I know you do. I'm simply saying I see the appeal of this guy even less. Silver-Spear and Wrecking can be used to give somebody doublestrike when they normally wouldn't have it and can be a blowout. Mirran has two relevant protections and can wield Sword of Fire and Ice to pick up two more and get double the triggers. Pro-everything-but-white and double Fire/Ice triggers every turn is pretty nasty.
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I'm just willing to give the twins a shot, and see if/how prowess works out.
These days, I almost like my PDH cube more than my regular edh cube, as combat tricks and combat-brinksmanship play a much more vital role in the all-commons environment. It would probably require a lot of analysis and conviction on my part, but I might someday work up a schema for making combat tricks and instants a more important part of my edh cube.
I may or may not be running two of those three... I actually really like the ogre, it outright kills people sometimes. Although ogre isn't ever a creature, it's a pump spell pretending to be one.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I'm seeing a lot of interest in hardened scales in the edh forums. Is anybody planning to run that in their edh or multiplayer cube? I wasn't paying attention to it at first, until folks started mentioning using it in their animar, marath, skullbriar, ghave lists. It seems to have more applicability than I expected...
It's good with a few specific generals, but overall I think it's too narrow. I'd rather run Doubling Season, which works for the +1/+1 counter generals (admittedly at a much higher cost), but also works for token decks and Planeswalker decks.
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Same here - effects like this are adored by my playgroup, but I just don't have enough things in my cube that work with it. I think if I end up putting anything like this in, it will probably be Primal Vigor - Dub Season is a wonderful card, but I'd like to avoid insta-ultimates with planeswalkers, I think (one of my guys built that deck once... it wasn't too much fun to suit up against).
I dislike Vigor because it affects every player. And I like the Planeswalker interaction.
Same for me. I'd really like a counters matter theme in my cube but I only have 4 commanders that would want to run it for their ability (Marchessa is not green ) and a handful of on color cards that would benefit from it. Being limited to +1/+1 counters instead of universal counters really hurts it IMO. Cool card though.
What are folks thoughts on treasure cruise and dig through time for their multiplayer cubes? I'm thinking cruise will be a sure thing for me, as I have some high cost counterspells in my edh cube on the chopping block. Dig through time, I'm not quite as certain about, but I think I will probably try to slot this in once I get an extra copy.
At the point in the game where you're going to be casting either card, you likely aren't digging for lands. Lands make up at least 40% of any given deck. That means that Treasure Cruise will get you on average, 2 spells and 1 land, while Dig will get you 2 spells (and the best two spells out of the 4 or so in your top 7). The combined card quality plus instant speed makes it very attractive to me.
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What are folks thoughts on treasure cruise and dig through time for their multiplayer cubes? I'm thinking cruise will be a sure thing for me, as I have some high cost counterspells in my edh cube on the chopping block. Dig through time, I'm not quite as certain about, but I think I will probably try to slot this in once I get an extra copy.
-D
I will be adding both for sure along with Murderous Cut. Treasure Cruise has been performing exceptionally for me but I do not have a Dig Through Time yet to try out. Delve is a great mechanic for Commander and in cube especially.
One other reason I prefer Dig Through Time is that the instant speed lets you occasionally use it as a trick to foil a Diluvian Primordial or Necromancy (or the plethora of similar effects) target.
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Off that list? I would get:
Cyclonic Rift
Beast Within
Huntmaster of the Fells
Kokusho, the Evening Star.
That's almost $20 and should be a huge upgrade for you. Huntmaster is a little weird but it's also a card I've wanted to put in because it's fun... good? Maybe, but fun.
I added both blue delve cards to my cube (removing spelljack and gifts ungiven to make room). In the mock drafts I've run on cubetutor, both have felt like good, early-mid picks, and the cards have made their way into practically all of the blue/x decks I've ended up with. Are they becoming ubiquitous in U/x constructed edh decks too?
So, after looking at Wildfire's Cube I thought I'd try out a few more of the Conspiracy cards. I have a few, but think it can hold a few more. I don't know what gets pulled for all this stuff, but there are a bunch of cards that I love, but haven't seen the battlefield in months. So... In:
Thanks for the report. I still have a couple artifacts/conspiracies that didn't land up in my cube due to "will this really work?" factor. After hearing your report, I'm feeling a bit more confident about trying some of them out: canal dredger, preparations with persist dudes, librarian, etc. I've got some "edh staple" lands, like dust bowl, that just have never been that exciting in cube, that I think I can swap out for some of the conspiracy cards.
Prep is crazy with Persist dudes, crazy with Marchesa, very solid with +1/+1 counter generals like Ghave and Marath, and passable on any voltron general if all else fails. It's really a pretty versatile card.
We've been playing with the "I go first," "My general has haste," "My general costs whatever color I want," and "I keep this whole pack" cards and have wanted to add more. I don't how Double Stroke and Iterative Analysis could even be worth playing though. The odds of getting those is still pretty small even with shrunken decks.
Muzzio's Prep only hits one creature... that seems way too limited to be worth a pick before 14th.
We've been playing with the "I go first," "My general has haste," "My general costs whatever color I want," and "I keep this whole pack" cards and have wanted to add more. I don't how Double Stroke and Iterative Analysis could even be worth playing though. The odds of getting those is still pretty small even with shrunken decks.
Muzzio's Prep only hits one creature... that seems way too limited to be worth a pick before 14th.
I'm playing Unexpected Potential as "the chosen card also ignores color identity[/c]. I suppose you *could* use it to cast Oloro in a mono-black deck or something similar, but I think it's neater as a way to "splash" a complete outlier of a card into a deck. I'm not sure who had it and what they used it on in my group though, as it ended up in the other pod.
As I said about Muzzio's prep, it can be great with any Voltron general, turning 6 power into 7 or 5 into 6 for a one turn faster kill. It's also great with Ghave and Marath, giving them extra fuel.
Using it on a non-general creature, or Stroke/Analysis, think about it this way: It allows you to directly increase the power of one card in your deck, at only the cost of a pick. They're not super-duper high picks, but they're free picks (much like lands) that can just straight improve the quality of your deck. I was leery on them as well, but they definitely proved their value, IMO.
"I go first" and "You get a second starting hand to choose from" are both strong, high pick cards. "My general has haste" and "My general costs 1 less" are both great as well.
"Draft a whole pack" is fun. Cogwork Librarian is similarly fun, and it goes around the table quite a bit, getting used multiple times.
"I get every last pick" and "I open another pack" are both powerful ways to increase the value of your card-pool. I would recommend trying either of these out. Deal Broker is another fun one. It gives you a way to offer up a bomb that you drafted that's outside your colors and potentially get something very strong in return. It's also a fairly strong card on its own, being an efficiently-costed colorless looter.
If you add Lore Seeker, you get another pack's worth of cards to add to your cube, which makes it easier to add a lot of conspiracies without diluting your cardpool down too much.
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These days, I almost like my PDH cube more than my regular edh cube, as combat tricks and combat-brinksmanship play a much more vital role in the all-commons environment. It would probably require a lot of analysis and conviction on my part, but I might someday work up a schema for making combat tricks and instants a more important part of my edh cube.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I may or may not be running two of those three... I actually really like the ogre, it outright kills people sometimes. Although ogre isn't ever a creature, it's a pump spell pretending to be one.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
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Wort, the Raidmother - Vigor/Season
Prime Speaker Zegana - All three
Sek'kuar, Deathkeeper - Vigor/Season
Prossh, Skyraider of Kher - Vigor/Season
Hazezon Tamar - Vigor/Season
The Mimeoplasm - All three
Ghave, Guru of Spores - All three
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-D
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
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At the point in the game where you're going to be casting either card, you likely aren't digging for lands. Lands make up at least 40% of any given deck. That means that Treasure Cruise will get you on average, 2 spells and 1 land, while Dig will get you 2 spells (and the best two spells out of the 4 or so in your top 7). The combined card quality plus instant speed makes it very attractive to me.
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I've got a $20 budget - tell me the upgrades I should make!
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Off that list? I would get:
Cyclonic Rift
Beast Within
Huntmaster of the Fells
Kokusho, the Evening Star.
That's almost $20 and should be a huge upgrade for you. Huntmaster is a little weird but it's also a card I've wanted to put in because it's fun... good? Maybe, but fun.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Cogwork Librarian was utilized 5 or 6 times. People drafted Lore Seeker, Agent of Acquisitions, Deal Broker, and Canal Dredger. (I actually even had someone complain that a pack 4 Canal Dredger seemed too strong). Someone had Immediate Action on Kaalia of the Vast.
Personally, I drafted Conspiracies fairly highly, as they were effectively free picks. I got:
Backup Plan (strong, though I did end up having to mulligan even after seeing both hands in one game)
Double Stroke on Recurring Insight - This drew me 26 cards one game, with my general as Kruphix, God of Horizons
Iterative Analysis on Life from the Loam (this was decent, but not astounding. I really could have used an Exploration effect to go with it)
Muzzio's Preparations on Woodfall Primus
I also had an Aether Searcher who got picked late enough that unfortunately the only card I could chain him into was Genesis.
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"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I'm most pleased by Double Stroke and Iterative Analysis though. I had thought that they wouldn't be very good, but they've got a lot of strong targets. Just slapping Stroke on something like Tooth and Nail, Bribery, Natural Order, or similar is pretty nutty. Analysis is disgusting on anything you can reasonably expect to cast multiple times, like Life from the Loam, Forbid, Capsize, Spitting Image, Worm Harvest, any of the Zeniths, Corpse Dance, Reiterate, Mystical Teachings, etc. It can also be strong in specific set-ups where you can loop something, like Eternal Witness/Archaeomancer + Cryptic Command, or Xiahou Dun, the One-eyed + Profane Command.
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Muzzio's Prep only hits one creature... that seems way too limited to be worth a pick before 14th.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
I'm playing Unexpected Potential as "the chosen card also ignores color identity[/c]. I suppose you *could* use it to cast Oloro in a mono-black deck or something similar, but I think it's neater as a way to "splash" a complete outlier of a card into a deck. I'm not sure who had it and what they used it on in my group though, as it ended up in the other pod.
As I said about Muzzio's prep, it can be great with any Voltron general, turning 6 power into 7 or 5 into 6 for a one turn faster kill. It's also great with Ghave and Marath, giving them extra fuel.
Using it on a non-general creature, or Stroke/Analysis, think about it this way: It allows you to directly increase the power of one card in your deck, at only the cost of a pick. They're not super-duper high picks, but they're free picks (much like lands) that can just straight improve the quality of your deck. I was leery on them as well, but they definitely proved their value, IMO.
"I go first" and "You get a second starting hand to choose from" are both strong, high pick cards. "My general has haste" and "My general costs 1 less" are both great as well.
"Draft a whole pack" is fun. Cogwork Librarian is similarly fun, and it goes around the table quite a bit, getting used multiple times.
"I get every last pick" and "I open another pack" are both powerful ways to increase the value of your card-pool. I would recommend trying either of these out.
Deal Broker is another fun one. It gives you a way to offer up a bomb that you drafted that's outside your colors and potentially get something very strong in return. It's also a fairly strong card on its own, being an efficiently-costed colorless looter.
If you add Lore Seeker, you get another pack's worth of cards to add to your cube, which makes it easier to add a lot of conspiracies without diluting your cardpool down too much.
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Check out my conspiracy review (it's for 360 powered cubes, but still worth reading) to see a lot of the targets for it, as well as some other stuff:
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/560909-review-colbycubes-top-20-conspiracy-cards-for
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