Sewer Nemesis; Tombstalker, Ob Nix, and Shadowborn (but you should test Living Death over Shadowborn if you've never tried. It sucks for some groups and rocks for others).
Ob Nix doesn't need evasion. On a stalled board, he does damage with every land drop and gets big enough to run over almost any blocker you opponent could have.
Tombstalker plays nicely in aggro, midrange, and control. Dropping a 5/5 flyer for 4 mana is pretty great. Like Grim Lavamancer (although obviously not as good), he gets you some extra mileage from spent cards--fetches, removal, discard spells, dead guys.
Those are some huge multicolored sections. Do you have a 1,00 card cube? I don't consider the cards you want to add particularly cubeworthy, nor some that you are already running. I like Varolz a bit more than Grisly Salvage, Putrefy, and Reaper of the Wilds. If reanimator isn't a thing in your cube, Sire of Insanity is a safe cut. If it is, then cut Tymaret or Terminate. FWIW, I like Blightning more than some things you are running.
I have a 720 card cube, but my group likes multicolor play so I have a large multicolor section (10 per guild, 1 per shard/wedge, 1 five color).
Jarad, Golgari Lich Lord and Sire of Insanity for me. Both are the slowest cards in their respective guilds.
Thank you both for the replies. I think I'm going to cut Grisly Salvage and Terminate for now. I have plenty of black removal right now, and Grisly Salvage hasn't seen as much play as I would like.
I need some help for my black 4cc and 5cc section
Black supports aggro, midrange, control and reanimation
My OP needs revising, I made already many changes (Theros/ commander) and I will post them soon
Bloodgift is kinda flabby, and I think Shadowborn Demon's cost is too prohibitive, even with all the recurring critters. Might be worth a reconsider with the new commander cards though.
When I played Bloodgift it never felt like it was doing enough. 5 drops in the other colors can totally break open games or they provide essential utility, but Bloodgift does neither of those things. Also, in my black section I prefer Shriekmaw and Puppeteer Clique. I can't fault you for running the demon, but I think he looks better on paper than he plays.
After running both Bloodgift and Puppeteer Clique in my cube and cutting both, I can say that Clique has a far better shot at coming back than the demon does.
Clique doesn't need to reanimate a big thing (although it's awesome when that happens). Sometimes just bringing back a Mulldrifter, Shriekmaw, or Acidic Slime is enough to win the game or bring you back from a losing position. And then there are the insane things you can do with him if you can somehow play him and kill him in the same turn or animate some kind of token producer like Cloudgoat Ranger. Once, I stole a Karmic Guide and got to reanimate my own Vendilion Clique. That was fun. I think the Demon is more consistent but the ceiling on the Clique is way higher.
When I played Bloodgift it never felt like it was doing enough. 5 drops in the other colors can totally break open games or they provide essential utility, but Bloodgift does neither of those things. Also, in my black section I prefer Shriekmaw and Puppeteer Clique. I can't fault you for running the demon, but I think he looks better on paper than he plays.
Ob does neither of those things either, yet you chose it over the Demon in the above list...?
Oh, of course Puppet'ing an ETB dude is good value, but that's conditionnal and does not really play the role of a true win condition. That's more utility. I do agree Clique is much funnier than the Demon.
There is the potential to win on the spot with Clique, which the Demon really can't do. That said, I think both cards are completely passable in cubes smaller than 540 cards.
There is the potential to win on the spot with Clique, which the Demon really can't do. That said, I think both cards are completely passable in cubes smaller than 540 cards.
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Agree with this, since Shriekmaw should certainly be towards the top of the list of black 5s.
I think I'd pick Demon over Clique 100% of the time. Clique has too much variance for my liking. Sometimes it's great, sometimes it's not so great. I don't like not being able to control how good it is. Demon always does exactly what I expect it to do.
Lavinia of the Tenth is the best UW card not on that list, IMO. A sweet Sleep variant with a 4/4 protection body strapped on for 1 extra mana and it's ripe for abuse and/or topping off your curve in tempo.
I would go with the Charm. It will help the Geist decks, and is some nice early game for the control decks. Lavinia is a great card so I wouldn't fault people for that, but it depends on how many midrange/control finishers you need in those colors. I would definitely pass on absorb. The moat is another great choice if you are looking for something unusual.
Please cut one from my 450 Powered (FWIW, I also run Porcelain Legionnaire, but in a different section).
I'd really like to keep Precinct Captain, since it has probably the highest BCS of all white two drops apart from Stoneforge Mystic, as well as some particular synergies, but I recently bit the bullet and added the Soltari's (previously excluded them for aesthetic reasons), and 4 WW's may be too many.
I haven't really seen the Sovereign in action, and on paper it looks like the weakest of the bunch to me, but I may be underrating it.
Please cut one from my 450 Powered (FWIW, I also run Porcelain Legionnaire, but in a different section).
I'd really like to keep Precinct Captain, since it has probably the highest BCS of all white two drops apart from Stoneforge Mystic, as well as some particular synergies, but I recently bit the bullet and added the Soltari's (previously excluded them for aesthetic reasons), and 4 WW's may be too many.
I haven't really seen the Sovereign in action, and on paper it looks like the weakest of the bunch to me, but I may be underrating it.
Thoughts?
Lone Missionary is the clear cut for me. Card is good, and I never minded casting it when we had it in, but it is weaker than most of the others. We dont use the Captain any more either. Already have too many WW cards. We never found the tokens to matter much.
At least in my group, Imposing Sovereign is the real deal. She is just amazing in the W aggro decks. I think she is stronger on paper than many of these (like the WW shadow guys).
I think I would cut Knight of Meadowgrain from that list. Or possibly Soltari Monk.
We found that we had to limit the number of WW cards to make white weenie less of a one way street.
Precinct Captain has been pretty good here. If he makes one token he has already been great. Sovereign has been more then decent as well. We are coming at a point where you can swap white 2 drops without losing quality. It depends on what the white decks that are drafted in your cube need.
I know these cards have nothing in common, but I'm curious to how you guys would rank Read the Bones compared to Stupor? Both are 3cc, and fit into the niche utility spot in some cubes. I run stupor now, and it sees a decent amount of play, but I can't help but feel like Read the Bones would be better in that spot.
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I know these cards have nothing in common, but I'm curious to how you guys would rank Read the Bones compared to Stupor? Both are 3cc, and fit into the niche utility spot in some cubes. I run stupor now, and it sees a decent amount of play, but I can't help but feel like Read the Bones would be better in that spot.
For budget or some kind of modified pool, I'd run Bones because drawing cards > discarding stuff at a 3cc level. I wouldn't run either a standard format cube.
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I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
I know these cards have nothing in common, but I'm curious to how you guys would rank Read the Bones compared to Stupor? Both are 3cc, and fit into the niche utility spot in some cubes. I run stupor now, and it sees a decent amount of play, but I can't help but feel like Read the Bones would be better in that spot.
Stupor is better for aggressive decks and RtB is better for slower decks.
I'd give the Whip a try because it is new.
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Tombstalker plays nicely in aggro, midrange, and control. Dropping a 5/5 flyer for 4 mana is pretty great. Like Grim Lavamancer (although obviously not as good), he gets you some extra mileage from spent cards--fetches, removal, discard spells, dead guys.
Cheers,
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I have a 720 card cube, but my group likes multicolor play so I have a large multicolor section (10 per guild, 1 per shard/wedge, 1 five color).
Thank you both for the replies. I think I'm going to cut Grisly Salvage and Terminate for now. I have plenty of black removal right now, and Grisly Salvage hasn't seen as much play as I would like.
I'd play Abyssal Persecutor at 4 mana. No joke that card is teh nuts.
Choose 3: Tombstalker, Living Death, Ob Nixilis.
Bloodgift is kinda flabby, and I think Shadowborn Demon's cost is too prohibitive, even with all the recurring critters. Might be worth a reconsider with the new commander cards though.
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Cheers,
rant
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Ob does neither of those things either, yet you chose it over the Demon in the above list...?
-AA
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There is the potential to win on the spot with Clique, which the Demon really can't do. That said, I think both cards are completely passable in cubes smaller than 540 cards.
Cheers,
rant
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Agree with this, since Shriekmaw should certainly be towards the top of the list of black 5s.
-AA
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I would go with the Charm. It will help the Geist decks, and is some nice early game for the control decks. Lavinia is a great card so I wouldn't fault people for that, but it depends on how many midrange/control finishers you need in those colors. I would definitely pass on absorb. The moat is another great choice if you are looking for something unusual.
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Please cut one from my 450 Powered (FWIW, I also run Porcelain Legionnaire, but in a different section).
I'd really like to keep Precinct Captain, since it has probably the highest BCS of all white two drops apart from Stoneforge Mystic, as well as some particular synergies, but I recently bit the bullet and added the Soltari's (previously excluded them for aesthetic reasons), and 4 WW's may be too many.
I haven't really seen the Sovereign in action, and on paper it looks like the weakest of the bunch to me, but I may be underrating it.
Thoughts?
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Lone Missionary is the clear cut for me. Card is good, and I never minded casting it when we had it in, but it is weaker than most of the others. We dont use the Captain any more either. Already have too many WW cards. We never found the tokens to matter much.
At least in my group, Imposing Sovereign is the real deal. She is just amazing in the W aggro decks. I think she is stronger on paper than many of these (like the WW shadow guys).
We found that we had to limit the number of WW cards to make white weenie less of a one way street.
Precinct Captain has been pretty good here. If he makes one token he has already been great. Sovereign has been more then decent as well. We are coming at a point where you can swap white 2 drops without losing quality. It depends on what the white decks that are drafted in your cube need.
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For budget or some kind of modified pool, I'd run Bones because drawing cards > discarding stuff at a 3cc level. I wouldn't run either a standard format cube.
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Stupor is better for aggressive decks and RtB is better for slower decks.
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