Yeah, I don't think a haste Llanowar Elves that can give shroud and make cats is printable. You'd have to nerf the bejeezus out of this card to make it printable...like:
Planeswalker G
+1 Each player gains 1 life
-1 Add G to your mana pool
-5 Create a 1/1 green saproling creature token.
//1
It doesn't even need an ultimate. It could be "-20 Create a 1/1 green saproling creature token" and it'd still be busted.
Even still, that's an instant include in all cubes.
Yeah, I don't think a haste Llanowar Elves that can give shroud and make cats is printable. You'd have to nerf the bejeezus out of this card to make it printable...like:
Planeswalker G
+1 Each player gains 1 life
-1 Add G to your mana pool
-5 Create a 1/1 green saproling creature token.
//1
It doesn't even need an ultimate. It could be "-20 Create a 1/1 green saproling creature token" and it'd still be busted.
Even still, that's an instant include in all cubes.
Honestly the new card is worse than a mana dork. There is definitely a point in between the two walkers.
Aeter SwordmasterW
Creature - Human Soldier (Rare)
When Energized Swordmaster enters the battlefield, you get EEE.
Pay E: Aeter Swordmaster gains first strike until end of turn.
Pay EE: Aeter Swordmaster gains double strike until end of turn.
2/1
Aeter SwordmasterW
Creature - Human Soldier (Rare)
When Energized Swordmaster enters the battlefield, you get EEE.
Pay E: Aeter Swordmaster gains first strike until end of turn.
Pay EE: Aeter Swordmaster gains double strike until end of turn.
2/1
At two mana I could see this, but at one that is WAY too nutso. Like, I know they've printed some nutty one drops in the past couple of years, but a Savannah Lions that can gain doublestrike is too much.
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Demonic Spawnlord3BB
Creature - Demon
Flying
When Demonic Spawnlord enters the battlefield, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to target creature or player."
At the beginning of your upkeep, sacrifice a creature.
3/3
It's six power across four bodies and all of the bodies have relevant abilities.
Um... and then it kills them all off. By the time you untap, it's down to 5 power, and I'd MUCH rather have a Siege-Gang Commander or Cloudgoat at that point. God forbid they kill off some of the tokens and this forces you to sacrifice stuff that matters.
+1: Creatures gain shroud until the end of the next combat step.
-1: Add G to your mana pool.
-3: Create a 2/1 green cat creature token with haste.
[2]
Cool design for a one mana walker. That actually seems balanced / printable.
Edit: oops, didn't see that this was from one page earlier and already got some discussion.
Tezzzeret, Golem Artificer2UB
Planeswalker - Tezzeret
+1: Sacrifice up to one artifact. Target opponent lose life, and you gain life equal to the CMC of the sacrificed artifact.
0: Create an X/X artifact golem creature, with a converted mana cost of X, where X is Tezzeret's current loyalty.
-6: Gain control of all artifacts. 3
Creating a token with a CMC is really, really inelegant. I get trying to make it work with the first ability, but that isn't going to happen. Card is cool anyway, arguably very pushed since it just creates 3/3 tokens off the bat for no loyalty loss.
Creating a token with a CMC is really, really inelegant. I get trying to make it work with the first ability, but that isn't going to happen. Card is cool anyway, arguably very pushed since it just creates 3/3 tokens off the bat for no loyalty loss.
Yeah it would bend some rules to make CMC-tokens work. And arguably it would be a bit confusing to some ppl.
But look at Pack Rat - it bends that rule already (as it creates token copies).
Pack Rat tokens have a mana cost because they're copies of a card. Creating a token and giving it a CMC arbitrarily is unprintably awkward. Having a CMC but no mana cost (and no front face with a mana cost) is just weird.
Gremlin Detonator2RR
Creature - Gremlin Artificer (R)
Fabricate 2
If Gremlin Detonator has 5 or more power it has haste. R, Sacrifice a servo: Deal 2 damage to target creature or player.
3/1
The haste ability doesn't work because of layers (at the time you're applying the ability, you haven't applied the +1/+1 counters or other power increases yet). You could word it "When ~ enters the battlefield, it gains haste until end of turn if its power is 5 or greater." That has the problem of not getting haste if you stack the triggers wrong, but it's probably okay. There is also "At the beginning of combat on your turn, if ~'s power is 5 or greater, it gains haste until end of turn." I think that is more awkward than the ETB version though.
Power-wise, it's probably okay, maybe a little too strong. The 1 mana activation on the shock could be a big deal if you have any other source of servos.
Pack Rat tokens have a mana cost because they're copies of a card. Creating a token and giving it a CMC arbitrarily is unprintably awkward. Having a CMC but no mana cost (and no front face with a mana cost) is just weird.
The haste ability doesn't work because of layers (at the time you're applying the ability, you haven't applied the +1/+1 counters or other power increases yet). You could word it "When ~ enters the battlefield, it gains haste until end of turn if its power is 5 or greater." That has the problem of not getting haste if you stack the triggers wrong, but it's probably okay. There is also "At the beginning of combat on your turn, if ~'s power is 5 or greater, it gains haste until end of turn." I think that is more awkward than the ETB version though.
Power-wise, it's probably okay, maybe a little too strong. The 1 mana activation on the shock could be a big deal if you have any other source of servos.
How about just make it haste if it has a +1/+1 counter on it?
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Pack Rat tokens have a mana cost because they're copies of a card. Creating a token and giving it a CMC arbitrarily is unprintably awkward. Having a CMC but no mana cost (and no front face with a mana cost) is just weird.
Gremlin Detonator2RR
Creature - Gremlin Artificer (R)
Fabricate 2
If Gremlin Detonator has 5 or more power it has haste. R, Sacrifice a servo: Deal 2 damage to target creature or player.
3/1
The haste ability doesn't work because of layers (at the time you're applying the ability, you haven't applied the +1/+1 counters or other power increases yet). You could word it "When ~ enters the battlefield, it gains haste until end of turn if its power is 5 or greater." That has the problem of not getting haste if you stack the triggers wrong, but it's probably okay. There is also "At the beginning of combat on your turn, if ~'s power is 5 or greater, it gains haste until end of turn." I think that is more awkward than the ETB version though.
Power-wise, it's probably okay, maybe a little too strong. The 1 mana activation on the shock could be a big deal if you have any other source of servos.
"As long as ~ has power 5 or greater, it has haste" is probably the wording you're after.
Planeswalker G
+1 Each player gains 1 life
-1 Add G to your mana pool
-5 Create a 1/1 green saproling creature token.
//1
It doesn't even need an ultimate. It could be "-20 Create a 1/1 green saproling creature token" and it'd still be busted.
Even still, that's an instant include in all cubes.
Honestly the new card is worse than a mana dork. There is definitely a point in between the two walkers.
http://forums.mtgsalvation.com/showthread.php?t=484979
2 equip
Free costed Spellskite ability on sacrifice that you attach to a single creature. Not as abusable but interesting.
Yeah you got it correct. Nice name lol. Maybe it would also add a +0/+2 buff?
Just a neat equipment card that pulls from magic history.
Probably would not happen in a standard legal set.
Aeter Swordmaster W
Creature - Human Soldier (Rare)
When Energized Swordmaster enters the battlefield, you get EEE.
Pay E: Aeter Swordmaster gains first strike until end of turn.
Pay EE: Aeter Swordmaster gains double strike until end of turn.
2/1
At two mana I could see this, but at one that is WAY too nutso. Like, I know they've printed some nutty one drops in the past couple of years, but a Savannah Lions that can gain doublestrike is too much.
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Demonic Spawnlord 3BB
Creature - Demon
Flying
When Demonic Spawnlord enters the battlefield, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to target creature or player."
At the beginning of your upkeep, sacrifice a creature.
3/3
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I would not cube it as is. Not even close, actually. Now if it was a symmetrical abyss trigger, now that would be something.
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Um... and then it kills them all off. By the time you untap, it's down to 5 power, and I'd MUCH rather have a Siege-Gang Commander or Cloudgoat at that point. God forbid they kill off some of the tokens and this forces you to sacrifice stuff that matters.
I wouldn't cube this card at all.
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Cool design for a one mana walker. That actually seems balanced / printable.
Edit: oops, didn't see that this was from one page earlier and already got some discussion.
The Pox Swarm is sweet too.
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http://forums.mtgsalvation.com/showthread.php?t=484979
Planeswalker - Tezzeret
+1: Sacrifice up to one artifact. Target opponent lose life, and you gain life equal to the CMC of the sacrificed artifact.
0: Create an X/X artifact golem creature, with a converted mana cost of X, where X is Tezzeret's current loyalty.
-6: Gain control of all artifacts.
3
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On spoiled card wishlisting and 'should-have-had'-isms:
Yeah it would bend some rules to make CMC-tokens work. And arguably it would be a bit confusing to some ppl.
But look at Pack Rat - it bends that rule already (as it creates token copies).
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The haste ability doesn't work because of layers (at the time you're applying the ability, you haven't applied the +1/+1 counters or other power increases yet). You could word it "When ~ enters the battlefield, it gains haste until end of turn if its power is 5 or greater." That has the problem of not getting haste if you stack the triggers wrong, but it's probably okay. There is also "At the beginning of combat on your turn, if ~'s power is 5 or greater, it gains haste until end of turn." I think that is more awkward than the ETB version though.
Power-wise, it's probably okay, maybe a little too strong. The 1 mana activation on the shock could be a big deal if you have any other source of servos.
How about just make it haste if it has a +1/+1 counter on it?
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"As long as ~ has power 5 or greater, it has haste" is probably the wording you're after.