The Hidden Agendas are definitely strongest in EDH Cube where they can be guaranteed to give an effect, as you can name your general for them.
This, of course, doesn't apply to Iterative Analysis and Double Stroke, but those cards have some very powerful effects. Iterative Analysis particularly if you have any kind of recursive spell.
My issue with Weight Advantage is that it's one of the few Conspiracies that you would consider NOT running after having drafted it. If your deck ends up with more creatures that have higher power than toughness than otherwise, you'd definitely consider leaving it on the sidelines.
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The Hidden Agendas are definitely strongest in EDH Cube where they can be guaranteed to give an effect, as you can name your general for them.
This, of course, doesn't apply to Iterative Analysis and Double Stroke, but those cards have some very powerful effects. Iterative Analysis particularly if you have any kind of recursive spell.
My issue with Weight Advantage is that it's one of the few Conspiracies that you would consider NOT running after having drafted it. If your deck ends up with more creatures that have higher power than toughness than otherwise, you'd definitely consider leaving it on the sidelines.
As an aside, I actually like that about weight advantage, personally. I don't think conspiracies should necessarily be autoincludes. I also run the one that stops you from playing instants/sorceries too because of that.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
My issue with Weight Advantage is that it's one of the few Conspiracies that you would consider NOT running after having drafted it. If your deck ends up with more creatures that have higher power than toughness than otherwise, you'd definitely consider leaving it on the sidelines.
You're technically correct but in practice I've never seen the card drafted but not played. Yes, I keep track of this stuff because I'm constantly cycling cards that people don't actively draft and/or play out my Cube. Good or bad if people don't want to play with it then it's not going to stay. All Conspiracies are still batting 100% and while some are relatively new I don't expect that to change. After all, in multiplayer you threaten to block significantly more than you attack and aggro is the weakest archetype by an order of magnitude. As such the vast majority of the competitive threats have stats that (all other things being equal) favor defense over offense. It's certainly possible that someone could draft a deck with higher overpower than toughness but I've personally never once experienced that phenomenon.
Those kinds of cards seem amazing in EDH Cube and I wouldn't deny that for a second. From a "regular" multiplayer Cuber I've never felt compelled to include them. Not because I think that they're bad or anything, I'd still expect them to see a fair amount of play, I'd just rather stay selective for the time being.
The new commander spoilers have my head spinning with options. I originally wanted two of each 4 color in my general section, but that may not work. The main thing is figuring out how I want to handle partner generals. I'm thinking if any can stand on their own (like Kydele, probably) I might put them in a 2 color slot, but I might pair them up with a split-card proxy to fill in weak 3 and 4 color combos.
(And obviously you can mix and matchh if you get multiple)
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
The new commander spoilers have my head spinning with options. I originally wanted two of each 4 color in my general section, but that may not work. The main thing is figuring out how I want to handle partner generals. I'm thinking if any can stand on their own (like Kydele, probably) I might put them in a 2 color slot, but I might pair them up with a split-card proxy to fill in weak 3 and 4 color combos.
(And obviously you can mix and matchh if you get multiple)
Yeah, given I'm currently throwing an optional commander module together, I think this is how I'm going to play it. It can stand on its own, but if you manage to draft multiple, go for your life?
The new commander spoilers have my head spinning with options. I originally wanted two of each 4 color in my general section, but that may not work. The main thing is figuring out how I want to handle partner generals. I'm thinking if any can stand on their own (like Kydele, probably) I might put them in a 2 color slot, but I might pair them up with a split-card proxy to fill in weak 3 and 4 color combos.
(And obviously you can mix and matchh if you get multiple)
Yeah, given I'm currently throwing an optional commander module together, I think this is how I'm going to play it. It can stand on its own, but if you manage to draft multiple, go for your life?
Yeah, kinda, but I also want them to be able to pair them up as one card to fill slots in three color combinations that have proven problematic. (Jeskai is difficult to the point that I currently have Soulfire Grandmaster pretending to be legendary.) So if I can, I'd like to have some of them basically proxied as if they were a split card, with the actual cards off to the side. (So they're a package deal sorta)
I don't know if I articulated that well, and I also don't know if that execution is even reasonable.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I'm planning on acquiring all of the decks. What I'll probably land up doing is making a 4-color (commander) wacky pack, used with discretion by the group whenever lore seeker gets drafted.
I already have a wacky pack that includes hidden agendas and theros heroes journey cards. Whenever we're feeling a totally nuts game we'll throw that into the mix. But if not, then we just do the normal extra main-cube pack variant.
If lore seeker gets picked early enough, and folks are feeling comfortable with 4+ color decks in the mix, then you can put those cards into circulation. The pack composition could be something like 5 4-color generals, 5 allied partners, 5 enemy partners OR 5 4-colored, 5 of the strongest partner cards, 5 extra mana rocks or fetch lands.
Anyway, the 4-color stuff seems really cool, but I'm not planning to accommodate it in my main cube, except as something discretionarily activated when the group feels like a more bonkers session.
There's way too much that I wanna fit into my cube and we're only 25 cards deep so far.
I'm currently fitting generals together like puzzle pieces to fill hypothetical 4 color slots. If all 5 face generals are worth running, which isn't unreasonable to expect, then I just need one more cycle between Nephilim and partners.
Glint-Eye Nephilim is a cool dude I'm happy to have. He picks up a voltron package well and can be built around. He also plays well with draw trigger cards, which I'm think of dipping into with stuff like Nekusar and Leovold. (Niv is already in)
Dune-Brood Nephilim is reasonable but not overly inspired. I really need more token generals, and he fits that bill alright. Liable to replace him if I like a partner pair.
As someone with a Gitrog EDH deck alongside my cube...
Gitrog loves Dredge. Like, a lot.
So Loam is a no-brainer. Gitrog also insta-combos with Dakmor Salvage and any old discard outlet you have lying about. The other dredge guys (Golgari Thug, Stinkweed Imp, Party Troll) are worth thinking about, but not crucial.
After that, Wildfire has hit most of the obvious non-land stuff (especially Oracle, Tracker, Avenger and Baloths).
Gitrog then becomes about as good as your land package lets him become. Glacial Chasm gets really, really good with Kermit + Loam. Piffing Horizon Canopy or cycling lands draws you two cards instead of one. Strip Mine effects get recurred. Even Blighted Fen starts getting abusive if/when recurred. It's just a matter of what's strong enough to get drafted outside of the archetype.
Oh, and Worm Harvest / Spider Spawning gives the archetype another win-con. Whether they're strong enough cards to be drafted without Gitrog and Loam, I dunno. Lots to consider, tho...
I will likely build a casual C16 "block" deck out of one of the precons, and use the remaining extras as buylist or trade fodder for Origins-Kaladesh stuff I've missed this past year.
Good decks overall though! Looking forward to a special 4-colored session with the new generals and partner legends.
My cube feels a bit too tight for that one. I'd like to cut 10 cards from my cube as is.
It's almost universally better than Terramorphic Expanse and Evolving Wilds, which you and everyone else are running. It fixes your mana immediately after using it, can be cashed out at instant speed, and comes in untapped in a pinch, and has plenty of other shennanigans in its favor.
I can't imagine running the terramorphics and not running it.
Edit: And it's a colorless source if that's relevant for your cube. It's somewhat relevant for mine.
Do note that it has some distinct disadvantages when compared to Terramorphic, notably its interactions with Crucible of Worlds and its ability to trigger Landfall twice.
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Do note that it has some distinct disadvantages when compared to Terramorphic, notably its interactions with Crucible of Worlds and its ability to trigger Landfall twice.
This crossed my mind too, but I think I have enough fetchland support between 10 fetches, evolving wilds, the mirage group, and misc others, that I don't think giving barrens a shot will negatively impact landfall support.
Do note that it has some distinct disadvantages when compared to Terramorphic, notably its interactions with Crucible of Worlds and its ability to trigger Landfall twice.
While I hate to sound tripe I disagree with this mindset. Ash Barrens doesn't have "disadvantages" simply because it doesn't boast synergy with another card. A significantly more compelling argument is that Fetchlands possess relevant advantages over things like Ash Barrens. After all, they're 0 CMC shuffle effects for things like Sensei's Top and Scroll Rack and they pair well with Crucible and/or Loam. That doesn't mean that Ash Barrens has inherent faults, it merely highlight how alternatives can have more situational value.
These better be joke swaps Cad given that none of the cards that you've listed are even remotely playable. I'm all for cutting Sundering Growth and Kaervek but replace them with real cards :P.
These better be joke swaps Cad as none of the cards that you've listed are even remotely playable.
I'd take that to be a no, then?
Sidar and Vial Smasher, fair enough - welcome to the dark corners of the 360 there.
But you wouldn't drop a Stonehoof Chieftain into a big Timmy ramp deck? Seems pretty nasty in the right circumstances. I think I want to build a free-for-all deck that Tooth and Nails this and Novablast Wurm into play for giggles.
But you wouldn't drop a Stonehoof Chieftain into a big Timmy ramp deck? Seems pretty nasty in the right circumstances. I think I want to build a free-for-all deck that Tooth and Nails this and Novablast Wurm into play for giggles.
I'd much rather have Terastodon as a big finisher.
This, of course, doesn't apply to Iterative Analysis and Double Stroke, but those cards have some very powerful effects. Iterative Analysis particularly if you have any kind of recursive spell.
My issue with Weight Advantage is that it's one of the few Conspiracies that you would consider NOT running after having drafted it. If your deck ends up with more creatures that have higher power than toughness than otherwise, you'd definitely consider leaving it on the sidelines.
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Summoner's Bond being the king of all these. I also play Adrianna's Valor and Immediate Action, as well as having considered Brago's Favor. I consider all of those aside from the bond bad in a normal singleton cube. I also have Unexpected Potential, but that's obviously not for generals.
As an aside, I actually like that about weight advantage, personally. I don't think conspiracies should necessarily be autoincludes. I also run the one that stops you from playing instants/sorceries too because of that.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
You're technically correct but in practice I've never seen the card drafted but not played. Yes, I keep track of this stuff because I'm constantly cycling cards that people don't actively draft and/or play out my Cube. Good or bad if people don't want to play with it then it's not going to stay. All Conspiracies are still batting 100% and while some are relatively new I don't expect that to change. After all, in multiplayer you threaten to block significantly more than you attack and aggro is the weakest archetype by an order of magnitude. As such the vast majority of the competitive threats have stats that (all other things being equal) favor defense over offense. It's certainly possible that someone could draft a deck with higher overpower than toughness but I've personally never once experienced that phenomenon.
Those kinds of cards seem amazing in EDH Cube and I wouldn't deny that for a second. From a "regular" multiplayer Cuber I've never felt compelled to include them. Not because I think that they're bad or anything, I'd still expect them to see a fair amount of play, I'd just rather stay selective for the time being.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
(And obviously you can mix and matchh if you get multiple)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Yeah, given I'm currently throwing an optional commander module together, I think this is how I'm going to play it. It can stand on its own, but if you manage to draft multiple, go for your life?
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Yeah, kinda, but I also want them to be able to pair them up as one card to fill slots in three color combinations that have proven problematic. (Jeskai is difficult to the point that I currently have Soulfire Grandmaster pretending to be legendary.) So if I can, I'd like to have some of them basically proxied as if they were a split card, with the actual cards off to the side. (So they're a package deal sorta)
I don't know if I articulated that well, and I also don't know if that execution is even reasonable.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I already have a wacky pack that includes hidden agendas and theros heroes journey cards. Whenever we're feeling a totally nuts game we'll throw that into the mix. But if not, then we just do the normal extra main-cube pack variant.
If lore seeker gets picked early enough, and folks are feeling comfortable with 4+ color decks in the mix, then you can put those cards into circulation. The pack composition could be something like 5 4-color generals, 5 allied partners, 5 enemy partners OR 5 4-colored, 5 of the strongest partner cards, 5 extra mana rocks or fetch lands.
Anyway, the 4-color stuff seems really cool, but I'm not planning to accommodate it in my main cube, except as something discretionarily activated when the group feels like a more bonkers session.
/2 cents
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
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There's way too much that I wanna fit into my cube and we're only 25 cards deep so far.
I'm currently fitting generals together like puzzle pieces to fill hypothetical 4 color slots. If all 5 face generals are worth running, which isn't unreasonable to expect, then I just need one more cycle between Nephilim and partners.
Glint-Eye Nephilim is a cool dude I'm happy to have. He picks up a voltron package well and can be built around. He also plays well with draw trigger cards, which I'm think of dipping into with stuff like Nekusar and Leovold. (Niv is already in)
Dune-Brood Nephilim is reasonable but not overly inspired. I really need more token generals, and he fits that bill alright. Liable to replace him if I like a partner pair.
Tymna the Weaver and Kydele, Chosen of Kruphix come together nicely and are both strong seperately. It's hard to argue with a Phyrexian Arena in the command zone or Kydele's explosive mana generation.
Yore-Tiller Nephilim is worh running even if it's not super exciting. It's a solid effect to be built around.
That only leaves not!black as a slot that absolutely needs to be filled, so the whole deal seems very doable, despite my expectations.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I recently drafted a friend's cube and ended up with a really sweet deck (Fastbond, Crucible of Worlds, Strip Mine, Wheel of Fortune, Time Spiral, Memory Jar, Expropriate, ramp and finishers).
That made me realize that I would really have liked to include The Gitrog Monster and Titania, Protector of Argoth.
So what are some generic powerful cards I could field in the cube to support the archetype. I'm thinking
I could also see myself adding, but less convinced:
Crop Rotation
Life From the Loam
Splendid Reclamation
Upheaval (not super fun)
Magus of the Wheel
Reforge the Soul
What did I miss? Any ideas on how to implement this?
Thanks!
My 450ish 1vs1 cube
Azusa, Lost but Seeking, Oracle of Mul-Daya, Explore, Exploration, Tireless Tracker, Avenger of Zendikar, Rampaging Baloths, Centaur Vinecrasher, Future Sight, Magus of the Future, Courser of Kruphix, Seer's Sundial. There's a lot of support there.
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I already have these included:
Out of your list, I could easily see myself add Future Sight and Exploration (although is it worth it with Fastbond and Burgeoning already in?). Rampaging Baloths would be good also instead of Greenwarden of Murasa.
The others would be good, but they feel maybe too specific.
Thanks!
My 450ish 1vs1 cube
Gitrog loves Dredge. Like, a lot.
So Loam is a no-brainer. Gitrog also insta-combos with Dakmor Salvage and any old discard outlet you have lying about. The other dredge guys (Golgari Thug, Stinkweed Imp, Party Troll) are worth thinking about, but not crucial.
After that, Wildfire has hit most of the obvious non-land stuff (especially Oracle, Tracker, Avenger and Baloths).
Gitrog then becomes about as good as your land package lets him become. Glacial Chasm gets really, really good with Kermit + Loam. Piffing Horizon Canopy or cycling lands draws you two cards instead of one. Strip Mine effects get recurred. Even Blighted Fen starts getting abusive if/when recurred. It's just a matter of what's strong enough to get drafted outside of the archetype.
Oh, and Worm Harvest / Spider Spawning gives the archetype another win-con. Whether they're strong enough cards to be drafted without Gitrog and Loam, I dunno. Lots to consider, tho...
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...are probably it.
I will likely build a casual C16 "block" deck out of one of the precons, and use the remaining extras as buylist or trade fodder for Origins-Kaladesh stuff I've missed this past year.
Good decks overall though! Looking forward to a special 4-colored session with the new generals and partner legends.
EDIT: I'd like to find space for treacherous terrain, but I'm not sure yet.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
It's almost universally better than Terramorphic Expanse and Evolving Wilds, which you and everyone else are running. It fixes your mana immediately after using it, can be cashed out at instant speed, and comes in untapped in a pinch, and has plenty of other shennanigans in its favor.
I can't imagine running the terramorphics and not running it.
Edit: And it's a colorless source if that's relevant for your cube. It's somewhat relevant for mine.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Currently Playing:
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Hypercube! A New EDH Deck Every Week(ish)!
This crossed my mind too, but I think I have enough fetchland support between 10 fetches, evolving wilds, the mirage group, and misc others, that I don't think giving barrens a shot will negatively impact landfall support.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Ash Barrens is almost certainly in for Terramorphic Expanse.
Army of the Damned is almost certainly coming in as my black curve topper for Grave Betrayal.
If Kalonian Hydra ends up in budget, that will drop either Deranged Hermit or Silklash Spider (prolly the Spider).
Other than that, would you do the following?
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While I hate to sound tripe I disagree with this mindset. Ash Barrens doesn't have "disadvantages" simply because it doesn't boast synergy with another card. A significantly more compelling argument is that Fetchlands possess relevant advantages over things like Ash Barrens. After all, they're 0 CMC shuffle effects for things like Sensei's Top and Scroll Rack and they pair well with Crucible and/or Loam. That doesn't mean that Ash Barrens has inherent faults, it merely highlight how alternatives can have more situational value.
These better be joke swaps Cad given that none of the cards that you've listed are even remotely playable. I'm all for cutting Sundering Growth and Kaervek but replace them with real cards :P.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I'd take that to be a no, then?
Sidar and Vial Smasher, fair enough - welcome to the dark corners of the 360 there.
But you wouldn't drop a Stonehoof Chieftain into a big Timmy ramp deck? Seems pretty nasty in the right circumstances. I think I want to build a free-for-all deck that Tooth and Nails this and Novablast Wurm into play for giggles.
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I'd much rather have Terastodon as a big finisher.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold