Looks a bit like a red devination. I am not interested. The only deck I can imagine playing this in is a burn deck, which is not often drafted as you need a crazy amount of burn to make it work.
Hm, if you play one of the exiled card, you only got some card selection which isn't worth the 3 mana. If you manage to play two (which might be possible on average in a deck with a low curve) it's still just a Divination with the drawback that you have to play the cards right away. That's okay, but I'd say it's only really good if you play all three and that would require a ton of mana.
It would be better if the unplayed cards went to the graveyard instead.
2R is a lot to pay for this kind of effect, especially without the discard clause which could be helpful. If Ideas Unbound isn't being cubed at all, I doubt this will be cubed at all, even if it is in a better color for the effect.
I don't like it for the reasons already mentioned, but I will say it can do some mildly interesting things.
1. It's good with Sensei's Divining Top, since you can draw with top and replay it. It is also ok with Brainstorm, but not stellar.
2. It lets you play lands, so it works ok in a ramp deck. But there, it competes with Harmonize (and loses.)
Maybe that's not saying very much, but Will is on or at least somewhat close to the chopping block in most small-to-medium Cubes that are not Combo-oriented.
In Cube, Will is most often "Pay 6-7 mana, get back a land and two cheap spells". That's what the *best case scenario* for this card is, while its worst case scenario is "do absolutely nothing", and it doesn't have the occasional late-game "do something incredibly broken"-potential of Will, either. It's just not powerful and controllable enough to be worth it at 2R. It would be up for consideration at 1R and a strong contender at R (the latter is definitely not printable though).
Yawgmoth's Will is actually better in smaller cubes and worse in larger ones. It's one of the only cards that works this way. The main reason is because when your cube is smaller, Yawgmoth's Will has a greater chance of hitting high impact smaller CMC cards to fill your deck with and combo with them. When your deck is filled with powerful effects at 0-2 cmc, Yawgmoth's Will gets better. The larger your cube is, the less chance there is to have your deck filled with powerful 0-2 cmc cards, particularly Black Lotus, Ancestral Recall, Preordain, Demonic Tutor, Dark Ritual, Cabal Ritual, etc.
That being said, I don't think this card works like Yawgmoth's Will at all and that comparison is really stretching. Unless someone can find a better card to compare this to, I'm going to keep comparing it to Ideas Unbound.
It feels better than ideas unbound except for reanimator. I think between this and aggressive mining we are getting into an interesting territory for red draw. That said I'd only play this card in my spells.Dec and maybe get value free spells like gitaxian probe.
So I like it more than you guys, but not for cube.
I don't think a three mana draw three is what storm is looking for in most cases. My deck would need to have Nightscape Familiar, Brago's Favor, or Double Stroke in it for this card to be playable. 1:1 mana to draw isn't playable in storm, it really needs to be 3:2 or higher.
I'm not a huge fan of this card, but I'm surprised nobody else has made a [SCD] for it yet.
What are your thoughts?
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It would be better if the unplayed cards went to the graveyard instead.
2R is a lot to pay for this kind of effect, especially without the discard clause which could be helpful. If Ideas Unbound isn't being cubed at all, I doubt this will be cubed at all, even if it is in a better color for the effect.
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1. It's good with Sensei's Divining Top, since you can draw with top and replay it. It is also ok with Brainstorm, but not stellar.
2. It lets you play lands, so it works ok in a ramp deck. But there, it competes with Harmonize (and loses.)
Maybe that's not saying very much, but Will is on or at least somewhat close to the chopping block in most small-to-medium Cubes that are not Combo-oriented.
In Cube, Will is most often "Pay 6-7 mana, get back a land and two cheap spells". That's what the *best case scenario* for this card is, while its worst case scenario is "do absolutely nothing", and it doesn't have the occasional late-game "do something incredibly broken"-potential of Will, either. It's just not powerful and controllable enough to be worth it at 2R. It would be up for consideration at 1R and a strong contender at R (the latter is definitely not printable though).
As is, pass.
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That being said, I don't think this card works like Yawgmoth's Will at all and that comparison is really stretching. Unless someone can find a better card to compare this to, I'm going to keep comparing it to Ideas Unbound.
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So I like it more than you guys, but not for cube.
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