I'm gonna be making a slot to test it. And yeah my mind immediately went to notion thief again hehehe. Definitely wouldn't want to see my opponent lay down a spectral procession after playing this guy thugh
I think the Abyssal Persecutor comparison is somewhat valid, except that this card is FAR far better. It costs 3 instead of 4 and the drawback isn't nearly as bad.
Except this guy when you are behind is pretty bad. The Persecutor can come down as a pretty dominant force blocking until you start beating face with it. That said I want to play with both, and herald of torment, and desecration demon, and turn black into a crazy flying force. It has some of the best aggro low end, why not give it's midrange a push over the top?
Yeah I don't think Abyssal Persecutor is a good comparison at all. This guy is an aggressive card that you hope to win with before the opponent can capitalize on you giving him free cards every turn.
Persecutor, on the other hand, is at its best as an early defender and later control finisher.
This I will just have to test with, and probably play a lot of games to see just how often this guy just gets nuked after draw your opponent a free card vs. how many times it just smashes their face in. Very interesting design though, and looks a lot more like a card they would have made 10 years ago. I'm glad to see they are incorporating drawbacks into cards again.
Am I the only one here who still plays Percy? Perhaps he's not strictly the best card, but he's drafted very highly amongst my fellow cubers. The fact that they're all philosophically black probably has more to do with it, I suppose
Very interesting design though, and looks a lot more like a card they would have made 10 years ago. I'm glad to see they are incorporating drawbacks into cards again.
A thousand times this. NWO order saw them ramping up card power level, then dropping the drawbacks to make creatures better. But maybe they are realizing now that you can make creatures even better with those drawbacks. I look at cards like this and relish the idea of people gambling with them, or finding outs for the drawbacks, making drafting, building and playing decisions to capitalize on the power. Some view these cards as swingy, not me. I thing if all cube creatures were replaced with generically awesome, no drawback Brimaz style cards it would decrease the fun.
And this guy looks like a Stay-Puffed Marshmellow Man who go too close to the fire.
Am I the only one here who still plays Percy? Perhaps he's not strictly the best card, but he's drafted very highly amongst my fellow cubers. The fact that they're all philosophically black probably has more to do with it, I suppose
I play him and love him and can't imagine my black section without him. I also think Abyssal Persecutor is a poor point of reference for Master of the Feast as their drawbacks are very different.
The more I look at Master, the more excited I get to test him out.
If things for your aggro deck are going to plan, this card should be giving up the same card disadvantage that Goblin Guide does around the turn 5-6 range. One is a 2/2 haste for 1 and the other is a 5/5 flying for 3, but both cards are undercosted with a very similar drawback. I think this card is worth testing at the very least.
And I like it a lot more than Persecutor, even though I don't think the comparison is apt.
FWIW I think abysal persecutor is one of the most underrated cards on these forums (my cube has a lot of "self" answers for him built in that makes him better)
It's no question that a 5/5 flyer for 3 and a 6/6 flying trample for 4 is WAYYY above curve.
And it's no question that their drawbacks are very significant, but the drawbacks are so different that there really is no comparison.
I also wouldn't want to run this card in a midrange deck, despite its stats seeming midrange.
You want the value of 5-10 damage to be as great as possible, so if they draw an answer, the downside of their extra card is minimized. Or they are already at 5-10 life, so they get less turns to draw out of it.
Blocking does not seem like a great option for a card that is drawing your opponent 1 extra a card a turn.
Yes. This is an aggro beater to be sure. But I also think it might be a reasonable card to resolve later in the curve, right before a Wildfire or Catastrophe or something in a more controlling archetype build. Something to consider, at least.
Hell I wouldn't mind lobbing this guy through a sneak attack for 5 to the dome, no downside. He reanimates on the cheap, or can be an early fatty/threat as you get your big daddies deployed. I will often be happy to risk berserking this guy for the win. It might be one of my favorite new targets for a turn 1 dark ritual.
This guy and Herald are helping bring back suicide black. All in for the win.
Scary, scary beater, and one that plays well with Pox strategies, since if you're hitting their mana base, then they won't be able to cast all those fancy spells they're drawing.
While I've been loving him in standard, I never sought to put Herald of Torment in my cube. It was so close to what I wanted to do on turn 3, but not quite there.
This is the kind of body that can really swing games in a hurry. I'm excited to test, though I'm unsure if it'll make it past preliminary testing.
Man, this set is full of cube cards that aren't obvious ins and need to be tested. As a proponent of Sui Black since 1998, this card is right up my alley. I don't know if the card disadvantage will be worth it, but at face value he seems pretty frickin' good. I do wish he wasn't an enchantment, but even as is, I think he's at least ok.
Seems worth testing. Black has few great options at 3 anyways. Thr deck that wants it will win with it.
I can even see this as a control finisher. 3 mana is cheap enough to leave counter backup. Once a game is locked, an extra card likely wont be a problem
Very interesting design though, and looks a lot more like a card they would have made 10 years ago. I'm glad to see they are incorporating drawbacks into cards again.
A thousand times this. NWO order saw them ramping up card power level, then dropping the drawbacks to make creatures better. But maybe they are realizing now that you can make creatures even better with those drawbacks. I look at cards like this and relish the idea of people gambling with them, or finding outs for the drawbacks, making drafting, building and playing decisions to capitalize on the power. Some view these cards as swingy, not me. I thing if all cube creatures were replaced with generically awesome, no drawback Brimaz style cards it would decrease the fun.
And this guy looks like a Stay-Puffed Marshmellow Man who go too close to the fire.
Very interesting design though, and looks a lot more like a card they would have made 10 years ago. I'm glad to see they are incorporating drawbacks into cards again.
A thousand times this. NWO order saw them ramping up card power level, then dropping the drawbacks to make creatures better. But maybe they are realizing now that you can make creatures even better with those drawbacks. I look at cards like this and relish the idea of people gambling with them, or finding outs for the drawbacks, making drafting, building and playing decisions to capitalize on the power. Some view these cards as swingy, not me. I thing if all cube creatures were replaced with generically awesome, no drawback Brimaz style cards it would decrease the fun.
And this guy looks like a Stay-Puffed Marshmellow Man who go too close to the fire.
NWO is only about complexity at common.
Yep. I've no idea why NWO gets commonly ( ) name-dropped with regards to card complexity when it only refers to commons. At the PAX panel, someone asked Dave Humphries about general card complexity and he started his response that NWO pretty much only refers to commons.
But R&D has specifically said that they're moving away from cards with drawbacks whenever they can, because a lot of the audience dislike them.
I personally love cards with drawbacks, crippling or otherwise. NWO does get rid of some of them, but mostly it's just a conscious trend in the other rarities.
I guess I use NWO pretty liberally, but Maro frequently talks about the revolution in game design thinking that they implemented a few years ago. One of the main things was reducing complexity at common but the whole point was to make the game more attractive to new players, and make a better limited game. Thus selling new packs. And the power creep term that is over used in regards to creatures is part of this. It was a balancing to take some of the power out of spells and refocus magic as a creature based game.
You are right that NWO does not prevent them from using drawbacks at higher rarities but it has been rare in the last few sets that drawback cards have been any more than gimmicks. This type of card makes me want to bust out my Serendib Djinn again.
This card is definitely going in for me, at least for a bit. I want black to lean aggro, and I like how it's spurred this discussion here of how to mitigate the drawback. That's the kind of thinking man's aggro card I want.
I guess I use NWO pretty liberally, but Maro frequently talks about the revolution in game design thinking that they implemented a few years ago. One of the main things was reducing complexity at common but the whole point was to make the game more attractive to new players, and make a better limited game. Thus selling new packs. And the power creep term that is over used in regards to creatures is part of this. It was a balancing to take some of the power out of spells and refocus magic as a creature based game.
You are right that NWO does not prevent them from using drawbacks at higher rarities but it has been rare in the last few sets that drawback cards have been any more than gimmicks. This type of card makes me want to bust out my Serendib Djinn again.
There are multiple movements going on within R&D at the same time. To call the trend away from cards with drawbacks as a component of NWO would just be incorrect.
Power creep is not limited to creatures, it has been mostly expressed regarding creatures since there has been a trend of better creatures in the Post-Lorwyn world. Since Lorwyn was two years before NWO, it is easy to say they're unrelated, but there is some overlap in that to make random game states easier to comprehend, R&D has been pushing more cost-effective creatures.
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Except this guy when you are behind is pretty bad. The Persecutor can come down as a pretty dominant force blocking until you start beating face with it. That said I want to play with both, and herald of torment, and desecration demon, and turn black into a crazy flying force. It has some of the best aggro low end, why not give it's midrange a push over the top?
Persecutor, on the other hand, is at its best as an early defender and later control finisher.
This I will just have to test with, and probably play a lot of games to see just how often this guy just gets nuked after draw your opponent a free card vs. how many times it just smashes their face in. Very interesting design though, and looks a lot more like a card they would have made 10 years ago. I'm glad to see they are incorporating drawbacks into cards again.
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A thousand times this. NWO order saw them ramping up card power level, then dropping the drawbacks to make creatures better. But maybe they are realizing now that you can make creatures even better with those drawbacks. I look at cards like this and relish the idea of people gambling with them, or finding outs for the drawbacks, making drafting, building and playing decisions to capitalize on the power. Some view these cards as swingy, not me. I thing if all cube creatures were replaced with generically awesome, no drawback Brimaz style cards it would decrease the fun.
And this guy looks like a Stay-Puffed Marshmellow Man who go too close to the fire.
I play him and love him and can't imagine my black section without him. I also think Abyssal Persecutor is a poor point of reference for Master of the Feast as their drawbacks are very different.
The more I look at Master, the more excited I get to test him out.
And I like it a lot more than Persecutor, even though I don't think the comparison is apt.
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It's no question that a 5/5 flyer for 3 and a 6/6 flying trample for 4 is WAYYY above curve.
And it's no question that their drawbacks are very significant, but the drawbacks are so different that there really is no comparison.
I also wouldn't want to run this card in a midrange deck, despite its stats seeming midrange.
You want the value of 5-10 damage to be as great as possible, so if they draw an answer, the downside of their extra card is minimized. Or they are already at 5-10 life, so they get less turns to draw out of it.
Blocking does not seem like a great option for a card that is drawing your opponent 1 extra a card a turn.
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This guy and Herald are helping bring back suicide black. All in for the win.
However, my black is pretty tight. This would probably have to edge out Geralf's Messenger...I dunno.
While I've been loving him in standard, I never sought to put Herald of Torment in my cube. It was so close to what I wanted to do on turn 3, but not quite there.
This is the kind of body that can really swing games in a hurry. I'm excited to test, though I'm unsure if it'll make it past preliminary testing.
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I can even see this as a control finisher. 3 mana is cheap enough to leave counter backup. Once a game is locked, an extra card likely wont be a problem
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NWO is only about complexity at common.
Yep. I've no idea why NWO gets commonly ( ) name-dropped with regards to card complexity when it only refers to commons. At the PAX panel, someone asked Dave Humphries about general card complexity and he started his response that NWO pretty much only refers to commons.
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I personally love cards with drawbacks, crippling or otherwise. NWO does get rid of some of them, but mostly it's just a conscious trend in the other rarities.
You are right that NWO does not prevent them from using drawbacks at higher rarities but it has been rare in the last few sets that drawback cards have been any more than gimmicks. This type of card makes me want to bust out my Serendib Djinn again.
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There are multiple movements going on within R&D at the same time. To call the trend away from cards with drawbacks as a component of NWO would just be incorrect.
Power creep is not limited to creatures, it has been mostly expressed regarding creatures since there has been a trend of better creatures in the Post-Lorwyn world. Since Lorwyn was two years before NWO, it is easy to say they're unrelated, but there is some overlap in that to make random game states easier to comprehend, R&D has been pushing more cost-effective creatures.
Correlation does not equal causation.
Drawbacks have frequently been gimmicks. It's easy to forget old ones that aren't any good. For every Alms Beast we've had a Dust Elemental or a Hunted Wumpus or Polar Kraken.
I like the gimmick on this card enough to try it.