The thing about pulling this card on turn 4 in a mana ramp deck is that with cards like Burning-tree Emissary, which supply 4 devotion a piece to green and red, you could easily do Xenagos's ability on himself making him a 12/11 indestructible swinging on turn 4. That is hugely devestating! follow that up with his ability again or a clan defiance and thats game on turn 5!
He should be easily playable, and he will certainly go in my standard mana ramp deck.
One question though, is it okay to have Xenegos, the Reveler and Xenagos, God of Revels out at the same time? My standard deck uses his +1 planeswalker ability all the time, so it would be nice to be able to have both playing at once.
That's not how it works. Burning tree emissary provides 2 Devotion, be it 2 Red, 2 Green, or 2 Red AND 2 Green. It never gives 4 Red and Green devotion.
Hybrid mana is never counted twice, as stated here:
The thing about pulling this card on turn 4 in a mana ramp deck is that with cards like Burning-tree Emissary, which supply 4 devotion a piece to green and red, you could easily do Xenagos's ability on himself making him a 12/11 indestructible swinging on turn 4. That is hugely devestating! follow that up with his ability again or a clan defiance and thats game on turn 5!
He should be easily playable, and he will certainly go in my standard mana ramp deck.
One question though, is it okay to have Xenegos, the Reveler and Xenagos, God of Revels out at the same time? My standard deck uses his +1 planeswalker ability all the time, so it would be nice to be able to have both playing at once.
A few things. 1) Hybrid only gets counted once, unfortunately. 2) This is the cube forum (maybe you were looking for feedback regarding this guy and Standard?). And 3) yes, you can have both in play.
edit: Whoops, beaten twice. That's what I get for not refreshing.
I like this guy, even more so because I like green-aggro. If you support that arch type than I could see him being a decent include as he's easy to splash, and could really give that deck some reach in the late game. I also like the art!
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Woah, I was completely reading this card wrong. I thought you had to play a creature to get the effect, but you can still +X/+X a creature you already have on the battlefield. That is insane. Am I the only one who read the card wrong?
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Woah, I was completely reading this card wrong. I thought you had to play a creature to get the effect, but you can still +X/+X a creature you already have on the battlefield. That is insane. Am I the only one who read the card wrong?
Yeah, I first read it wrong too heh. Wouldn't be surprised if others did as well
I agree. I think it's funny how he become weaker for cube once he ascend to become a god. I think it need to be 4 mana and mono color, with possibly smaller effect.
I wanted to chime in a say that this guy has been an absolute powerhouse in my cube.
In the green ramp deck, you're getting him out a turn or two earlier, and giving your big 6-8 drops haste AND berserk every turn until your opponent deals with them. In midrange, it makes every single creature on your field and in your hand a massive threat, again, until they deal with them. How many turns can you withstand a hastey 8/6 Flametongue Kavu or 12/12 Primeval Titan? Even a topdecked Goblin Guide or Jackal Pup becomes a 4-power beater with haste.
He's certainly up there with the rest of Gruul's good stuff in my book.
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Going to test this card out in my Gruul section over Xenagos Reveler. This guy promotes and archetype we are trying to push (RGx Fires) and seems pretty interesting. Dictate of Heliod still does good work for us so I don't think 5 mana is too much for a game ending pump spell in an unpowered environment such as mine.
Going to test this card out in my Gruul section over Xenagos Reveler. This guy promotes and archetype we are trying to push (RGx Fires) and seems pretty interesting.
This guy promotes and archetype we are trying to push (RGx Fires) and seems pretty interesting.
The casting cost is what makes this awkward for Fires I find since you want to be giving your 4 and 5-drops haste asap. On top of Fires itself I'd look to add Lightning Greaves, Generator Servant, Hammer of Purphoros and Sarkhan Vol before Xenagos, God of Revels. Yes the Greaves and Servant suck with armies in a can so you do need to be mindful of that.
I run all of the above except for Generator Servant and all have been fine. I like Xenagos PW quite a bit, but not more than Sarkhan (one of the only cubable threaten effects). I've heard really good things about Xenagos God from local cube owners so I'm going to give it a go, if only temporarily. Turning even a 1 drop into a 4 power hasty beater is big game in that kind of deck and things get absolutely nuts with beefier creatures. Definitely a downgrade in terms of sheer power but I think the God will be more interesting in the typical RG deck.
I always feel Xenagos got more raw power than Sarkhan, like how the new Gideon got more raw power than Ajani Goldmane. However, the power difference isn't as huge, and Sarkhan offers a lot more of a unique effect.
I ran Xenagod for a while and he was great. When i powered up he became too slow but i feel he's better than what a lot of cubers give him credit for. As well he's awesome in slower multiplayer or 2HG games. It's really too bad these gods have no chance of becoming creatures or they would be such great cards. Wizards really dropped the ball there.
I don't think so. Some cards aren't meant for a stock cube. Some cards are meant to satisfy another Magic demographic. I don't think Wizards dropped the ball on this one. We'll just move on to the next Gruul card.
Half the gods were played in Standard and a few of them still pop up here and there in Modern or Commander. I'd say they pretty much nailed the gods in general. It's more that the individual design and/or power level of several gods wasn't as good as it should have been. And even then, the only one where they really dropped the ball is Karametra, God of Harvests. Who doesn't want slow, restricted, conditional land search after reaching five mana? Ugh.
I run both Thassa, God of the Sea and Purphoros, God of the Forge in my cube. They are already good in enchantment form and turning them into creatures is an exciting event (and a huge board advantage). If I would add one more Izzet card, it would probably be Keranos, God of Storms. He is a bit on the expensive side for his effect, but still decent as a hard to remove win condition. And he just so happens to match the devotion colors of the two gods that I am already running, so you could try to draft a deck that can actually turn him into a creature.
As for Xenagos, God of Revels: As a pure Fires effect, he would be too slow, since you want that effect to be active on turn 3 or 4, not turn 5 or 6. However, the power boost is a real bonus and means that he usually has an effect the turn you play him. I would not run him, because Gruul is stacked with better cards. If you want to specifically support Fires-style midrange decks, he is not embarrassing to run. I wouldn't run him over Fires of Yavimaya and Sarkhan Vol though, since those are cheaper and therefore better Fires cards. Xenagos would be the third card to provide archetype support in this color combination. This means you are losing out on more powerful and more universal Gruul cards though.
Half the gods were played in Standard and a few of them still pop up here and there in Modern or Commander. I'd say they pretty much nailed the gods in general. It's more that the individual design and/or power level of several gods wasn't as good as it should have been. And even then, the only one where they really dropped the ball is Karametra, God of Harvests. Who doesn't want slow, restricted, conditional land search after reaching five mana? Ugh.
I run both Thassa, God of the Sea and Purphoros, God of the Forge in my cube. They are already good in enchantment form and turning them into creatures is an exciting event (and a huge board advantage). If I would add one more Izzet card, it would probably be Keranos, God of Storms. He is a bit on the expensive side for his effect, but still decent as a hard to remove win condition. And he just so happens to match the devotion colors of the two gods that I am already running, so you could try to draft a deck that can actually turn him into a creature.
As for Xenagos, God of Revels: As a pure Fires effect, he would be too slow, since you want that effect to be active on turn 3 or 4, not turn 5 or 6. However, the power boost is a real bonus and means that he usually has an effect the turn you play him. I would not run him, because Gruul is stacked with better cards. If you want to specifically support Fires-style midrange decks, he is not embarrassing to run. I wouldn't run him over Fires of Yavimaya and Sarkhan Vol though, since those are cheaper and therefore better Fires cards. Xenagos would be the third card to provide archetype support in this color combination. This means you are losing out on more powerful and more universal Gruul cards though.
Star Slayer, you've actually convinced me to stick with Xenagos PW. My 5 card Gruul section doesn't need 3 cards that push Fires, I had pretty much forgotten about Sarkhan Vol's +1 ability.
That's not how it works. Burning tree emissary provides 2 Devotion, be it 2 Red, 2 Green, or 2 Red AND 2 Green. It never gives 4 Red and Green devotion.
Hybrid mana is never counted twice, as stated here:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/bornofthegodsmechanics
A few things. 1) Hybrid only gets counted once, unfortunately. 2) This is the cube forum (maybe you were looking for feedback regarding this guy and Standard?). And 3) yes, you can have both in play.
edit: Whoops, beaten twice. That's what I get for not refreshing.
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Also, Xenagos can't target himself with his ability. It's another target creature you control gains haste and gets +X/+X until end of turn,
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Yeah, he almost seems better in some kind of RG or RUG/Naya midrangey deck.
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Yeah, I first read it wrong too heh. Wouldn't be surprised if others did as well
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In the green ramp deck, you're getting him out a turn or two earlier, and giving your big 6-8 drops haste AND berserk every turn until your opponent deals with them. In midrange, it makes every single creature on your field and in your hand a massive threat, again, until they deal with them. How many turns can you withstand a hastey 8/6 Flametongue Kavu or 12/12 Primeval Titan? Even a topdecked Goblin Guide or Jackal Pup becomes a 4-power beater with haste.
He's certainly up there with the rest of Gruul's good stuff in my book.
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I'm not sure that's the cut. Xenagos, the Reveler is pretty much insane.
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UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I run both Thassa, God of the Sea and Purphoros, God of the Forge in my cube. They are already good in enchantment form and turning them into creatures is an exciting event (and a huge board advantage). If I would add one more Izzet card, it would probably be Keranos, God of Storms. He is a bit on the expensive side for his effect, but still decent as a hard to remove win condition. And he just so happens to match the devotion colors of the two gods that I am already running, so you could try to draft a deck that can actually turn him into a creature.
As for Xenagos, God of Revels: As a pure Fires effect, he would be too slow, since you want that effect to be active on turn 3 or 4, not turn 5 or 6. However, the power boost is a real bonus and means that he usually has an effect the turn you play him. I would not run him, because Gruul is stacked with better cards. If you want to specifically support Fires-style midrange decks, he is not embarrassing to run. I wouldn't run him over Fires of Yavimaya and Sarkhan Vol though, since those are cheaper and therefore better Fires cards. Xenagos would be the third card to provide archetype support in this color combination. This means you are losing out on more powerful and more universal Gruul cards though.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
Star Slayer, you've actually convinced me to stick with Xenagos PW. My 5 card Gruul section doesn't need 3 cards that push Fires, I had pretty much forgotten about Sarkhan Vol's +1 ability.