Also, a brainstorm I've been kicking around for a while. Everflowing Chalice + Mind Stone = Hedron Archive
Everflowing Archive. 0
Artifact
Multikicker 2
~ etb with x charge counters, where x is the number of times~ was kicked.
The number of charge counters on~ can't be changed.
Tap: add x to your mana pool, where x is the number of charge counters on~.
X, tap, sacrifice~: draw x cards. X is the number of charge counters on~.
You'll have to forgive my poor formatting and lack of tags; I'm on my phone.
The charge counter clause s there to ensure it doesn't get broken with something that adds counters to draw a million cards
Also, a brainstorm I've been kicking around for a while. Everflowing Chalice + Mind Stone = Hedron Archive
Everflowing Archive. 0
Artifact
Multikicker 2
~ etb with x charge counters, where x is the number of times~ was kicked.
The number of charge counters on~ can't be changed.
Tap: add x to your mana pool, where x is the number of charge counters on~.
X, tap, sacrifice~: draw x cards. X is the number of charge counters on~.
You'll have to forgive my poor formatting and lack of tags; I'm on my phone.
The charge counter clause s there to ensure it doesn't get broken with something that adds counters to draw a million cards
This seems overpowered, given that Everflowing Chalice, Mind Stone, and Hedron Archive are all playable on their own, and this is strictly better than all of them, barring the charge counter change text which doesn't apply to any commonly-cubed cards. Unfortunately, this would probably have to be multikicker 3 to fly.
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Some guild sections have 2 playable hybrid cards, some have 1 and some have zero. I want to change that.
RestrainW/
Sorcery (Rare)
The next spell an opponent cast cost 1 more to cast.
Draw a card.
Dark Scheme 1U/B
Sorcery (Rare)
Look at target player's hand and choose a nonland card from it. That player put it on the top of his or her library. Then, look at the top three cards of that players library. You may exile any number of them.
Selkie Wavecaller G/U
Creature - Merfolk (Rare)
T: Another target creature you control gains hexproof until end of turn.
1/1
Some guild sections have 2 playable hybrid cards, some have 1 and some have zero. I want to change that.
Restrain
Sorcery (Rare)
The next spell an opponent cast cost 1 more to cast.
Draw a card.
Dark Scheme
Sorcery (Rare)
Look at target player's hand and choose a nonland card from it. That player put it on the top of his or her library. Then, look at the top three cards of that players library. You may exile any number of them.
Selkie Wavecaller
Creature - Merfolk (Rare)
: Another target creature you control gains hexproof until end of turn.
1/1
I actually missed that one, and agree (which means it's probably insanely OP lol)
Insanely OP doesn't seem quite right. Mother is amazing because not only does she blank removal against Control decks, but she also allows you to auto-win combat and push dudes through an infinite number of (same-colored) chump blockers.
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It would still probably be insanely OP to have a hybrid mana 1 drop that blanks almost all removal. Yeah it might not be better than mother, but that's like saying this Mercedes Benz sucks because it's not a lambo.
Crystalline Soldier1
Artifact Creature – Soldier Construct (U)
If Crystalline Soldier becomes the target of a spell or ability, sacrifice Crystalline Soldier.
Crystalline Soldier can’t block creatures with 3 or more toughness.
2/1
Keldon Firemaw2RR
Creature – Beast (R)
Haste, First Strike
When Keldon Firemaw attacks it deals X damage to target creature or player where X is the number of other attacking creatures.
4/2
Chilling Apprentice1U
Creature – Human Wizard (R)
At the beginning of your end step if an opponent controls more creatures than you, you may tap Chilling Apprentice and target creature an opponent controls. That creature does not untap during its controller’s next untap step.
Whenever Chilling Apprentice untaps you may draw a card, if you do discard a card.
1/3
Shamble Sower4B
Creature – Zombie Horror (R)
Deathtouch, Menace
Shamble Sower gets +1/+1 for each other Zombie you control.
At the beginning of your end step create a 2/2 Black zombie token.
2/2
Poxaria, Pestilent One3BB
Legendary Creature – Insect Horror (M)
Flying
When Poxaria, Pestilent One enters the battlefield put a -1/-1 counter on each creature target opponent controls. Put a -1/-1 counter on Poxaria, Pestilent One for each counter placed this way.
During your upkeep you may put a -1/-1 counter on Poxaria, Pestilent One. If you do, double all -1/-1 counters on creatures target opponent controls.
5/6
Magimoss, the Rootless Tree1GG
Legendary Creature – Treefolk (M)
Hexproof, Indestructible, Trample
Only mana produced by nonland sources may be used to cast Magimoss, the Rootless Tree.
Whenever a creature you control produces mana put a +1/+1 counter on that creature.
6/6
Golbus, the Great NuisanceR
Legendary Creature – Goblin Warrior (M)
Haste, Menace
Sacrifice a mountain: Golbus, the Great Nuisance gets +1/+0 until end of turn.
Sacrifice Golbus, the Great Nuisance and X mountains you control: Golbus, the Great Nuisance deals half of X damage rounded down to target creature or player.
1/1
Crystalline Soldier1
Artifact Creature – Soldier Construct (U)
If Crystalline Soldier becomes the target of a spell or ability, sacrifice Crystalline Soldier.
Crystalline Soldier can’t block creatures with 3 or more toughness.
2/1
Probably about right for a colorless 2/1. Maybe make the second drawback just "can't block".
Keldon Firemaw2RR
Creature – Beast (R)
Haste, First Strike
When Keldon Firemaw attacks it deals X damage to target creature or player where X is the number of other attacking creatures.
4/2
This seems way overpowered. A 4 mana, 4-power haste first-striker is already plenty strong. And then it's also Hellrider (which is already cube-able). Oh, and even better, it can point that damage at creatures too. So this is a Hellrider/Hasty Multi-Use Flametongue Kavu that gets first strike slapped on in addition to everything else. Absurd. Make it Creature-only and cut the Haste and this is probably fair. Or make it Player-only and cut the first strike and this basically just becomes another Hellrider. But you can't leave it as-is.
Chilling Apprentice1U
Creature – Human Wizard (R)
At the beginning of your end step if an opponent controls more creatures than you, you may tap Chilling Apprentice and target creature an opponent controls. That creature does not untap during its controller’s next untap step.
Whenever Chilling Apprentice untaps you may draw a card, if you do discard a card.
1/3
The condition on this seems kinda weird. When the pieces fit together and this is a free Thirst on their best guy every turn and a free loot, this seems absurd. When this is just a 1/3 blocker because they have one dude, it's weak. I'm not sure if that tradeoff makes it balanced overall, but it's definitely too swingy. Why not just "T: Tap target creature if its controller controls more creatures than you"? That's still a very strong tapper, especially on a 1/3 for 2, but you don't get to use it immediately and you don't get the free loot thrown in there to boot.
Shamble Sower4B
Creature – Zombie Horror (R)
Deathtouch, Menace
Shamble Sower gets +1/+1 for each other Zombie you control.
At the beginning of your end step create a 2/2 Black zombie token.
2/2
This seems fine? The base body is pretty weak, though deathtouch+menace means it at least 2-for-1's in combat. Zombie every turn is fine and it's good that it gives you one effectively immediately, though the times this gets Magma Jet'd are going to be super sad. Still, one more mana gets you Grave Titan so this seems fine.
Poxaria, Pestilent One3BB
Legendary Creature – Insect Horror (M)
Flying
When Poxaria, Pestilent One enters the battlefield put a -1/-1 counter on each creature target opponent controls. Put a -1/-1 counter on Poxaria, Pestilent One for each counter placed this way.
During your upkeep you may put a -1/-1 counter on Poxaria, Pestilent One. If you do, double all -1/-1 counters on creatures target opponent controls.
5/6
I feel like getting a counter for each creature you -1/-1 is overall pretty weak. This also seems needlessly complex. I'd rework this as:
Poxaria 3BB
Legendary Creature - Demon
Flying
When Poxaria enters the battlefield or attacks, you may put a -1/-1 counter on it. If you do, put a -1/-1 counter on each creature target opponent controls.
5/5
Magimoss, the Rootless Tree1GG
Legendary Creature – Treefolk (M)
Hexproof, Indestructible, Trample
Only mana produced by nonland sources may be used to cast Magimoss, the Rootless Tree.
Whenever a creature you control produces mana put a +1/+1 counter on that creature.
6/6
The payoff is huge, but I feel like the average cube doesn't run enough Mana Elves to reasonably cast this.
Golbus, the Great NuisanceR
Legendary Creature – Goblin Warrior (M)
Haste, Menace
Sacrifice a mountain: Golbus, the Great Nuisance gets +1/+0 until end of turn.
Sacrifice Golbus, the Great Nuisance and X mountains you control: Golbus, the Great Nuisance deals half of X damage rounded down to target creature or player.
1/1
Interesting. It does enough little things that it's probably worth including as a red one-drop despite having only one power most of the time.
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I think making your Nantuko Husk variant a multicolored card is a great way to not have it make most cubes. You're better off with something monocolored.
How about:
Greed Eater B
Creature - Zombie Hippopotamus
Greed Eater can't block
Sacrifice a creature: Greed Eater gets +2/+2 until end of turn.
Delirium - As long as there are four or more card types among cards in your graveyard, Greed Eater has Lifelink
1/1
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I would rather play Carrion Feeder since he keeps the buffs.
It's a cool card though, and I might run it. Flavor wise it makes no sense (why does a zombie hippo gain lifelink?) but in my experience Bloodthrone Vampire and Nantuko Husk aren't nearly as bad as you'd think and I think this card is a definite better version than those. I don't see them printing this card since Bloodthrone Vampire and pals exist, but if they did it wouldn't be like "WOOWWWWW" more so "nice".
I would rather play Carrion Feeder since he keeps the buffs.
It's a cool card though, and I might run it. Flavor wise it makes no sense (why does a zombie hippo gain lifelink?) but in my experience Bloodthrone Vampire and Nantuko Husk aren't nearly as bad as you'd think and I think this card is a definite better version than those. I don't see them printing this card since Bloodthrone Vampire and pals exist, but if they did it wouldn't be like "WOOWWWWW" more so "nice".
Carrion Feeder was obvious inspiration. I know feeder used to make cubes, but with black's one drops getting much tighter it hasn't in a while.
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I guess the point is I don't know if this guy is that much better than Feeder.
Alright. Well, how about a Feeder Variant that has something that makes it more attractive, like a second point of base power or a self-recursion ability?
Blood Husk B
Creature - Vampire Zombie
Blood Husk can't block
Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Blood Husk
2/1
Carrion Creeper B
Creature - Zombie Insect
Carrion Creeper can't block
Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Carrion Creeper
Delirium - Sacrifice a creature, pay 1 life: Return Carrion Creeper from your graveyard to the battlefield. Activate this ability only if four or more card types are in your graveyard.
1/1
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I like both of those a lot and they don't seem unprintable. On the flavor/extremely nitpicky side they've never printed a Zombie vampire so I doubt it would be that.
How unprintable would a Flusterstorm that could counter any spell be? In my cube it would just be a strictly better Force Spike. Most of the time being a Miscalculation for One mana. But I think a card like that would break legacy.
How unprintable would a Flusterstorm that could counter any spell be? In my cube it would just be a strictly better Force Spike. Most of the time being a Miscalculation for One mana. But I think a card like that would break legacy.
Force Spike is by itself a borderline-playable card. And Flusterstorm is amazing in Legacy. Hell, a one-mana Miscalculation is strictly better than the already-playable Spell Pierce.
The strongest I think we could see would be a version that's Force Spike by default and gets stronger if there are additional spells played, but doesn't get the benefits of Storm (being impossible to counter-back), i.e.
Flusterspray U
Instant
Counter target spell unless its controller pays X, where X is the number of spells cast this turn before Flusterspray.
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Bring into Being2GG
Sorcery (M)
Choose One-
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
Soaring Spearbeak1UU
Creature – Bird Warrior (R)
Flying
If Soaring Spearbeak would deal combat damage to a player that player may have Soaring Spearbeak’s controller draw a card. If they do prevent half of the damage rounded up.
4/2
Notes: I know punisher type cards are not very cube-friendly but giving your opponent card advantage to prevent massive early damage is a rough choice! Also, of note, the damage prevention clause only impacts damage to the player so this guy still blocks X/4's like a boss!
Elera, the Illusionist3U
Planeswalker – Elera (M)
+1: Create a token that is a copy of target creature. Exile that creature during your next upkeep.
0: Exile Elera, the Illusionist. Return it to the battlefield during your next upkeep.
-2: Exile target non-land permanent. Return it to the battlefield during your next upkeep.
4
Notes: PW design is always a challenge. Here I imagined a sort of Faerie Illusionist that can protect itself with its +1 (and take advantage of etb abilities), can reset itself like Kaya, Ghost Assassin, and can provide temporary removal of any nonland permanent. Really looking for something that could knock mono-blue Tezz out of his slot.
Cranial Assassin1UB
Creature – Rogue Assassin (R)
Deathtouch
When Cranial Assassin is turned face up it gains first strike until end of turn.
When Cranial Assassin deals combat damage to a player that player discards a card and you draw a card.
Morph B
2/2
Notes: Dimir just feels like the perfect place for sneaky morph cards.
Velis, Master Assassin2UB
Legendary Creature – Vampire Assassin (M)
Flash, Deathtouch, First Strike
Whenever a creature dealt damage by Velis, Master Assassin dies put a +1/+1 counter on Velis, Master Assassin
2/2
Notes: A non-morph variant of the last card with a shout out to Sengir Vampire.
Drana, Bloodrite Ritualist3BB
Legendary Creature – Vampire Wizard (M)
Flying, Lifelink
Pay X Life: Target creature gets -0/-X until end of turn. Activate this ability only once per turn anytime you could cast a sorcery.
3/4
Notes: Everyone loves Drana. This version is a spin on the ROE Drana, Kalastria Bloodchief. The removal costs life, but she has a way to get it back as well. Has some interesting synergies with cards that want you to go low on life too. The once per turn limitation helps keep the ability in check.
Permafrost Titan1URG
Creature – Giant (M)
Trample
At the beginning of your end step put a frost counter on target land an opponent controls. Whenever a land with a frost counter on it becomes tapped. It does not untap during its controllers next untap step.
Permafrost Titan gets +1/+1 for each Frost counter on lands controlled by opponents.
(3/3)
Notes: This is the kind of card I think of when I think of Temur. This grows in p/t while steadily limiting your opponents resources more and more. This does not tap your opponents lands or effect lands that were already tapped, but once a land with a frost counter becomes tapped it stays that way until the turn after your next one. Even if you kill the Titan the frost counter remains.
Bring into Being2GG
Sorcery (M)
Choose One-
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
Seems solid enough. Having a default GSZ for 3 mode makes this better than Eldritch for times when you can't keep a dude around.
Soaring Spearbeak1UU
Creature – Bird Warrior (R)
Flying
If Soaring Spearbeak would deal combat damage to a player that player may have Soaring Spearbeak’s controller draw a card. If they do prevent half of the damage rounded up.
4/2
Notes: I know punisher type cards are not very cube-friendly but giving your opponent card advantage to prevent massive early damage is a rough choice! Also, of note, the damage prevention clause only impacts damage to the player so this guy still blocks X/4's like a boss!
I'm not a fan. 2 toughness means this dies to a stiff breeze. Blue Tempo might like this but I can't see most traditional blue decks going out of their way for this.
Elera, the Illusionist3U
Planeswalker – Elera (M)
+1: Create a token that is a copy of target creature. Exile that creature during your next upkeep.
0: Exile Elera, the Illusionist. Return it to the battlefield during your next upkeep.
-2: Exile target non-land permanent. Return it to the battlefield during your next upkeep.
4
Notes: PW design is always a challenge. Here I imagined a sort of Faerie Illusionist that can protect itself with its +1 (and take advantage of etb abilities), can reset itself like Kaya, Ghost Assassin, and can provide temporary removal of any nonland permanent. Really looking for something that could knock mono-blue Tezz out of his slot.
Abilities need to all have "at the beginning of your next upkeep" triggers. First ability also needs to be clarified that it exiles the token, and not the creature you targeted. Mostly I see this +1ing repeatedly to abuse ETB effects which seems really strong, but the other two abilities seem less so.
Cranial Assassin1UB
Creature – Rogue Assassin (R)
Deathtouch
When Cranial Assassin is turned face up it gains first strike until end of turn.
When Cranial Assassin deals combat damage to a player that player discards a card and you draw a card.
Morph B
2/2
Notes: Dimir just feels like the perfect place for sneaky morph cards.
The Morph cost probably needs to have U in it as otherwise this allows a mono-B deck access to an Ophidian effect. Overall I think this card tries to do too much. Dimir Cutpurse never broke anything but it does show what the saboteur effect costs. And then it's got deathtouch. And then it's got morph. And then it's got "Unmorph: definitely kill something in combat and survive". Taken together that's just a few too many things.
Velis, Master Assassin2UB
Legendary Creature – Vampire Assassin (M)
Flash, Deathtouch, First Strike
Whenever a creature dealt damage by Velis, Master Assassin dies put a +1/+1 counter on Velis, Master Assassin
2/2
Notes: A non-morph variant of the last card with a shout out to Sengir Vampire.
This seems strong but not gamebreaking. Still, I'd be hesitant about putting first strike + deathtouch on the same card. I'm actually not sure how this is blue at all except maybe the Flash.
Drana, Bloodrite Ritualist3BB
Legendary Creature – Vampire Wizard (M)
Flying, Lifelink
Pay X Life: Target creature gets -0/-X until end of turn. Activate this ability only once per turn anytime you could cast a sorcery.
3/4
Notes: Everyone loves Drana. This version is a spin on the ROE Drana, Kalastria Bloodchief. The removal costs life, but she has a way to get it back as well. Has some interesting synergies with cards that want you to go low on life too. The once per turn limitation helps keep the ability in check.
Yeah no that's insane. It kills their best creature immediately and then another creature every turn after that. Sure, it costs you a little life, but it also has lifelink so you can just gain that life right back. Drana is a busted card in limited and this takes away the one thing that made her maybe not completely insane, the fact that you had to dump mana into her removal ability.
Permafrost Titan1URG
Creature – Giant (M)
Trample
At the beginning of your end step put a frost counter on target land an opponent controls. Whenever a land with a frost counter on it becomes tapped. It does not untap during its controllers next untap step.
Permafrost Titan gets +1/+1 for each Frost counter on lands controlled by opponents.
(3/3)
Notes: This is the kind of card I think of when I think of Temur. This grows in p/t while steadily limiting your opponents resources more and more. This does not tap your opponents lands or effect lands that were already tapped, but once a land with a frost counter becomes tapped it stays that way until the turn after your next one. Even if you kill the Titan the frost counter remains.
I think you need to word this such that the land gains the ability (see Obsidian Fireheart). This seems obnoxious to play against but for a tri-colored card it probably doesn't even break into most cubes.
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I've been thinking about Wildfire, and the potential variants thereof. Most of them seem rather impossible, or not great, but there are plenty of options.
1R, each player sacrifices 1 land, deal 1 damage to each creature: Unplayable. Can't really be pushed further.
1RRR, each player sacrifices 2 lands, deal 2 to each creature: Super playable. Great for cube, but terrible for other formats. Unprintable.
2RRR, each player sacrifices 3 lands, deal 3 to each creature: Better than Wildfire. Unprintable.
3RR, each player sacrifices 2 lands, deal 2 to each creature: Printable, and low level playable, but not small cube material.
(B/R), each player sacrifices 1 land: Probably printable, but not playable, as Raze shows.
2BR, each player sacrifices 2 lands, deal 2 to each creature: Potentially printable, and playable, but multicolor slots are impossible.
3BR, each player sacrifices 3 lands, deal 3 damage to each creature: This looks like the magic number to me for playability. I doubt it would be seen as printable, though. 2BBR or 2RRB may be the way.
2RRRR, each player sacrifices half their lands rounded up, this deals that much damage to each of their creatures: Printable, but not at a playable rate.
Of these, the one I think would be healthiest for the game as a whole is 3RR for 2 lands and 2 damage, but I don't think that would make most of your cubes, and at that rate, it compares more to Plow Under than Wildfire. Can this be done at a rate that is both printable and playable?
Everflowing Archive. 0
Artifact
Multikicker 2
~ etb with x charge counters, where x is the number of times~ was kicked.
The number of charge counters on~ can't be changed.
Tap: add x to your mana pool, where x is the number of charge counters on~.
X, tap, sacrifice~: draw x cards. X is the number of charge counters on~.
You'll have to forgive my poor formatting and lack of tags; I'm on my phone.
The charge counter clause s there to ensure it doesn't get broken with something that adds counters to draw a million cards
This seems overpowered, given that Everflowing Chalice, Mind Stone, and Hedron Archive are all playable on their own, and this is strictly better than all of them, barring the charge counter change text which doesn't apply to any commonly-cubed cards. Unfortunately, this would probably have to be multikicker 3 to fly.
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Restrain W/
Sorcery (Rare)
The next spell an opponent cast cost 1 more to cast.
Draw a card.
Dark Scheme 1U/B
Sorcery (Rare)
Look at target player's hand and choose a nonland card from it. That player put it on the top of his or her library. Then, look at the top three cards of that players library. You may exile any number of them.
Selkie Wavecaller G/U
Creature - Merfolk (Rare)
T: Another target creature you control gains hexproof until end of turn.
1/1
Restrain
Sorcery (Rare)
The next spell an opponent cast cost 1 more to cast.
Draw a card.
Dark Scheme
Sorcery (Rare)
Look at target player's hand and choose a nonland card from it. That player put it on the top of his or her library. Then, look at the top three cards of that players library. You may exile any number of them.
Selkie Wavecaller
Creature - Merfolk (Rare)
: Another target creature you control gains hexproof until end of turn.
1/1
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[180 classic cube]
I actually missed that one, and agree (which means it's probably insanely OP lol)
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Insanely OP doesn't seem quite right. Mother is amazing because not only does she blank removal against Control decks, but she also allows you to auto-win combat and push dudes through an infinite number of (same-colored) chump blockers.
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Artifact Creature – Soldier Construct (U)
If Crystalline Soldier becomes the target of a spell or ability, sacrifice Crystalline Soldier.
Crystalline Soldier can’t block creatures with 3 or more toughness.
2/1
Keldon Firemaw 2RR
Creature – Beast (R)
Haste, First Strike
When Keldon Firemaw attacks it deals X damage to target creature or player where X is the number of other attacking creatures.
4/2
Chilling Apprentice 1U
Creature – Human Wizard (R)
At the beginning of your end step if an opponent controls more creatures than you, you may tap Chilling Apprentice and target creature an opponent controls. That creature does not untap during its controller’s next untap step.
Whenever Chilling Apprentice untaps you may draw a card, if you do discard a card.
1/3
Shamble Sower 4B
Creature – Zombie Horror (R)
Deathtouch, Menace
Shamble Sower gets +1/+1 for each other Zombie you control.
At the beginning of your end step create a 2/2 Black zombie token.
2/2
Poxaria, Pestilent One 3BB
Legendary Creature – Insect Horror (M)
Flying
When Poxaria, Pestilent One enters the battlefield put a -1/-1 counter on each creature target opponent controls. Put a -1/-1 counter on Poxaria, Pestilent One for each counter placed this way.
During your upkeep you may put a -1/-1 counter on Poxaria, Pestilent One. If you do, double all -1/-1 counters on creatures target opponent controls.
5/6
Magimoss, the Rootless Tree 1GG
Legendary Creature – Treefolk (M)
Hexproof, Indestructible, Trample
Only mana produced by nonland sources may be used to cast Magimoss, the Rootless Tree.
Whenever a creature you control produces mana put a +1/+1 counter on that creature.
6/6
Golbus, the Great Nuisance R
Legendary Creature – Goblin Warrior (M)
Haste, Menace
Sacrifice a mountain: Golbus, the Great Nuisance gets +1/+0 until end of turn.
Sacrifice Golbus, the Great Nuisance and X mountains you control: Golbus, the Great Nuisance deals half of X damage rounded down to target creature or player.
1/1
Probably about right for a colorless 2/1. Maybe make the second drawback just "can't block".
This seems way overpowered. A 4 mana, 4-power haste first-striker is already plenty strong. And then it's also Hellrider (which is already cube-able). Oh, and even better, it can point that damage at creatures too. So this is a Hellrider/Hasty Multi-Use Flametongue Kavu that gets first strike slapped on in addition to everything else. Absurd. Make it Creature-only and cut the Haste and this is probably fair. Or make it Player-only and cut the first strike and this basically just becomes another Hellrider. But you can't leave it as-is.
The condition on this seems kinda weird. When the pieces fit together and this is a free Thirst on their best guy every turn and a free loot, this seems absurd. When this is just a 1/3 blocker because they have one dude, it's weak. I'm not sure if that tradeoff makes it balanced overall, but it's definitely too swingy. Why not just "T: Tap target creature if its controller controls more creatures than you"? That's still a very strong tapper, especially on a 1/3 for 2, but you don't get to use it immediately and you don't get the free loot thrown in there to boot.
This seems fine? The base body is pretty weak, though deathtouch+menace means it at least 2-for-1's in combat. Zombie every turn is fine and it's good that it gives you one effectively immediately, though the times this gets Magma Jet'd are going to be super sad. Still, one more mana gets you Grave Titan so this seems fine.
I feel like getting a counter for each creature you -1/-1 is overall pretty weak. This also seems needlessly complex. I'd rework this as:
Poxaria 3BB
Legendary Creature - Demon
Flying
When Poxaria enters the battlefield or attacks, you may put a -1/-1 counter on it. If you do, put a -1/-1 counter on each creature target opponent controls.
5/5
The payoff is huge, but I feel like the average cube doesn't run enough Mana Elves to reasonably cast this.
Interesting. It does enough little things that it's probably worth including as a red one-drop despite having only one power most of the time.
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How about:
Greed Eater B
Creature - Zombie Hippopotamus
Greed Eater can't block
Sacrifice a creature: Greed Eater gets +2/+2 until end of turn.
Delirium - As long as there are four or more card types among cards in your graveyard, Greed Eater has Lifelink
1/1
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It's a cool card though, and I might run it. Flavor wise it makes no sense (why does a zombie hippo gain lifelink?) but in my experience Bloodthrone Vampire and Nantuko Husk aren't nearly as bad as you'd think and I think this card is a definite better version than those. I don't see them printing this card since Bloodthrone Vampire and pals exist, but if they did it wouldn't be like "WOOWWWWW" more so "nice".
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Carrion Feeder was obvious inspiration. I know feeder used to make cubes, but with black's one drops getting much tighter it hasn't in a while.
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Alright. Well, how about a Feeder Variant that has something that makes it more attractive, like a second point of base power or a self-recursion ability?
Blood Husk B
Creature - Vampire Zombie
Blood Husk can't block
Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Blood Husk
2/1
Carrion Creeper B
Creature - Zombie Insect
Carrion Creeper can't block
Sacrifice a creature, pay 1 life: Put a +1/+1 counter on Carrion Creeper
Delirium - Sacrifice a creature, pay 1 life: Return Carrion Creeper from your graveyard to the battlefield. Activate this ability only if four or more card types are in your graveyard.
1/1
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Force Spike is by itself a borderline-playable card. And Flusterstorm is amazing in Legacy. Hell, a one-mana Miscalculation is strictly better than the already-playable Spell Pierce.
The strongest I think we could see would be a version that's Force Spike by default and gets stronger if there are additional spells played, but doesn't get the benefits of Storm (being impossible to counter-back), i.e.
Flusterspray U
Instant
Counter target spell unless its controller pays X, where X is the number of spells cast this turn before Flusterspray.
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Sorcery (M)
Choose One-
- Search your library for a creature with a converted mana cost of 3 or less and put it onto the battlefield. Shuffle your library afterwards.
- Sacrifice a creature. Search your library for a creature with a converted mana cost X or less where X is 2 plus the sacrificed creature’s converted mana cost. Put that card onto the battlefield then shuffle your library.
Notes: This is the replacement for Eldritch Evolution I want to see.
Soaring Spearbeak 1UU
Creature – Bird Warrior (R)
Flying
If Soaring Spearbeak would deal combat damage to a player that player may have Soaring Spearbeak’s controller draw a card. If they do prevent half of the damage rounded up.
4/2
Notes: I know punisher type cards are not very cube-friendly but giving your opponent card advantage to prevent massive early damage is a rough choice! Also, of note, the damage prevention clause only impacts damage to the player so this guy still blocks X/4's like a boss!
Elera, the Illusionist 3U
Planeswalker – Elera (M)
+1: Create a token that is a copy of target creature. Exile that creature during your next upkeep.
0: Exile Elera, the Illusionist. Return it to the battlefield during your next upkeep.
-2: Exile target non-land permanent. Return it to the battlefield during your next upkeep.
4
Notes: PW design is always a challenge. Here I imagined a sort of Faerie Illusionist that can protect itself with its +1 (and take advantage of etb abilities), can reset itself like Kaya, Ghost Assassin, and can provide temporary removal of any nonland permanent. Really looking for something that could knock mono-blue Tezz out of his slot.
Cranial Assassin 1UB
Creature – Rogue Assassin (R)
Deathtouch
When Cranial Assassin is turned face up it gains first strike until end of turn.
When Cranial Assassin deals combat damage to a player that player discards a card and you draw a card.
Morph B
2/2
Notes: Dimir just feels like the perfect place for sneaky morph cards.
Velis, Master Assassin 2UB
Legendary Creature – Vampire Assassin (M)
Flash, Deathtouch, First Strike
Whenever a creature dealt damage by Velis, Master Assassin dies put a +1/+1 counter on Velis, Master Assassin
2/2
Notes: A non-morph variant of the last card with a shout out to Sengir Vampire.
Drana, Bloodrite Ritualist 3BB
Legendary Creature – Vampire Wizard (M)
Flying, Lifelink
Pay X Life: Target creature gets -0/-X until end of turn. Activate this ability only once per turn anytime you could cast a sorcery.
3/4
Notes: Everyone loves Drana. This version is a spin on the ROE Drana, Kalastria Bloodchief. The removal costs life, but she has a way to get it back as well. Has some interesting synergies with cards that want you to go low on life too. The once per turn limitation helps keep the ability in check.
Permafrost Titan 1URG
Creature – Giant (M)
Trample
At the beginning of your end step put a frost counter on target land an opponent controls. Whenever a land with a frost counter on it becomes tapped. It does not untap during its controllers next untap step.
Permafrost Titan gets +1/+1 for each Frost counter on lands controlled by opponents.
(3/3)
Notes: This is the kind of card I think of when I think of Temur. This grows in p/t while steadily limiting your opponents resources more and more. This does not tap your opponents lands or effect lands that were already tapped, but once a land with a frost counter becomes tapped it stays that way until the turn after your next one. Even if you kill the Titan the frost counter remains.
Seems solid enough. Having a default GSZ for 3 mode makes this better than Eldritch for times when you can't keep a dude around.
I'm not a fan. 2 toughness means this dies to a stiff breeze. Blue Tempo might like this but I can't see most traditional blue decks going out of their way for this.
Abilities need to all have "at the beginning of your next upkeep" triggers. First ability also needs to be clarified that it exiles the token, and not the creature you targeted. Mostly I see this +1ing repeatedly to abuse ETB effects which seems really strong, but the other two abilities seem less so.
The Morph cost probably needs to have U in it as otherwise this allows a mono-B deck access to an Ophidian effect. Overall I think this card tries to do too much. Dimir Cutpurse never broke anything but it does show what the saboteur effect costs. And then it's got deathtouch. And then it's got morph. And then it's got "Unmorph: definitely kill something in combat and survive". Taken together that's just a few too many things.
This seems strong but not gamebreaking. Still, I'd be hesitant about putting first strike + deathtouch on the same card. I'm actually not sure how this is blue at all except maybe the Flash.
Yeah no that's insane. It kills their best creature immediately and then another creature every turn after that. Sure, it costs you a little life, but it also has lifelink so you can just gain that life right back. Drana is a busted card in limited and this takes away the one thing that made her maybe not completely insane, the fact that you had to dump mana into her removal ability.
I think you need to word this such that the land gains the ability (see Obsidian Fireheart). This seems obnoxious to play against but for a tri-colored card it probably doesn't even break into most cubes.
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Raze: Unplayable.
1R, each player sacrifices 1 land, deal 1 damage to each creature: Unplayable. Can't really be pushed further.
1RRR, each player sacrifices 2 lands, deal 2 to each creature: Super playable. Great for cube, but terrible for other formats. Unprintable.
2RRR, each player sacrifices 3 lands, deal 3 to each creature: Better than Wildfire. Unprintable.
3RR, each player sacrifices 2 lands, deal 2 to each creature: Printable, and low level playable, but not small cube material.
(B/R), each player sacrifices 1 land: Probably printable, but not playable, as Raze shows.
2BR, each player sacrifices 2 lands, deal 2 to each creature: Potentially printable, and playable, but multicolor slots are impossible.
3BR, each player sacrifices 3 lands, deal 3 damage to each creature: This looks like the magic number to me for playability. I doubt it would be seen as printable, though. 2BBR or 2RRB may be the way.
2RRRR, each player sacrifices half their lands rounded up, this deals that much damage to each of their creatures: Printable, but not at a playable rate.
Of these, the one I think would be healthiest for the game as a whole is 3RR for 2 lands and 2 damage, but I don't think that would make most of your cubes, and at that rate, it compares more to Plow Under than Wildfire. Can this be done at a rate that is both printable and playable?
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