I have a commander cube and made a set of custom conspiracies for it that allow access to an additional colour and/or colour related ability. I've played with them for a while now and think they work out quite well.
The idea is that you have one for each colour, and the conspiracy adds one of that colour mana to your general's casting cost, as well as giving your general a related ability.
White gets lifelink
Black gets death touch
Blue gets flying
Green gets trample
Red gets haste.
So, for example:
Sheoldred as your general and draft the white conspiracy, general costs 5BBW to cast, and has lifelink in addition to swamp walk and the other triggered abilities.
The idea is that the additional colored cast opens up the ability to play that color in your deck while following normal commander color identity rules. Additionally, we've seen people draft the conspiracy when they already have the color available simply for the evergreen ability (Someone with Olivia drafted the black conspiracy so that Olivia had death touch when shooting down creatures. Though she now cost 2BBR instead of 2BR).
We've had a lot of fun with these, and I thought someone else might enjoy testing them out. Or it may spark some ideas of your own. Enjoy!
Here's an example, except this is before I change'd red's ability from first strike to haste.
I have a commander cube and made a set of custom conspiracies for it that allow access to an additional colour and/or colour related ability. I've played with them for a while now and think they work out quite well.
The idea is that you have one for each colour, and the conspiracy adds one of that colour mana to your general's casting cost, as well as giving your general a related ability.
White gets lifelink
Black gets death touch
Blue gets flying
Green gets trample
Red gets haste.
So, for example:
Sheoldred as your general and draft the white conspiracy, general costs 5BBW to cast, and has lifelink in addition to swamp walk and the other triggered abilities.
The idea is that the additional colored cast opens up the ability to play that color in your deck while following normal commander color identity rules. Additionally, we've seen people draft the conspiracy when they already have the color available simply for the evergreen ability (Someone with Olivia drafted the black conspiracy so that Olivia had death touch when shooting down creatures. Though she now cost 2BBR instead of 2BR).
We've had a lot of fun with these, and I thought someone else might enjoy testing them out. Or it may spark some ideas of your own. Enjoy!
Here's an example, except this is before I change'd red's ability from first strike to haste.
So, obviously, I have an EDH Cube: Cubemander