I really want to like this but don't run enough goblins to find this worthwhile. There are synergies, sure, with the likes of Hellrider and a few other cards...but I think I need to trigger the firebreathing or it's just a crappy hero of bladehold. Unlike hero, this guy is too fragile to be blocked.
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
I really want to like this but don't run enough goblins to find this worthwhile. There are synergies, sure, with the likes of Hellrider and a few other cards...but I think I need to trigger the firebreathing or it's just a crappy hero of bladehold. Unlike hero, this guy is too fragile to be blocked.
You do realize that since the token has haste, he'll always at minimum be attacking as a 3/2 with a 1/1 at its side?
I don't think it needs additional tribal support to justify his 2R cost. He does a lot for that mana, including having an immediate impact on the board and generating an additional attacking threat per turn.
I really want to like this but don't run enough goblins to find this worthwhile. There are synergies, sure, with the likes of Hellrider and a few other cards...but I think I need to trigger the firebreathing or it's just a crappy hero of bladehold. Unlike hero, this guy is too fragile to be blocked.
A crappy Hero of Bladehold for 3 mana. SOLD! Seriously I expect this thing to be a mythic and make an impact in standard and other formats with goblins. As for cube, this guy will be the red Brimaz. I know I am prone to hyperbole but he is going to do what no red 3 drop has really done before.
I really want to like this but don't run enough goblins to find this worthwhile. There are synergies, sure, with the likes of Hellrider and a few other cards...but I think I need to trigger the firebreathing or it's just a crappy hero of bladehold. Unlike hero, this guy is too fragile to be blocked.
A crappy Hero of Bladehold for 3 mana. SOLD! Seriously I expect this thing to be a mythic and make an impact in standard and other formats with goblins. As for cube, this guy will be the red Brimaz. I know I am prone to hyperbole but he is going to do what no red 3 drop has really done before.
But like Brimaz or Hero, they have a 4 toughness. That survives attacks. This guy has trouble doing that.
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That which nourishes me, destroys me
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
I mean, hell, we're all on a forum for something that most people would describe as a "children's card game"...do what makes you happy. You are never too old to enjoy yourself.
I really want to like this but don't run enough goblins to find this worthwhile. There are synergies, sure, with the likes of Hellrider and a few other cards...but I think I need to trigger the firebreathing or it's just a crappy hero of bladehold. Unlike hero, this guy is too fragile to be blocked.
A crappy Hero of Bladehold for 3 mana. SOLD! Seriously I expect this thing to be a mythic and make an impact in standard and other formats with goblins. As for cube, this guy will be the red Brimaz. I know I am prone to hyperbole but he is going to do what no red 3 drop has really done before.
But like Brimaz or Hero, they have a 4 toughness. That survives attacks. This guy has trouble doing that.
But this guy is often falling into decks that do damage at a much faster pace with burn and what not, and his army is produced without ever having to make a bad attack with the original token producer to get the token.
He's really easy to cast compared to most all other 3cmc creatures, plus he does the most damage unobstructed for a 3cmc in cube, unless you count Blistering Firecat
He is very cubeable because of his ease of casting and that the competition in red's 3cmc slots are weak. Pretty soon here I think Goblin Bombardment will be back in my cube.
I really like the 2R cost of this guy. Most of the strong 3-drops have a 1CC cost.
I also like that it is a self-contained tribal card, like Siege-Gang Commander or Deranged Hermit: You need zero other cards of its tribe to make it good, but if you just so happen to have more creatures of its tribe, it just gets better. (Or at least it gets mostly better, since you sometimes have to watch out for goblins that you don't want to commit suicide right now.)
Looks extremely strong to me. Agree in particular with everything Star Slayer says. It's an interesting must-deal-with effect and gives a bit of a boost to the red tokens support doing the rounds. I don't know why people expect him to be Mythic though. It screams Rare to me anyway.
He's really easy to cast compared to most all other 3cmc creatures, plus he does the most damage unobstructed for a 3cmc in cube, unless you count Blistering Firecat
He is very cubeable because of his ease of casting and that the competition in red's 3cmc slots are weak. Pretty soon here I think Goblin Bombardment will be back in my cube.
If I wasn't sold on this guy before, I totally am now.
(Also, I wouldn't count the Firecat because you have to sink more than 3 mana into him to get 7 damage)
I heard a few people not planning on running this fellow. I think they don't really understand how he will play out on board. How has play testing been?
The card is really strong. It has the highest damage output of pretty much any 3cc creature in the cube, it's splashable, and plays well in generic aggro and midrange decks and in token builds and pox/stax builds. It's a fantastic cube card, and it's been a slam-dunk in testing so far.
I've been testing the card for like 10 days. It's a ridiculous amount of damage on an open board and not bad in closed positions. It's one of red's best three drops.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
You do realize that since the token has haste, he'll always at minimum be attacking as a 3/2 with a 1/1 at its side?
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A crappy Hero of Bladehold for 3 mana. SOLD! Seriously I expect this thing to be a mythic and make an impact in standard and other formats with goblins. As for cube, this guy will be the red Brimaz. I know I am prone to hyperbole but he is going to do what no red 3 drop has really done before.
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But like Brimaz or Hero, they have a 4 toughness. That survives attacks. This guy has trouble doing that.
10th at SCG: Syracuse (2014), GP:NJ Last-Chance Grinder Winner (2014):: Former Legacy Mod
But this guy is often falling into decks that do damage at a much faster pace with burn and what not, and his army is produced without ever having to make a bad attack with the original token producer to get the token.
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Goblin Rabblemaster, T3: 1, T4: 6
Geist of Saint Traft, T4: 6
Master of Feast, T4: 5
...many do 4
He is very cubeable because of his ease of casting and that the competition in red's 3cmc slots are weak. Pretty soon here I think Goblin Bombardment will be back in my cube.
I also like that it is a self-contained tribal card, like Siege-Gang Commander or Deranged Hermit: You need zero other cards of its tribe to make it good, but if you just so happen to have more creatures of its tribe, it just gets better. (Or at least it gets mostly better, since you sometimes have to watch out for goblins that you don't want to commit suicide right now.)
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
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If I wasn't sold on this guy before, I totally am now.
(Also, I wouldn't count the Firecat because you have to sink more than 3 mana into him to get 7 damage)
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Saw him out with curse of predation, it was ugly.
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Oh... Oww.