So I was thinking that when I get back home for summer break I would make a cube with my friends. This would be a multiplayer only cube, with everyone building a deck after they draft we engage in free for all multiplayer magic games with everyone drafting until we decided to redraft or quit for the day.
I know generally that cube is balanced around all 5 colors with the most powerful cards in magic, but I did not want to spend time counting up colors or spending money on cards I didn't have, so I came up with some alternative strategies:
-Drafting with whatever sets everyone wants and then building the cube base with the resulting cards
-Have everyone bring 45-60 of their favorite cards and make a cube out of that
-With the recent release of JIN, have everyone who went to the prerelease bring their cards with them from that prerelease
-Have everyone bring every card they are not using in decks to make the cube out of
With all of these options cards will be taken out when they consistently don't make decks (say like 10 times), and cards will be added in bulk with the prerelease packs of new sets. The idea is to approximate a limited multiplayer draft format where we don't have to spend money everytime to draft, and we can customize the metagame to our liking, while playing and testing with bunches of new cards without worrying about what they have to replace. I also don't want to proxy anything as that wastes paper, and I don't want the cube to be superpowerful and generic, i'd like it to get more powerful and specialized over time.
Which of the 4 options for starting the cube do you think would be the most fun? Are there any potential problems in regards to fun that you can see from doing it in one of these ways? Voice your thoughts and concerns.
Your play style sounds a lot like the advertised bits for Conspiracy. If you've got the time, I'd wait for that set to be released and try drafting a box of that. Sleeve it up and then upgrade from there. I did something similar with Modern Masters when it first came out, kept the cube pretty cheap for a while (though the upgrade bug bit and I've since sunk in a bit more than I expected).
You could also look into pauper or EDH cubes. Pauper is generally fairly cheap and EDH has a multi-player element to it. Some things to consider.
I know I wont get cube staples from doing booster stuff, but i'm not looking to build a general cube. Cube is generally not for multiplayer drafting, which is what my playgroup will be doing. The way i'm looking at it now is just regular multiplayer draft with the exception that we can customize the environment to our liking and don't have to buy packs everytime.
In my mind it won't matter if there are cube worthy cards, as everything will balance themselves out, as there aren't any cube staples in the cube.
@Borno Good suggestions, I am looking forward to Conspiracy, but i'm going to be building the cube with cards from sets I already have anyway, so I may as well start it now. Also how does EDH cube work in drafting? Isn't it 100 card singleton?
@eidolon232 the cards will have to be cube worthy if we start it limited style, at least in regards to this cube. You say that only 2-3 cards would be worthy, but decks aren't built with 2-3 cards, no matter what there will be 23*number of players worth of cube worthy cards. These cards may not go into a normal cube, but this isn't a normal cube. My question is what the best way to ensure that those 23*player number of cards are the most fun using what I already have. Also why is a shared card pool a bad idea?
@wtwlf123 First of all thank you for your input. I'm not trying to collect a cube though, I want to build one, meaning i'm not looking at specific lists. I just want to try lots of things at once, keep what works and cut what doesn't. As for not enough cards from one block, there are 165 cards in JIN alone of which multiples will be ran, which is enough to be over 45*3*number players.
I thank everyone for their input and apologize if i'm asking stupid questions or being annoying, i've never done anything cube related. I'm trying to figure out if there will be any gameplay issues by doing it my way.
Obviously the cheapest way is just to make use of what to have.
Just make sure everyone brings balanced sets, colorwise.
Problem with this is that the colors may not be balanced.
Creating a classic cube is expensive, so if you are up to it, you can build theme cubes that are way cheaper.
Examples include graveyard, artifact, tribal, multicolor. Pauper and peasant are options as well
If you dont have time to create, balance, and formulate a cube, then simply buying a sealed product (and reusing them) is also a cheaper option. I second the comment that Conspiracy might really be the product for you. Just as well... You have a few weeks to save for it
And dont apologize for asking questions... IMO there are no stupid questions... That is what the forum is for.
Perhaps it would be best to describe how my cube came to be. First it started with just me and my friends random cards not currently in use. While we balanced the colors number wise, the cube was awful and not very fun to play due to not being balanced as far as mana cost and archetypes, etc.
Here's what I reccommend. Design a basic list that you want to acheive. Find out what you possess, then PROXY EVERYTHING ELSE. Overtime you can slowly replace proxies with cards as you acquire them. It is extremely rewarding to make a trade and throw out a bunch of proxies! I started with about 70 percent proxies and have narrowed it down to about 15 percent! This also allows you to develop and alter the cube based on actual testing. It is hard enough to balance a cube when you have physical access to every card, let alone when you are restricted to your collection. Good luck
Yeah I second proxying. If you want the cube experience, and not just drafting a bunch of random cards, then I'd proxy up a list that you like the look of and go from there. You can slowly replace proxies with real cards over time.
I don't run proxies in my cube, but that's because I'm an adult with a job and could afford cards when I started my cube. If you're a student with not much money, I recommend proxying to start with as the way to go.
@Jinxedldol What happens to the health of the cube when its colors are not balanced? I've heard of cubes that eschew an entire color because no one in the playgroup likes that color. I didn't know there was a difference between classic and themes, I always assumed that a cube was just a collection of cards being repeatedly drafted and updated. In which case I guess the theme for the cube I want to make is a 'discovery cube' and by including random cards in it my playgroup will be able to find goofy interactions and develop unique pet decks.
So my question to you would be: What is the difference between a cube, redrafting sealed product, or starting off as the latter and gradually becoming the former? Also, where can I find more information about this conspiracy set? I've already seen the recent spoilers on mythicspoiler, is there any other information I can glean?
@tch this was exactly the kind of feedback I was looking for. Out of curiousity, does your group typically enjoy doing multiplayer limited? The way I see it is as a customized limited environment for our playgroup, where we won't have to go out and buy things all the time.
If you could further elaborate on your experiences right when you began cube with the random cards, that would be wonderful.
@Juju
How would you describe "the cube experience" compared to drafting customized collections of cards? Also since everyone is suggesting proxies, what would be the best way to do them to where they approximate a real card the best? I don't like proxies because they require sleeves, which require money and worsen the shuffling experience.
As always I thank everyone for their feedback. I'm trying to learn the disadvantages of doing it the way I had in my head.
@Jinxedldol What happens to the health of the cube when its colors are not balanced? I've heard of cubes that eschew an entire color because no one in the playgroup likes that color. I didn't know there was a difference between classic and themes, I always assumed that a cube was just a collection of cards being repeatedly drafted and updated. In which case I guess the theme for the cube I want to make is a 'discovery cube' and by including random cards in it my playgroup will be able to find goofy interactions and develop unique pet decks.
So my question to you would be: What is the difference between a cube, redrafting sealed product, or starting off as the latter and gradually becoming the former? Also, where can I find more information about this conspiracy set? I've already seen the recent spoilers on mythicspoiler, is there any other information I can glean?
@tch this was exactly the kind of feedback I was looking for. Out of curiousity, does your group typically enjoy doing multiplayer limited? The way I see it is as a customized limited environment for our playgroup, where we won't have to go out and buy things all the time.
If you could further elaborate on your experiences right when you began cube with the random cards, that would be wonderful.
@Juju
How would you describe "the cube experience" compared to drafting customized collections of cards? Also since everyone is suggesting proxies, what would be the best way to do them to where they approximate a real card the best? I don't like proxies because they require sleeves, which require money and worsen the shuffling experience.
As always I thank everyone for their feedback. I'm trying to learn the disadvantages of doing it the way I had in my head.
By the "cube experience" I mean drafting a set of cards that has been carefully and deliberately brought together to form a draft environment that supports multiple archetypes. You just won't get that from a random mish mash of cards that people throw in a box.
Sleeves make shuffling easier, I'm not sure how you have been shuffling your magic cards, sleeved or not, but mashing cards together with sleeves is much preferable in my experience. If you decide to do the proxy route, then sleeves will be your greatest expense, but it shouldn't be too expensive.
On these forums, we are not allowed to go into detail about how to proxy cards, but it shouldn't be difficult for you to work out.
After I sleeved up the modern masters box to make my first "cube", I started looking at more lists and realized I owned a lot of the cards that are in them. Even the most expensive lists run some dirt cheap cards (Cloudgoat Ranger comes to mind, one of the most enjoyable cube cards out there and it can be had for 40 cents). Check out some lists and look at the commons/uncommons. You can probably build more than you realize right now.
And I also disagree a bit on the "don't just slap it together". That's a fine approach, so long as you plan on testing it and then taking out what doesn't work and trying something different. If at the beginning it's constant in flux, and you make it your own, it's not a bad strategy. More than likely, you'll end up with a list very similar to some of the ones on here. But you might also run into cards that people in your group love playing. Myr Sire is one such card for us. It's not the most amazing card, but it's got a spot in decks some of the players like to make. Finding cards like that will help shape the cube more towards you.
@Jinxedldol What happens to the health of the cube when its colors are not balanced? I've heard of cubes that eschew an entire color because no one in the playgroup likes that color.
I only mentioned "balance the colours" for your cube approach of each one bringing 45-50 cards. Basically, it would be bad for drafting if the colours are unbalanced. One player may start drafting green then later he finds out that the cube is only 5% green and he gets no cards late in the draft.
As per your example of removing a colour, I don't see any problem in that, as long as the players know the environment. Heck, I have an artifact cube that is 60% colorless!
I didn't know there was a difference between classic and themes, I always assumed that a cube was just a collection of cards being repeatedly drafted and updated. In which case I guess the theme for the cube I want to make is a 'discovery cube' and by including random cards in it my playgroup will be able to find goofy interactions and develop unique pet decks.
So my question to you would be: What is the difference between a cube, redrafting sealed product, or starting off as the latter and gradually becoming the former?
In the broadest sense, a cube is a custom draft format.
Powered cubes achieve the most powerful environment possible by (typically) including the most powerful cards, including the Power 9. Unpowered cubes do this minus the power 9 (thus the name). Themed cubes eschew raw power but look for other interactions between cards, like Tribal, graveyard, etc. The names are just the conventions that the cubing community has evolved to use to make discussion easier.
If you redraft a sealed product, that is just playing with Wizard's designed product. Once you customise it, it becomes yours
There is no clear boundary between the two. I guess if it already plays differently on the large scale, then I would call it a custom cube.
One primary difference though is that Cube is generally designed to be a singleton format, so most cubes will have only 1 of's, unlike a set from WotC.
Also, where can I find more information about this conspiracy set? I've already seen the recent spoilers on mythicspoiler, is there any other information I can glean?
I just follow the Rumor Mill or the mothership. Right now JOU has just been released so don't expect some Conspiracy rumours yet!
Good luck!
I don't like proxies because they require sleeves, which require money and worsen the shuffling experience.
P.S. I strongly suggest you use sleeves! They are worth the small investment as they will make your cards last longer. Also, unsleeved cards tend to have dents, which lead to "marked" cards and make your game experience worse. Buy some good quality sleeves so they are easy to shuffle. Here is the forum on sleeves
I decided to build a cube as a means to at least give me a purpose during trades - as one of the nice things was at least going after some hard-to-find cards.
I'm not a good enough player to be able to figure out what makes a good cube, other people have done a better job than I could ever do, so I took the mtgo cube list, printed it out and struck off every card that I already owned. No question, there's a whole bunch of very expensive cards that I might not ever be able to trade for - but in the 4 months or so that I've been working on it, I'm 400 cards into the list and still trading up for the remainder.
If I'm in the mood and have some cash in my paypal account I might pick off 10 or so cards from a single seller on one of the trading sites.
It's been a fun challenge and I'd like to think in a year or so I'll have it completed. Meanwhile, if anyone wants to donate anything to my wants list, I'll be sure to invite them to the first draft night I'll host
A much better place to start than the MTGO cube would be the 'average' 360 cube tutor cube. I don't agree with everything there, but it's a good start:
Make small cube first (180) with your preferred theme (modern / peasant / etc). I am currently making a 180 modern border only cube, that is, i think a good start without shaft the power like in modern only cube.
After that, try to upgrade it up quantity-wise.
Oh
And I don't like "community donation" cube. It can fetch unnecessary argument later on.
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Perhaps it would be best to describe how my cube came to be. First it started with just me and my friends random cards not currently in use. While we balanced the colors number wise, the cube was awful and not very fun to play due to not being balanced as far as mana cost and archetypes, etc.
Here's what I reccommend. Design a basic list that you want to acheive. Find out what you possess, then PROXY EVERYTHING ELSE. Overtime you can slowly replace proxies with cards as you acquire them. It is extremely rewarding to make a trade and throw out a bunch of proxies! I started with about 70 percent proxies and have narrowed it down to about 15 percent! This also allows you to develop and alter the cube based on actual testing. It is hard enough to balance a cube when you have physical access to every card, let alone when you are restricted to your collection. Good luck
Yeah I second proxying. If you want the cube experience, and not just drafting a bunch of random cards, then I'd proxy up a list that you like the look of and go from there. You can slowly replace proxies with real cards over time.
I don't run proxies in my cube, but that's because I'm an adult with a job and could afford cards when I started my cube. If you're a student with not much money, I recommend proxying to start with as the way to go.
Yep, this is what we did. We're about $30 into the format. Only we ended up going the fully pimped alter route.
We're a bunch of older players in our mid-30s. A few years back we got back into the game, purely casual. Eventually updating decks with some "new" cards (since urza block). But guys night is infrequent, with kids/teeball/wives/work/homes/church...life. And guys night might be mtg, or pool, other board games (gasp).
I was turned onto cube from someone's sig in the casual forum. We looked at it and it seemed interesting. But we only game every other month...so there was no way we're spending $500+ on a quality cube, especially not really knowing what to expect from the cube and if it'd catch on...and knowing we wouldn't play it enough to justify that kinda money. So we decided to proxy a cube and try it out. We soon discovered thIs digital proxy thing people were doing. We decided we wanted our cube to use the beautiful proxy/alter/custom cards that some of the brilliant minds on a different MTGS subforum have made. We ended up building our cube purely out if custom proxies, and it...is...awesome!
Our cube is 95% pimped proxy cube. All custom/photoshopped artwork of real cards. Our group has ended up having as much fun finding new gorgeous proxies, as we do playing it. The other nice thing about proxies, is that most typical cube cards (ours is 400 powered) are quite popular and have been proxied (there are dozens of mox alters, for example). Of course, there less risk of someone stealing it too, since there's little monetary value in a proxy cube.
We have clear sleeves, with real mtg cards behind photo-quality printed proxies.
So, that's our take on it
I know generally that cube is balanced around all 5 colors with the most powerful cards in magic, but I did not want to spend time counting up colors or spending money on cards I didn't have, so I came up with some alternative strategies:
-Drafting with whatever sets everyone wants and then building the cube base with the resulting cards
-Have everyone bring 45-60 of their favorite cards and make a cube out of that
-With the recent release of JIN, have everyone who went to the prerelease bring their cards with them from that prerelease
-Have everyone bring every card they are not using in decks to make the cube out of
With all of these options cards will be taken out when they consistently don't make decks (say like 10 times), and cards will be added in bulk with the prerelease packs of new sets. The idea is to approximate a limited multiplayer draft format where we don't have to spend money everytime to draft, and we can customize the metagame to our liking, while playing and testing with bunches of new cards without worrying about what they have to replace. I also don't want to proxy anything as that wastes paper, and I don't want the cube to be superpowerful and generic, i'd like it to get more powerful and specialized over time.
Which of the 4 options for starting the cube do you think would be the most fun? Are there any potential problems in regards to fun that you can see from doing it in one of these ways? Voice your thoughts and concerns.
You could also look into pauper or EDH cubes. Pauper is generally fairly cheap and EDH has a multi-player element to it. Some things to consider.
Tappedout
Cubetutor
Trying to collect a cube by doing nothing but playing limited isn't cost effective or plausible.
Cards from one block (the prerelease option) won't give you enough cubeable goodies to put together.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
In my mind it won't matter if there are cube worthy cards, as everything will balance themselves out, as there aren't any cube staples in the cube.
@Borno Good suggestions, I am looking forward to Conspiracy, but i'm going to be building the cube with cards from sets I already have anyway, so I may as well start it now. Also how does EDH cube work in drafting? Isn't it 100 card singleton?
@eidolon232 the cards will have to be cube worthy if we start it limited style, at least in regards to this cube. You say that only 2-3 cards would be worthy, but decks aren't built with 2-3 cards, no matter what there will be 23*number of players worth of cube worthy cards. These cards may not go into a normal cube, but this isn't a normal cube. My question is what the best way to ensure that those 23*player number of cards are the most fun using what I already have. Also why is a shared card pool a bad idea?
@wtwlf123 First of all thank you for your input. I'm not trying to collect a cube though, I want to build one, meaning i'm not looking at specific lists. I just want to try lots of things at once, keep what works and cut what doesn't. As for not enough cards from one block, there are 165 cards in JIN alone of which multiples will be ran, which is enough to be over 45*3*number players.
I thank everyone for their input and apologize if i'm asking stupid questions or being annoying, i've never done anything cube related. I'm trying to figure out if there will be any gameplay issues by doing it my way.
Just make sure everyone brings balanced sets, colorwise.
Problem with this is that the colors may not be balanced.
Creating a classic cube is expensive, so if you are up to it, you can build theme cubes that are way cheaper.
Examples include graveyard, artifact, tribal, multicolor. Pauper and peasant are options as well
If you dont have time to create, balance, and formulate a cube, then simply buying a sealed product (and reusing them) is also a cheaper option. I second the comment that Conspiracy might really be the product for you. Just as well... You have a few weeks to save for it
And dont apologize for asking questions... IMO there are no stupid questions... That is what the forum is for.
Good luck and happy cubing!
Here's what I reccommend. Design a basic list that you want to acheive. Find out what you possess, then PROXY EVERYTHING ELSE. Overtime you can slowly replace proxies with cards as you acquire them. It is extremely rewarding to make a trade and throw out a bunch of proxies! I started with about 70 percent proxies and have narrowed it down to about 15 percent! This also allows you to develop and alter the cube based on actual testing. It is hard enough to balance a cube when you have physical access to every card, let alone when you are restricted to your collection. Good luck
I don't run proxies in my cube, but that's because I'm an adult with a job and could afford cards when I started my cube. If you're a student with not much money, I recommend proxying to start with as the way to go.
Juju Alters - Altered MTG Cards
So my question to you would be: What is the difference between a cube, redrafting sealed product, or starting off as the latter and gradually becoming the former? Also, where can I find more information about this conspiracy set? I've already seen the recent spoilers on mythicspoiler, is there any other information I can glean?
@tch this was exactly the kind of feedback I was looking for. Out of curiousity, does your group typically enjoy doing multiplayer limited? The way I see it is as a customized limited environment for our playgroup, where we won't have to go out and buy things all the time.
If you could further elaborate on your experiences right when you began cube with the random cards, that would be wonderful.
@Juju
How would you describe "the cube experience" compared to drafting customized collections of cards? Also since everyone is suggesting proxies, what would be the best way to do them to where they approximate a real card the best? I don't like proxies because they require sleeves, which require money and worsen the shuffling experience.
As always I thank everyone for their feedback. I'm trying to learn the disadvantages of doing it the way I had in my head.
By the "cube experience" I mean drafting a set of cards that has been carefully and deliberately brought together to form a draft environment that supports multiple archetypes. You just won't get that from a random mish mash of cards that people throw in a box.
Sleeves make shuffling easier, I'm not sure how you have been shuffling your magic cards, sleeved or not, but mashing cards together with sleeves is much preferable in my experience. If you decide to do the proxy route, then sleeves will be your greatest expense, but it shouldn't be too expensive.
On these forums, we are not allowed to go into detail about how to proxy cards, but it shouldn't be difficult for you to work out.
Juju Alters - Altered MTG Cards
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
And I also disagree a bit on the "don't just slap it together". That's a fine approach, so long as you plan on testing it and then taking out what doesn't work and trying something different. If at the beginning it's constant in flux, and you make it your own, it's not a bad strategy. More than likely, you'll end up with a list very similar to some of the ones on here. But you might also run into cards that people in your group love playing. Myr Sire is one such card for us. It's not the most amazing card, but it's got a spot in decks some of the players like to make. Finding cards like that will help shape the cube more towards you.
Tappedout
Cubetutor
As per your example of removing a colour, I don't see any problem in that, as long as the players know the environment. Heck, I have an artifact cube that is 60% colorless!
In the broadest sense, a cube is a custom draft format.
Powered cubes achieve the most powerful environment possible by (typically) including the most powerful cards, including the Power 9. Unpowered cubes do this minus the power 9 (thus the name). Themed cubes eschew raw power but look for other interactions between cards, like Tribal, graveyard, etc. The names are just the conventions that the cubing community has evolved to use to make discussion easier.
If you redraft a sealed product, that is just playing with Wizard's designed product. Once you customise it, it becomes yours
There is no clear boundary between the two. I guess if it already plays differently on the large scale, then I would call it a custom cube.
One primary difference though is that Cube is generally designed to be a singleton format, so most cubes will have only 1 of's, unlike a set from WotC.
I just follow the Rumor Mill or the mothership. Right now JOU has just been released so don't expect some Conspiracy rumours yet!
Good luck!
P.S. I strongly suggest you use sleeves! They are worth the small investment as they will make your cards last longer. Also, unsleeved cards tend to have dents, which lead to "marked" cards and make your game experience worse. Buy some good quality sleeves so they are easy to shuffle. Here is the forum on sleeves
I'm not a good enough player to be able to figure out what makes a good cube, other people have done a better job than I could ever do, so I took the mtgo cube list, printed it out and struck off every card that I already owned. No question, there's a whole bunch of very expensive cards that I might not ever be able to trade for - but in the 4 months or so that I've been working on it, I'm 400 cards into the list and still trading up for the remainder.
If I'm in the mood and have some cash in my paypal account I might pick off 10 or so cards from a single seller on one of the trading sites.
It's been a fun challenge and I'd like to think in a year or so I'll have it completed. Meanwhile, if anyone wants to donate anything to my wants list, I'll be sure to invite them to the first draft night I'll host
My 720 cube
http://cubetutor.com/viewcube/492
On spoiled card wishlisting and 'should-have-had'-isms:
After that, try to upgrade it up quantity-wise.
Oh
And I don't like "community donation" cube. It can fetch unnecessary argument later on.
My 180 Modern Bordered Only Cube
Yep, this is what we did. We're about $30 into the format. Only we ended up going the fully pimped alter route.
We're a bunch of older players in our mid-30s. A few years back we got back into the game, purely casual. Eventually updating decks with some "new" cards (since urza block). But guys night is infrequent, with kids/teeball/wives/work/homes/church...life. And guys night might be mtg, or pool, other board games (gasp).
I was turned onto cube from someone's sig in the casual forum. We looked at it and it seemed interesting. But we only game every other month...so there was no way we're spending $500+ on a quality cube, especially not really knowing what to expect from the cube and if it'd catch on...and knowing we wouldn't play it enough to justify that kinda money. So we decided to proxy a cube and try it out. We soon discovered thIs digital proxy thing people were doing. We decided we wanted our cube to use the beautiful proxy/alter/custom cards that some of the brilliant minds on a different MTGS subforum have made. We ended up building our cube purely out if custom proxies, and it...is...awesome!
Our cube is 95% pimped proxy cube. All custom/photoshopped artwork of real cards. Our group has ended up having as much fun finding new gorgeous proxies, as we do playing it. The other nice thing about proxies, is that most typical cube cards (ours is 400 powered) are quite popular and have been proxied (there are dozens of mox alters, for example). Of course, there less risk of someone stealing it too, since there's little monetary value in a proxy cube.
We have clear sleeves, with real mtg cards behind photo-quality printed proxies.
So, that's our take on it
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass