Just wanted to pipe in real quick and say that over the last month this card has probably killed more people (or been the result of more wins) than almost any other card in my cube (and most certainly done as much or more work than any of the other green "fatties"). It is waaaaaaaaaaaaaaaaay better than it looks on paper, as the amount of damage it produces is absurd.
Its really strange to me. What you're saying is so obvious, yet everyone is contorting themselves to rationalize why he isn't good enough. Meanwhile, other creatures that are clearly inferior to him get tortured justifications as to why they're must plays.
Play creature ramp: somberwald, rofellos, gaea's cradle, elves, etc. Cast Behemoth. Win game. Duh?
Hes fine to Natural Order too, if you have a few other creatures in play.
The fact that he isn't great for every single fatty cheat method isn't terribly relevant unless cards are suddenly bad for not fitting into every single deck now.
I totally agree with you. Craterhoof is unreal but people just refuse to test him.
I totally agree with you. Craterhoof is unreal but people just refuse to test him.
There are ~99% of Magic cards that people 'refuse to test' in Cube or, put another way, they just don't feel they're close to good enough. I'd be testing a lot of other green fatties before this guy.
If he works for a group, great, but he's a guy who requires two untapped creatures in play to have an effect close to worth his eight mana. If we ran Eureka, and my group was really, really into it.... then maybe. Dropping a few guys at once should be game. But then again, so are the other 8 mana options which have other uses besides ramping into it (but I can't actually tap my creatures for mana!).
The indignation about people ignoring this card is baffling to me.
The indignation about people ignoring this card is baffling to me.
Will probably get **** for this but it isn't like people go into CERN and tell them they are doing science wrong. I don't get why people assume we don't test stuff here.
Craterhoof is unreal but people just refuse to test him.
A lot of people have tested him and cut him for not performing. Myself included. Unless I have 2 other untapped creatures alongside this guy after he's cast, he just doesn't hold up compared to the other options. And since much of what I try to do with big creatures is cheat/reanimate them into play, he doesn't fit the bill for what I need from a big green creature in a lot of the decks that want cards he competes with.
I refuse to test him because I am part of the global conspiracy to push an agenda so large it would blow your MIND.
Or maybe that's idiotic, and it is blatantly obvious what this card does and does not do. I don't run it for the same reason I don't run Prime Speaker Zegana. High upside, high downside eight cost creatures don't interest me, especially when my decks biggest weakness is already sweepers.
A lot of people have tested him and cut him for not performing. Myself included. Unless I have 2 other untapped creatures alongside this guy after he's cast, he just doesn't hold up compared to the other options. And since much of what I try to do with big creatures is cheat/reanimate them into play, he doesn't fit the bill for what I need from a big green creature in a lot of the decks that want cards he competes with.
Wtwlf123 i've been thinking about what you said here & i wonder if thats doing green a disservice by making their top end creatures more enticing to the reanimator/cheat decks? i'm not saying that you dont want to give green good creatures for them to curve into but if they're getting cherry picked by "non-green" decks all the time... just an observation, not an indictment or anything
Wtwlf123 i've been thinking about what you said here & i wonder if thats doing green a disservice by making their top end creatures more enticing to the reanimator/cheat decks? i'm not saying that you dont want to give green good creatures for them to curve into but if they're getting cherry picked by "non-green" decks all the time... just an observation, not an indictment or anything
So you're 'doing green a disservice' by giving it better creatures? I'll never run a creature that I won't be able to hardcast in the worst case scenario. If my 'reanimator' (I'm starting to hate this term) decks are running big green fatties as the targets, I'm splashing green anyway for Survival of the Fittest and ramp.
Wtwlf123 i've been thinking about what you said here & i wonder if thats doing green a disservice by making their top end creatures more enticing to the reanimator/cheat decks? i'm not saying that you dont want to give green good creatures for them to curve into but if they're getting cherry picked by "non-green" decks all the time... just an observation, not an indictment or anything
Fatties in every color get picked by reanimation decks. This has almost never caused a shortage of ramp targets. Even "big" ramp decks have a ton of options to choose from in green at 5, 6, 7 and 8, as well as big spells and artifacts. This is before we even get to the splash or second color.
Running worse creatures is not a great solution for a powered cube like wtwlfs (always read as WTF wolf in my head). I obviously can't speak for him, but we have similar cubes, and the fact that creatures serve multiple purposes is a bonus, not a negative. Otherwise, the draft is just a bunch of cards that say "pick me, but only if you are playing ____ deck". That is exactly what I don't want from my cube. I don't want it to become like many limited drafts where the first few picks are interesting, and the rest are all robotic.
@ Goodking- not @ all, however i dont believe typical "reanimator" draft strategy is to only grab fatties you can actually cast. i believe the prevailing thought is that you need a critical mass of discard outlets, reanimating spells & fatties you want to discard to reanimate into play. so what i'm saying is, that seeing as how green usually has the biggest creatures b/c green ramp is a stratgey as well, they by & large become the defacto reanimator targets. again i wasnt pointing fingers or calling anyone out, i was just raising a pt. i guess i'm wondering if theres anyway to mitigate this b/c i feel that green is alrdy the weakest color & seeing it losing its bombs to "non-green" decks is troublesome
Edit: sorry Phantizle you got in there before i finished posting my reply
seeing as how green usually has the biggest creatures b/c green ramp is a stratgey as well, they by & large become the defacto reanimator targets.
When I supported reanimator more this was never my experience. I usually built the deck with whatever fatties I could get but whenever possible included back up plans like tinker, fast mana, natural order, etc which pushed me toward specific fatties, usually in my colors. "All in" reanimator runs into too many problems in my experience.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
@ Goodking- not @ all, however i dont believe typical "reanimator" draft strategy is to only grab fatties you can actually cast. i believe the prevailing thought is that you need a critical mass of discard outlets, reanimating spells & fatties you want to discard to reanimate into play. so what i'm saying is, that seeing as how green usually has the biggest creatures b/c green ramp is a stratgey as well, they by & large become the defacto reanimator targets. again i wasnt pointing fingers or calling anyone out, i was just raising a pt. i guess i'm wondering if theres anyway to mitigate this b/c i feel that green is alrdy the weakest color & seeing it losing its bombs to "non-green" decks is troublesome
Edit: sorry Phantizle you got in there before i finished posting my reply
There is an easy solution to this: play more fatties. I personally have never had this problem, because reanimation decks are just as likely to grab Elesh Norn, Griselbrand, Kokusho, Titans (both colored and Sundering), Consecrated Sphinx, Inkwell Leviathan, Hellkites, Battleshpere and/or Wurmcoil Engines.
My opinions are pretty much identical to Phantizle. If you run big creature strategies (green ramp, artifact ramp, reanimation, Natural Order, Sneak Attack, Show and Tell, Tinker, etc) you need a sufficient number of big creatures to make these decks worthwhile, but not so many a player doesn't have to make difficult draft decisions. I think there does need to be a slight skew towards green, to reflect the requirements of cards like Natural Order and Green Sun's Zenith.
I am sure that Craterhoof Behemoth is good at what it does, but it is limited compared to other green fatties in terms of which decks it will fit into, and I prefer to run cards that fit into more differ decks. I think it would also make me sad to have a team of big bad trampling mana critters that I can't attack with because I had used them to cheat this guy into play. This is not rational if I am already winning the came with an 8/8 Behemoth, but it is the sort of thing that would irritate me nonetheless.
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I totally agree with you. Craterhoof is unreal but people just refuse to test him.
For what it's worth, if you look back you'll see lots of arguments from me against this guy. I still believe all of those to be valid accurate statements.
That said: We added him a few weeks ago to give him a try, and he's been great. I've been very surprised at how good he has been, but I'm very happy to have him. I continue to see matches where the green player is actively looking to topdeck this guy because he knows he will automatically win the game on the spot if he can find him. I'm now playing Primeval Titan, Hornet Queen, Woodfall Primus, Craterhoof Behemoth, and Terastodon in my 450, and I haven't felt like that is too top heavy at all (previously we only ran four 6+CMC guys, when I brought in craterhoof I didn't cut another one, I just added him). I think he's either #4 or #5 on that list (tied with Terastodon), but I actively like that he's good in aggressive green strategies. Green seems to be the color of stalemates a lot here, and I've been enjoying seeing him break through those a lot.
Ultimately, what makes me like him right now is that he plays so differently from the other fatties. Primeval Titan and Hornet Queen are amazing value cards that usually end up with you winning the game because of all the value you gain off of them, Woodfall Primus and Terastodon are both very versatile cards that answer something and end the game soon thereafter. Craterhoof, though, just ends the game now. And I like that. It's nice for green to have a third approach.
I continue to see matches where the green player is actively looking to topdeck this guy because he knows he will automatically win the game on the spot if he can find him.
Couldn't the same be said for something like Tooth and Nail or basically any other cubeable green fatty? I've definitely seen games scooped up once someone reveals their targets for Tooth and Nail. Not to mention Tooth and Nail can be ramped in with artifacts, lands, and creature mana. Ramping into Craterhoof with Grim Monolith and Worn Powerstone doesn't seem as powerful.
Couldn't the same be said for something like Tooth and Nail or basically any other cubeable green fatty? I've definitely seen games scooped up once someone reveals their targets for Tooth and Nail. Not to mention Tooth and Nail can be ramped in with artifacts, lands, and creature mana. Ramping into Craterhoof with Grim Monolith and Worn Powerstone doesn't seem as powerful.
I don't disagree. Look at all of the posts I made earlier in the thread. That said, Haste is a thing, and Craterhoof wins the turn you play him, almost all Tooth and Nail targets let your opponent get another turn.
Beyond that, all I can say is through anecdotal evidence of playing him in my cube for about 2 months, he wins games where other green fatties would not. Granting all of your creatures Trample is a huge deal. As someone else pointed out, if your board is Mana Elf, Rofellos, Wild Mongrel, and you tap Mana Elf and Rofellos to cast Craterhoof, you're still swinging with a 6/6 trampler and a 9/9 trampler. Sure, it's less damage than you might have had if the elf and rofellos could swing, but you're still probably winning that game.
I'm not going to try and keep arguing the logic behind it, because it's not a logical slam dunk. You can go either way, and I don't fault anyone who chooses not to play him. All I'm saying is, he's doing good work here, and I didn't expect him to.
EDIT: For the record, I can't remember the last green deck I had that played a bunch of mana rocks. Sure, ramping into craterhoof with worn powerstone and monolith is underwhelming, but don't your green decks play better acceleration than those usually? Green decks get mana dorks at 1 that do what mana rocks do at 2, and they get things at 2 that do what mana rocks do at 3, so they don't both to play the mana rocks usually. Sure, Sol Ring/Grim Monolith/Mana Vault/Mana Crypt find their way into green decks, but I'm OK with saying "Hey, this guy rewards you for playing creatures"
In the right deck and the right situation, there's nothing better than Craterhoof. But outside of those spots, I will get more mileage out of the other options because they're better in more situations.
In the right deck and the right situation, there's nothing better than Craterhoof. But outside of those spots, I will get more mileage out of the other options because they're better in more situations.
This is a perfect comparison. In my particular situation, I got tired of all of my big green creatures being "good for all situations" type cards. They're all just generic value cards that happen to be a big creature. My personal opinion is that Craterhoof is fun because he's NOT a "good for all situations" kind of card, he's a "hey, if you build the right deck for me, you will be rewarded handsomely" kind of card.
If your cube is tight enough that all of your fatties really need to play double duty as reanimator and ramp targets, then I can absolutely see not playing him. If you want all of your fatties to be useful in all situations, then I can see not playing him. In my situation, I have been enjoying his narrowness. It's really not all that narrow, honestly. All it has done for us is push the natural order target to the green ramp player instead of to the reanimator player, and I'm OK with making sure the ramp player gets good targets too.
Ultimately, none of the other green fatties give me the big emotional high that craterhoof does, except maybe hornet queen, and that's only because I like putting her in decks with reveillark. I like how much FUN craterhoof is, in a way that (for me) woodfall primus isn't.
That's a fair assessment. To be honest, I haven't actually tested the guy, so I don't have any real data to go on. The fact that you were in the same boat as me and then turned a new leaf after actually playing with him makes me want to maybe try him out. At least then I'll be able to form a more objective opinion on the guy.
That's why I figured I should pipe up and mention that I had changed my mind. I don't think he's for everyone, but I like him.
Glad to hear! As I've mentioned before, he often doesn't make sense on paper (which is why I didn't add him as soon as he was spoiled), but he has made a tremendous impact here and converted everybody I cube with into a fan (when nearly every one of them initially shared views similar to people on this forum posting against him).
This is a perfect comparison. In my particular situation, I got tired of all of my big green creatures being "good for all situations" type cards. They're all just generic value cards that happen to be a big creature. My personal opinion is that Craterhoof is fun because he's NOT a "good for all situations" kind of card, he's a "hey, if you build the right deck for me, you will be rewarded handsomely" kind of card.
Totally agree.
I have been using Craterhoof for a few months now, maybe in 4-5 drafts. He has been awesome. He often wins the game on the spot, and he is really fun.
I try to design my cube to appeal to Spike, Timmy, and Johnny. Craterhoof is awesome because he is really fun for Timmy, presents some challenges/rewards for Johnny, and is powerful for Spike.
Some of my skepticism, like that the Hoof doesn't go well with Natural Order, just hasn't really born out. He's been pretty good with Natural Order.
I think he's going to be the Elesh norn of that set. It doesn't make sense how good he is, I couldn't believe it myself the first times I saw him in action.
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Well, I've been suspended for a week, so now that I'm back, I'd love to talk about Craterhoof Behemoth.
Craterhoof is definitely one of my new favourite cards. I dismissed it for my own cube when it was released, but since then, I played with and against it in two other cubes in my area. It has just been amazing almost every time.
YES, it's not often a great reanimation target. YES it's not great if you have to tap all your dudes just to cast him. BUT, it hasn't been too hard to craft scenarios where you have at least two untapped guys when you play him, for a +3/+3 and trample boost for your team. This usually ends the game right then and there. He's great with non-creature ramp, and is usually incredibly scary if you even have two mediocre creatures out when you cast him. As it was pointed out earlier, I've found myself often hoping to topdeck the Craterhoof, because there are so many times where it would just end the game.
For example, Craterhoof was absolutely stunning in a game where I had Garruk Wildspeaker. I managed to pump out a token one turn, then next turn, use Garruk's untap ability to ramp to 8 mana and cast the Craterhoof. In addition to the Beast token, I had two other creatures out: A Fauna Shaman and a Viridian Shaman. My Opponent doom bladed the Beast token in response to the Craterhoof. Even then, I was swinging with an 8/8 and two 5/5s, all with trample. It was enough to seal the game.
Well, I've been suspended for a week, so now that I'm back, I'd love to talk about Craterhoof Behemoth.
Craterhoof is definitely one of my new favourite cards. I dismissed it for my own cube when it was released, but since then, I played with and against it in two other cubes in my area. It has just been amazing almost every time.
YES, it's not often a great reanimation target. YES it's not great if you have to tap all your dudes just to cast him. BUT, it hasn't been too hard to craft scenarios where you have at least two untapped guys when you play him, for a +3/+3 and trample boost for your team. This usually ends the game right then and there. He's great with non-creature ramp, and is usually incredibly scary if you even have two mediocre creatures out when you cast him. As it was pointed out earlier, I've found myself often hoping to topdeck the Craterhoof, because there are so many times where it would just end the game.
For example, Craterhoof was absolutely stunning in a game where I had Garruk Wildspeaker. I managed to pump out a token one turn, then next turn, use Garruk's untap ability to ramp to 8 mana and cast the Craterhoof. In addition to the Beast token, I had two other creatures out: A Fauna Shaman and a Viridian Shaman. My Opponent doom bladed the Beast token in response to the Craterhoof. Even then, I was swinging with an 8/8 and two 5/5s, all with trample. It was enough to seal the game.
In that situation he could have doom bladed the craterhoof instead. It would have only been +3/+3 to each of your team, which would still have been 16 damage, which is still insane!
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You took the words right out of my mouth.
I totally agree with you. Craterhoof is unreal but people just refuse to test him.
There are ~99% of Magic cards that people 'refuse to test' in Cube or, put another way, they just don't feel they're close to good enough. I'd be testing a lot of other green fatties before this guy.
If he works for a group, great, but he's a guy who requires two untapped creatures in play to have an effect close to worth his eight mana. If we ran Eureka, and my group was really, really into it.... then maybe. Dropping a few guys at once should be game. But then again, so are the other 8 mana options which have other uses besides ramping into it (but I can't actually tap my creatures for mana!).
The indignation about people ignoring this card is baffling to me.
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Will probably get **** for this but it isn't like people go into CERN and tell them they are doing science wrong. I don't get why people assume we don't test stuff here.
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A lot of people have tested him and cut him for not performing. Myself included. Unless I have 2 other untapped creatures alongside this guy after he's cast, he just doesn't hold up compared to the other options. And since much of what I try to do with big creatures is cheat/reanimate them into play, he doesn't fit the bill for what I need from a big green creature in a lot of the decks that want cards he competes with.
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Or maybe that's idiotic, and it is blatantly obvious what this card does and does not do. I don't run it for the same reason I don't run Prime Speaker Zegana. High upside, high downside eight cost creatures don't interest me, especially when my decks biggest weakness is already sweepers.
Wtwlf123 i've been thinking about what you said here & i wonder if thats doing green a disservice by making their top end creatures more enticing to the reanimator/cheat decks? i'm not saying that you dont want to give green good creatures for them to curve into but if they're getting cherry picked by "non-green" decks all the time... just an observation, not an indictment or anything
So you're 'doing green a disservice' by giving it better creatures? I'll never run a creature that I won't be able to hardcast in the worst case scenario. If my 'reanimator' (I'm starting to hate this term) decks are running big green fatties as the targets, I'm splashing green anyway for Survival of the Fittest and ramp.
On spoiled card wishlisting and 'should-have-had'-isms:
Fatties in every color get picked by reanimation decks. This has almost never caused a shortage of ramp targets. Even "big" ramp decks have a ton of options to choose from in green at 5, 6, 7 and 8, as well as big spells and artifacts. This is before we even get to the splash or second color.
Running worse creatures is not a great solution for a powered cube like wtwlfs (always read as WTF wolf in my head). I obviously can't speak for him, but we have similar cubes, and the fact that creatures serve multiple purposes is a bonus, not a negative. Otherwise, the draft is just a bunch of cards that say "pick me, but only if you are playing ____ deck". That is exactly what I don't want from my cube. I don't want it to become like many limited drafts where the first few picks are interesting, and the rest are all robotic.
Edit: sorry Phantizle you got in there before i finished posting my reply
When I supported reanimator more this was never my experience. I usually built the deck with whatever fatties I could get but whenever possible included back up plans like tinker, fast mana, natural order, etc which pushed me toward specific fatties, usually in my colors. "All in" reanimator runs into too many problems in my experience.
There is an easy solution to this: play more fatties. I personally have never had this problem, because reanimation decks are just as likely to grab Elesh Norn, Griselbrand, Kokusho, Titans (both colored and Sundering), Consecrated Sphinx, Inkwell Leviathan, Hellkites, Battleshpere and/or Wurmcoil Engines.
I am sure that Craterhoof Behemoth is good at what it does, but it is limited compared to other green fatties in terms of which decks it will fit into, and I prefer to run cards that fit into more differ decks. I think it would also make me sad to have a team of big bad trampling mana critters that I can't attack with because I had used them to cheat this guy into play. This is not rational if I am already winning the came with an 8/8 Behemoth, but it is the sort of thing that would irritate me nonetheless.
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For what it's worth, if you look back you'll see lots of arguments from me against this guy. I still believe all of those to be valid accurate statements.
That said: We added him a few weeks ago to give him a try, and he's been great. I've been very surprised at how good he has been, but I'm very happy to have him. I continue to see matches where the green player is actively looking to topdeck this guy because he knows he will automatically win the game on the spot if he can find him. I'm now playing Primeval Titan, Hornet Queen, Woodfall Primus, Craterhoof Behemoth, and Terastodon in my 450, and I haven't felt like that is too top heavy at all (previously we only ran four 6+CMC guys, when I brought in craterhoof I didn't cut another one, I just added him). I think he's either #4 or #5 on that list (tied with Terastodon), but I actively like that he's good in aggressive green strategies. Green seems to be the color of stalemates a lot here, and I've been enjoying seeing him break through those a lot.
Ultimately, what makes me like him right now is that he plays so differently from the other fatties. Primeval Titan and Hornet Queen are amazing value cards that usually end up with you winning the game because of all the value you gain off of them, Woodfall Primus and Terastodon are both very versatile cards that answer something and end the game soon thereafter. Craterhoof, though, just ends the game now. And I like that. It's nice for green to have a third approach.
So yeah. Consider me a convert.
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Couldn't the same be said for something like Tooth and Nail or basically any other cubeable green fatty? I've definitely seen games scooped up once someone reveals their targets for Tooth and Nail. Not to mention Tooth and Nail can be ramped in with artifacts, lands, and creature mana. Ramping into Craterhoof with Grim Monolith and Worn Powerstone doesn't seem as powerful.
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I don't disagree. Look at all of the posts I made earlier in the thread. That said, Haste is a thing, and Craterhoof wins the turn you play him, almost all Tooth and Nail targets let your opponent get another turn.
Beyond that, all I can say is through anecdotal evidence of playing him in my cube for about 2 months, he wins games where other green fatties would not. Granting all of your creatures Trample is a huge deal. As someone else pointed out, if your board is Mana Elf, Rofellos, Wild Mongrel, and you tap Mana Elf and Rofellos to cast Craterhoof, you're still swinging with a 6/6 trampler and a 9/9 trampler. Sure, it's less damage than you might have had if the elf and rofellos could swing, but you're still probably winning that game.
I'm not going to try and keep arguing the logic behind it, because it's not a logical slam dunk. You can go either way, and I don't fault anyone who chooses not to play him. All I'm saying is, he's doing good work here, and I didn't expect him to.
EDIT: For the record, I can't remember the last green deck I had that played a bunch of mana rocks. Sure, ramping into craterhoof with worn powerstone and monolith is underwhelming, but don't your green decks play better acceleration than those usually? Green decks get mana dorks at 1 that do what mana rocks do at 2, and they get things at 2 that do what mana rocks do at 3, so they don't both to play the mana rocks usually. Sure, Sol Ring/Grim Monolith/Mana Vault/Mana Crypt find their way into green decks, but I'm OK with saying "Hey, this guy rewards you for playing creatures"
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This is a perfect comparison. In my particular situation, I got tired of all of my big green creatures being "good for all situations" type cards. They're all just generic value cards that happen to be a big creature. My personal opinion is that Craterhoof is fun because he's NOT a "good for all situations" kind of card, he's a "hey, if you build the right deck for me, you will be rewarded handsomely" kind of card.
If your cube is tight enough that all of your fatties really need to play double duty as reanimator and ramp targets, then I can absolutely see not playing him. If you want all of your fatties to be useful in all situations, then I can see not playing him. In my situation, I have been enjoying his narrowness. It's really not all that narrow, honestly. All it has done for us is push the natural order target to the green ramp player instead of to the reanimator player, and I'm OK with making sure the ramp player gets good targets too.
Ultimately, none of the other green fatties give me the big emotional high that craterhoof does, except maybe hornet queen, and that's only because I like putting her in decks with reveillark. I like how much FUN craterhoof is, in a way that (for me) woodfall primus isn't.
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Glad to hear! As I've mentioned before, he often doesn't make sense on paper (which is why I didn't add him as soon as he was spoiled), but he has made a tremendous impact here and converted everybody I cube with into a fan (when nearly every one of them initially shared views similar to people on this forum posting against him).
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Totally agree.
I have been using Craterhoof for a few months now, maybe in 4-5 drafts. He has been awesome. He often wins the game on the spot, and he is really fun.
I try to design my cube to appeal to Spike, Timmy, and Johnny. Craterhoof is awesome because he is really fun for Timmy, presents some challenges/rewards for Johnny, and is powerful for Spike.
Some of my skepticism, like that the Hoof doesn't go well with Natural Order, just hasn't really born out. He's been pretty good with Natural Order.
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Craterhoof is definitely one of my new favourite cards. I dismissed it for my own cube when it was released, but since then, I played with and against it in two other cubes in my area. It has just been amazing almost every time.
YES, it's not often a great reanimation target. YES it's not great if you have to tap all your dudes just to cast him. BUT, it hasn't been too hard to craft scenarios where you have at least two untapped guys when you play him, for a +3/+3 and trample boost for your team. This usually ends the game right then and there. He's great with non-creature ramp, and is usually incredibly scary if you even have two mediocre creatures out when you cast him. As it was pointed out earlier, I've found myself often hoping to topdeck the Craterhoof, because there are so many times where it would just end the game.
For example, Craterhoof was absolutely stunning in a game where I had Garruk Wildspeaker. I managed to pump out a token one turn, then next turn, use Garruk's untap ability to ramp to 8 mana and cast the Craterhoof. In addition to the Beast token, I had two other creatures out: A Fauna Shaman and a Viridian Shaman. My Opponent doom bladed the Beast token in response to the Craterhoof. Even then, I was swinging with an 8/8 and two 5/5s, all with trample. It was enough to seal the game.
Juju Alters - Altered MTG Cards
In that situation he could have doom bladed the craterhoof instead. It would have only been +3/+3 to each of your team, which would still have been 16 damage, which is still insane!
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