The title kinda says it all. I'm currently in the process of building a crap cube (right now it's a messy selection of cards.) and I wanted to get opinions and suggestions, so, here we go!
Currently I'm trying to stay fairly peasant, but I wouldn't mind adding a few rares.
This is everything I currently physically have for it. Some things I want to get are the rest of the Honden cycle.
All I REALLY know is that I want a few kind of more thematic archetypes in here. Some Archetypes I could see people trying include 5 color, probably a horrid mixup of sunburst, domain, and Hondens. Spirits are another archetype. Pretty much every color has at least a few spirits, but White, Blue, and Green are the main colors, with black also having a few. Most of them are bad soulshifty guys, but there are a few that I could see people trying to build around, such as Sire of the Storm. I also wanted to try and put in a few infect cards. It'll be hard-ish to draft, so I'm really not sure about whether to keep this or not.
I tried to keep complexity down in most cases, and of course, every card in here has to be playable, to some extent. No cards that basically do nothing except in very specific situations. (Color hosers, etc)
I've held off on Multicolor so far because I'm not entirely sure how I'm going to do that... I was a bit concerned with the power level of most of the multicolor cards I already had in my collection in terms of the crap cube, although there were some bad ones. If you know any terrible or inefficient multicolor cards, please let me know.
Anyway, I figured this belonged more in just general cube discussion since it's not really a "list" yet, just a pile of cards. If I'm wrong though, please move this to wherever is appropriate.
Could you do spoiler tags as well as add descriptions to each of those lists? It makes it less imposing to look at it. Equally a link to Cubetutor would help to look at a visual spoiler, since, at least for myself, can more readily look at a picture faster than read a title.
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I'd also like to recommend some creatures I've been played out of desperation for a warm body or just plain by mistake in retail limited that have made me question why I even play this game:
Thanks, but both those cubes have some pretty different themes from mine!
Right now I'd love to balance out these, so each color actually has the same number of cards and also try to give it more focus and theme. For example, I like how there are plenty of spirits. I want people to be able to draft spirits if they want, and I want one of the spirit "archetypes" to be U/X Sire of the Storm (Which is honestly what I might draft.)
After drafting what I have currently on Cube Tutor, it still seems a little too fast and a little too red/black (probably due to uneven numbers) for my liking. If anyone wants to just go in and performs surgery on this, be my guest.
Sorry, I started writing this as I was drinking my coffee and it came out grouchier than I meant for it to.
There's a pretty big problem with a number of cards you're including. You have 3/5 Honden cards and you have 1/5 Zubera cards.
While the cards literally function without their intended synergies, they're worse than "bad."
Cards with drawbacks can create interesting decisions and synergies. Cards with interactions are generally useless without being able to use them. I'd recommend considering that when reviewing cards in your cube. Cards with activated abilities, cards that can't block, cards that Can't Attack Alone are all generally "bad" traits for cards to have--and said traits often preclude cards from being useful in a typical cube. You don't necessarily have to scrape the bottom of the barrel to include a card in your "crap" cube.
What I'm trying to get at is: You should endeavor to include cards that are generally seen as bad, but could shine in the right context. A zubera isn't going to shine unless two (or three?) or more die at the same time; more often than not it'll just be a better Squire. Beyond that, you should take care to craft a limited environment where aggressive decks have enough power to push damage through an opponent can clutter the board and have the reach to finish the game from that point. If there aren't one or two aggressive decks every draft (assuming ~8 players), your limited format is probably "unhealthy" or "skewed."
To expand upon my point regarding aggro, I tried to force a R/G aggro deck, and ended up with one 1-drop creature and two 2-drop creatures. I took every on-color one and two drop I saw, barring Ancient Ooze. I saw perhaps 5 other two drops in the other colors. An aggro deck really wants to cast on-curve creatures for the first three turns if it can. It needs to have quite a few creatures at those mana costs in order to be able to do that.
While walls aren't explicitly bad for limited, they're generally not very interesting to cast or to play against. In order to spice things up, I'd recommend at least shifting towards "tribaldefenders."
Okay, first off, the rest of the hondens are going in, sorry. What's up on Cube Tutor right now is a pile of cards, not a cube. I haven't found any copies of the black or red hondens in my collection yet (though I'm pretty sure they're in there.)
The Zuberas were meant to just be more spirits, but I see your point, and they'll come out.
I think you're kind of missing the point. This is a very unpowered cube. This IS a crap cube. Sorry, but if you're going to get a bear in this cube, it's probably going to have a drawback. I will put in more 1 drops though. That is a problem, but they're still not going to be all that great of one drops. I'd say the best one drop you can expect from this cube is going to be something along the lines of Raging Goblin.
Generally speaking, you're right, and there are cards in here that will shine while they might, even in draft, be seen as awful.
Anyway, I'm going to go ahead and update the "Want to put in" list for each color in a sec, although for now it's probably going to be mostly reject rares.
My last post definitely came off more harshly than I meant for it to. Everything I said was meant to only be a suggestion, as abrasively as it may have been worded.
Something you and your friends might also be interested in, if you're finding people to play this cube with is something we did at a card shop I worked at for a few weeks:
We called it "Crap drafting." Partially because the first four letters of my last name are "Crap," but also because we were literally throwing our crappiest cards together and drafting;
Each player brings 45 cards to "donate" to the draft. Depending on how interested you folks are in color balance and things of that nature, you might insist there be at least 4(?) cards of each color in the pile of cards. You can be as strict or lax on the piles of cards included in the draft, but we found it's most fun to have everyone operate on a sort of honor system and not verify that everyone included appropriate cards--that way everyone only knows the 45 cards they brought. You shuffle up the (payers*45) cards and make 15 card packs for everyone to draft from.
What we did, to spice things up and create some semblance of persistence was all the cards included in the draft remained. But the cards that were in the most winning player(s) deck(s) would all have a Star (or check mark, or some other symbol for counting's sake) marked on it with a (silver) sharpie. If a card ever had three Stars on it, it would be deemed too powerful for our cube and that copy was no longer legal for our Crap Drafts. Another copy of Wrath of God (or whatever card was deemed too powerful) could be added to the pool, but not that one. I really, really liked this gimmick, because it encouraged people to include cards that were either actually kind of good, or just pet cards with more potential than the other cards that we ended up including. It also brought me joy that the cards in the pool became items with sentimental value and history, and also allowed trophies to be made. "I was the guy who proved that Mentor of the Meek is totally busted."
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Currently I'm trying to stay fairly peasant, but I wouldn't mind adding a few rares.
This is everything I currently physically have for it. Some things I want to get are the rest of the Honden cycle.
All I REALLY know is that I want a few kind of more thematic archetypes in here. Some Archetypes I could see people trying include 5 color, probably a horrid mixup of sunburst, domain, and Hondens. Spirits are another archetype. Pretty much every color has at least a few spirits, but White, Blue, and Green are the main colors, with black also having a few. Most of them are bad soulshifty guys, but there are a few that I could see people trying to build around, such as Sire of the Storm. I also wanted to try and put in a few infect cards. It'll be hard-ish to draft, so I'm really not sure about whether to keep this or not.
I tried to keep complexity down in most cases, and of course, every card in here has to be playable, to some extent. No cards that basically do nothing except in very specific situations. (Color hosers, etc)
I've held off on Multicolor so far because I'm not entirely sure how I'm going to do that... I was a bit concerned with the power level of most of the multicolor cards I already had in my collection in terms of the crap cube, although there were some bad ones. If you know any terrible or inefficient multicolor cards, please let me know.
Anyway, I figured this belonged more in just general cube discussion since it's not really a "list" yet, just a pile of cards. If I'm wrong though, please move this to wherever is appropriate.
Card List
Visual Spoiler
Cards I want to add list (Please give feedback!):
1x Norn's Annex
1x March of Souls
1x Exalted Dragon
1x Pegasus Refuge
1x Imaginary Pet
1x Trench Gorger
1x March of the Machines
1x Ertai's Familiar
1x Extravagant Spirit
1x Sapphire Leech
1x Vizzerdrix
1x Nihilistic Glee
1x Necrotic Plague
1x Abyssal Horror
1x Drinker of Sorrow
1x Gloom Surgeon
1x Phyrexian Tribute
1x Prowling Nightstalker
1x Lurking Nightstalker
1x Abyssal Nightstalker
1x Tooth and Claw
1x Crimson Manticore
1x Firestorm Phoenix
1x Goblin General
1x Ruby Leech
1x Spitting Hydra
1x Mogg Flunkies
1x Erithizon
1x Mwonvuli Ooze
1x Wyluli Wolf
1x Mongrel Pack
1x Creepy Doll
1x Teeka's Dragon
1x Phyrexian Colossus
1x Aladdin's Ring
1x Serpent Generator
1x Goblin Test Pilot
1x Izzet Chronarch
1x Noggle Hedge-Mage
1x Blast of Genius
1x Squee's Revenge
1x Stream Hopper
1x Gruul Guildmage
1x Lithatog
1x Scarwood Goblins
1x Valley Rannet
1x Goblin Deathraiders
1x Rakdos Ringleader
1x Suicidal Charge
1x Emberstrike Duo
1x Igneous Pouncer
1x Marsh Goblins
1x Twinstrike
1x Groundling Pouncer
1x Hydroform
1x Merfolk of the Depths
1x Trapjaw Kelpie
1x Agent of Masks
1x Purge the Profane
1x Executioner's Swing
1x Vizkopa Confessor
1x Dark Heart of the Wood
1x Golgari Rotwurm
1x Leering Gargoyle
1x Search Warrant
1x Illusory Demon
1x Thoughtcutter Agent
1x Vectis Agents
1x Call of the Nightwing
1x Stalking Assassin
1x Flowstone Charger
1x Hobgoblin Dragoon
1x Horned Cheetah
1x Rhox Bodyguard
1x Steel Leaf Paladin
1x Thaumatog
1x Cloudcrest Lake
1x Waterveil Cavern
1x Lantern-Lit Graveyard
1x Pinecrest Ridge
1x Tranquil Garden
1x Salt Flats
1x Caldera Lake
1x Pine Barrens
1x Scabland
1x Skyshroud Forest
1x Encroaching Wastes
1x Magosi, the Waterveil
1x Rustic Clachan
1x Tomb of Urami
1x Keldon Megaliths
1x Centaur Garden
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Modern
Commander
Cube
<a href="http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/588020-unpowered-themed-enchantment-an-enchanted-evening">An Enchanted Evening Cube </a>
Done. Links to Text List and Visual Spoiler in first post.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Nof's sphere
The Sucky Cube
I'd also like to recommend some creatures I've been played out of desperation for a warm body or just plain by mistake in retail limited that have made me question why I even play this game:
Grollub
Saprazzan Outrigger
Steel Golem
Timid Drake
Stronghold Taskmaster
Cryptborn Horror
450 card Peasant cube thread. Draft it here.
Right now I'd love to balance out these, so each color actually has the same number of cards and also try to give it more focus and theme. For example, I like how there are plenty of spirits. I want people to be able to draft spirits if they want, and I want one of the spirit "archetypes" to be U/X Sire of the Storm (Which is honestly what I might draft.)
After drafting what I have currently on Cube Tutor, it still seems a little too fast and a little too red/black (probably due to uneven numbers) for my liking. If anyone wants to just go in and performs surgery on this, be my guest.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
There's a pretty big problem with a number of cards you're including. You have 3/5 Honden cards and you have 1/5 Zubera cards.
While the cards literally function without their intended synergies, they're worse than "bad."
Cards with drawbacks can create interesting decisions and synergies. Cards with interactions are generally useless without being able to use them. I'd recommend considering that when reviewing cards in your cube. Cards with activated abilities, cards that can't block, cards that Can't Attack Alone are all generally "bad" traits for cards to have--and said traits often preclude cards from being useful in a typical cube. You don't necessarily have to scrape the bottom of the barrel to include a card in your "crap" cube.
What I'm trying to get at is: You should endeavor to include cards that are generally seen as bad, but could shine in the right context. A zubera isn't going to shine unless two (or three?) or more die at the same time; more often than not it'll just be a better Squire. Beyond that, you should take care to craft a limited environment where aggressive decks have enough power to push damage through an opponent can clutter the board and have the reach to finish the game from that point. If there aren't one or two aggressive decks every draft (assuming ~8 players), your limited format is probably "unhealthy" or "skewed."
To expand upon my point regarding aggro, I tried to force a R/G aggro deck, and ended up with one 1-drop creature and two 2-drop creatures. I took every on-color one and two drop I saw, barring Ancient Ooze. I saw perhaps 5 other two drops in the other colors. An aggro deck really wants to cast on-curve creatures for the first three turns if it can. It needs to have quite a few creatures at those mana costs in order to be able to do that.
While walls aren't explicitly bad for limited, they're generally not very interesting to cast or to play against. In order to spice things up, I'd recommend at least shifting towards "tribal defenders."
The Zuberas were meant to just be more spirits, but I see your point, and they'll come out.
I think you're kind of missing the point. This is a very unpowered cube. This IS a crap cube. Sorry, but if you're going to get a bear in this cube, it's probably going to have a drawback. I will put in more 1 drops though. That is a problem, but they're still not going to be all that great of one drops. I'd say the best one drop you can expect from this cube is going to be something along the lines of Raging Goblin.
Generally speaking, you're right, and there are cards in here that will shine while they might, even in draft, be seen as awful.
Anyway, I'm going to go ahead and update the "Want to put in" list for each color in a sec, although for now it's probably going to be mostly reject rares.
WUBRGCommander Decklists - PaperWUBRG
CCCCCommander Decklists - TheorycraftCCCC
Sig Credit: Pegasus Bishop
Something you and your friends might also be interested in, if you're finding people to play this cube with is something we did at a card shop I worked at for a few weeks:
We called it "Crap drafting." Partially because the first four letters of my last name are "Crap," but also because we were literally throwing our crappiest cards together and drafting;
Each player brings 45 cards to "donate" to the draft. Depending on how interested you folks are in color balance and things of that nature, you might insist there be at least 4(?) cards of each color in the pile of cards. You can be as strict or lax on the piles of cards included in the draft, but we found it's most fun to have everyone operate on a sort of honor system and not verify that everyone included appropriate cards--that way everyone only knows the 45 cards they brought. You shuffle up the (payers*45) cards and make 15 card packs for everyone to draft from.
What we did, to spice things up and create some semblance of persistence was all the cards included in the draft remained. But the cards that were in the most winning player(s) deck(s) would all have a Star (or check mark, or some other symbol for counting's sake) marked on it with a (silver) sharpie. If a card ever had three Stars on it, it would be deemed too powerful for our cube and that copy was no longer legal for our Crap Drafts. Another copy of Wrath of God (or whatever card was deemed too powerful) could be added to the pool, but not that one. I really, really liked this gimmick, because it encouraged people to include cards that were either actually kind of good, or just pet cards with more potential than the other cards that we ended up including. It also brought me joy that the cards in the pool became items with sentimental value and history, and also allowed trophies to be made. "I was the guy who proved that Mentor of the Meek is totally busted."