Ajani, Mentor of Heroes 3GW
Planeswalker -
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control
+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
-8: You gain 100 life.
It seems like it could be cubeable, especially with that 2nd +1
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Don't forget to mention it comes out with four of them. But playable only with that second. Three +1/+1 counters distributed to 1, 2, or 3 creatures as a +1? That's ridiculous.
The second one isn't as broken as the first one in my opinion.
And the grand finale? i think wizards is just getting lazy. haha.
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Whats the big deal about black lotus you ask? Well you see, there is no big deal about it. It IS the big deal.
Don't forget to mention it comes out with four of them. But playable only with that second. Three +1/+1 counters distributed to 1, 2, or 3 creatures as a +1? That's ridiculous.
The second one isn't as broken as the first one in my opinion.
And the grand finale? i think wizards is just getting lazy. haha.
I was just pointing out the second +1 mostly because I'm so used to the way walkers are usually done that I read it as a -1
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Meh, I'm really not impressed. At 5 cmc, I'm usually looking for something more flashy, and if Mirari's Wake didn't make it in my 450 I doubt this will.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I like this. Two good +1 abilities. Doesn't protect itself immediately per se, but loyalty after activation is decent protection in and of itself. Ultimate wins the game against some decks, and does nothing against others.
I like this. Two good +1 abilities. Doesn't protect itself immediately per se, but loyalty after activation is decent protection in and of itself. Ultimate wins the game against some decks, and does nothing against others.
No offense, but what decks are in your cube that aren't affected by the opponent gaining 100 life?
I do agree though, the abilities are very good. Its nice to have card filtering in GW, and the buff is nothing to sneeze at.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I like this. Two good +1 abilities. Doesn't protect itself immediately per se, but loyalty after activation is decent protection in and of itself. Ultimate wins the game against some decks, and does nothing against others.
No offense, but what decks are in your cube that aren't affected by the opponent gaining 100 life?
I do agree though, the abilities are very good. Its nice to have card filtering in GW, and the buff is nothing to sneeze at.
Eldrazi ramp decks, storm decks, smokestack prison decks, various control decks. 100 life is a lot, but there's plenty of scenarios in cube where it's going to be irrelevant. So "decks" is probably the wrong word. Scenarios is more appropriate.
Not that impressed. The art is great. Although, I wished he was great in giving tokens like my buddy Garruk, Primal Hunter. Seriously, I wanted them to be bros in my Selesnya token deck....oh well, he'll be useful to others.
Not good enough for cube. 5CMC and can't immediately defend itself and requires significant board presence in order for it to change your board presence. Would you play it over:
Dryad Militant
Loam Lion
Voice of Resurgence
Qasali Pridemage
Selesnya Charm
Loxodon Smiter
Kitchen Finks
Knight of the Reliquary
Advent of the Wurm
Sigarda
Armada Wurm
Not good enough for cube. 5CMC and can't immediately defend itself and requires significant board presence in order for it to change your board presence. Would you play it over:
Dryad Militant
Loam Lion
Voice of Resurgence
Qasali Pridemage
Selesnya Charm
Loxodon Smiter
Kitchen Finks
Knight of the Reliquary
Advent of the Wurm
Sigarda
Armada Wurm
...didn't think so.
I'd easily play it over Smiter, Charm, Advent of the Wurm, and KotR as my cube already doesn't consider any of these playable. But as I said, Selesnya is SUPER deep and it'll be difficult to fit Ajani in but I will definitely test him out and I think I'll be pleasantly surprised by him.
I don't think this card is going to make it into my cube (unless I randomly pull a copy of it) but I did LOL when I saw that the card actually says "Gain 100 Life" on it.
I like it more than a lot of G/W stuff I'm not running... but I like the G/W stuff that I am running a little more. So it's a miss unfortunately. However, this is a very impactful card for sure thanks to its first ability. The ultimate is underwhelming, but the main issue is its competition in Selesnya. I would think it should be playable in larger gold sections though.
I can concur with much that was already said. My initial response was to dismiss it with "Doesn't protect itself", or "Too expensive". Then I remembered that I underestimated Elspeth 6, and Domri Rade. This is the color combo that least needs protection and often has plenty of mana. Pumping up to 3 creatures makes it a W/G anthem even if it doesn't directly make tokens for you token deck. For me it falls just outside the top 3 since I classify hybrids differently.
Voice of Resurgence
Qasali Pridemage
Armada Wurm ( I like it as a natural order target)
Selesnya Charm
Knight of the Reliquary New Ajani
Sigarda
Loam Lion
Loxodon Smiter
Advent of the Wurm
I gotta say, I really like those plus abilities. The +1 counters ability is frequently going to be better than Ajani Goldmane's -1 (the whole reason you play that card) and the other is pure card advantage and setup in a color combo that rarely gets it. You can argue that he doesn't protect himself, but if you're a GW deck with no creatures at all that's taking 5 a turn, chances are your opponent can afford to ignore him anyway.
I've never been as enamored with the GW section as others, mostly because I don't consider Finks and Militant to be taking up slots. My GW "good value" decks have always felt like they've needed better ways to compete in the late game, so I'll be at least testing it for sure.
This card is terrible compared to the other cubeable WG cards. And it not needed by any WG deck, and doesn't serve a specific purpose for one archetype or another. I think it's a bad card, and a worse cube card.
Ugh. That is one of the laziest, least impactful ultimates ever devised. If you get a PW to ultimate, chances are you don't need the life anyway, and seeing how rare most PW ults are I think they really need to be splashy and cool.
Edit - I really like the art, though, and both of the +1's are pretty cool. I think it's a fine card outside the ult, but not remotely good enough for tight selsnya sections.
maybe I am not giving the card enough credit, but to me it looks much easier to do something broken with the other two 5 mana Anthem effects in this guild (Gavony Township + Mirari's Wake).
The biggest advantage this card has over those is the second +1. If you don't have a creature out you can find one.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Yes, if neither player has a board presence on turn 5, you can try to dig for a threat, but that seems rather rare for a GW creature deck unless you have just been wrathed.
Its not like that's a situation that never happens. As far as things to have post-wrath this is one of the better ones.
I'm not saying its anything absolutely amazing, but I do think its cubeable. I'm at least going to test it if I can pick one up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
3GW
Planeswalker -
+1: Distribute three +1/+1 counters among one, two, or three target creatures you control
+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
-8: You gain 100 life.
It seems like it could be cubeable, especially with that 2nd +1
The second one isn't as broken as the first one in my opinion.
And the grand finale? i think wizards is just getting lazy. haha.
I was just pointing out the second +1 mostly because I'm so used to the way walkers are usually done that I read it as a -1
But almost every time it'll just be a splash from a GW rock deck or in a three or four-color goodstuff control deck.
Voracious wurm, here i come.
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Not to mention the fact that Selesyna is INCREDIBLY deep already and I'm not sure how to make room....
Nah you're fine, I read that at first too. I just glanced over it and sorta went. . . "wow that's bad"
Then I checked again.
No offense, but what decks are in your cube that aren't affected by the opponent gaining 100 life?
I do agree though, the abilities are very good. Its nice to have card filtering in GW, and the buff is nothing to sneeze at.
Eldrazi ramp decks, storm decks, smokestack prison decks, various control decks. 100 life is a lot, but there's plenty of scenarios in cube where it's going to be irrelevant. So "decks" is probably the wrong word. Scenarios is more appropriate.
Dryad Militant
Loam Lion
Voice of Resurgence
Qasali Pridemage
Selesnya Charm
Loxodon Smiter
Kitchen Finks
Knight of the Reliquary
Advent of the Wurm
Sigarda
Armada Wurm
...didn't think so.
I'd easily play it over Smiter, Charm, Advent of the Wurm, and KotR as my cube already doesn't consider any of these playable. But as I said, Selesnya is SUPER deep and it'll be difficult to fit Ajani in but I will definitely test him out and I think I'll be pleasantly surprised by him.
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Voice of Resurgence
Qasali Pridemage
Armada Wurm ( I like it as a natural order target)
Selesnya Charm
Knight of the Reliquary
New Ajani
Sigarda
Loam Lion
Loxodon Smiter
Advent of the Wurm
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I've never been as enamored with the GW section as others, mostly because I don't consider Finks and Militant to be taking up slots. My GW "good value" decks have always felt like they've needed better ways to compete in the late game, so I'll be at least testing it for sure.
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Edit - I really like the art, though, and both of the +1's are pretty cool. I think it's a fine card outside the ult, but not remotely good enough for tight selsnya sections.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Overall, the card is fine for a planeswalker, but not strong enough to force itself into the average's cube Selesnya section.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
The biggest advantage this card has over those is the second +1. If you don't have a creature out you can find one.
Its not like that's a situation that never happens. As far as things to have post-wrath this is one of the better ones.
I'm not saying its anything absolutely amazing, but I do think its cubeable. I'm at least going to test it if I can pick one up.