XRG
Sorcery
Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Seems a bit too clunky, but could have potential in the late game as an answer to things like Baneslayer and Meloku. Thoughts?
I know I can't wait to draft this in the regular limited format. As for cube, I'm not 100 percent sure, it just seems like another random fireball variant that's harder to cast.
Certainly worth a look in slower cubes. I know the Gruul section in my multiplayer cube looks like butt right now, so my group may well want to throw this in and see how it goes.
5 Mana to most likely kill a 3/3 and do three damage to the dome? No thanks. It is only worth it if you do all modes in one go, something which is unlikely (maybe in multiplayer?).
I'd rather play an extra Fireball or a Earthquake variant.
It's half of a Profane Command (and not even the best half) and it's two colors. At a 5cc multicolor investment, I want more than a bolt to a creature and a bolt to its controller.
At 5cc I find that it ussually play out as kill 2 creatures, and damage to an opponent. not bad in multiplayer but I think I would rather play firespout as well and skip the damage. have 3 cc instead of 5cc is pretty big.
The fact that this can be pumped up is realivant in late game and that versatility at being able to go past the 5cc and go big comes up quite often in our games. So because of this I would put it at around #6 or 7 for gruul just nudging past Firespout. Since I run 8 gruul this is in for me.
Sorcery
Choose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Seems a bit too clunky, but could have potential in the late game as an answer to things like Baneslayer and Meloku. Thoughts?
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I'd rather play an extra Fireball or a Earthquake variant.
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The fact that this can be pumped up is realivant in late game and that versatility at being able to go past the 5cc and go big comes up quite often in our games. So because of this I would put it at around #6 or 7 for gruul just nudging past Firespout. Since I run 8 gruul this is in for me.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!