I started writing a Cube column for the Magic content site Hipsters of the Coast. It's called "Cubin' 4 Lynx" (Props if you get the reference!). Anyway, the first article is aimed at people who don't Cube much, but figured I'd paste it here anyway! Presenting, You Shall Not Pass!
You can't really get rid of Recurring Nightmare even with instant speed enchantment hate. Only with counterspells or killing the only creature in response to casting nightmare (if the player casting it only have one).
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
I find it funny that Jace 3 and SoBM are on the list. Jace 3 was cut long ago for not being good enough, and the milling on the Sword is almost never relevant (they usually die by damage first). Funny how different things can be from one group to the next, ya know?
With Special Guest Ghostface Killah. If you like Only Built 4 Cuban Linx, check this out from XXL a bit ago. Interesting read from the Wu Tang guys talking about the record.
Loved the article, as well. I would take Battlesphere because it leaves me open to a bunch of different strategies plus means I can eventually play a Battlesphere, which seems like a lot of fun.
You can't really get rid of Recurring Nightmare even with instant speed enchantment hate. Only with counterspells or killing the only creature in response to casting nightmare (if the player casting it only have one).
To be fair you can kill it if they can't cast a sorcery at that time, since the card does have restrictions on activation... Though you're right, the bounce is part of the cost, not the effect.
To be fair you can kill it if they can't cast a sorcery at that time, since the card does have restrictions on activation... Though you're right, the bounce is part of the cost, not the effect.
I think the point is that playing Recurring Nightmare properly means that the opponent will never have priority with it in play.
It's not that they can't respond to the activation, it's that you either need to geddon, counter it, or rip it from their hand in order to truly stop it. Otherwise the Nightmare will never be in play when they might be able to cast the removal (since the active player receives priority on an empty stack).
Just got to say, you've definitely earned distinction as an MTGS hero
Quote from Stardust »
Because he's the hero MTGS deserves, and the one it needs right now. So we'll global him. Because he can take it. Because he's not just our hero. He's a silent guardian, a watchful protector. An expired rascal.
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ExpiredRascals you sir are a god-like hero.
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ER is a masterful god who cannot be beaten in any endeavour.
I started writing a Cube column for the Magic content site Hipsters of the Coast. It's called "Cubin' 4 Lynx" (Props if you get the reference!). Anyway, the first article is aimed at people who don't Cube much, but figured I'd paste it here anyway! Presenting, You Shall Not Pass!
http://www.hipstersofthecoast.com/2013/06/cube-column-tk-you-shall-not-pass/
Also, any ideas for future topics are definitely welcome! I plan on a 50/50 split on topics concerning Cube ownership vs. Cube strategy.
- Alex
I'd P1P1 that Clique.
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I'd probably pick Watery Grave, then Myr Battlesphere, then Pithing Needle, then Vindicate.
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Nice article!
Myr Battlesphere or the Bone Splitter for me. I see a few of those weenies tabling.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
With Special Guest Ghostface Killah. If you like Only Built 4 Cuban Linx, check this out from XXL a bit ago. Interesting read from the Wu Tang guys talking about the record.
Loved the article, as well. I would take Battlesphere because it leaves me open to a bunch of different strategies plus means I can eventually play a Battlesphere, which seems like a lot of fun.
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To be fair you can kill it if they can't cast a sorcery at that time, since the card does have restrictions on activation... Though you're right, the bounce is part of the cost, not the effect.
I think the point is that playing Recurring Nightmare properly means that the opponent will never have priority with it in play.
It's not that they can't respond to the activation, it's that you either need to geddon, counter it, or rip it from their hand in order to truly stop it. Otherwise the Nightmare will never be in play when they might be able to cast the removal (since the active player receives priority on an empty stack).
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