I play 16 mana rocks and 26 planeswalkers at 450, and Balance is great here. It takes some setting up, but draft Greater Gargadon and Balance and watch your opponents weep. I love playing RW control with Balance and Wildfire.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
Balance is an oxymoron of a Magic card. It's not balanced at all, it's totally broken. While you do have to design a bit around it to make the card stupidly unfair, it also works in a similar way to something like a poorly planned Upheaval where you are losing and this just gets you back to parity. The only time you can't cast Balance is when you're winning. Which.... really isn't that much of a drawback.
All told, card is pretty unfair and really only belongs in a high powered meta. I'll be damned if I run this in my midrange list, but happy to put it in the combo cube and watch it ruin game states.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
All told, card is pretty unfair and really only belongs in a high powered meta. I'll be damned if I run this in my midrange list, but happy to put it in the combo cube and watch it ruin game states.
http://riptidelab.com/forum/threads/modular-cube-5-colors.800/
Retro combo cube thread
http://riptidelab.com/forum/threads/retro-combo-cube.1454/