Hey guys, im looking for a general consensus on what the best spread is for card distribution in a 360 card unpowered cube. I want my cube to evenly support aggro, control, and midrange. Im assuiming the colour distribution wshould allow for most of the control elements to exist in blue and black with soem amount in white. The aggro to exist mostly in red and white with some amount in green. The midrange to exist mostly in green with some amount in white and black. Does that sound correct or goodÉ if not please inform me as im no expert on these things.
What Im really asking here is, in your opinion, what is the best distribution of mana costs across each colour.
For example, how many 1 drops in red, how many 3 drops in green, how many creature spells in white, how many non creatures in black, etc. (percentage wise or actual count out of 360)
Also what do you think is the best colour distribution, how many nonbasiclands/colorless cards vs how meany multicolored and cards of each single colour should there be for the best balance in a 360 card cube.
I recognize that this may be a difficult and very broad question but any suggestions may help.
The importance of this question for me is twofold. Once because I want to make a generally good and balance peasant cube that supports many archetypes and synergies. Second because I plan to create my own set of 360 cards specifically for cubing and i want it to feel relatively like a nonpowered set built specifically for cubing.
What are your thoughts guys? I can even upload some of the cards im working on currently if you're interested in seeing them.
Heres what I worked out as what I feel is the best colour distribution skeleton for my 360 peasant cube. please tell me what you agree or disagree with
mono coloured: 42 (X5colours) = 250 (total of all monocoloured cards)
multicoloured: 40 (im thinking half hybrid half gold)
colourless: 40 (artifacts, colourless spells)
Nonbasic Land: 30 (10 guild/dual lands, 10 ETB effect lands-colroless or monocolored)
Rares: 24
(5 clr walkers, 10 champions, 1 colorless walker, 3 Artifacts, 5 mono creatures.)
I would suggest a deconstruction approach to building a cube. I think most of us modeled our lists after someone else's and adjusted it to suit our design philosophies/playstyles.
The Cubetutor has average lists for all common cube sizes and rarity levels. Studying those will help answer most of your questions as to average numbers. An easy way to estimate is to look at the CMC curve of the decks you are looking to build and try your best to replicate that at the larger scale of section CMCs. Your decks will necessarily fall into the same curve as the cube as a whole. My colored sections average 14 four drops, which translates to 7 per section at 360. Your final curve will depend how much yo want to support aggro versus midrange. I found my peasant cube used to lend itself much more toward midrangy value decks but with the recent printing of more quality one and two drops at C/Unc it has sped up things considerably.
The numbers you cite look pretty good. At 360 I'd advise closer to 10-12% guild/duals, between guildgates, karoos, vivids and tri-lands that shouldn't be too hard (good fixing has always been hard to come by in peasant). There are only a very few colorless lands you really worth playing in peasant cubes like Maze, Mishra's Factory and Wasteland.
Ok thanks you guys so much for the input. I have checked out cube tutor and it has been a great help. I really appreciate your inputs, sorry it took em so long to get back to you guys on this. I put my cube together and it was a pretty good success. I did a lot of tweaking etc. After some while of playing my cubing playgroup got smaller so i cut my cube down to 180 cards built specifically for a 4 man cube. it works pretty good for now im just working on some finishing touches.
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What Im really asking here is, in your opinion, what is the best distribution of mana costs across each colour.
For example, how many 1 drops in red, how many 3 drops in green, how many creature spells in white, how many non creatures in black, etc. (percentage wise or actual count out of 360)
Also what do you think is the best colour distribution, how many nonbasiclands/colorless cards vs how meany multicolored and cards of each single colour should there be for the best balance in a 360 card cube.
I recognize that this may be a difficult and very broad question but any suggestions may help.
The importance of this question for me is twofold. Once because I want to make a generally good and balance peasant cube that supports many archetypes and synergies. Second because I plan to create my own set of 360 cards specifically for cubing and i want it to feel relatively like a nonpowered set built specifically for cubing.
What are your thoughts guys? I can even upload some of the cards im working on currently if you're interested in seeing them.
Heres what I worked out as what I feel is the best colour distribution skeleton for my 360 peasant cube. please tell me what you agree or disagree with
mono coloured: 42 (X5colours) = 250 (total of all monocoloured cards)
multicoloured: 40 (im thinking half hybrid half gold)
colourless: 40 (artifacts, colourless spells)
Nonbasic Land: 30 (10 guild/dual lands, 10 ETB effect lands-colroless or monocolored)
Rares: 24
(5 clr walkers, 10 champions, 1 colorless walker, 3 Artifacts, 5 mono creatures.)
The Cubetutor has average lists for all common cube sizes and rarity levels. Studying those will help answer most of your questions as to average numbers. An easy way to estimate is to look at the CMC curve of the decks you are looking to build and try your best to replicate that at the larger scale of section CMCs. Your decks will necessarily fall into the same curve as the cube as a whole. My colored sections average 14 four drops, which translates to 7 per section at 360. Your final curve will depend how much yo want to support aggro versus midrange. I found my peasant cube used to lend itself much more toward midrangy value decks but with the recent printing of more quality one and two drops at C/Unc it has sped up things considerably.
The numbers you cite look pretty good. At 360 I'd advise closer to 10-12% guild/duals, between guildgates, karoos, vivids and tri-lands that shouldn't be too hard (good fixing has always been hard to come by in peasant). There are only a very few colorless lands you really worth playing in peasant cubes like Maze, Mishra's Factory and Wasteland.
Etali, Primal Storm EDH