So, my cube contains Blightsteel Colossus and the three eldrazi titans. They are meant to be there to allow people to go big with ramp or cheat into play.
However, people won't draft Eldrazi because they feel they are impossible to play and the cheating into play is weak and limited. So my options at the moment are.
1) Find more ways to support the cheat into play archetypes
2) Cut down to the cheaper eldrazi and drop Blightsteel and Emmy totally
Hopefully Muzzio, Visionary Architect fits your definition of "modernish" despite not being legal in Modern. That, alongside Master Transmuter can make for some heavy artifact cheating. Inkwell Leviathan is a card I'm always fond of in cube -- goes with artifact mana, reanimator, Tinker, and is nearly impossible to deal with. A random blue card good for cheating in Eldrazi and Blighsteel Colossus, though it's an older one, is Shifty Doppelganger. With 7 mana you're guaranteed to land your Doppelganger without getting removed, which is a pretty cheapened cost for a hasted monster. But you could always just play it on turn 3 and activate it on turn 4.
Artisan of Kozilek isn't the sexiest Eldrazi, but it actually works as a reanimation target and can bring another fattie along for the ride from the yard. It's casting cost is easier to hit through ramp.
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465 card Unpowered cube thread. Draft it here and I'll be happy to return the favor.
450 card Peasant cube thread. Draft it here.
http://cubetutor.com/viewcube/9718 is my possible updated cube list. It makes sense actually, tweaking the cheat into play targets, but I'm worried they become less attractive and build around me.
You could always pick up the modern bordered printing of Tinker haha. I think NO has one as well. I feel like Show and Tell does. So if its just based on the border and not the format, you have quite a few options. Even Sneak Attack has a promo.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
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To support the cheat into play, I've got Through the Breach and Makeshift Mannequin and to support ramp I've got various ramp cards, including Mirari's Wake.
However, people won't draft Eldrazi because they feel they are impossible to play and the cheating into play is weak and limited. So my options at the moment are.
1) Find more ways to support the cheat into play archetypes
2) Cut down to the cheaper eldrazi and drop Blightsteel and Emmy totally
So, anyone got any advice or suggestions?
Green offers Tooth and Nail and Summoning Trap as cards with a big payoff compared to cost and work with any creatures. Dramatic Entrance can drop Progenitus, Terastodon, and any other big green monster you can think of.
Black's main access to Eldrazi is via instant-speed reanimator (aforementioned Mannequin, Doomed Necromancer, Goryo's Vengeance) or black mana engines (Nirkana Revenant, Crypt Ghast, Magus of the Coffers). Hellcarver Demon is probably too greasy, but if I can play it in an FNM deck with Eldrazi you can at least play it in your cube. It makes for a great feeling when it all comes together.
Unexpected Results is worth mentioning, though I imagine the big cheaty archetype would need a ton of support to make it worthwhile. Same goes for Summoner's Egg and Quicksilver Amulet. Even something as simple as an Elvish Piper can get there.
That's all I got off the top of my head, I'll suggest some more later if I can find some
450 card Peasant cube thread. Draft it here.
Suggestions?
My 180 Modern Bordered Only Cube
My 180 Modern Bordered Only Cube