Kefnet if your cube can combo with it, otherwise Rogue.
Could you be more specific? What type of combo(s) would you need to see to prefer Kefnet? Thanks!
I was thinking something similar - but FMU it is the taking turns combos. With Scroll Rack + Taking turn spell, it goes for infinite turns.
With Kefnet + Nexus of Fate is pretty disgusting - you get 2 additional turns and in blue decks, its not uncommon to see draw spells/ mystical tutor loop into additional nexus of Fates.
But in all honestly, 2 extra turns in a row is likely enough.
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While that's often true, you can't take the extra turns if you don't play the time warps. If you're relying on pairing it with just walk, it's a bit too shallow, IMO.
Kefnet if your cube can combo with it, otherwise Rogue.
Could you be more specific? What type of combo(s) would you need to see to prefer Kefnet? Thanks!
Top of library manipulators (jace/sylvan/rack/etc.) and time walk/warp effects. Sets up infinite turns. Kefnet pairs so well with the time warps that I think the suite adds a lot of value to kefnet.
Guys what's going on with tooth and nail and selvana's stampede, too slow for nowadays?
I have seen modo vintage cube last days and even if modo list doesn't include those i don't think there are needed..?
So, according to that statement,
Tooth and nail, selvana's stampede, magus of the order and eureka (not even single duel saw that card played..)
Rank these please, keep in mind i use some combo cards like Kiki combos, combat celebrant, great oak Guardian that tooth and nail can bring both pieces.
Guys what's going on with tooth and nail and selvana's stampede, too slow for nowadays?
I have seen modo vintage cube last days and even if modo list doesn't include those i don't think there are needed..?
So, according to that statement,
Tooth and nail, selvana's stampede, magus of the order and eureka (not even single duel saw that card played..)
Rank these please, keep in mind i use some combo cards like Kiki combos, combat celebrant, great oak Guardian that tooth and nail can bring both pieces.
They're pretty different cards
- Eureka / Selvala's Stampede go hand in hand. Typically these cards are paired with things like Show and Tell / Oath of Druids / Sneak Attack. The nature of Oath of Druids / Selvala's Stampede means you don't want to pair them with Natural Order, which needs small creatures as fodder.
- Magus of the Order is best in Natural Order decks. Natural Order doesn't pair well with Eureka / Show and Tell IMO because Natural Order decks only need 2-3 payoffs in your deck where Eureka / Show and Tell type cards need a higher critical mass of payoffs since it requires you to have the creature in your hand. It's also a contradiction for Oath of Druids for the reason above.
- Tooth and Nail can technically go into either a Eureka / Natural Order shell, but it's not really necessary for either. Natural Order is able to leverage super ramp options like Rofellos / Gaea's Cradle, so it's more of a natural fit there. Personally I'm not the biggest fan of Tooth and Nail.
Anyways, here's how I'd rank the cards you asked in order of importance to their respective archetypes:
Eureka > Selvala's Stampede > Magus of the Order > Tooth and Nail.
Natural Order decks can easily win without Natural Order since a Natural Order deck typically isn't an all-in combo decks where Eureka decks ARE all in combo decks. That's why I think Eureka / Selvala's Stampede are more important than Magus of the Order. And like I said before, I'm just not the biggest fan of Tooth and Nail since it's so damn expensive and no deck really needs it IMO.
How do you rank them with Turntimber Symbiosis in the mix? I'm having a hard time finding a cut for that.
Cheers,
rant
Turntimber Symbiosis have been playing pretty well (as have all the mythic MDFCs. Still kinda iffy on the blue one, but it's better than I originally gave it credit for). Symbiosis is best in a creature heavy deck so it's more in line of the Natural Order / Survival of the Fittest family of cards. Compares most to Magus of the Order in that way, and I think Turntimber Symbiosis is better due to it being more versatile as an MDFC and the fact that you can just play it in any green creature deck that DOESN'T go big Natural Order targets.
I like to have Polukranos around in decks that can produce infinite mana, because hilarity ensues (and you tend to win the game on the spot). But Ambusher is the better card in a greater % of situations.
Regal Behemoth > Avenger of Zendikar
Necrotic Hex > Night Incarnate
Emberwilde Captain >>>> Territorial Hellkite
On spoiled card wishlisting and 'should-have-had'-isms:
2 - Supreme Verdict vs Reflector Mage ?
3 - Surrak, the Hunt Caller vs Master of the Wild Hunt ?
Verdict > Mage
Master > Surrak
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1 - Radha, Heart of Keld vs Domri, Anarch of Bolas ?
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regi > leader
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My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Could you be more specific? What type of combo(s) would you need to see to prefer Kefnet? Thanks!
I was thinking something similar - but FMU it is the taking turns combos. With Scroll Rack + Taking turn spell, it goes for infinite turns.
With Kefnet + Nexus of Fate is pretty disgusting - you get 2 additional turns and in blue decks, its not uncommon to see draw spells/ mystical tutor loop into additional nexus of Fates.
But in all honestly, 2 extra turns in a row is likely enough.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
While that's often true, you can't take the extra turns if you don't play the time warps. If you're relying on pairing it with just walk, it's a bit too shallow, IMO.
Top of library manipulators (jace/sylvan/rack/etc.) and time walk/warp effects. Sets up infinite turns. Kefnet pairs so well with the time warps that I think the suite adds a lot of value to kefnet.
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Banishing Light is already cut so Oblivion Ring is the only Oblivion Ring
[180 classic cube]
Viashino Pyromancer or Rimrock Knight?
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My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I have seen modo vintage cube last days and even if modo list doesn't include those i don't think there are needed..?
So, according to that statement,
Tooth and nail, selvana's stampede, magus of the order and eureka (not even single duel saw that card played..)
Rank these please, keep in mind i use some combo cards like Kiki combos, combat celebrant, great oak Guardian that tooth and nail can bring both pieces.
They're pretty different cards
- Eureka / Selvala's Stampede go hand in hand. Typically these cards are paired with things like Show and Tell / Oath of Druids / Sneak Attack. The nature of Oath of Druids / Selvala's Stampede means you don't want to pair them with Natural Order, which needs small creatures as fodder.
- Magus of the Order is best in Natural Order decks. Natural Order doesn't pair well with Eureka / Show and Tell IMO because Natural Order decks only need 2-3 payoffs in your deck where Eureka / Show and Tell type cards need a higher critical mass of payoffs since it requires you to have the creature in your hand. It's also a contradiction for Oath of Druids for the reason above.
- Tooth and Nail can technically go into either a Eureka / Natural Order shell, but it's not really necessary for either. Natural Order is able to leverage super ramp options like Rofellos / Gaea's Cradle, so it's more of a natural fit there. Personally I'm not the biggest fan of Tooth and Nail.
Anyways, here's how I'd rank the cards you asked in order of importance to their respective archetypes:
Eureka > Selvala's Stampede > Magus of the Order > Tooth and Nail.
Natural Order decks can easily win without Natural Order since a Natural Order deck typically isn't an all-in combo decks where Eureka decks ARE all in combo decks. That's why I think Eureka / Selvala's Stampede are more important than Magus of the Order. And like I said before, I'm just not the biggest fan of Tooth and Nail since it's so damn expensive and no deck really needs it IMO.
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Stampede > Eureka > Magus > T&N
I play all 4, FWIW, but I like to cheat out fatties.
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Cheers,
rant
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Turntimber Symbiosis have been playing pretty well (as have all the mythic MDFCs. Still kinda iffy on the blue one, but it's better than I originally gave it credit for). Symbiosis is best in a creature heavy deck so it's more in line of the Natural Order / Survival of the Fittest family of cards. Compares most to Magus of the Order in that way, and I think Turntimber Symbiosis is better due to it being more versatile as an MDFC and the fact that you can just play it in any green creature deck that DOESN'T go big Natural Order targets.
My High Octane Unpowered Cube on CubeCobra
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Nahiri, the Harbinger or Omnath, Locus of Creation?
Assume you are comfortable playing these in Golgari and Boros guild respectively and it's about choosing the best card.
360 card powered Chicago cube:
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2020 Numerical Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/817969-2020-numerical-cube-power-rankings
2018 CubeTutor Power Rankings:
https://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/803301-cubetutor-power-rankings-2018-by-color-and-cmc
Nahiri > Omnath
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