I was looking for a post on this but couldn't find one. Has anyone/a group come up with a list they feel like replicates a MM draft well? Or is there any interest in doing that?
The whole thing is pretty great, from a limited draft sim perspective; not much I'd cut from it, if I had it all at my finger tips. My personal preference would be for a 4common/2u/1r distribution of all the cards, and draft it as 11c/3u/1r packs. If cube size was a concern, you could do a 2c/1u/1r or a 2c/2u/1r cube.
I just feel like it has potential to be really fun for drafting with definite and strong archetypes. I feel like my cube drafts often end up being goodstuff decks. That could just be my cube design though.
The 4/2/1 seems like it could work. Would you just treat mythics as rares? That could be interesting, the dragons seem very strong for limited.
All seriousness, MM cube would be pretty fun. A friend of mine has an all Ravnica cube, and its a bloody blast to play. Drafting Giants vs. Faeries vs. Storm sounds like alot of fun.
The 4/2/1 seems like it could work. Would you just treat mythics as rares? That could be interesting, the dragons seem very strong for limited.
Yeah, I was including mythics when I mentioned rares. Agreed on the dragons as well; I'd definitely include them in a modern masters sim.
IMHO, wizards will have really screwed the pooch on what the set should look like in practice: so many folks will be rare drafting, that I think it'll be hard, outside of phantom events, to see what the dev team intended, archetype-wise.
If I had the resources, I'd love to simulate this thing on paper.
Yeah, I was including mythics when I mentioned rares. Agreed on the dragons as well; I'd definitely include them in a modern masters sim.
IMHO, wizards will have really screwed the pooch on what the set should look like in practice: so many folks will be rare drafting, that I think it'll be hard, outside of phantom events, to see what the dev team intended, archetype-wise.
If I had the resources, I'd love to simulate this thing on paper.
My brother, our friend, and I were all lucky enough to get a box for $155 after tax preordered at our LGS. We plan on having a free draft with friends but keeping our own boxes, so rare-drafting should be a thing, it should be awesome. And between the 3 of us we should have enough of the cards to make the cube if we pick up some extra rares here and there.
We are starting at 491 cards, 3/2/1 ratio, eventually we're going to tune it up to 540, as we do it we will be adding and subtracting cards to make specific archetypes viable/tuning to make specific archetypes viable.
I'm starting out cheaply, 4 commons and 2 uncommons of each card. Maybe later on, when I can afford it, I'll add the rares (probably will skip Mythics though.) I had 80% of the set already which is nice for building the cube. I'm planning on drafting 10 commons/4 uncommons per pack starting out.
Does anyone recommend adding any other non-basic lands to the cube? Right now I have 4 Expanses, 2 Vivid Lands and the Dredge land. Would it be worth while to add Guildgates so that I can fill the land slot with them and the other lands? I know it won't be like the true Modern Masters, but it'll help 5 color be better.
Been running a Modern Masters cube since the set released. I'm running just the 229 singleton version and its a blast. Now I'm thinking about running 4/2/1.
I have two friends building MMA cubes. Play tested one last night. He went with 1 of each rare, 2 uncommons, and 3 commons. Our biggest issue so far is the foil. The foil represents an element of surprise in each pack which is something we want to keep. Ideally we would have the whole set in foil and add one at random, but that is very expensive. Last night we let the foil slot be "any foil we own that would be fun". It really changed the dynamic, and while it was a lot of fun, it warped the format a bit too much.
Honestly, in a non-singleton MMA format, how you handle that foil slot will define your cube.
The other huge defining issue is if you address power variance in the rare slot. For this first cube we did not so the rare slot goes from the backbreaking Elspeth, Knight-Errant to the stone unplayable Dragonstorm. This of course mimics actual MMA, but it something to consider. In our more tuned MMA cube this is an issue that we will focus on.
Are people building packs with 1 rare, 3 uncommons, 10 commons or just grabbing 15 cards from a non-singleton pile? The latter is easier, and is more random than having an additional foil.
I may be wrong, but it seems that many of the costlier rares and mythics are not necessary for MM drafts. I wouldn't be too worried about leaving them out.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
I've built mine with a 3/2/1/1 ratio, including all cards from MM.
At the moment we've had great success just slapping together 10 commons, 3 uncommons and 1 rare plus a wild card that could be anything from a common to mythic.
All the cards are sorts and shuffled in respect to their rarity and placed into stacks, then we each pull 10 commons, 3 uncommons, 1 rare and then one wild card, all of this face down. Once we've squared away three packs each, we'll start the draft.
I'm building out the 3/2/1 setup right now, but I'm making some changes in terms of rares to eliminate the limited unplayable jank or just overly expensive cards that don't really matter for Limited (Goyf/Bob).
Ended up just cutting one rare from each color, and decided I can add rares back in later if I want more variety. Oona's Prowler seemed like a good swap for Bridge from Below, as it is useful in both Fae and Dredge. Past in Flames is intended to provide similar reach to Pyromancer's Swath without the horrid downside, but I'm not sure how that'll play out. Liliana seems on power level of Dark Confidant, but in both Limited and Constructed. Finally, Sunrise Sovereign feels like a good bomb, and should make the Giant deck scary even if it doesn't get Thundercloud Shaman.
So I decided to build my first cube using this set. I've been thinking about building a cube for a while now, as it is quite the undertaking, but this set really does make it easy.
This cube a little more than 600 cards (604 to be exact) and is designed for four people to do two consecutive drafts (we build 60-card draft decks). It can support play for up to 8 people, however, with a single draft. I went with the conventional wisdom of doing 4 of each common, 2 of each uncommon, and 1 of each rare/mythic. That accounts for 592 of 604 cards, so what are the other twelve? Read on...
First I wil describe how we run the draft. Each rarity sits in a pile on the table (404 commons, 120 uncommons, 80 rares/mythics). We each select 10 commons, 3 uncommons, and 2 rare/mythics. With four people drafting, thats 10 packs worth of cards each (again, two consecutive drafts of 5 15-card packs each for building 60-card decks); only four commons are left over this way.
Since the sum of the set mythics/rares is only 68 cards, and that only gets us enough for 8.5 packs worth each, I needed to add 12 cards to round out the 10 packs. Here is what I added:
- The Lorwyn 5 Planeswalkers (counted as mythics, using M10 versions)
- The remainder of the Lorwyn Command cycle (Profane, Primal, Incendiary, Austere)
- The remainder of the Shards of Alara block planeswalkers (Ajani V., Tezz the Seeker, Nicol Bolas)
Thats 2 of each color and 2 gold cards. Rarity-wise, thats 8 mythics and 4 rares. The only imbalance I see is that blue ends up short a rare but up a mythic (Tezz rounds out the Command cycle since Cryptic is already in the set). Also, there are slightly more gold cards than hybrid. However, I think this is very minor and should not affect power levels at this sized cube. I'm actually more concerned with the power level of Doubling Season now that I've added so many walkers, but I like the idea of having all the 'walkers from this time period in the set, as they are fun, iconic, and none are too particularly busted in draft. The remaining Commands were a convenient way to balance out the rest to get to 80, since I was adding an extra blue mythic (Tezz).
I'm curous what people think about this, I spent quite a bit of time working out the logistics. Feel free to share your thoughts, thanks!
Hey all, just been accumulating Modern Masters through drafts and GP Vegas and having fun with it and ultimately decided that with all these cards I would build a cube since I have little use for most of it aside. Through these events and pack purchases I've ended up with way more than anticipated. My original plan was to just sleeve 24 packs I got and run with it but now with way more cards and seeing some just being quite useless I am interested in seeing where people have ended up with with their respective Modern Masters cube cultivating. Any updates on your progress?
Anyone tested MMA 3/2/1 cube? Via standard 1/3/10 packs or completely random?
Got all cards, waiting for sleeves and I'm kinda hungry for some report from actual play.
Haven't gotten to test it yet, but will be running a draft with it next Monday. I'll report back after that with how it went. Will be doing 1/3/10 + 1 (3R/6U/15C stack) packs to better match MM boosters with the random foil.
I picked up 1000 Modern Masters commons/uncommons for $50 on Ebay. The seller openly removed the three most expensive cards, but the rest is completely random, so I have pretty much a complete 4x commons/uncommons playset. Things I am missing:
So to make a complete 4/2 commons/uncommons cube for kitchen-table drafting, I need to grab a couple of each of those... should set me back about $30.
I wouldn't mind spicing it up with some rares, but MM rares can get pretty expensive. Anyone got any good ideas for some rares to drop into the cube as singletons that would complement the MM commons/uncommons?
Any other thoughts?
Thanks heaps,
Birdy.
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"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
The 4/2/1 seems like it could work. Would you just treat mythics as rares? That could be interesting, the dragons seem very strong for limited.
All seriousness, MM cube would be pretty fun. A friend of mine has an all Ravnica cube, and its a bloody blast to play. Drafting Giants vs. Faeries vs. Storm sounds like alot of fun.
Yeah, I was including mythics when I mentioned rares. Agreed on the dragons as well; I'd definitely include them in a modern masters sim.
IMHO, wizards will have really screwed the pooch on what the set should look like in practice: so many folks will be rare drafting, that I think it'll be hard, outside of phantom events, to see what the dev team intended, archetype-wise.
If I had the resources, I'd love to simulate this thing on paper.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
My brother, our friend, and I were all lucky enough to get a box for $155 after tax preordered at our LGS. We plan on having a free draft with friends but keeping our own boxes, so rare-drafting should be a thing, it should be awesome. And between the 3 of us we should have enough of the cards to make the cube if we pick up some extra rares here and there.
I'll keep you all informed of our progress.
Does anyone recommend adding any other non-basic lands to the cube? Right now I have 4 Expanses, 2 Vivid Lands and the Dredge land. Would it be worth while to add Guildgates so that I can fill the land slot with them and the other lands? I know it won't be like the true Modern Masters, but it'll help 5 color be better.
Honestly, in a non-singleton MMA format, how you handle that foil slot will define your cube.
The other huge defining issue is if you address power variance in the rare slot. For this first cube we did not so the rare slot goes from the backbreaking Elspeth, Knight-Errant to the stone unplayable Dragonstorm. This of course mimics actual MMA, but it something to consider. In our more tuned MMA cube this is an issue that we will focus on.
Hope that helped!
I may be wrong, but it seems that many of the costlier rares and mythics are not necessary for MM drafts. I wouldn't be too worried about leaving them out.
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
At the moment we've had great success just slapping together 10 commons, 3 uncommons and 1 rare plus a wild card that could be anything from a common to mythic.
All the cards are sorts and shuffled in respect to their rarity and placed into stacks, then we each pull 10 commons, 3 uncommons, 1 rare and then one wild card, all of this face down. Once we've squared away three packs each, we'll start the draft.
It's worked for us thus far.
Black
- Bridge from Below
+ Oona's Prowler
- Dark Confidant
+ Liliana of the Veil
- Extirpate
Red
- Dragonstorm
+ Sunrise Sovereign
- Blood Moon
- Pyromancer's Swath
+ Past in Flames
Blue
- Gifts Ungiven
White
- Angel's Grace
Colorless
- Chalice of the Void
Ended up just cutting one rare from each color, and decided I can add rares back in later if I want more variety. Oona's Prowler seemed like a good swap for Bridge from Below, as it is useful in both Fae and Dredge. Past in Flames is intended to provide similar reach to Pyromancer's Swath without the horrid downside, but I'm not sure how that'll play out. Liliana seems on power level of Dark Confidant, but in both Limited and Constructed. Finally, Sunrise Sovereign feels like a good bomb, and should make the Giant deck scary even if it doesn't get Thundercloud Shaman.
This cube a little more than 600 cards (604 to be exact) and is designed for four people to do two consecutive drafts (we build 60-card draft decks). It can support play for up to 8 people, however, with a single draft. I went with the conventional wisdom of doing 4 of each common, 2 of each uncommon, and 1 of each rare/mythic. That accounts for 592 of 604 cards, so what are the other twelve? Read on...
First I wil describe how we run the draft. Each rarity sits in a pile on the table (404 commons, 120 uncommons, 80 rares/mythics). We each select 10 commons, 3 uncommons, and 2 rare/mythics. With four people drafting, thats 10 packs worth of cards each (again, two consecutive drafts of 5 15-card packs each for building 60-card decks); only four commons are left over this way.
Since the sum of the set mythics/rares is only 68 cards, and that only gets us enough for 8.5 packs worth each, I needed to add 12 cards to round out the 10 packs. Here is what I added:
- The Lorwyn 5 Planeswalkers (counted as mythics, using M10 versions)
- The remainder of the Lorwyn Command cycle (Profane, Primal, Incendiary, Austere)
- The remainder of the Shards of Alara block planeswalkers (Ajani V., Tezz the Seeker, Nicol Bolas)
Thats 2 of each color and 2 gold cards. Rarity-wise, thats 8 mythics and 4 rares. The only imbalance I see is that blue ends up short a rare but up a mythic (Tezz rounds out the Command cycle since Cryptic is already in the set). Also, there are slightly more gold cards than hybrid. However, I think this is very minor and should not affect power levels at this sized cube. I'm actually more concerned with the power level of Doubling Season now that I've added so many walkers, but I like the idea of having all the 'walkers from this time period in the set, as they are fun, iconic, and none are too particularly busted in draft. The remaining Commands were a convenient way to balance out the rest to get to 80, since I was adding an extra blue mythic (Tezz).
I'm curous what people think about this, I spent quite a bit of time working out the logistics. Feel free to share your thoughts, thanks!
Haven't gotten to test it yet, but will be running a draft with it next Monday. I'll report back after that with how it went. Will be doing 1/3/10 + 1 (3R/6U/15C stack) packs to better match MM boosters with the random foil.
I picked up 1000 Modern Masters commons/uncommons for $50 on Ebay. The seller openly removed the three most expensive cards, but the rest is completely random, so I have pretty much a complete 4x commons/uncommons playset. Things I am missing:
* Executioner's Capsule
* Kitchen Finks
* Lightning Helix
* Path to Exile
* Spell Snare
So to make a complete 4/2 commons/uncommons cube for kitchen-table drafting, I need to grab a couple of each of those... should set me back about $30.
I wouldn't mind spicing it up with some rares, but MM rares can get pretty expensive. Anyone got any good ideas for some rares to drop into the cube as singletons that would complement the MM commons/uncommons?
Any other thoughts?
Thanks heaps,
Birdy.