I've been trying to design a Micro-Micro-Cube for a while now. My plan is to have 180 cards each having a CMC less than or equal to three. In order to mitigate flooding, lands will have cycling 2. While not a powered cube, it would contain higher power level cards. My problem has been what do I do with Green? Green is generally the go big colour, but there would be no big creatures to ramp into and no real way to spend a large amount of mana.
Then I thought why even include Green at all. Has anyone tried cutting a colour from your cube, and what do you think of my cube concept?
I just stumbled upon this thread today, as well as stumbling upon the concept of Micro Cubes / Travel Cubes. Very interested in making one of my own. Most likely going to start with an Innistrad-themed Cube.
Here is my take on a 270 card cube! It's my first cube ever and so far it has been a ton of fun for our little playgroup. We are usually about 4 people drafting and I probably wouldn't go with a list any smaller for a group this size.
Looking for advice if anyone has any Thanks!
Edit: I thought I would share some of my thoughts about building a micro cube rather than just post my list.
Small cubes like this have very little room for filler. I would advise anyone making a micro cube to put a lot of theory into their cube design because card choice matters that much more. When designing balance I found it difficult to try making a small cube from scratch because I had chosen some archetypes and I had to be really critical of any potential inclusion. What I opted to do instead was to create a 360+ card list and trim the list down. I found it much easier to do it that way and I had to make some hard choices. For example, I originally included tinker/artifacts matter support but when I trimmed the list down to 270, the strategy became too weak to be consistent. A few other strategies were stretched too thin as well and could be hate drafted out of existence with only a couple picks. I quickly realized that I would have to make archetype sacrifices to increase competitive diversity.
I'm not suggesting having perfectly crafted archetypes prior to building your cube, but keep in mind that it may be better to drop undersupported archetypes entirely to leave more cube slots to balancing the remaining strategies. This is made easier by having a focus on archetypes with overlap. Alternatively, you could try removing cards like Sneak Attack that work with just about any creature so those big green fatties won't get snatched up before the green ramp decks get them. Just something to keep in mind!
if you can, cut it back to 168 Jajuka. @ 168 card you can do 1, 4 man pod, w/ 3x 14 card packs per player & build 40 card decks or an 8 man pod of 3x 7 card packs per player & build 30 card decks. & if you wanted to play w/ just 2 ppl you just split in 1/2 & build a 40 card sealed decks or you could just grid draft it
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Then I thought why even include Green at all. Has anyone tried cutting a colour from your cube, and what do you think of my cube concept?
There are lots of low CMC ways to utilize ramp.
Sprout Swarm
Jade Mage
Selesnya Guildmage
Walking Ballista
Hangarback Walker
Many hydras also have CMC less than or equal to 3
- Main Cube
- No Brains, All Feelings Cube
Looking for advice if anyone has any Thanks!
270 Card Unpowered Cube
Edit: I thought I would share some of my thoughts about building a micro cube rather than just post my list.
Small cubes like this have very little room for filler. I would advise anyone making a micro cube to put a lot of theory into their cube design because card choice matters that much more. When designing balance I found it difficult to try making a small cube from scratch because I had chosen some archetypes and I had to be really critical of any potential inclusion. What I opted to do instead was to create a 360+ card list and trim the list down. I found it much easier to do it that way and I had to make some hard choices. For example, I originally included tinker/artifacts matter support but when I trimmed the list down to 270, the strategy became too weak to be consistent. A few other strategies were stretched too thin as well and could be hate drafted out of existence with only a couple picks. I quickly realized that I would have to make archetype sacrifices to increase competitive diversity.
I'm not suggesting having perfectly crafted archetypes prior to building your cube, but keep in mind that it may be better to drop undersupported archetypes entirely to leave more cube slots to balancing the remaining strategies. This is made easier by having a focus on archetypes with overlap. Alternatively, you could try removing cards like Sneak Attack that work with just about any creature so those big green fatties won't get snatched up before the green ramp decks get them. Just something to keep in mind!