I love to cube. I've got a pauper singleton cube and a ROE redraft cube that are a ton of fun. My next time-killer will be a CNS cube, and at some point in the future I'll pull together an INN cube. The goal of these cubes will be to replicate the experience of drafting those sets as closely as possible.
I cube by dealing out randomized 14 card packs to the drafters. In the ROE cube, using truly randomized packs instead of accounting for the correct rarity ratio (10/3/1) means players often get packs with a skewed rarity ratio (too many rares, no rares, etc). But I find this rarely impacts the quality or "feel" of the draft.
CNS packs contain 14 cards (10 commons, 3 uncommons, 1 rare/mythic) and one special draft-matters card. INN packs have an extra two-faced card. These extra cards are of varying rarity, but you always just get one of them. Presumably, the rarity indicates how likely you are to open that particular card in any given pack.
My plan for the CNS and INN cubes is to deal out 14-card randomized packs, 3 per player, then deal out the extra card for each pack from a separate pool. I'll keep them separate between drafts by using different sleeves.
I've got the ratio I want for the 14 card packs (360/108/36 in all), but I'm stumped when it comes to the ratios for the special cards. Without opening tons of CNS and INN packs and keeping a spreadsheet, I don't know how to figure out the correct odds of someone getting a muzio's preparations versus a worldknit. Does anyone have an suggestions?
The draft-matters cards were printed on a single sheet. There are 7 rares, 8 uncommons, and 9 commons. The rares each appear once on the sheet, the uncommons appear 3 times, and the commons appear 10 times each, for a total of 121 cards per sheet. If you wanted to exactly duplicate the draft environment, you'd need 121 cards. You could do a bit easier with a lower ratio, like 1/2/5 instead of 1/3/10, if you wanted, which only requires 68 cards.
For Innistrad, you had 1 mythic, and 6 each of rares, uncommons, and commons. The ratio was 1/2/6/12, again for a total of 121 cards on the sheet. Hope that helps!
Yes, that helps. You, sir, are a helpful viking among helpful men.
Rares are fun, but it's important to me to maintain the relevance of the "same-card-name matters" hidden agendas, so I'll probably end up using the full 121.
Thank you, thank you.
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I cube by dealing out randomized 14 card packs to the drafters. In the ROE cube, using truly randomized packs instead of accounting for the correct rarity ratio (10/3/1) means players often get packs with a skewed rarity ratio (too many rares, no rares, etc). But I find this rarely impacts the quality or "feel" of the draft.
CNS packs contain 14 cards (10 commons, 3 uncommons, 1 rare/mythic) and one special draft-matters card. INN packs have an extra two-faced card. These extra cards are of varying rarity, but you always just get one of them. Presumably, the rarity indicates how likely you are to open that particular card in any given pack.
My plan for the CNS and INN cubes is to deal out 14-card randomized packs, 3 per player, then deal out the extra card for each pack from a separate pool. I'll keep them separate between drafts by using different sleeves.
I've got the ratio I want for the 14 card packs (360/108/36 in all), but I'm stumped when it comes to the ratios for the special cards. Without opening tons of CNS and INN packs and keeping a spreadsheet, I don't know how to figure out the correct odds of someone getting a muzio's preparations versus a worldknit. Does anyone have an suggestions?
For Innistrad, you had 1 mythic, and 6 each of rares, uncommons, and commons. The ratio was 1/2/6/12, again for a total of 121 cards on the sheet. Hope that helps!
Rares are fun, but it's important to me to maintain the relevance of the "same-card-name matters" hidden agendas, so I'll probably end up using the full 121.
Thank you, thank you.