I have two Cubes, and building potentially a third one without issue.
This leaves me with the issue of not having a multiplayer based one, while I originally was going to use my Artifact Cube as a Multiplayer love-fest. It has degenerated into a more classical singleton with broader application looking at various constructs here and over at Riptide Labs.
This brings me to a simple point, how much are a pain in the ass creating infusion packs are and how do you approach them?
Do you seed or random?
How do you add them into the set? Mixing everything or adding as a unique booster?
What is your "rule of cool" with Booster Tutor when having "two separate expansions," do you allow people to dip into the Expansion/Infusion packs?
I see this is a "lifelong thing," so after seeing that the Commander 2015 actually "makes sense" this year with Myriad actually being, surprise, a well thought out mechanic. This leaves me with Oath of the Gatekeepers, besides being another chance at cheap full art lands to sleeve for Cube and the potential for our two Eldrazi friends to show up, there is apparently a focus on two headed giant. Which potentially has some potential possibilities for possibilities. Thanks.
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Life is a beautiful engineer, yet a brutal scientist.
Not familiar with the term "infusion packs". Is this something people are doing?
It basically means creating an expansion for your Cube. I had seen some lists calling them "infusion packs," so I wasn't certain on the lingo. Probably just call it "Creating an Expansion for your Cube" and "do you mix the expansion by shuffling it into the main cube or do you add an additional booster pack to each person?"
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Life is a beautiful engineer, yet a brutal scientist.
When we run the cards that want extra booster packs, we add those extra cards into the body of the cube before we shuffle the entire thing up and make random packs.
When we run the cards that want extra booster packs, we add those extra cards into the body of the cube before we shuffle the entire thing up and make random packs.
I see you use a thirty card adjuster with draft alternatives, it seems to work in your favor considering the size and that you use 2-4 players in a bi-monthly play. So then for you with a smaller expansion for a relatively larger Cube to mix in the cards.
I'm looking at designing roughly 100 cards that would be infused into a 540 myself. But I think that for considering smaller modules that seems to be the best option considering that for you it has been successful.
Have you tested out larger modules using your own method when your Cube was smaller?
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Life is a beautiful engineer, yet a brutal scientist.
I did a thing once where I split my cube into a 120 card cube and about a 240 card cube and drafted it 1-2-2. I tried to put some of the more archetype defining cards into the first set, and I think I put fetches in p1 and shocks in p2&3 or something. Lots of possibilities. It seemed to work pretty good but I got tired of splitting up the cube. Need to find some stickers to make marking the perfect fits easier to help separate.
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This leaves me with the issue of not having a multiplayer based one, while I originally was going to use my Artifact Cube as a Multiplayer love-fest. It has degenerated into a more classical singleton with broader application looking at various constructs here and over at Riptide Labs.
This brings me to a simple point, how much are a pain in the ass creating infusion packs are and how do you approach them?
Do you seed or random?
How do you add them into the set? Mixing everything or adding as a unique booster?
What is your "rule of cool" with Booster Tutor when having "two separate expansions," do you allow people to dip into the Expansion/Infusion packs?
I see this is a "lifelong thing," so after seeing that the Commander 2015 actually "makes sense" this year with Myriad actually being, surprise, a well thought out mechanic. This leaves me with Oath of the Gatekeepers, besides being another chance at cheap full art lands to sleeve for Cube and the potential for our two Eldrazi friends to show up, there is apparently a focus on two headed giant. Which potentially has some potential possibilities for possibilities. Thanks.
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
It basically means creating an expansion for your Cube. I had seen some lists calling them "infusion packs," so I wasn't certain on the lingo. Probably just call it "Creating an Expansion for your Cube" and "do you mix the expansion by shuffling it into the main cube or do you add an additional booster pack to each person?"
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
I see you use a thirty card adjuster with draft alternatives, it seems to work in your favor considering the size and that you use 2-4 players in a bi-monthly play. So then for you with a smaller expansion for a relatively larger Cube to mix in the cards.
I'm looking at designing roughly 100 cards that would be infused into a 540 myself. But I think that for considering smaller modules that seems to be the best option considering that for you it has been successful.
Have you tested out larger modules using your own method when your Cube was smaller?
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!