut are getting much harder.
That is a great sign. Your baby is growing up!
I think people are correct that Shelldock is better then Visions, though we eventually cut Dock for two reasons - only one that counts in the Vision-Dock debate: 1.) It is slow, and not what you want to be doing early against the fast decks. But that is equally true for Visions as well. 2.) People didn't like counting their decks. It was an annoying task for all involved. Not the strongest reason.
So with that, I think I will try it over Visions. Because silly reason is silly.
Yes, but often the number of perms/cards/gy is smaller, so it is less counting (and the fact that you really don't have to count the cards in your hand or lands, since you typically know those as part of game state awareness).
I'm looking to cut 9 cards from my specialty & 5 color lands, to move my guild lands up to 7 per guild. I am running a 720 card cube with a large multicolor section (111 cards). I'm open to any and all suggestions.
Shelldock Isle = Blue Land
Gavony Township
Gaea's Cradle = Green land
Treetop Village = Green Land
Terramorphic Expanse
Evolving Wilds
Cavern of Souls
Meteor Crater
The Tabernacle at Pendrell Vale
Those would be by 9 moves. You won't need expanse/wilds as much once you add more 'guild' lands.
Seer>Knight>Artist I think black aggro needs the seer more than the pox needs the artist even though it is great in there. I also think the knight is very underrated and has a beautiful foil if you are int to that kind of thing.
Stax/Pox is far from the only reason to play Blood Artist. It is very good in midrange and even aggro, too. Unless answered immediately with a removal spell, it usually creates around 5 points of lifeloss. Plus an equal amount of lifegain which is important in an aggro race, for a midrage deck to avoid reach and in general to counteract all those black life payment effects. It may seem weird to run a zero power guy in an aggressive deck, but this guy provides enough "unblockable damage" to be worth it.
Grand Coliseum and Faerie Conclave were cut when I redid my land section last week. I still want to work them back in, but they were easy cuts at the time as the only player who regularly uses them is me (most of my players are relatively inexperienced and don't value some cards the way you would expect). Maze of Ith, Dust Bowl, and Volrath's Stronghold are all cards I hadn't gotten my hands on yet, but are on my list to get for the cube. Maybe I just need to expand my land section's card count, I was keeping it at 87 (the same as my monocolor sections).
Shelldock Isle = Blue Land
Gavony Township
Gaea's Cradle = Green land
Treetop Village = Green Land
Terramorphic Expanse
Evolving Wilds
Cavern of Souls
Meteor Crater
The Tabernacle at Pendrell Vale
Those would be by 9 moves. You won't need expanse/wilds as much once you add more 'guild' lands.
-AA
Thank you both for the responses. I'm going to be adding an extra 5 cards to my land total and reclassifying Shelldock Isle, Gaea's Cradle, Faerie Conclave, and Treetop Village into my monocolored section. I am cutting Gavony Township and Kessig Wolf Run immediately. Grand Coliseum is back in. Cavern of Souls, Meteor Crater, and The Tabernacle at Pendrell Vale all go on the chopping block for when I get more lands. I'm keeping Expanse/Wilds, at least until I see how good the manafixing is with the current changes.
Treetop and Cradle go green, Kessig becomes a Gruul card.
Cut Township, Shelldock, Crater, Cavern of Souls, Paliano, and though it pains me to say it, Tabernacle.
Agreed. I should've used a ≥ sign to separate them, because one is better than the other depending on what deck it's going into. I just gave the nod to the Mine because aggro fixing is more rare and arguably more important.
Thanks for the recommendations. Here's another question. I currently run four lands in each gold section. Three are always ABU Dual, Fetchland, Shockland. The others differ by color. Are these lands still top-tier for their colors?
I'd replace Growth Chamber and Boilerworks with pain lands. Wildwood is great but it pales in comparison to Canopy. Cemetery is good but I prefer the painland.
I'm with Ranti 100% on replacing your bounce lands with pain lands. Usually I also prefer the pain lands over filter lands but your cube has multiple WW and BB two drops, so you might want to consider running Fetid Heath in your Orzhov section.
Now for a question of my own. Now that I have half of the fetch lands (KTK allied fetch reprints) in my cube, I'm taking a second look at some cards that didn't seem to make the cut without any fetches:
I disagree with the previous two posters when it comes to removing the bouncelands for painlands. I think Boilerworks and Growth Chamber are both better for those color combinations. If I'm playing Simic or Izzet, I don't need to cast a lot of spells on turn 1 of each color, and hitting the extra land drop is super valuable.
I think Fetid Heath may be the best Orzhov fixer in the cube, it allows you to actually play all your great 1WW, 1BB and other mana intensive costs that white and black seemingly have a monopoly on, especially in cube, with the least amount of work.
Horizon Canopy is better than Stirring Wildwood, but the card is good. I prefer Woodland Cemetary to Llanowar Wastes unless you're heavily supporting green aggro. Is there a ETBT fetch in green black? If there is, I would rather run that, but I don't think there is.
Spike Rogue: Without all ten fetches, I'd just run Garruk.
Impulse >> Brainstorm > Compulsive Research normally, but because you only have five fetches, I'd play Compulsive Research instead.
I agree, i think ill squeeze some more in this week.
https://cubecobra.com/cube/list/3pq
I've gotta say, I'm making changes to my cube much more slowly now than ever, but when I do the decisions on what to cut are getting much harder.
450 card Peasant cube thread. Draft it here.
That is a great sign. Your baby is growing up!
I think people are correct that Shelldock is better then Visions, though we eventually cut Dock for two reasons - only one that counts in the Vision-Dock debate: 1.) It is slow, and not what you want to be doing early against the fast decks. But that is equally true for Visions as well. 2.) People didn't like counting their decks. It was an annoying task for all involved. Not the strongest reason.
So with that, I think I will try it over Visions. Because silly reason is silly.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
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-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
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- Gavony Township
- The Tabernacle at Pendrell Vale
- Cavern of Souls
- Meteor Crater
Then move Shelldock Isle to blue and Gaea's Cradle and Treetop Village to green.
That frees up 8 slots. Don't know about the 9th. I'd play all the others (and several more cards not on this list) at 720. Where's Volrath's Stronghold? Grand Coliseum? Faerie Conclave? Maze of Ith? Dust Bowl?
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Gavony Township
Gaea's Cradle = Green land
Treetop Village = Green Land
Terramorphic Expanse
Evolving Wilds
Cavern of Souls
Meteor Crater
The Tabernacle at Pendrell Vale
Those would be by 9 moves. You won't need expanse/wilds as much once you add more 'guild' lands.
-AA
I use descriptive language. Assume that I'm being nice and respectful. (I'll tell you when I'm not.)
My Cube: http://cubetutor.com/viewcube/9029
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Grand Coliseum and Faerie Conclave were cut when I redid my land section last week. I still want to work them back in, but they were easy cuts at the time as the only player who regularly uses them is me (most of my players are relatively inexperienced and don't value some cards the way you would expect). Maze of Ith, Dust Bowl, and Volrath's Stronghold are all cards I hadn't gotten my hands on yet, but are on my list to get for the cube. Maybe I just need to expand my land section's card count, I was keeping it at 87 (the same as my monocolor sections).
Thank you both for the responses. I'm going to be adding an extra 5 cards to my land total and reclassifying Shelldock Isle, Gaea's Cradle, Faerie Conclave, and Treetop Village into my monocolored section. I am cutting Gavony Township and Kessig Wolf Run immediately. Grand Coliseum is back in. Cavern of Souls, Meteor Crater, and The Tabernacle at Pendrell Vale all go on the chopping block for when I get more lands. I'm keeping Expanse/Wilds, at least until I see how good the manafixing is with the current changes.
Geist and Serendib.
Geist has haste and has more staying power.
Serendib is still awesome for us. A 3/4 flyer is good in attack and awesome in defence.
I feel compelled to repeat everything I hear
Cut Township, Shelldock, Crater, Cavern of Souls, Paliano, and though it pains me to say it, Tabernacle.
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http://www.cubetutor.com/cubeblog/23690
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My 630 Card Powered Cube
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My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Azorius - Celestial Colonnade
Dimir - Creeping Tar Pit
Rakdos - Lavaclaw Reaches
Gruul - Raging Ravine
Selesnya - Horizon Canopy
Orzhov - Caves of Koilos
Golgari - Llanowar Wastes
Simic - Simic Growth Chamber
Izzet - Izzet Boilerworks
Boros - Battlefield Forge
Thoughts on Stirring Wildwood and Woodland Cemetery?
Cheers,
rant
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Now for a question of my own. Now that I have half of the fetch lands (KTK allied fetch reprints) in my cube, I'm taking a second look at some cards that didn't seem to make the cut without any fetches:
Deathrite Shaman vs. Garruk, Apex Predator
Brainstorm vs. Impulse or Compulsive Research (feel free to suggest a different cut)
450 card Peasant cube thread. Draft it here.
I think Fetid Heath may be the best Orzhov fixer in the cube, it allows you to actually play all your great 1WW, 1BB and other mana intensive costs that white and black seemingly have a monopoly on, especially in cube, with the least amount of work.
Horizon Canopy is better than Stirring Wildwood, but the card is good. I prefer Woodland Cemetary to Llanowar Wastes unless you're heavily supporting green aggro. Is there a ETBT fetch in green black? If there is, I would rather run that, but I don't think there is.
Spike Rogue: Without all ten fetches, I'd just run Garruk.
Impulse >> Brainstorm > Compulsive Research normally, but because you only have five fetches, I'd play Compulsive Research instead.
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