I suggested almost that very same card earlier in the thread. Except it was a vampire that made bat tokens, and the sac trigger just gave a creature -2/-2 UEOT. Your version is even stronger; I'd love to see it.
Either way it's exactly the type of card black could use for cube. Your version is far more likely to see print. Plus the extra flying power is great as black could always use more reach.
Checks all the boxes for Lark, Alesha, Recruiter all while supporting nearly every deck type in black.
Drawn to Darkness2BBB
Enchantment - Aura [R]
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner and you gain 1 life.
Drawn to Darkness2BBB
Enchantment - Aura [R]
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner and you gain 1 life.
I like this design, it's printable but would be extremely good in cube. I made a very wordy but intuitive iteration of it, quite a bit more powerful:
Drawn to Wickedness 2BBB
Enchantment
When ~ enters the battlefield choose one —
• If it's on the battlefield, it becomes an Aura with "enchant creature on the battlefield with ~." You control enchanted creature.
• If it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with ~." Put target creature card from a graveyard onto the battlefield under your control and attach ~ to it. When ~ leaves the battlefield, that creature's controller sacrifices it.
With the current rules this card is quite a pain to design. I'd make it an aura in the first place but Animate Dead's text is even longer than Necromancy.
Drawn to Wickedness 2.0 2BBB
Sorcery [R]
Choose one -
• Gain control of target creature.
• Put target creature card from a graveyard onto the battlefield under your control.
Ha, yeah we'll go with that one. It's even more powerful
I'm hoping if we keep asking for a Sower of the Graveyard we'll get it
Zombie Bandits 4B
Creature - Zombie Rogue
When ~ enters the battlefield, return target non-zombie creature card from your graveyard to the battlefield, it becomes a zombie in addition to its other types.
When ~ leaves the battlefield, sacrifice that creature.
3/5
I wouldn't play Zombie Bandits in my 360, unless the second clause was gone, or the body was more impressive, or it cost 2BB. I'd rather just run a card like dread return or Rise from the grave .
On another note, I love flip planeswalkers, Liliana heretical healer is baller and Garruk Relentless is fun too. The vorthos in me makes me want all 5 PWs from origins to be amazingly cubeworthy. It also gives me a lot of hope for another 2 mana cost walker, or even the first and only 1 mana cost walker.
Nissa, mana dork G
Legendary Creature- Elf construct T add G to your mana pool.
When you cast a spell with converted mana cost 5/6/7/8 or greater flip Nissa mana dork and put 1 loyalty counter on her.
1/1
//
Nissa the 1 mana cost planeswalker
+1: Add X to your mana pool, where X is highest CMC of permanents you control/ number of creatures you control
-2: You get an emblem with, whenever a land comes into play under your control put a +1/+1 counter on each creature you control.
-5: You get an emblem with Lands you control are 4/4 elemental creature tokens in addition their other types.
There are a few levers here that could make her broken, so is there a way to make this work and not be broken?
Llanowar RenewerG
Creature - Elf Shaman T: Add 1 to your mana pool.
Landfall - T: If a land entered the battlefield under your control this turn, add 1G to your mana pool instead.
1/1
Llanowar RenewerG
Creature - Elf Shaman T: Add 1 to your mana pool.
Landfall - T: If a land entered the battlefield under your control this turn, add 1G to your mana pool instead.
1/1
Make it one mana of any color and not 1+G and you're probably okay and decently powerful.
As it stands this is absurd.
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Make it one mana of any color and not 1+G and you're probably okay and decently powerful.
As it stands this is absurd.
I would absolutely NOT play this card if it was colorless without landfall, or any color with. Too inconsistent. Why not make a strictly better llanowar elves? It's basically been done before (birds, hierarch). What about something like this. In fact, it wouldn't have to even be landfall.
T: Add G to your mana pool.
T: Add X mana in any combination of colors to your mana pool, where X is the number of lands that entered the battlefield under your control this turn.
Still has the feel of a landfall card, but goes further by letting you get 2 mana if you work for it with fetches, rampant growth effects, etc and has a bottom case scenario that is still fine.
I would absolutely NOT play this card if it was colorless without landfall, or any color with. Too inconsistent. Why not make a strictly better llanowar elves? It's basically been done before (birds, hierarch). What about something like this. In fact, it wouldn't have to even be landfall.
T: Add G to your mana pool.
T: Add X mana in any combination of colors to your mana pool, where X is the number of lands that entered the battlefield under your control this turn.
Still has the feel of a landfall card, but goes further by letting you get 2 mana if you work for it with fetches, rampant growth effects, etc and has a bottom case scenario that is still fine.
Neither Birds nor Hierarch is "strictly" better than Llanowar, as neither has one base power. In fact, there has never been a strictly better Llanowar. And the card is a 360 Powered Staple and frequently played in literally every major format.
So no, a strictly better Llanowar Elves isn't in the realm of printability. I do like that second ability though, and could see that as the only ability on a mana dork. It'd be pretty crazy good though.
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Neither Birds nor Hierarch is "strictly" better than Llanowar, as neither has one base power. In fact, there has never been a strictly better Llanowar. And the card is a 360 Powered Staple and frequently played in literally every major format.
So no, a strictly better Llanowar Elves isn't in the realm of printability. I do like that second ability though, and could see that as the only ability on a mana dork. It'd be pretty crazy good though.
That's why I said "basically," yes both of those creatures don't have a point of power, but in terms of an average game they are almost always better (especially hierarch, who attacks better than elves and pumps your other guys.) Also, I'd be fine with it being a 0/1 rather than a 1/1.
I'd definitely play a Boreal Druid that turned into a Bird with Landfall, so long as it keeps its 1 base power. The version that taps for 1G with landfall is amazingly busted, and I'd of course play that too.
I'd definitely play a Boreal Druid that turned into a Bird with Landfall, so long as it keeps its 1 base power. The version that taps for 1G with landfall is amazingly busted, and I'd of course play that too.
All of this!
Right now many/most 360 cubes play 3! Lanowar Elves variants, and Birds of Paradise. If are looking to tweak it, is has to different rather than just better. Maybe a new keyword but anything treading on Lotus Cobra territory is so busted. Hell I would probably play a Boreal Druid variant that got +1/+0 with landfall.
Don't get me wrong I love all these potentials but power level is a huge concern with mana acceleration on a 1 CMC card.
Simic SwitchbladeUG
Creature - Vedalken Wizard
When Simic Switchblade enters the battlefield, target creature loses all abilities and another target creature gains them.
Graft 2
0/0
Orzhov GiltbladeBW
Creature - Thrull Assassin
Whenever Orzhov Giltblade enters or leaves the battlefield, exile another target creature unless its controller pays 3 life.
Extort
2/2
Selesnya HushbladeGW
Creature - Elf Cleric
When Selesnya Hushblade enters the battlefield, target nonland permanent loses all abilities until Selesnya Hushblade leaves the battlefield.
First strike
2/2
Simic SwitchbladeUG
Creature - Vedalken Wizard
When Simic Switchblade enters the battlefield, target creature loses all abilities and another target creature gains them.
Graft 2
0/0
Cool designs! I think this, unfortunately, doesn't actually work in the rules. I think you have to specify which abilities to steal as there is apparently some rules issue with a creature that both has power and toughness and has an ability trying to set it's power and toughness like */* creatures have, like if you target a goyf and a grizzly bear. I don't remember the details, but MaRo has talked about it before and it's why ability granters (like havengul lich or Soulflayer) in modern sets tend to either specify which abilities they get or specify activated abilities only.
They don't allow the stealing of static abilities as it makes it weird when Tarmogoyf steals Magnivore's ability... I think triggered and keyworded abilities work though.
Pesterflayer Pygmy UW
Creature - Human Wizard
Flash
When ~ enters the battlefield, tap target creature.
~ has flying as long as your opponent controls a tapped creature with flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, reach, and trample.
2/2
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Standard: Mono Red #GetSwol
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My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Checks all the boxes for Lark, Alesha, Recruiter all while supporting nearly every deck type in black.
Enchantment - Aura [R]
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner and you gain 1 life.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
was talking about drawn to darkness, but the goblin rogue is just as awesome.
thats my cube
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
I like this design, it's printable but would be extremely good in cube. I made a very wordy but intuitive iteration of it, quite a bit more powerful:
Drawn to Wickedness
2BBB
Enchantment
When ~ enters the battlefield choose one —
• If it's on the battlefield, it becomes an Aura with "enchant creature on the battlefield with ~." You control enchanted creature.
• If it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with ~." Put target creature card from a graveyard onto the battlefield under your control and attach ~ to it. When ~ leaves the battlefield, that creature's controller sacrifices it.
With the current rules this card is quite a pain to design. I'd make it an aura in the first place but Animate Dead's text is even longer than Necromancy.
Drawn to Wickedness 2.0 2BBB
Sorcery [R]
Choose one -
• Gain control of target creature.
• Put target creature card from a graveyard onto the battlefield under your control.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
I'm hoping if we keep asking for a Sower of the Graveyard we'll get it
Zombie Bandits
4B
Creature - Zombie Rogue
When ~ enters the battlefield, return target non-zombie creature card from your graveyard to the battlefield, it becomes a zombie in addition to its other types.
When ~ leaves the battlefield, sacrifice that creature.
3/5
On another note, I love flip planeswalkers, Liliana heretical healer is baller and Garruk Relentless is fun too. The vorthos in me makes me want all 5 PWs from origins to be amazingly cubeworthy. It also gives me a lot of hope for another 2 mana cost walker, or even the first and only 1 mana cost walker.
Nissa, mana dork G
Legendary Creature- Elf construct
T add G to your mana pool.
When you cast a spell with converted mana cost 5/6/7/8 or greater flip Nissa mana dork and put 1 loyalty counter on her.
1/1
//
Nissa the 1 mana cost planeswalker
+1: Add X to your mana pool, where X is highest CMC of permanents you control/ number of creatures you control
-2: You get an emblem with, whenever a land comes into play under your control put a +1/+1 counter on each creature you control.
-5: You get an emblem with Lands you control are 4/4 elemental creature tokens in addition their other types.
There are a few levers here that could make her broken, so is there a way to make this work and not be broken?
thats my cube
Seriously though, I really hope they are all cubeable.
Creature - Elf Rogue [U]
T: Add 1 to your mana pool.
When Fyndhorn Vagabond attacks, it gets +2/+0 until end of turn.
0/1
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
Creature - Elf Shaman
T: Add 1 to your mana pool.
Landfall - T: If a land entered the battlefield under your control this turn, add 1G to your mana pool instead.
1/1
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Make it one mana of any color and not 1+G and you're probably okay and decently powerful.
As it stands this is absurd.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I would absolutely NOT play this card if it was colorless without landfall, or any color with. Too inconsistent. Why not make a strictly better llanowar elves? It's basically been done before (birds, hierarch). What about something like this. In fact, it wouldn't have to even be landfall.
T: Add G to your mana pool.
T: Add X mana in any combination of colors to your mana pool, where X is the number of lands that entered the battlefield under your control this turn.
Still has the feel of a landfall card, but goes further by letting you get 2 mana if you work for it with fetches, rampant growth effects, etc and has a bottom case scenario that is still fine.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
Neither Birds nor Hierarch is "strictly" better than Llanowar, as neither has one base power. In fact, there has never been a strictly better Llanowar. And the card is a 360 Powered Staple and frequently played in literally every major format.
So no, a strictly better Llanowar Elves isn't in the realm of printability. I do like that second ability though, and could see that as the only ability on a mana dork. It'd be pretty crazy good though.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
That's why I said "basically," yes both of those creatures don't have a point of power, but in terms of an average game they are almost always better (especially hierarch, who attacks better than elves and pumps your other guys.) Also, I'd be fine with it being a 0/1 rather than a 1/1.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 49th Set (P)review - Discusses my top 20 Cube cards from MKM!
All of this!
Right now many/most 360 cubes play 3! Lanowar Elves variants, and Birds of Paradise. If are looking to tweak it, is has to different rather than just better. Maybe a new keyword but anything treading on Lotus Cobra territory is so busted. Hell I would probably play a Boreal Druid variant that got +1/+0 with landfall.
Don't get me wrong I love all these potentials but power level is a huge concern with mana acceleration on a 1 CMC card.
Creature - Human Wizard
Sacrifice ~: Target player sacrifices a creature.
2/1
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~
Creature - Vedalken Wizard
When Simic Switchblade enters the battlefield, target creature loses all abilities and another target creature gains them.
Graft 2
0/0
Orzhov Giltblade BW
Creature - Thrull Assassin
Whenever Orzhov Giltblade enters or leaves the battlefield, exile another target creature unless its controller pays 3 life.
Extort
2/2
Selesnya Hushblade GW
Creature - Elf Cleric
When Selesnya Hushblade enters the battlefield, target nonland permanent loses all abilities until Selesnya Hushblade leaves the battlefield.
First strike
2/2
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge
Cool designs! I think this, unfortunately, doesn't actually work in the rules. I think you have to specify which abilities to steal as there is apparently some rules issue with a creature that both has power and toughness and has an ability trying to set it's power and toughness like */* creatures have, like if you target a goyf and a grizzly bear. I don't remember the details, but MaRo has talked about it before and it's why ability granters (like havengul lich or Soulflayer) in modern sets tend to either specify which abilities they get or specify activated abilities only.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
thats my cube
Here's my OP version
Pesterflayer Pygmy UW
Creature - Human Wizard
Flash
When ~ enters the battlefield, tap target creature.
~ has flying as long as your opponent controls a tapped creature with flying. The same is true for first strike, double strike, deathtouch, haste, indestructible, lifelink, reach, and trample.
2/2
Standard: Mono Red #GetSwol
Elsewhere: Random Brews All Day, Erreday
~