This is my first time on this thread. I been working hard on building this cube. In short, I won't go into the details of this cube, but I would like to ask this question. Personally, I think it would be difficult for players to draft 3 colors, despite the numerous mana fixing cards I added.
I think a solution to this is I would like to offer drafters the ability to pick up to 2 Tri-lands when building the deck to encourage 3 color building but also provide enough balance to mono or duo color decks.
Do you think this is a good idea?
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I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
youve got signets, fetches, and two colored man-lands. and 9 artifacts/lands that can produce or fetch any color. plus some fixing in green.
having even shocklands to go with fetches would make it a lot easier to build mana bases, but i think you have enough that you dont need a rule change.
Ultimately, it's up to you because it is your cube! I say give it a try and ask your group how they like the idea...chances are, if it makes deckbuilding easier/more fun, they will tell you!
If a gold color card is powerful enough to incentivize a pick, then the players has every chance to play them. That's my mantra. If a particular gold card (or cards) ends up last or 2nd-3rd last pick in succession, it may say something.
Either the players aren't catching on about the insanity of the card (which I doubt), or that the card isn't enticing at all. Keep track of some cards, and get constant feedback from your drafters.
I personally included as many fetch, signers, commands, and hybrid cards to really take advantage of their multiple effect nature to try to diversify the decks.
I will first suggest the rule change, see how people like it before the draft. I'm hoping for around 2 mono/splash, 4 duo, and 2 tri.
In addition, I'm hoping everyone does a different stragety. I'm going to see how this cube works during the draft
I'm actively maintaining a comprehensive article to help explain to new cube players how some complex vintage level cards work in a cube environment. Vintage Cube Cards Explained
Hi everyone,
This is my first time on this thread. I been working hard on building this cube. In short, I won't go into the details of this cube, but I would like to ask this question. Personally, I think it would be difficult for players to draft 3 colors, despite the numerous mana fixing cards I added.
I think a solution to this is I would like to offer drafters the ability to pick up to 2 Tri-lands when building the deck to encourage 3 color building but also provide enough balance to mono or duo color decks.
Do you think this is a good idea?
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
having even shocklands to go with fetches would make it a lot easier to build mana bases, but i think you have enough that you dont need a rule change.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Either the players aren't catching on about the insanity of the card (which I doubt), or that the card isn't enticing at all. Keep track of some cards, and get constant feedback from your drafters.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I personally included as many fetch, signers, commands, and hybrid cards to really take advantage of their multiple effect nature to try to diversify the decks.
I will first suggest the rule change, see how people like it before the draft. I'm hoping for around 2 mono/splash, 4 duo, and 2 tri.
In addition, I'm hoping everyone does a different stragety. I'm going to see how this cube works during the draft
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i