So, this is my cube! I appreciate any feedback, questions, suggestions, etc. I recently did a massive overhaul of the cube. One thing that makes my cube special is a large multicolored section. My playgroup loves gold cards, three-color decks, etc. so I went ahead and made my cube favor it. Cube is a lot of hard work! More than I had previously anticipated when I began this journey! Pictures will come eventually!
Basic Info Cube Size: 540 Cards Breakdown: 70 WUBRG, 66 Land, 63 Multi, 64 Colorless Standard or Theme Cube: Standard Snow Lands: No Average # Players: 6-8, 10 every now and then How Often Drafted: Weekly, at FNM usually, but often for Fact or Fiction Draft as 1v1 if we get bored
Card Selection Powered?: Yes Portal?: No "Un-" Cards: No Banned Cards for Power-Level:Channel; Fastbond and Bounce Lands Banned Cards for Time Constraints: None Banned Cards for "Fun" factor:Jace, Memory Adept; Sword of Body and Mind
Cube Design Standard or Multiplayer: Standard Sideboards?: Yes Even Color Balance: Yes Perfect Creature/Non-Creature Balance: No Gold Balance: Yes Hybrid/Split/Kicker as Gold: Yes/Yes/No Color Triggers as Gold: No Perfectly Balanced CMC: No Cube CMC:
I mixed the two up in my post, it should be the other way around.
General consensus among players at my table is that losing to a double activation of a mill ability is unfun.
Also that Channel and Fastbond are too powerful. Turn One, Sundering Titan, Sword, Equip through Channel is not something they want to play against. And Fastbond is pointless without Bounces and insanely stupid with.
I mixed the two up in my post, it should be the other way around.
General consensus among players at my table is that losing to a double activation of a mill ability is unfun.
Also that Channel and Fastbond are too powerful. Turn One, Sundering Titan, Sword, Equip through Channel is not something they want to play against. And Fastbond is pointless without Bounces and insanely stupid with.
Good question!
Welcome to the forum.
I disagree with these points, but to each their own. SoBaM is really good, but I think if you can get a creature to connect twice with any Sword you are likely to win and probably should. Two hits with SoFI or SoWaP is usually game too.
Jace 3.0 is not nearly as powerful as ~40 other cards in cube. I'd pick a bunch of stuff over it.
I think Fastbond is kinda weak but Channel is likely OK. I just readded Channel to my cube and am looking forward to what it does. Channel is pretty all in and if something goes wrong with your all-in turn, you are down a lot of life and card advantage.
I think Woodfall Primus and Hornet Queen are the best green fatties. I like them much more than Avenger of Zendikar, Rampaging Baloths, and Terastodon.
I say down with my playgroup two days ago and went over the list with a fine tooth comb. We made many changes and updates to cards that were, for lack of a better excuse, simply forgotten to have existed. Since the last two updates (I did a solo update shortly before posting) are essentially the only updates our cube had had since Scars, a lot if drafting strategy has changed in it.
Last night we had two 8 man drafts fire. The first was won with BUG Durdle beating Orzhov 18 Creatures. We also saw the Splinter Twin list played but because he valued Ponder Preordain etc so low he had card selection problems. I was thrilled with the success of the Orzhov list I drafted though. We also had 3 people basically valuing Burn over things like Bitterblossom and Recurring Nightmare (both going to the BUG player as late as fifth).
The second was won by Bant Durdle beating Grixis Durdle.
It was after these two drafts that the payers and I discussed the power of the midrange bombs in the cube and summarily decided that we'd like to see many cut in favor of completely new strategies (Pox, Stax, Reanimator, and Counter Burn were all approved). Once I post my updated list (tomorrow afternoon, around 2 MST) I'd love to receive feedback and suggestions on how to increase the power of aggor, change over to new strategies, and simultaneously depower midrange (specifically midrange Blue). Thus far I seem to be the only person happy with where Black is in the aggro department and even had one player state that MonoRed Burn was exactly 0% a strategy in my cube (granted I blame him for passing Bitterblossom Nightmare in pack 1), which I'm not particularly upset about because I'd rather see RW or RB drafted.
So, thanks to those who provide their insight I really do want my cube to be the best it can be.
List is updated. Fixed my numbers in Colorless and Land. Considering moving Crystal Shard and Vedalken Shackles to be considered Blue cards. My group thinks that in order to fix the overpowering strength of midrange we should reduce the number of mind control effects and green ramp spells and creatures. Change log below.
Needed to cut land and felt that the additional fixing may be part of the issue with making the 3-color midrange decks or durdle decks so powerful. So we left in the filters that were for the more aggressive colors.
Reasoning for not liking Liliana of the Dark Realms? I can see arguments for the others, but also Exclude was cut in an attempt to lower the saturation of counterspells.
Hey man, the one thing I'd advise is taking a look at your curve in red. It looks like you have way too much at 3 in the non-creature section (e.g. Urza's Rage is pretty bad imho) and way too much at 2 and 4 in your creature section. Having four creatures at 3 cmc and seven at 4 cmc seems like a bad idea.
I've not added in Imperial Recruiter due to not having one but as I'm using proxy Power and Library already I think I may be able to swing proxy Recruiter. I could certainly use Manic Vandal as well, I suppose. Guttersnipe is another I have considered. In general, though, it seems that most of the red 3-drop creatures are rather lackluster.
I've not added in Imperial Recruiter due to not having one but as I'm using proxy Power and Library already I think I may be able to swing proxy Recruiter. I could certainly use Manic Vandal as well, I suppose. Guttersnipe is another I have considered. In general, though, it seems that most of the red 3-drop creatures are rather lackluster.
Reasoning for not liking Liliana of the Dark Realms?
She's been a great cube card for us. Repeatable black card advantage, securing extra land drops and doubling as removal and pump. And a great engine card for black Stax decks with Braids, Smokestack and the Pox effects. If you can protect her through a single activation, she'll grab a Swamp, kill a creature and then go on to grab Swamp after Swamp if your opponent can't regain the upper hand. At the very worst, she can be a 4cc removal spell. I highly recommend her.
So, while still working on the cube (haven't updated the list, have only changed 2 or 3 cards since my last update), I've discovered that Crystal Shard and Erratic Portal are rarely played. I was considering moving Crystal Shard to Blue, but then thought about simply removing it altogether. Same for Erratic Portal. Thoughts?
Cube Size: 540 Cards
Breakdown: 70 WUBRG, 66 Land, 63 Multi, 64 Colorless
Standard or Theme Cube: Standard
Snow Lands: No
Average # Players: 6-8, 10 every now and then
How Often Drafted: Weekly, at FNM usually, but often for Fact or Fiction Draft as 1v1 if we get bored
Card Selection
Powered?: Yes
Portal?: No
"Un-" Cards: No
Banned Cards for Power-Level: Channel; Fastbond and Bounce Lands
Banned Cards for Time Constraints: None
Banned Cards for "Fun" factor: Jace, Memory Adept; Sword of Body and Mind
Cube Design
Standard or Multiplayer: Standard
Sideboards?: Yes
Even Color Balance: Yes
Perfect Creature/Non-Creature Balance: No
Gold Balance: Yes
Hybrid/Split/Kicker as Gold: Yes/Yes/No
Color Triggers as Gold: No
Perfectly Balanced CMC: No
Cube CMC:
The Cube:
1 Isamaru, Hound of Konda
1 Steppe Lynx
1 Student of Warfare
1 Elite Vanguard
1 Mother of Runes
1 Savannah Lions
Two CC
1 Keening Apparition
1 Wall of Omens
1 Stoneforge Mystic
1 Knight of Glory
1 Precint Captain
1 Loyal Cathar
1 Serra Avenger
1 Thalia, Guardian of Thraben
1 Silver Knight
1 Knight of Meadowgrain
1 Soltari Monk
1 Soltari Priest
1 Soltari Champion
1 Mirran Crusader
1 Soltari Crusader
1 Porcelain Legionnaire
1 Stonecloaker
1 Blade Splicer
1 Kor Sanctifiers
1 Silverblade Paladin
Four CC
1 Hero of Bladehold
1 Emeria Angel
1 Restoration Angel
1 Angel of Jubilation
1 Sublime Archangel
1 Cloudgoat Ranger
1 Baneslayer Angel
1 Karmic Guide
1 Reveillark
Six CC
1 Exalted Angel
1 Yosei, the Morning Star
1 Sun Titan
Seven CC
1 Angel of Serenity
1 Eternal Dragon
1 Condemn
1 Enlightened Tutor
1 Swords to Plowshares
1 Path to Exile
1 Land Tax
1 Mana Tithe
Two CC
1 Honor of the Pure
1 Temporal Isolation
1 Disenchant
1 Balance
1 Journey to Nowhere
1 Seal of Cleansing
1 Ajani, Caller of the Pride
1 Oblivion Ring
1 Spectral Procession
1 Lingering Souls
Four CC
1 Cataclysm
1 Wrath of God
1 Armageddon
1 Faith's Fetters
1 Day of Judgment
1 Parallax Wave
1 Elspeth, Knight-Errant
1 Rout
1 Gideon Jura
1 Elspeth Tirel
Six CC
1 Catastrophe
X CC
1 Entreat the Angels
1 Martial Coup
1 Decree of Justice
1 Enclave Cryptologist
Two CC
1 Phantasmal Image
1 Gilded Drake
1 Looter il-Kor
1 Willbender
1 Snapcaster Mage
Three CC
1 Calcite Snapper
1 Kira, Great Glass-Spinner
1 Deceiver Exarch
1 Man-o'-War
1 Aether Adept
1 Pestermite
1 Sea Gate Oracle
1 Serendib Efreet
1 Vendilion Clique
1 Fettergeist
1 Dungeon Geists
1 Phyrexian Metamorph
1 Glen Elendra Archmage
1 Sower of Temptation
1 Venser, Shaper Savant
1 Ninja of the Deep Hours
Five CC
1 Meloku the Clouded Mirror
1 Teferi, Mage of Zhalfir
1 Mulldrifter
Six CC
1 Consecrated Sphinx
1 Sphinx of Jwar Isle
1 Frost Titan
1 Keiga, the Tide Star
1 Draining Whelk
1 Inkwell Leviathan
1 Ancestral Vision
1 Force Spike
1 Ancestral Recall
1 Spell Pierce
1 Mystical Tutor
1 Brainstorm
1 Ponder
1 Preordain
Two CC
1 Miscalculation
1 Impulse
1 Cyclonic Rift
1 Arcane Denial
1 Remand
1 Counterspell
1 Daze
1 Mana Leak
1 Time Walk
1 Mana Drain
1 Repulse
1 Forbid
1 Jace Beleren
1 Capsize
1 Thirst for Knowledge
1 Tinker
Four CC
1 Opposition
1 Cryptic Command
1 Deep Analysis
1 Fact or Fiction
1 Jace, the Mind Sculptor
1 Jace, Architect of Thought
1 Control Magic
1 Dismiss
1 Treachery
1 Bribery
1 Force of Will
1 Time Warp
Six CC
1 Upheaval
1 Volition Reins
1 Gravecrawler
1 Fume Spitter
1 Vampire Lacerator
1 Carnophage
1 Diregraf Ghoul
1 Pulse Tracker
Two CC
1 Dark Confidant
1 Oona's Prowler
1 Dauthi Slayer
1 Dauthi Horror
1 Black Knight
1 Nezumi Shortfang
1 Nezumi Cutthroat
1 Wretched Anurid
1 Nezumi Graverobber
1 Bloodghast
1 Vampire Interloper
1 Knight of Infamy
1 Blind Creeper
1 Gatekeeper of Malakir
1 Geralf's Messenger
1 Dauthi Marauder
1 Vampire Nighthawk
1 Hypnotic Specter
1 Bone Shredder
1 Liliana's Specter
Four CC
1 Skinrender
1 Abyssal Persecutor
1 Nekrataal
1 Desecration Demon
Five CC
1 Drana, Kalastria Bloodchief
1 Shriekmaw
1 Massacre Wurm
1 Ink-Eyes, Servant of Oni
1 Grave Titan
1 Skeletal Vampire
Seven CC
1 Sheoldred, Whispering One
Eight CC
1 Griselbrand
1 Vampiric Tutor
1 Reanimate
1 Sarcomancy
1 Innocent Blood
1 Thoughtseize
1 Duress
Two CC
1 Diabolic Edict
1 Hymn to Tourach
1 Demonic Tutor
1 Doom Blade
1 Animate Dead
1 Chainer's Edict
1 Sinkhole
1 Go for the Throat
1 Bitterblossom
1 Sign in Blood
1 Necromancy
1 Stupor
1 Phyrexian Arena
1 Recurring Nightmare
1 Slaughter Pact
1 Underworld Connections
1 Liliana of the Veil
Four CC
1 Damnation
1 Snuff Out
1 Barter in Blood
1 Liliana of the Dark Realms
1 Unburial Rites
Six CC
1 Sorin Markov
X CC
1 Black Sun's Zenith
1 Mind Twist
1 Profane Command
1 Magus of the Scroll
1 Goblin Guide
1 Spikeshot Elder
1 Jackal Pup
1 Mogg Fanatic
1 Grim Lavamancer
1 Kird Ape
1 Greater Gargadon
Two CC
1 Hellspark Elemental
1 Stigma Lasher
1 Kargan Dragonlord
1 Tin Street Hooligan
1 Plated Geopede
1 Fireslinger
1 Ash Zealot
1 Ember Hauler
1 Blood Knight
1 Dwarven Blastminer
1 Keldon Marauders
1 Stormblood Berserker
1 Skirk Marauder
1 Goblin Wardriver
1 Hearth Kami
1 Gore-House Chainwalker
1 Keldon Vandals
1 Chandra's Phoenix
1 Squee, Goblin Nabob
1 Ghitu Slinger
Four CC
1 Keldon Champion
1 Flametongue Kavu
1 Avalanche Riders
1 Blistering Firecat
1 Hellrider
1 Hero of Oxid Ridge
1 Goblin Settler
Five CC
1 Zealous Conscripts
1 Kiki-Jiki, Mirror Breaker
1 Siege-Gang Commander
1 Inferno Titan
1 Firebolt
1 Faithless Looting
1 Chain Lightning
1 Lightning Bolt
1 Burst Lightning
Two CC
1 Searing Blaze
1 Incinerate
1 Smash to Smithereens
1 Arc Trail
1 Magma Jet
1 Brimstone Volley
1 Urza's Rage
1 Char
1 Flames of the Firebrand
1 Arc Lightning
1 Molten Rain
1 Pillage
1 Stone Rain
1 Sulfuric Vortex
1 Rivalry
1 Staggershock
1 Wheel of Fortune
1 Flame Javelin
1 Chandra, the Firebrand
1 Splinter Twin
1 Koth of the Hammer
Five CC
1 Chandra Nalaar
Six CC
1 Fireblast
1 Wildfire
X CC
1 Devil's Play
1 Bonfire of the Damned
1 Llanowar Elves
1 Wild Nacatl
1 Noble Hierarch
1 Birds of Paradise
1 Arbor Elf
1 Joraga Treespeaker
1 Fyndhorn Elves
1 Avacyn's Pilgrim
Two CC
1 River Boa
1 Tarmogoyf
1 Albino Troll
1 Scavenging Ooze
1 Sylvan Ranger
1 Sakura-Tribe Elder
1 Rofellos, Llanowar Emissary
1 Devoted Druid
1 Fauna Shaman
1 Lotus Cobra
1 Strangleroot Geist
1 Viridian Shaman
1 Imperious Perfect
1 Eternal Witness
1 Troll Ascetic
1 Yavimaya Elder
1 Wolfir Avenger
Four CC
1 Oracle of Mul Daya
1 Master of the Wild Hunt
1 Vengevine
1 Thrun, the Last Troll
1 Chameleon Colossus
1 Ravenous Baloth
1 Blastoderm
1 Phantom Centaur
1 Wickerbough Elder
1 Thragtusk
1 Acidic Slime
1 Deranged Hermit
1 Indrik Stomphowler
1 Thornling
1 Vorapede
1 Genesis
Six CC
1 Primeval Titan
Seven CC
1 Krosan Tusker
1 Hornet Queen
1 Avenger of Zendikar
Eight CC
1 Terastodon
1 Berserk
1 Rancor
1 Vines of Vastwood
Two CC
1 Explore
1 Survival of the Fittest
1 Farseek
1 Rampant Growth
1 Sylvan Library
1 Regrowth
1 Beast Within
1 Krosan Grip
1 Call of the Herd
1 Kodama's Reach
1 Cultivate
Four CC
1 Garruk Wildspeaker
1 Garruk Relentless
1 Harmonize
1 Garruk, Primal Hunter
1 Plow Under
1 Primal Command
1 Rude Awakening
1 Saproling Burst
Seven CC
1 Tooth and Nail
X CC
1 Green Sun's Zenith
Land
1 Treetop Village
1 Glissa, the Traitor
1 Abrupt Decay
1 Lotleth Troll
1 Pernicious Deed
1 Maelstrom Pulse
1 Selesnya Guildmage
1 Kitchen Finks
1 Armada Wurm
1 Qasali Pridemage
1 Mirari's Wake
1 Ajani Vengeant
1 Lightning Helix
1 Spitemare
1 Duergar Hedge-Mage
1 Gisela, Blade of Goldnight
1 Shadowmage Infiltrator
1 Soul Manipulation
1 Oona, Queen of the Fae
1 Undermine
1 Agony Warp[/dec]
1 Voidslime
1 Coiling Oracle
1 Mystic Snake
1 Trygon Predator
1 Spitting Image
1 Stillmoon Cavalier
1 Vindicate
1 Angel of Despair
1 Debtors' Knell
1 Sorin, Lord of Innistrad
1 Izzet Charm
1 Electrolyze
1 Prophetic Bolt
1 Fire // Ice
1 Niv-Mizzet, Dracogenius
1 Blightning
1 Olivia Voldaren
1 Rakdos Cackler
1 Rakdos's Return
1 Dreadbore
1 Supreme Verdict
1 Detention Sphere
1 Venser, the Sojourner
1 Azorius Guildmage
1 Absorb
1 Giant Solifuge
1 Tattermunge Maniac
1 Boggart Ram-Gang
1 Sarkhan Vol
1 Bloodbraid Elf
1 Ruhan of the Fomori
1 Sphinx of the Steel Wind
1 Taiga
1 Tundra
1 Tropical Island
1 Volcanic Island
1 Savannah
1 Badlands
1 Underground Sea
1 Bayou
1 Plateau
1 Scrubland
Shocks
1 Overgrown Tomb
1 Hallowed Fountain
1 Blood Crypt
1 Steam Vents
1 Temple Garden
1 Godless Shrine
1 Breeding Pool
1 Stomping Ground
1 Watery Grave
1 Sacred Foundry
Fast Lands
1 Blackcleave Cliffs
1 Razorverge Thicket
1 Darkslick Shores
1 Copperline Gorge
1 Seachrome Coast
1 Crumbling Necropolis
1 Arcane Sanctum
1 Seaside Citadel
1 Savage Lands
1 Jungle Shrine
Fetches
1 Polluted Delta
1 Windswept Heath
1 Scalding Tarn
1 Misty Rainforest
1 Bloodstained Mire
1 Arid Mesa
1 Marsh Flats
1 Verdant Catacombs
1 Wooded Foothills
1 Flooded Strand
1 Evolving Wilds
1 Terramorphic Expanse
Man Lands
1 Stirring Wildwood
1 Lavaclaw Reaches
1 Raging Ravine
1 Celestial Colonnade
1 Creeping Tar Pit
1 Mishra's Factory
1 Mutavault
1 Gaea's Cradle
1 Barbarian Ring
1 Shelldock Isle
1 Windbrisk Heights
1 Volrath's Stronghold
Five Color
1 Grand Coliseum
1 Thawing Glaciers
1 City of Brass
Utility
1 Strip Mine
1 Wasteland
1 Ancient Tomb
1 Maze of Ith
1 Library of Alexandria
1 Rishadan Port
Filters
1 Twilight Mire
1 Cascade Bluffs
1 Rugged Prairie
1 Spellskite
1 Perilous Myr
1 Precursor Golem
1 Duplicant
1 Myr Battlesphere
1 Juggernaut
1 Solemn Simulacrum
1 Wurmcoil Engine
1 Sundering Titan
1 Silent Arbiter
1 Razormane Masticore
1 Molten-Tail Masticore
1 Steel Hellkite
1 Lodestone Golem
Equipment
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Feast and Famine
1 Sword of War and Peace
1 Umezawa's Jitte
1 Grafted Wargear
1 Bonesplitter
1 Batterskull
1 Skullclamp
1 Sol Ring
1 Mana Crypt
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl
1 Mox Diamond
1 Prismatic Lens
1 Lotus Petal
1 Chromatic Lantern
1 Grim Monolith
1 Mana Vault
1 Coalition Relic
1 Chrome Mox
1 Mind Stone
Other
1 Scroll Rack
1 Oblivion Stone
1 Mimic Vat
1 Cursed Scroll
1 Staff of Domination
1 Powder Keg
1 Engineered Explosives
1 Ankh of Mishra
1 Erratic Portal
1 Karn Liberated
1 Sensei's Divining Top
1 Eldrazi Monument
1 Smokestack
1 Tumble Magnet
1 Ring of Gix
1 Nevinyrral's Disk
1 Tangle Wire
1 Vedalken Shackles
1 Pithing Needle
1 Obelisk of Alara
1 Aether Vial
1 Crystal Ball
1 Isochron Scepter
1 Crystal Shard
Added:
Soltari Champion
Hero of Bladehold
Precinct Captain
Loyal Cathar
Catastrophe
Cut:
Pristine Angel
Calciderm
Eight-and-a-Half-Tails
Sacred Mesa
Akroma's Vengeance
Added:
Dungeon Geists
Fettergeist
Impulse
Ponder
Faerie Conclave
Cut:
Vesuvan Shapeshifter
Waterfront Bouncer
Pact of Negation
Future Sight
Exclude
Added:
Liliana's Specter
Vampire Interloper
Desecration Demon
Liliana of the Dark Realms
Cut:
Mesmeric Fiend
Daggerclaw Imp
Graveborn Muse
Liliana Vess
Added:
Stromkirk Noble
Goblin Settler
Hellrider
Chandra's Phoenix
Brimstone Volley
Gore-House Chainwalker
Hero of Oxid Ridge
Flames of the Firebrand
Arc Lightning
Stormblood Berserker
Cut:
Ball Lightning
Dwarven Blastminer
Goblin Ruinblaster
Akroma, Angel of Fury,
Word of Seizing
Sulfur Elemental
Hell's Thunder
Puncture Blast
Magus of the Moon
Viashino Slaughtermaster
Added:
Avacyn's Pilgrim
Strangleroot Geist
Wolfir Avenger
Hornet Queen
Cut:
Viridian Zealot
Ohran Viper
Great Sable Stag
Rampaging Baloths
Cut:
Miren, the Moaning Well
Inkmoth Nexus
Flooded Grove
Fetid Heath
Urza's Factory
Added:
Mind Stone
Chrome Mox
Meanwhile, I'm curious why you run power but based on power level ban a sword? And why body and mind in particular?
I'm also curious about channel and fastbond being unfun. Welcome!
360 Uncommons only Cube!
General consensus among players at my table is that losing to a double activation of a mill ability is unfun.
Also that Channel and Fastbond are too powerful. Turn One, Sundering Titan, Sword, Equip through Channel is not something they want to play against. And Fastbond is pointless without Bounces and insanely stupid with.
Good question!
Welcome to the forum.
I disagree with these points, but to each their own. SoBaM is really good, but I think if you can get a creature to connect twice with any Sword you are likely to win and probably should. Two hits with SoFI or SoWaP is usually game too.
Jace 3.0 is not nearly as powerful as ~40 other cards in cube. I'd pick a bunch of stuff over it.
I think Fastbond is kinda weak but Channel is likely OK. I just readded Channel to my cube and am looking forward to what it does. Channel is pretty all in and if something goes wrong with your all-in turn, you are down a lot of life and card advantage.
White needs Catastrophe and Soltari Trooper.
Blue should have Time Spiral and probably one fewer 6-drop (I'd cut Draining Whelk).
I'd like to see Hero of Oxid Ridge and Hellrider in red. I don't think red Akroma is very good anymore.
I think Woodfall Primus and Hornet Queen are the best green fatties. I like them much more than Avenger of Zendikar, Rampaging Baloths, and Terastodon.
Cheers,
rant
My Cube
CubeCobra: https://cubecobra.com/cube/overview/5f5d0310ed602310515d4c32
Cube Tutor: http://cubetutor.com/viewcube/1963
Last night we had two 8 man drafts fire. The first was won with BUG Durdle beating Orzhov 18 Creatures. We also saw the Splinter Twin list played but because he valued Ponder Preordain etc so low he had card selection problems. I was thrilled with the success of the Orzhov list I drafted though. We also had 3 people basically valuing Burn over things like Bitterblossom and Recurring Nightmare (both going to the BUG player as late as fifth).
The second was won by Bant Durdle beating Grixis Durdle.
It was after these two drafts that the payers and I discussed the power of the midrange bombs in the cube and summarily decided that we'd like to see many cut in favor of completely new strategies (Pox, Stax, Reanimator, and Counter Burn were all approved). Once I post my updated list (tomorrow afternoon, around 2 MST) I'd love to receive feedback and suggestions on how to increase the power of aggor, change over to new strategies, and simultaneously depower midrange (specifically midrange Blue). Thus far I seem to be the only person happy with where Black is in the aggro department and even had one player state that MonoRed Burn was exactly 0% a strategy in my cube (granted I blame him for passing Bitterblossom Nightmare in pack 1), which I'm not particularly upset about because I'd rather see RW or RB drafted.
So, thanks to those who provide their insight I really do want my cube to be the best it can be.
Added:
Soltari Champion
Hero of Bladehold
Precinct Captain
Loyal Cathar
Catastrophe
Cut:
Pristine Angel
Calciderm
Eight-and-a-Half-Tails
Sacred Mesa
Akroma's Vengeance
Added:
Dungeon Geists
Fettergeist
Impulse
Ponder
Faerie Conclave
Cut:
Vesuvan Shapeshifter
Waterfront Bouncer
Pact of Negation
Future Sight
Exclude
Added:
Liliana's Specter
Vampire Interloper
Desecration Demon
Liliana of the Dark Realms
Cut:
Mesmeric Fiend
Daggerclaw Imp
Graveborn Muse
Liliana Vess
Added:
Stromkirk Noble
Goblin Settler
Hellrider
Chandra's Phoenix
Brimstone Volley
Gore-House Chainwalker
Hero of Oxid Ridge
Flames of the Firebrand
Arc Lightning
Stormblood Berserker
Cut:
Ball Lightning
Dwarven Blastminer
Goblin Ruinblaster
Akroma, Angel of Fury,
Word of Seizing
Sulfur Elemental
Hell's Thunder
Puncture Blast
Magus of the Moon
Viashino Slaughtermaster
Added:
Avacyn's Pilgrim
Strangleroot Geist
Wolfir Avenger
Hornet Queen
Cut:
Viridian Zealot
Ohran Viper
Great Sable Stag
Rampaging Baloths
Cut:
Miren, the Moaning Well
Inkmoth Nexus
Flooded Grove
Fetid Heath
Urza's Factory
Added:
Mind Stone
Chrome Mox
Reasoning for not liking Liliana of the Dark Realms? I can see arguments for the others, but also Exclude was cut in an attempt to lower the saturation of counterspells.
Hope that helps,
m
I've not added in Imperial Recruiter due to not having one but as I'm using proxy Power and Library already I think I may be able to swing proxy Recruiter. I could certainly use Manic Vandal as well, I suppose. Guttersnipe is another I have considered. In general, though, it seems that most of the red 3-drop creatures are rather lackluster.
Red three drops aren't the best, but if you want pure beatdown you could consider Hell's Thunder. Inner-Flame Acolyte is versatile, and I like the way Zo-Zu the Punisher puts the screws on control decks.
In terms of non-creatures I'd take a look at Forked Bolt, Searing Spear, and Pyroclasm.
She's been a great cube card for us. Repeatable black card advantage, securing extra land drops and doubling as removal and pump. And a great engine card for black Stax decks with Braids, Smokestack and the Pox effects. If you can protect her through a single activation, she'll grab a Swamp, kill a creature and then go on to grab Swamp after Swamp if your opponent can't regain the upper hand. At the very worst, she can be a 4cc removal spell. I highly recommend her.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
—Lanxal
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2