I'm creating a cube out of cards that I currently have. I don't want to add any new cards. But I'm unsure of the best way to do it. I don't want to just use every single card I have because the balances between colors, creatures, spells, etc. will be off. So that means I will have to leave some cards out.
Is there a ranked list of cards that are best suited for cubes/drafting? I know there are lists of the best cards in each color and things like that, but I don't have a power collection. I'm going to have to scrape the bottom of the barrel in some cases. So I will have to make decisions between cards that are not going to be showing up in most peoples' power rankings. Are there any resources I could use?
Doing so is fine. That's how I start my own cube. I don't think there's a general list of cards best for limited. You'll simply have to look for overlap.
Go to CubeTutor.com, search the "Top Cards" and filter by color, converted mana cost ...whatever you want. It'll give you a complete list of every card in a given section run by any cube out there, ranked by popularity. You'd be able to find all the data you need there.
Just go through your collection card by card and look for the following things:
- brute power
- archetype support (artifacts, reanimator, enchantments, tribal,... whatever you can and want to support)
- role fillers (mana stones, mana elves, good burn, finishers,...)
- mana fixing is key
Some extra pointers:
- don't make the cube too big as it will lead to lost picks because the power discrepancy between top and bottom will be too big
- don't fret it, learn will you draft. Look what works, which cards never get played and so on. Mistakes will be made, but you will have lots of fun whatever you do.
- keep the curve low enough and don't forget aggro! Aggro needs redundancy.
- keep the number of multicolour cards in check, too many and they will be annoying (especially if you don't have good fixing in the cube)
Good luck! Your cube will be low powered, but that doesn't make it a worse cube. Power is not key, balance and archetype support is what makes or brakes a cube.
Put your favorite 60 cards from each color in a pile with your best 1-3 cards from each 2-color pair and fill in to 360 cards using colorless artifacts and lands, and you should have something resembling a draftable cube.
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Is there a ranked list of cards that are best suited for cubes/drafting? I know there are lists of the best cards in each color and things like that, but I don't have a power collection. I'm going to have to scrape the bottom of the barrel in some cases. So I will have to make decisions between cards that are not going to be showing up in most peoples' power rankings. Are there any resources I could use?
There's an old list of card right here. The number was list by the number of cube that include them, so you can try to start from here. That's how I start mine.
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/192803-cube-comparison-dont-post-here
For newer cards, a cube review in the article sub forum can help
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/articles-podcasts-and-guides
Basically, any cards mention as ok in the review is pretty safe to put into your "start-up" cube.
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- brute power
- archetype support (artifacts, reanimator, enchantments, tribal,... whatever you can and want to support)
- role fillers (mana stones, mana elves, good burn, finishers,...)
- mana fixing is key
Some extra pointers:
- don't make the cube too big as it will lead to lost picks because the power discrepancy between top and bottom will be too big
- don't fret it, learn will you draft. Look what works, which cards never get played and so on. Mistakes will be made, but you will have lots of fun whatever you do.
- keep the curve low enough and don't forget aggro! Aggro needs redundancy.
- keep the number of multicolour cards in check, too many and they will be annoying (especially if you don't have good fixing in the cube)
Good luck! Your cube will be low powered, but that doesn't make it a worse cube. Power is not key, balance and archetype support is what makes or brakes a cube.
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