So I had an idea for a cube I'm calling "The Battle Scars Cube". Basically the cube will change how cards work and those changes will be permanent. It will start with just your normal 540 card cube (I still need to find a list to start out with) and for each match win people get while playing the cube they will get a random sticker with rules text written on it. Stuff like "Defender", "Flying", "Flash", "+1/+1", etc. They can then use that sticker to change something in their deck or the deck of the opponent they just defeated, or they can hold onto the sticker and use it in any later game that night when they have priority. I need ideas for things to put onto the stickers, some of which make cards better, and some which make cards worse. There will also be some number of blank stickers which will be used to cover up existing changes to that card, either removing something that makes the card worse, or changing the card to make it less unfair. Each card will be capped at 2 stickers at a time in order to keep any one card from becoming truly oppressive when the same person drafts it all the time and just keeps making it better and better over time. So if anyone has any ideas of things I should put onto the stickers and/or cube lists to start with (I'm no good at building cubes on my own) I would really appreciate any ideas. Thanks in advance.
I'd start with a simple cube, maybe peasant or pauper, to limit the initial complexity of the decks and board states and the amount of stuff you have to keep track of once stickers start to proliferate. It'll also mean more room on the card to put a sticker without blocking off important text. Changing stickers during a game sounds like it'll cause some feelbads, like suddenly giving a creature Flying to have it dodge an Earthquake or using a Defender sticker like free instant speed removal.
To test the idea, start with simple stickers like simple evergreen or commonly used keywords, "+1/+1", maybe a "costs 1 less" and simple ETB/Dies triggers like "Draw a card" or "Make a 2/2 zombie". Might be cool to have some stickers be coloured, so they can only go on the appropriate cards. I vaguely remember reading a similar cube sticker idea on a forum somewhere (Maybe even here), which had the losers putting stickers on cards, not the winner (Who presumably had the better deck and didn't need the help, and that being used to balance out the cube. It might have even been stickers during the draft phase, with stickers going on last pick cards (Again, cards that probably needed the help).
Good luck with the idea, would like to hear how it pans out once a few stickers are stuck.
Fantastic, I had all but given up hope anyone would ever comment on this thread. I read everything posted and have had a few new thoughts (new to me at least). I like the idea of putting stickers on at "Morph speed" also the idea of what I've dubbed, for my cube, achievement packs that trigger upon certain things happening. I figure if you open an achievement pack you can look through it and add one card from the pack (unless specified otherwise) to your sideboard for the rest of the night. Then the pack gets put into the cube to be drafted the next time the cube is drafted.
I can't seem to find a list that I feel would be a good starting spot, anybody know of any cube lists that are mostly vanilla/french vanilla creatures and spells that is around 360 cards? Or is anybody willing to throw something together that is mostly just very generic boring spells/creatures. Like I said before, I am actually actively terrible at building my own cube lists, that's why I'm trying to just find something very bland and boring, kind of like the core set of cubes heh.
Edit: I found a list that looks pretty good. After not being able to find one for over a week of looking I stumbled upon one almost on accident heh. It is 360 cards, now I just need to finalize what I want my achievement packs I have and what they contain. I will update this thread when I get all that figured out.
To test the idea, start with simple stickers like simple evergreen or commonly used keywords, "+1/+1", maybe a "costs 1 less" and simple ETB/Dies triggers like "Draw a card" or "Make a 2/2 zombie". Might be cool to have some stickers be coloured, so they can only go on the appropriate cards. I vaguely remember reading a similar cube sticker idea on a forum somewhere (Maybe even here), which had the losers putting stickers on cards, not the winner (Who presumably had the better deck and didn't need the help, and that being used to balance out the cube. It might have even been stickers during the draft phase, with stickers going on last pick cards (Again, cards that probably needed the help).
Good luck with the idea, would like to hear how it pans out once a few stickers are stuck.
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/articles-podcasts-and-guides/192844-cube-legacy
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/192413-430-unpowered-cube-legacy-lorks-cube-legacy-cube
Kind of out-of-date, but a good starting point!
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I can't seem to find a list that I feel would be a good starting spot, anybody know of any cube lists that are mostly vanilla/french vanilla creatures and spells that is around 360 cards? Or is anybody willing to throw something together that is mostly just very generic boring spells/creatures. Like I said before, I am actually actively terrible at building my own cube lists, that's why I'm trying to just find something very bland and boring, kind of like the core set of cubes heh.
Edit: I found a list that looks pretty good. After not being able to find one for over a week of looking I stumbled upon one almost on accident heh. It is 360 cards, now I just need to finalize what I want my achievement packs I have and what they contain. I will update this thread when I get all that figured out.