Why "EOT if ~ entered the battlefield this turn" instead of just "ETB make two treasures"? Just to give your opponent the chance to pick it off before it can trigger?
I'm concerned that this is too strong. It's effectively a one-shot double ramp that leaves behind a 2/3 body for just two mana. And that's discounting any other treasure synergies you might have. Like Salmo said, it's Devoted Druid, only it makes mana of any color, leaves behind a much more solid body, and doesn't even have to tap (or even survive to your turn) to be able to make the mana.
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Why "EOT if ~ entered the battlefield this turn" instead of just "ETB make two treasures"? Just to give your opponent the chance to pick it off before it can trigger?
I'm concerned that this is too strong. It's effectively a one-shot double ramp that leaves behind a 2/3 body for just two mana. And that's discounting any other treasure synergies you might have. Like Salmo said, it's Devoted Druid, only it makes mana of any color, leaves behind a much more solid body, and doesn't even have to tap (or even survive to your turn) to be able to make the mana.
Maybe GG then? The only thing that makes Druid truly broken are the Melira-type effects, this is def good but there are prob ways to nerf it like making it GG that can make it more realistic without drastically dropping the quality. There's probably some interaction that would make an ETB version of this broken, though that could be wrong.
Maybe GG then? The only thing that makes Druid truly broken are the Melira-type effects, this is def good but there are prob ways to nerf it like making it GG that can make it more realistic without drastically dropping the quality. There's probably some interaction that would make an ETB version of this broken, though that could be wrong.
Consider Wily Goblin is a two mana, double-colored-symbol, 1/1 that makes a single treasure token. I really think you're underestimating the value of making two treasures on turn two. Even if it's not broken in cube, it's definitely not something wizards would print.
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Maybe GG then? The only thing that makes Druid truly broken are the Melira-type effects, this is def good but there are prob ways to nerf it like making it GG that can make it more realistic without drastically dropping the quality. There's probably some interaction that would make an ETB version of this broken, though that could be wrong.
Consider Wily Goblin is a two mana, double-colored-symbol, 1/1 that makes a single treasure token. I really think you're underestimating the value of making two treasures on turn two. Even if it's not broken in cube, it's definitely not something wizards would print.
That's not a real comparison though, as I wouldn't expect the above to be printed at uncommon in any set unless it was something supplemental like Commander, which this would totally be reasonable in. Also, Wily Goblin kinda sucks, even in a color which usually doesn't get ramp, precisely for the CC cost and the fact that it's a 1/1. (And it's not aggressive, though it can find some use in Pirates decks in IXL limited.)
It would def be a great card, but the EOT trigger + GG + not being printed in a standard-legal set makes this something I could see happening.
EOT rather than ETB has two purposes
1) Mana from treasures isn't immediately usable for a follow up spell until your next turn (other than instants/activated abilities/etc.)
2) Provides the brief window you described to kill it at instant speed and stop the ability from triggering.
Both of these drawbacks are in place to rein in the power level.
I too think that Wily Goblin isn't the best comparison for the effect. I'm putting the effect in the color associated with ramp and at mythic rarity. Between the added drawback of waiting until EOT for the treasures, being green, and a mythic I think this is within the realm of printable possibility while being admittedly pushed.
I get the argument, but I feel green is actually MORE out of place for treasures than red is, because it's more of a temporary/"ritual" type ramp than it is a Llanowar Elves/Rampant Growth type effect.
I think it's extremely telling that, of the printed cards, nothing makes more than one treasure token for under five mana. It really feels like you're undervaluing treasure token creation in general.
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How would a creature like this fair in the current cube environment?
Ignition Mage - 2R
When ~ enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
3/2
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How would a creature like this fair in the current cube environment?
Ignition Mage - 2R
When ~ enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
3/2
So it's basically halfway between an Inner-Flame Acolyte and Reckless Bushwhacker. It seems fair, possibly a little underpowered. It's worth considering but definitely not a slam dunk include.
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Choose three. You may choose the same mode more than once.
*Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
*Reveal cards from the top of your library until you reveal a nonland card. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
So Harmonize and Concentrate had a baby and the baby was instant speed and every draw gets Abundance'd? That seems pretty insane. It should probably be either two draws or sorcery speed.
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I really want a cycle of spells along the lines of
2W(U/B)
Target creature gains first strike
If Black mana was used to cast spell, Target creature gains death touch
If Blue Mana was used to cast spell, draw a card
I really want a cycle of spells along the lines of
2W(U/B)
Target creature gains first strike
If Black mana was used to cast spell, Target creature gains death touch
If Blue Mana was used to cast spell, draw a card
This seems extremely narrow. Tricolor spells need to be insane to even be considered in cube.
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yeah, the specific design of that card is narrow, I just want the concept printed, a mono colored + hybrid spell which has an effects based on what colors are used to cast it. Some cube designers might not play them because they would count them as a tri color spell, I look at them as a 2 color spell, that if you splash and get the third color it becomes even better. Granted, if they printed a cycle like this, not all of them would be playable in cube, but something along the lines of kolaghan's command in power level would be fun.
When Sated Oracle enters the battlefield, look at the top four cards of your library. Put one into your hand, one into your graveyard, one on top of your library and one on the bottom of your library.
1/2
Seems ridiculously strong for a 3 drop. Maybe the body and cost mitigate the essentially-impulse-plus-scry ability?
When Sated Oracle enters the battlefield, look at the top four cards of your library. Put one into your hand, one into your graveyard, one on top of your library and one on the bottom of your library.
1/2
Yeah that seems way too pushed. Sea Gate Oracle is definitely your closest comparison, and this digs two cards deeper plus lets you do better things with those cards, all for just 1->U. Heck, slap this effect on an Instant and it'd be pretty pushed at 3 mana. Cut it down to three cards and cut out either graveyard or topdeck and this is a reasonable, yet still powerful, card.
Also, how good/bad would this effect be?
Lock in the Basement - W
Enchantment
When Lock in the Basement enters the battlefield, exile target artifact or enchantment an opponent controls until Lock in the Basement leaves the battlefield.
I'd consider it. One mana Disenchant effects are generally worth looking at. Compared to Fragmentize, it hits more things, but is vulnerable to a little bit more, which seems like a fair tradeoff, and Fragmentize is borderline playable as is.
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I'm stealing a card I made in another thread. I do wish we had a super-awesome Epic spell
Mad Science - 5UBR[Silver Border]
Sorcery
For each player, reveal the cards from the top of that player's library until he or she reveals a creature card. Create a token with the colors, types, names and textboxes of each revealed creature, power equal to the revealed creatures's total power and toughness equal to the revealed creatures's total toughness. Then each player shuffles their library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
It should probably exile those cards so that you can physically take them and set them together to indicate what the merged creature is. Or, actually, should probably also use the Grusilda, Monster Masher wording of combining them.
Mad Science 5UBR [Silver Border]
Sorcery
Each player reveals cards from the top of his or her library until he or she reveals a creature card. Put the revealed creature cards onto the battlefield combined under your control. Then each player shuffles his or her library. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Epic
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So I cube with custom cards in an attempt to push some archetypes that I believe need a little love in my environment. Some have ended up being a little bit too powerful though, like this one --
Knight of the Masses 1W
Creature - Human Knight
Other creatures you control get +1/+0
2/2
What edits would you make to this card to balance it without completely destroying the effect? I know wizards would never print a card this powerful in a standard legal set, so let's shoot for a power level like Mystic Confluence or Fiery Confluence, cards that are extremely strong without being design mistakes.
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I'm concerned that this is too strong. It's effectively a one-shot double ramp that leaves behind a 2/3 body for just two mana. And that's discounting any other treasure synergies you might have. Like Salmo said, it's Devoted Druid, only it makes mana of any color, leaves behind a much more solid body, and doesn't even have to tap (or even survive to your turn) to be able to make the mana.
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Maybe GG then? The only thing that makes Druid truly broken are the Melira-type effects, this is def good but there are prob ways to nerf it like making it GG that can make it more realistic without drastically dropping the quality. There's probably some interaction that would make an ETB version of this broken, though that could be wrong.
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Consider Wily Goblin is a two mana, double-colored-symbol, 1/1 that makes a single treasure token. I really think you're underestimating the value of making two treasures on turn two. Even if it's not broken in cube, it's definitely not something wizards would print.
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That's not a real comparison though, as I wouldn't expect the above to be printed at uncommon in any set unless it was something supplemental like Commander, which this would totally be reasonable in. Also, Wily Goblin kinda sucks, even in a color which usually doesn't get ramp, precisely for the CC cost and the fact that it's a 1/1. (And it's not aggressive, though it can find some use in Pirates decks in IXL limited.)
It would def be a great card, but the EOT trigger + GG + not being printed in a standard-legal set makes this something I could see happening.
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EOT rather than ETB has two purposes
1) Mana from treasures isn't immediately usable for a follow up spell until your next turn (other than instants/activated abilities/etc.)
2) Provides the brief window you described to kill it at instant speed and stop the ability from triggering.
Both of these drawbacks are in place to rein in the power level.
I too think that Wily Goblin isn't the best comparison for the effect. I'm putting the effect in the color associated with ramp and at mythic rarity. Between the added drawback of waiting until EOT for the treasures, being green, and a mythic I think this is within the realm of printable possibility while being admittedly pushed.
I think it's extremely telling that, of the printed cards, nothing makes more than one treasure token for under five mana. It really feels like you're undervaluing treasure token creation in general.
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Kidding. I know what you meant.
FWIW, this is pretty much clocknapper lol that card is so insane
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Seems really good with Opposition but lackluster otherwise. Three bodies for 2 mana is good but they just don't *do* anything by themselves.
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Ignition Mage - 2R
When ~ enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.
3/2
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
So it's basically halfway between an Inner-Flame Acolyte and Reckless Bushwhacker. It seems fair, possibly a little underpowered. It's worth considering but definitely not a slam dunk include.
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So Harmonize and Concentrate had a baby and the baby was instant speed and every draw gets Abundance'd? That seems pretty insane. It should probably be either two draws or sorcery speed.
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2W(U/B)
Target creature gains first strike
If Black mana was used to cast spell, Target creature gains death touch
If Blue Mana was used to cast spell, draw a card
http://www.cubetutor.com/cubeblog/63569
This seems extremely narrow. Tricolor spells need to be insane to even be considered in cube.
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http://www.cubetutor.com/cubeblog/63569
Seems ridiculously strong for a 3 drop. Maybe the body and cost mitigate the essentially-impulse-plus-scry ability?
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Yeah that seems way too pushed. Sea Gate Oracle is definitely your closest comparison, and this digs two cards deeper plus lets you do better things with those cards, all for just 1->U. Heck, slap this effect on an Instant and it'd be pretty pushed at 3 mana. Cut it down to three cards and cut out either graveyard or topdeck and this is a reasonable, yet still powerful, card.
I'd consider it. One mana Disenchant effects are generally worth looking at. Compared to Fragmentize, it hits more things, but is vulnerable to a little bit more, which seems like a fair tradeoff, and Fragmentize is borderline playable as is.
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It should probably exile those cards so that you can physically take them and set them together to indicate what the merged creature is. Or, actually, should probably also use the Grusilda, Monster Masher wording of combining them.
Mad Science 5UBR [Silver Border]
Sorcery
Each player reveals cards from the top of his or her library until he or she reveals a creature card. Put the revealed creature cards onto the battlefield combined under your control. Then each player shuffles his or her library. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Epic
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You're right, I got things screwed up, excuse me!
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Knight of the Masses 1W
Creature - Human Knight
Other creatures you control get +1/+0
2/2
What edits would you make to this card to balance it without completely destroying the effect? I know wizards would never print a card this powerful in a standard legal set, so let's shoot for a power level like Mystic Confluence or Fiery Confluence, cards that are extremely strong without being design mistakes.
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered