(I glanced at the rules and didn't see anything saying I couldn't post about drinking games, or less specifically alcohol, but I could be mistaken. Sorry in advance if that's a problem.)
Hey, guys. There's some local interest in having a booze cube, and it seems like a fun thing to work on expanding and personalizing. My basic idea is to find cube staple cards to replace/supplement with drinking game variations.
Examples include "Shot"-Land (Hallowed Fountain) Land - Plains Island
~ enters the battlefield tapped unless you take a drink.
"Shot" Emerald (Mox Emerald) Artifact
When ~ enters the battlefield, sacrifice it unless you take a drink.
T: Add G to your mana pool.
(My friends decided that having someone take a shot ideally every game they play in a best-of-three situation could have people taking more than eight shots in a given session. Which is a lot.)
Bourbon Street (City of Brass) Land
When ~ becomes tapped, take a drink.
T: Add one mana of any color to your mana pool.
In addition to this, I'd like to brew my own booze cube cards, and cycles seem like the best way to go about it but I know that isn't necessarily true. Anyways, the first design (space) I'd like to talk about is planeswalkers with static abilities. Like Garruk Relentless.
"~ can't be attacked by players who haven't taken a drink this turn." taking up the first "row" of a (few) planeswalker(s) text. But also having a + ability that either player can activate, that forces the activating player to take a drink. Here's my example:
I think this is a pretty cool (and fun) design. Also, I think it'd be cool for each color to have a planeswalker like this.
When I see Healing Salve, I'm often like "Oh girl, I wish I could turn every card into this." Thanks they removed the gain life part, otherwise this would have been broken.
As far as I can tell, the Booze Cube already exists. Maybe it will make a good starting point for your endeavor? Just to make it easier for you: Let me Google that for you!
You've never been to Bourbon Street, have you?
I really like your goblin suggestion, as well. I was thinking of including power creep one-drops for every color except for maybe blue and black.
Thanks, akroma44, I'm aware of the booze cube. A lot of its cards are fun and well designed, but a little too "un" for me. Replacing/supplementing cube staples feels more "appropriate" to a traditional cube to me. Chances are, I will borrow cards from the linked booze cube, but I'm also interested in banging out my own additions.
As far as I can tell, the Booze Cube already exists. Maybe it will make a good starting point for your endeavor? Just to make it easier for you: Let me Google that for you!
Ha, there's a creature actually called "Mana Dork"
Thanks for the suggestions, guys. I think I like the 2/2 with haste more than I like the 3/1 Jackal Pup, but I do like the drinking equal to the damage it takes. I'd be interested in seeing ideas pushed one-drops in colors other than red (which is either the most or second-most straightforward to push), though.
Phantasmal BeerU Creature - Beer
When Phantasmal Beer becomes the target of a spell or ability, take a drink. 2/2
I like the idea of symmetrical effects with drinking components, which allows me to segue neatly into the idea for planeswalkers I was talking about in my first post!
Tamiyo, the Rambling1UU Planeswalker - Tamiyo
Tamiyo can't be attacked by players who haven't taken a drink this turn.
{+1:} Take a drink, then draw a card. Any player may activate this ability.
{-X:} Return target creature with power X to it's owner's hand. { 2 }
I really like the idea behind this design, so much so that I'd like to make one for each color. I used the names of less-used planeswalkers, but I'm wondering if having them double as planeswalker kill spells is useful or not.
Something that I could use a lot of help with: Naming the booze cube shocklands and fetchlands. Also, finding art for them.
Phyrexian Negator forcing drinks rather than sacrificed permanents would make it a nice, very pushed creature, I think. I literally laughed out loud at a player finishing 1/3 of their drink being tacked onto Pox. We'll see about making that a thing.
Phyrexian Inebriator2B Creature - Horror Fratboy
Trample
When ~ is dealt damage, you take that many drinks. "Jungle juice? All will be one!" 5/5
BlackoutBBB Sorcery
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls, then finishes a third of his or her drink. Round up each time.
Orb of Stamina sounds hilarious, DerBK. I dunno that my group would play with it, but there's no reason I couldn't include it in a set.
Here are some of my ideas for making Force of Beer more "fair":
"You may pay U and chug a beer rather than paying Borce of Beer's mana cost."
"You may take a shot and exile a blue card from your hand rather than paying Force of Liquor's mana cost."
"You may pay 1, take a drink, and exile a card from your hand rather than paying [Powerful Blue Counterspell]'s mana cost. One of the costs must be paid for with a blue item. (Blue drinks count!)"
So, I decided to upgrade the "Fratboy" subtype into the "Frat" supertype (like Snow, but... Frat). A friend then suggested I upgrade "Frat" into "Greek."
So that happened. Now there is a Greek supertype for us to interact with, as well as the offensive "Fratboy" and "Sorostitute" subtypes.
I give to you:
Stromkirk BroR Greek Creature - Vampire Fratboy
Stromkirk Bro can't be blocked by Fratboys.
Boozetouch (Whenever this creature deals damage to a player, that player Drinks 1.)
Whenever an opponent drinks, put a +1/+1 counter on Stromkirk Bro. "Hands off, bro!" 1/1
What are some cube staples that could be tweaked to interact with greek permanents? How could you also make them interact with the drinking game components?
I fell in love with Booze Cube a couple months ago, and here are a couple of things I've learned from my experiences:
- A lot of the cards are extremely overcosted, while having limited game impact. We've actually errated (Is that a word?!) some of the cards to push their power a bit, usually my making them cost significantly less.
- Cards/abilities that just cost drinks are over powered. Take a drink to put a +1/+1 counter on this guy? Ok, you better block him, because I will literally drink 20 or however many times I need to to kill you (some people can just down it like water... I never cast Corporate Tutor un-kicked! And I casted it three times in one sitting of Booze Cube... I know, I'm an idiot. ). We like how creative and fun the original Booze Cube cards are, so we try and use them, but adding cost like 1 or 1 life to things like that so they can't be used infinite times.
- I read it somewhere in this post, but altering cube worthy cards I feel is the best way to create custom cards. How about an under costed Propaganda where creatures can't attack you unless they drink X (if you're gonna tax someone with drinks, it should be super pushed)? I made a Thought Seize variant where the caster lost 1 life and drank 5.
- Most of the lands are completely overpowered. Drinking 1 or 2 to tap for WW is a ridiculously easy cost to pay. They're usually first pick worthy. I would just nix them.
- Intoxicated is just no fun at all. It just makes games go on forever. We changed all intoxicated creatures to have boozetouch.
I feel like I've started rambling, so I'll just end there, but I've got a lot more on my mind if any one ever wants to discuss updating Booze Cubes! And I know I've probably thought way too much into this, but I love Magic, and I love drinking. If I wanted to drink without any real structure, I'd just play Three Man or any of a million cards games that are completely random.
Have fun everyone!
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Greetings!
They Call Me Hadoken, Cause I'm Down-Right-Fierce WUBRG
I like the way you think, Ralphino! Sorry I didn't respond sooner. Sorry about that, March has been a pretty isolated and uninspiring month for me.
Kuldahar's suggestion of Cider Pact has manifested like so: Cider Pact0 Greek Instant {R} (~ is black.)
Destroy target nonblack creature.
At the beginning of your upkeep, Pay B and Drink 2. If you don't, you lose the game. (To Drink 2, take two drinks.)
I want to make this a cycle, so far the only other one I've come up with is Pact of Inebriation. Pact of Inebriation0 Greek Instant {R} (~ is blue.)
Counter target spell.
At the beginning of your upkeep, Pay UU and Drink 2. If you don't, you lose the game. (To Drink 2, take two drinks.)
Also, the most daunting and discouraging part of this project for me so far has been naming all of the drinking component shocklands and fetch lands. Anyone have any ideas for helping with that?
Hey, guys. There's some local interest in having a booze cube, and it seems like a fun thing to work on expanding and personalizing. My basic idea is to find cube staple cards to replace/supplement with drinking game variations.
Examples include
"Shot"-Land (Hallowed Fountain)
Land - Plains Island
~ enters the battlefield tapped unless you take a drink.
"Shot" Emerald (Mox Emerald)
Artifact
When ~ enters the battlefield, sacrifice it unless you take a drink.
T: Add G to your mana pool.
(My friends decided that having someone take a shot ideally every game they play in a best-of-three situation could have people taking more than eight shots in a given session. Which is a lot.)
Bourbon Street (City of Brass)
Land
When ~ becomes tapped, take a drink.
T: Add one mana of any color to your mana pool.
In addition to this, I'd like to brew my own booze cube cards, and cycles seem like the best way to go about it but I know that isn't necessarily true. Anyways, the first design (space) I'd like to talk about is planeswalkers with static abilities. Like Garruk Relentless.
"~ can't be attacked by players who haven't taken a drink this turn." taking up the first "row" of a (few) planeswalker(s) text. But also having a + ability that either player can activate, that forces the activating player to take a drink. Here's my example:
I think this is a pretty cool (and fun) design. Also, I think it'd be cool for each color to have a planeswalker like this.
Thoughts? Suggestions?
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
Creature - Goblin
Haste
When ~ dies, take a drink.
2/2
[I]"Pour a drink to the memory of dear, departed Flurg."[/I]
This thing would put me in the hospital.
You've never been to Bourbon Street, have you?
I really like your goblin suggestion, as well. I was thinking of including power creep one-drops for every color except for maybe blue and black.
Thanks, akroma44, I'm aware of the booze cube. A lot of its cards are fun and well designed, but a little too "un" for me. Replacing/supplementing cube staples feels more "appropriate" to a traditional cube to me. Chances are, I will borrow cards from the linked booze cube, but I'm also interested in banging out my own additions.
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
R
creature - hound
Whenever ~ is dealt damage, you take that many drinks
3/1
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Ha, there's a creature actually called "Mana Dork"
Phantasmal Beer U
Creature - Beer
When Phantasmal Beer becomes the target of a spell or ability, take a drink.
2/2
I like the idea of symmetrical effects with drinking components, which allows me to segue neatly into the idea for planeswalkers I was talking about in my first post!
Tamiyo, the Rambling 1UU
Planeswalker - Tamiyo
Tamiyo can't be attacked by players who haven't taken a drink this turn.
{+1:} Take a drink, then draw a card. Any player may activate this ability.
{-X:} Return target creature with power X to it's owner's hand.
{ 2 }
I really like the idea behind this design, so much so that I'd like to make one for each color. I used the names of less-used planeswalkers, but I'm wondering if having them double as planeswalker kill spells is useful or not.
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
Not obliterator, the power creep is op.
BBBB is such a prohibitive casting cost, though.
That seems more like Goblin Guide. I want to call him "Goblin Guy."
Goblin Guy R
Creature - Goblin
Haste
When Goblin Guy attacks, drink.
2/2
I've seen infinite combos with Ashnod's Coupon... and Black Lotus... and Second Sunrise. The deck was called Tequila Sunrise.
So, how would you guys incorporate drinking into Smallpox or Pox? Perhaps we can make a BBB Pox spell that isn't so numerically ugly?
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
Instant
instead of paying force of beer's casting cost, you may take two drinks instead.
Counter target spell.
Cider pact 0
Instant (black)
Destroy target creature.
At the beginning of your next upkeep, you lose the game unless pay B and have two drinks.
This idea is awesome!
Phyrexian Negator forcing drinks rather than sacrificed permanents would make it a nice, very pushed creature, I think. I literally laughed out loud at a player finishing 1/3 of their drink being tacked onto Pox. We'll see about making that a thing.
Creature - Horror Fratboy
Trample
When ~ is dealt damage, you take that many drinks.
"Jungle juice? All will be one!"
5/5
Blackout BBB
Sorcery
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls, then finishes a third of his or her drink. Round up each time.
Orb of Stamina sounds hilarious, DerBK. I dunno that my group would play with it, but there's no reason I couldn't include it in a set.
Here are some of my ideas for making Force of Beer more "fair":
"You may pay U and chug a beer rather than paying Borce of Beer's mana cost."
"You may take a shot and exile a blue card from your hand rather than paying Force of Liquor's mana cost."
"You may pay 1, take a drink, and exile a card from your hand rather than paying [Powerful Blue Counterspell]'s mana cost. One of the costs must be paid for with a blue item. (Blue drinks count!)"
Cider Pact is cool. I like it and will use it.
Edit: I decided to try whipping this up:
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
So that happened. Now there is a Greek supertype for us to interact with, as well as the offensive "Fratboy" and "Sorostitute" subtypes.
I give to you:
Stromkirk Bro R
Greek Creature - Vampire Fratboy
Stromkirk Bro can't be blocked by Fratboys.
Boozetouch (Whenever this creature deals damage to a player, that player Drinks 1.)
Whenever an opponent drinks, put a +1/+1 counter on Stromkirk Bro.
"Hands off, bro!"
1/1
What are some cube staples that could be tweaked to interact with greek permanents? How could you also make them interact with the drinking game components?
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
Cube list thread
Cubetutor
I fell in love with Booze Cube a couple months ago, and here are a couple of things I've learned from my experiences:
- A lot of the cards are extremely overcosted, while having limited game impact. We've actually errated (Is that a word?!) some of the cards to push their power a bit, usually my making them cost significantly less.
- Cards/abilities that just cost drinks are over powered. Take a drink to put a +1/+1 counter on this guy? Ok, you better block him, because I will literally drink 20 or however many times I need to to kill you (some people can just down it like water... I never cast Corporate Tutor un-kicked! And I casted it three times in one sitting of Booze Cube... I know, I'm an idiot. ). We like how creative and fun the original Booze Cube cards are, so we try and use them, but adding cost like 1 or 1 life to things like that so they can't be used infinite times.
- I read it somewhere in this post, but altering cube worthy cards I feel is the best way to create custom cards. How about an under costed Propaganda where creatures can't attack you unless they drink X (if you're gonna tax someone with drinks, it should be super pushed)? I made a Thought Seize variant where the caster lost 1 life and drank 5.
- Most of the lands are completely overpowered. Drinking 1 or 2 to tap for WW is a ridiculously easy cost to pay. They're usually first pick worthy. I would just nix them.
- Intoxicated is just no fun at all. It just makes games go on forever. We changed all intoxicated creatures to have boozetouch.
I feel like I've started rambling, so I'll just end there, but I've got a lot more on my mind if any one ever wants to discuss updating Booze Cubes! And I know I've probably thought way too much into this, but I love Magic, and I love drinking. If I wanted to drink without any real structure, I'd just play Three Man or any of a million cards games that are completely random.
Have fun everyone!
They Call Me Hadoken, Cause I'm Down-Right-Fierce
WUBRG
Kuldahar's suggestion of Cider Pact has manifested like so:
Cider Pact 0
Greek Instant {R}
(~ is black.)
Destroy target nonblack creature.
At the beginning of your upkeep, Pay B and Drink 2. If you don't, you lose the game. (To Drink 2, take two drinks.)
I want to make this a cycle, so far the only other one I've come up with is Pact of Inebriation.
Pact of Inebriation 0
Greek Instant {R}
(~ is blue.)
Counter target spell.
At the beginning of your upkeep, Pay UU and Drink 2. If you don't, you lose the game. (To Drink 2, take two drinks.)
Also, the most daunting and discouraging part of this project for me so far has been naming all of the drinking component shocklands and fetch lands. Anyone have any ideas for helping with that?
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!