Yawgmoth's Will>>>>>>>>>>Phyrexian Rebirth. 2 life is a mighty steep cost to pay, and Yawgmoth's Will being able to play anything from your GY os huge. Will is a lot worse in an unpowered cube, but Rebirth isn't that great there either.
Reclamation is reuseable though and the cost to recur creatures can be split among different turns.
Personally, I don't think there is a huge gap between the two cards in terms of cube playability, but I might be wrong.
This is kind of a strange this or that, but Inquisition of Kozilek vs Mind Twist. I cut Mind Twist a while ago for being too powerful. This is 380 unpowered cube. It also doesn't run swords, Jitte, sol ring, pack rat, JTMS - some for power reason, some because people just didn't like them. I tried to cut out anything that created unwinnable or very unenjoyable games, or that were clearly way above most other things in power level. Mind Twist kind of felt like that to me, and I feel it may still be too good, but I'd like to hear if other people thing it's actually as miserable as it feels to me.
My cube sounds similar to yours (a little bit bigger, but many of the same cards aren't in it) and I don't run Mind Twist. I'm actually even considering cutting Hymn to Tourach because my playgroup isn't big on it. Multiple random discard is just not the most appealing thing to our playgroup.
That said, it's a powerful card, an iconic card in magic history and an effect some people do enjoy, so you have to balance all of those things.
w/o splinter twin Bounding is a pretty underwhelming tempo card, so if you aren't running that it's a clear pass, and even then I think you can run all the mono colored options and not have the combo feel unsupported.
Please help me rank these: Jinxed Idol, Spawning Pit, Ankh of Mishra.
Ankh may be best in a vacuum, but I am trying to give pox new tools with the addition of a few more sacrifice cards along with 'dying matters'. Sacrificing creatures at will for a small effect seems to be quite effective in standard.
In a soon-to-come update I will add Goblin Bombardment back to my cube along with Blood Artist, Tuktuk the Explorer and Eldrazi Monument. Mikaeus, the Unhallowed may come in too (persist combo yaaay ).
With that in mind, would you include Idol or Pit over Ankh? If yes, which one? Also feel free to suggest other cuts (http://www.cubetutor.com/viewcube/19737) . I don't want to skimp back on the number of mana rocks though.
Apologies for the fairly complex question. I guess I just want to know if I'm 'tunnel visioning' a little too much and if I'm crazy for considering to cut Ankh.
The reason I considered to cut Ankh is because most aggro decks want to develop their board presence with creatures early in the game in order to force damage through a lone blocker.
Playing Ankh on turn 2 makes it much easier for the opponent to favorably hold back the fewer aggro creatures with one or two creatures of their own. Yes, Ankh may deal 6 damage or so on average if played on turn two, but if that means that the rest of your cards deal less damage, then what good is it?
Ankh is great in a more spell heavy burn deck, but that doesn't see much play in my cube.
Oh, and I considered Blasting Station too. Ultimately I ended up liking the two other sac outlets more mainly due to the cheaper casting cost, but do you think it is better?
Personally I think Jinxed Idol looks very promising for a deck that mitigate or take advantage of the drawback of sac'ing a creature. Spawning Pit has some other uses, e.g. as wrath mitigation for a creature/token based deck.
People are going to get all jumpy because of BBB, but I never have trouble casting the 6-drop (and you're not always casting it). I'm choosing Wurm although I run both.
Oh, and I considered Blasting Station too. Ultimately I ended up liking the two other sac outlets more mainly due to the cheaper casting cost, but do you think it is better?
Personally I think Jinxed Idol looks very promising for a deck that mitigate or take advantage of the drawback of sac'ing a creature. Spawning Pit has some other uses, e.g. as wrath mitigation for a creature/token based deck.
I didn't like Blasting Station as 3 was a lot for the card and having to tap it sucks. Goblin Bombardment is fantastic though.
Jinxed Idol is an extremely fun card but it's something of a build around. Killing people with it is very satisfying, but I've died to my own idol before so you can't just mindlessly play it.
Let me again take this opportunity to pimp Outpost Siege. It's the combo piece for Rx sacrifice decks you've been looking for.
For Bane v Wurm, I think it really depends on what your cube wants or needs. I like both cards, but run neither. I don't really need the mass removal, don't really want the morph, and prefer Sheoldred as my second black finisher. If I had to pick one or the other in a vacuum with no context, I'd go with the Wurm.
I think Village Messenger and Monastery Swiftspear are pretty even, as they are inconsistent in their own ways. I would lean towards Messenger as the backside gets a lot of damage through.
Depends a lot on cube composition.
I prefer bounding krasis, but It's too hard to disentangle that choice from my cube and some eccentric doubles I run.
I suspect if you don't run splinter twin/kiki, it's sagu mauler.
Yeah, the more I play with Declaration the more I realize a clue and Detention Sphere effect is so much better than neither of those but getting blown out by disenchant. Too many match ups and turns in cube where you can't afford to pay 2 for that card.
I think they're pretty comparable, but Declaration might have the slightest of edges. The anti-token clause is pretty relevant, and the clue token doesn't hurt that much in aggro/tempo decks.
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Personally, I don't think there is a huge gap between the two cards in terms of cube playability, but I might be wrong.
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That said, it's a powerful card, an iconic card in magic history and an effect some people do enjoy, so you have to balance all of those things.
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Ankh may be best in a vacuum, but I am trying to give pox new tools with the addition of a few more sacrifice cards along with 'dying matters'. Sacrificing creatures at will for a small effect seems to be quite effective in standard.
In a soon-to-come update I will add Goblin Bombardment back to my cube along with Blood Artist, Tuktuk the Explorer and Eldrazi Monument. Mikaeus, the Unhallowed may come in too (persist combo yaaay ).
With that in mind, would you include Idol or Pit over Ankh? If yes, which one? Also feel free to suggest other cuts (http://www.cubetutor.com/viewcube/19737) . I don't want to skimp back on the number of mana rocks though.
Apologies for the fairly complex question. I guess I just want to know if I'm 'tunnel visioning' a little too much and if I'm crazy for considering to cut Ankh.
Maybe something like Blasting Station for a tokens/aristocrats shell?
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Playing Ankh on turn 2 makes it much easier for the opponent to favorably hold back the fewer aggro creatures with one or two creatures of their own. Yes, Ankh may deal 6 damage or so on average if played on turn two, but if that means that the rest of your cards deal less damage, then what good is it?
Ankh is great in a more spell heavy burn deck, but that doesn't see much play in my cube.
Oh, and I considered Blasting Station too. Ultimately I ended up liking the two other sac outlets more mainly due to the cheaper casting cost, but do you think it is better?
Personally I think Jinxed Idol looks very promising for a deck that mitigate or take advantage of the drawback of sac'ing a creature.
Spawning Pit has some other uses, e.g. as wrath mitigation for a creature/token based deck.
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I didn't like Blasting Station as 3 was a lot for the card and having to tap it sucks. Goblin Bombardment is fantastic though.
Jinxed Idol is an extremely fun card but it's something of a build around. Killing people with it is very satisfying, but I've died to my own idol before so you can't just mindlessly play it.
Let me again take this opportunity to pimp Outpost Siege. It's the combo piece for Rx sacrifice decks you've been looking for.
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I've not got any testing with Village Messenger yet but he could be pretty decent, I just cut Goblin Glory Chaser to add the 2 new one drops.
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Depends a lot on cube composition.
I prefer bounding krasis, but It's too hard to disentangle that choice from my cube and some eccentric doubles I run.
I suspect if you don't run splinter twin/kiki, it's sagu mauler.
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While theory crafting, I thought there was like a 20% chance declaration would be better and a reasonable chance they were similar in power level.
After testing it once, I thought there was like a 50% chance it's better, and almost certainly equal.
After testing it for a month, I think there's about a 90% chance declaration is better.
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