Deep Analysis and Thirst for Knowledge are better than the other two. Between the two, go for Analysis if the cube has a lot of graveyard synergies, Thirst if it is heavy in permission and the artifact deck is supported.
master of the wild hunt is much better than the other two. whisperwood is stronger than goreclaw but depends how many green 5s you have. I dont really like goreclaw or whisperwood so i think you could cut either depending on what your slots look like.
Thanks for the input guys! I was a bit underwhelmed with Primal Command after having it in for a while. I'm not entirely sure about Slime but I guess it would be a little different. I liked that Command was fairly versatile, and sometimes bouncing to a problematic permanent to the deck while grabbing a Titan was a strong play.
What makes you guys like Slime more? Is it the blinking potential, almost always being a 2 for 1, or versatility? What do you feel are some common situations where you plop a Slime and feel good?
I may need to cut a fatty cheat cards at my size. Which one should I cut? Through the Breach or Selvala's Stampede? I was leaning on cutting TTB because Stampede can usually sneak out two permanents so it's greater value. Stampede can also bring out a walker and can oath out a creature if your hand is weak. It's also the better top deck.
I may need to cut a fatty cheat cards at my size. Which one should I cut? Through the Breach or Selvala's Stampede? I was leaning on cutting TTB because Stampede can usually sneak out two permanents so it's greater value. Stampede can also bring out a walker and can oath out a creature if your hand is weak. It's also the better top deck.
If you are supporting the Fatty Cheating strategy, you probably want to keep both. If I had to cut one, I'd likely cut TTB but that's mainly because I only recently added Stampede and I need to see it in action more.
Breach is better redundancy with Sneak Attack and Stampede is better redundancy with Oath of Druids. Often played together, but not always. I would run them both, and do so for different reasons.
I'm running as many fatty cheat support cards as a 540+ cube would, but I'm at 450. The density of fatty cheat cards seems a tad too high. I have Through the Breach, Sneak Attack, Show and Tell, Selvala's Stampede, Oath of Druids, Eureka, and Shelldock Isle (Testing). They seems excessive at 450.
1) Field of Ruin > Edge
2) Everflowing Chalice or Guardian Idol if colorless mana rocks are acceptable, Prismatic Lens if you need it to provide fixing.
Get Everflowing Chalice in there.
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2 - Conclave Tribunal vs Cast Out vs Quarantine Field ? What order ?
3 - Response//Resurgence vs Chained to the Rocks ?
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5 - Sunhome Stalwart vs Adanto Vanguard ?
Deep Analysis and Thirst for Knowledge are better than the other two. Between the two, go for Analysis if the cube has a lot of graveyard synergies, Thirst if it is heavy in permission and the artifact deck is supported.
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That's where I was leaning too.
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What makes you guys like Slime more? Is it the blinking potential, almost always being a 2 for 1, or versatility? What do you feel are some common situations where you plop a Slime and feel good?
I think you answered your own question.
Slime is rarely going to win you a game, but he's pretty good at helping you not lose.
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Stampede played better for us
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