What approximate number of mana fixing is appropriate at the various core cube sizes (360, 450, 540, 720)? I am assembling a 360 cube right now that i plan to grow over time and at the moment have 20 lands as fixing but am unsure if that is a solid starting point.
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Ten percent of the cube as mana fixing lands is a pretty good rule of thumb, so that's 4 cycles of dual lands per 100 cards in your cube plus as many 5-color fixing lands as you can. I'm running 4 different cycles of duals in my 465 card cube plus 9 different 5-color fixing lands and it's been working pretty well, but if Wizards prints one or two more quality 5 color fixing lands I'd be happy to run them.
Manafacts seems to vary more from cube to cube, and there's a lot of room for disagreement about how many and what kinds you'll want to run, but some archetypes demand that you run more (e.g. Tinker and Wildfire).
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
Most cubes have 9-12%. However, one thing to note is that the larger the cube is, the more careful you need to be with a basic ratio way of looking at the fixing. Think about a cube that typically has undrafted cards (i.e. You usually draft 280/450). In that case, there's a non-zero chance that someone drafts a two-color combination whose fixing is not well-represented in the pool of opened cards. To fix the problem, you can add more dual fixers. Another, more slot-efficient way though is to add more 5-color fixers like Vivid lands or Prismatic Lens etc. Doing that lets you keep from diluting your non-land/land ratio while making sure people get the fixing they need.
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― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.
Manafacts seems to vary more from cube to cube, and there's a lot of room for disagreement about how many and what kinds you'll want to run, but some archetypes demand that you run more (e.g. Tinker and Wildfire).
450 card Peasant cube thread. Draft it here.
As Spike Rogue says, generally 1 10-land cycle for each guild per 100 cards, and then fill in the rest with 5-color fixing to reach ~10% or so.
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Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
― Anthony Bourdain, Kitchen Confidential
I will always firmly stand by the belief that Magic is a game first and a collectable second.