D'oh, Sphinx slipped my mind. Wasn't thinking about multicolor artifacts.
Note that Daretti and the other red artifact reanimation cards that I mentioned can "reanimate" non-creature artifacts, too. Turning your Signet into a Gilded Lotus can give you a massive amount of mana on your next turn. You can get Batterskull back, too. Or maybe use Memory Jar a second time?
if people love the ***** out of the goblin welder deck and constantly draft it in your group, Daretti is prob good, but otherwise I don't think the looting alone would be enough for me to include it.
This card is really great to support graveyard shenanigans, I think adding this along with some of the other cards mentioned in this thread could make for a fantastic and mean deck. If he isn't in my cube, he'll at least be in my on-deck binder.
It's a pity that his ultimate is super-costly and narrow. With a generally threatening ultimate he could be worth running in a non-artifact deck, where you'd just use his looting and build up to his ultimate.
As he is, I'm not very interested in him. We run Goblin Welder, but he is rarely used. The looting is good, but as a reanim-enabler comes rather late.
Edit: but actually, it might be worth running him instead of Goblin Welder, if not in addition to him. He is more expensive but more versatile than the Welder, so he might make more decks. And he has the great advantage of no summoning sickness for his -2 compared to the Welder, which often dies before activation.
I just noticed that his +2 is "Discard up to two cards..." meaning you can +2 for 0, 1 or 2. Nice flexibility allowing you to sculpt your hand based on how many cards you are willing to ditch.
This guy has a certain tension working against him; he wants a larger cube to have room in the red section but, as a combo enabler, wants a smaller list to guarantee the density of artifacts. That said, I think he's a lot better in a powered list which.
How has this guy tested out so far? We have not tried him yet, but remain intrigued. At 450 we might need to make to many painful cuts to make this archetype work (Welder), but maybe supporting artifact.dec and reanimation is enough to make this guy overcome its fair casting cost.
He sure is powerful, but obviously you'll need to build around him. If the support is there he can be an all-star. I'd say if you're interested then you should go for it.
Was great in an artifact deck last night, always a scary card to see hit the board in the later game.
I designed my cube to push a Robots/Reanimator strategy. This guy can be nuts sometimes.
In powered last night he allowed a player to go off pretty quickly with a Scrap Mastery for Wurmcoil Engine, Inkwell Leviathan, and a ramped out Inferno Titan. It was clearly a nut draw, but having all that on board by turn 5 was nuts and not happening without Daretti, Scraper Savant or perhaps Dack Fayden. I really liked how he overlapped with UBX Reanimator as well, allowing you to kind of merge a Robots/Reanimator deck.
When he is good, he is bonkers. When he is fair, he finds himself in a strategy that is not fair. I think it really is going to come down to if you are pushing those archetypes and if you are supporting both - he has a lot of play to him than you may initially sum up when looking at him.
Definitely a role player/archetype support card - good in Reanimator and awesome in the Artifact deck, so if you support those he's a definite include. Also, it'd be fun to see RB reanimator without a third colour!
Definitely a role player/archetype support card - good in Reanimator and awesome in the Artifact deck, so if you support those he's a definite include. Also, it'd be fun to see RB reanimator without a third colour!
This right here. We use red in both of these roles, and Daretti has been great.
Goblin Welder always felt a bit lonely and has wheeled plenty of times for us, with blue being the premium artifact.dec color. He's seeing a ton of action now that Daretti's in town.
They both make each other quite a bit better, yes. And Feldon can add some consistency to that kind of effect too; he's also stellar with a big robot in the bin.
Daretti has been a fantastic card. I was able to bring back Squee after years of failure, outside of Survival of the Fittest, and he has shined so well with Daretti and Dack in the last few drafts. Would recommend him to most 450+ cubes, though he may require some additional support.
How would you rank Daretti in comparison to Chandra, Nalaar, Chandra, Pyromancer and Sarkhan, The Dragonspeak? I was thinking of possibly replacing Chandra 1.0 with Daretti but wasn't fully sure what is needed to make Dareti good in the cube. I fully support reanimation in the cube but I'm not sure if I have enough artifacts to make Darreti good reanimating artifacts. What exactly is needed to make Darreti really good?
To be blunt, I think he is worse than all of those planeswalkers. At least in general. However, he fulfils a certain role very well and some decks want him a lot more than any of those other three. If you want to support those decks, you can try him over one of the two Chandras.
He is already fine in normal reanimator decks, where he discards fatties and digs for reanimation spells. If you run both enough cheap manafacts (like Moxen or Signets) as well as artifact fatties, he can act not only as an enabler, but also as a reanimation effect himself.
He is good in an artifact deck. He is good in a reanimation deck. He is great in an artifact/reanimation hybrid deck. He is also decent in a few other decks that want looting and/or have a few synergistic cards (like Squee, Crucible or LftL).
I don't consider the PWs to be direct competition with each other and would rather cut a weaker card. But either you support some form of artifact package in your red section, or not; if you don't his usefulness will rely on your reanimation support alone and it will probably just be worse than all of those 'walkers. For us, we have tried to make that sort of thing playable and he's been really quite good in our limited experience (have been super busy recently). Probably more useful than all of those other PWs, honestly, although you can't fling him into any old deck. Aside from artifacts and reanimator, he is great in Wildfire, digging for the board wipes and synergising with all of the mana rocks, big artifact creatures and Thran Dynamos that you want in that deck. His + ability is a nice fallback for when you can't actually profit from his -2 ability, just digging for ammo is useful. He's been a surprise hit but we haven't tried out Feldon alongside, which may improve him further.
He is useful in spells matters decks too, just by looting your deck to keep the engine going. Also for those with Storm support I can see him being another card for those decks.
In our cube he has quickly risen to staple level by carrying a deck by himself. We support all his relevant archetypes and draft Rochester which allows for very focused decks. His power will greatly depend on what you support and how you draft your cube.
Note that Daretti and the other red artifact reanimation cards that I mentioned can "reanimate" non-creature artifacts, too. Turning your Signet into a Gilded Lotus can give you a massive amount of mana on your next turn. You can get Batterskull back, too. Or maybe use Memory Jar a second time?
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As he is, I'm not very interested in him. We run Goblin Welder, but he is rarely used. The looting is good, but as a reanim-enabler comes rather late.
Edit: but actually, it might be worth running him instead of Goblin Welder, if not in addition to him. He is more expensive but more versatile than the Welder, so he might make more decks. And he has the great advantage of no summoning sickness for his -2 compared to the Welder, which often dies before activation.
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UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
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Was great in an artifact deck last night, always a scary card to see hit the board in the later game.
I designed my cube to push a Robots/Reanimator strategy. This guy can be nuts sometimes.
In powered last night he allowed a player to go off pretty quickly with a Scrap Mastery for Wurmcoil Engine, Inkwell Leviathan, and a ramped out Inferno Titan. It was clearly a nut draw, but having all that on board by turn 5 was nuts and not happening without Daretti, Scraper Savant or perhaps Dack Fayden. I really liked how he overlapped with UBX Reanimator as well, allowing you to kind of merge a Robots/Reanimator deck.
When he is good, he is bonkers. When he is fair, he finds himself in a strategy that is not fair. I think it really is going to come down to if you are pushing those archetypes and if you are supporting both - he has a lot of play to him than you may initially sum up when looking at him.
This right here. We use red in both of these roles, and Daretti has been great.
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Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
He is already fine in normal reanimator decks, where he discards fatties and digs for reanimation spells. If you run both enough cheap manafacts (like Moxen or Signets) as well as artifact fatties, he can act not only as an enabler, but also as a reanimation effect himself.
He is good in an artifact deck. He is good in a reanimation deck. He is great in an artifact/reanimation hybrid deck. He is also decent in a few other decks that want looting and/or have a few synergistic cards (like Squee, Crucible or LftL).
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
On spoiled card wishlisting and 'should-have-had'-isms:
In our cube he has quickly risen to staple level by carrying a deck by himself. We support all his relevant archetypes and draft Rochester which allows for very focused decks. His power will greatly depend on what you support and how you draft your cube.
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