Social Hermit 1GG
Creature - Human Druid
When ~ enters the battlefield, you may distribute X +1/+1 counters on any number of creatures you control where X is your devotion to green.
1/1
Compare to Reverent Hunter and you can see just how crazy power creep this is.
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I'd love to see Abundance stapled to a 2-3CMC creature.
My cube had a GG1 3/3 abundance in it for a while and it was solid. Abundance isn't actually that great since it's not actuall card advantage, and only slight card quality. I'd go for it man
I assume abundance saw 0 play in the terrifying world of Urza's Standard?
Theros Block probably was the ideal setting for it, e.g. a 1GG 2/3 Enchantment Creature with the Abundance text. Unfortunately they printed Courser of Kruphix instead...
Sure, but this card improves the effect by both letting you split the counters and getting one more counter from its own devotion. It seems like too much of a creep over an existing card.
Edit: I guess it's not technically *strictly* better due to the more restrictive casting cost, so I guess I could see it.
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Sure, but this card improves the effect by both letting you split the counters and getting one more counter from its own devotion. It seems like too much of a creep over an existing card.
At first I did not agree but then I realized splitting them is similar to giving it haste power wise and that is just too much. Also you only need one card on the board to get 3 counters for 3 mana and a 1/1. That is too much.
Power creeping on bad cards is fine, IMO. How much better is that card than something like Druid's Familiar? Higher upside, yes. But it's a Trained Armodon on an empty board that wont' get any better. Green aggro needs all the help it can get in cube, and this is the kind of pushed card that can really help.
What about a Prey Upon with Bolster before the fight?
Seems slightly awkward, as unless your choice of fighter is your only creature, it likely won't be the bolster choice.
They've also been EXTREMELY conservative with this kind of card, so it'd probably cost 3G.
Well it will probably be a little cheaper than that. Wasnt there one in the recent core set that gave a counter to whatever was fighting? Thats mostly better I think
Unless you've got a deathtouch guy and someone who you want to pump instead
Hunt the Weak. Yes that's true Dandy, but the costing is based on the limited environment, not so much what came before it. Since neither version could really be considered broken, it will be dependent on the environment that the Dev's want to encourage. And from the look of KTK, its probably not going to be super efficient.
Lute Dood 1R
Creature - Human Rogue
When ~ enters the battlefield you may discard a card. If you do, draw a card.
2/1
Would that be good enough? I sort of doubt it. I think it needs Haste or First Strike at least.
I just want to say, because it's been a long time since I've been on here, go back 2 years ago, and I ask for a 2/1 or 2/2 with nothing but haste and I get flack designer wanna-be's.
The card itself I think it really neat, it could find a way in cube, but i don't see it being on the elite end of cubes.
Slightly Salty Dog1RR
Creature - Hound
Haste
Whenever Slightly Salty Dog is dealt damage, put a rage counter on it.
Slightly Salty Dog gets +2/+0 for each rage counter on it.
2/2
Salt StatueRR
Creature - Golem
Whenever Salt Statue is dealt damage, destroy it.
4/4
SaltblastR
Instant
Saltblast deals 2 damage to target creature. If that creature didn't die, it gets +4/+0 until end of turn.
@Umaro: That's because two years ago, the design parameters and power metrics were different. You can't judge what people post now but what they said two years ago, just wanted to get that out there.
Anyways:
Miracle Giver1(G/W)
Creature - Elf Shaman
When ~ enters the battlefield, the next card you draw gains Miracle 1(G/W).
2/1
Now I'm pretty sure this is broken, but how would you all fix it?
@Umaro: That's because two years ago, the design parameters and power metrics were different. You can't judge what people post now but what they said two years ago, just wanted to get that out there.
Anyways:
Miracle Giver1(G/W)
Creature - Elf Shaman
When ~ enters the battlefield, the next card you draw gains Miracle 1(G/W).
2/1
Now I'm pretty sure this is broken, but how would you all fix it?
Add a "the next time you would draw a card, instead shuffle your library then draw a card" clause and I think it becomes pretty reasonable, but at that point maybe just bad? I dunno. But if it's random I think it becomes not broken.
@Umaro: That's because two years ago, the design parameters and power metrics were different. You can't judge what people post now but what they said two years ago, just wanted to get that out there.
Anyways:
Miracle Giver1(G/W)
Creature - Elf Shaman
When ~ enters the battlefield, the next card you draw gains Miracle 1(G/W).
2/1
Now I'm pretty sure this is broken, but how would you all fix it?
This guy doesn't quite work at the moment. Since miracle only works if it's your first card drawn this turn and you can only really cast this guy as a sorcery, you'd need to put in a lot of work to get the reduced cost out of him. Unless the trigger lasts until your next draw phase and then you can do it then? We took out slow-trips because they were annoying, this just seems even more so
You have to either
A) find a way to get him in play before you draw
B) Cast him on your opponents turn THEN draw a card
C) Skip your draw step, cast him, then finally draw a card
Also from all of this, you still need the top card of your library to be good.
Lastly, I'm not entirely sure he should be the colors he is. At it's core, you're getting a discount on the card you draw. Thats....blue? Black? Maybe? I'm not even sure anymore.
This guy doesn't quite work at the moment. Since miracle only works if it's your first card drawn this turn and you can only really cast this guy as a sorcery, you'd need to put in a lot of work to get the reduced cost out of him. Unless the trigger lasts until your next draw phase and then you can do it then? We took out slow-trips because they were annoying, this just seems even more so
Is there any reason the trigger has to end at the end of the turn? After all, cards like riding the dilu horse exist. Soulbond is a triggered effect that lasts past the end of the turn. There's no reason that a creature couldn't exist with "When ~ enters the battlefield, target creature gains trample. (This effect lasts indefinitely). In fact, most creatures that affect another creature in some way when they come into play specifically have an until end of turn clause, because otherwise the triggered effect would continue. I am pretty sure the card works as printed where, if you cast it on t2 for example, your first card on t3 will have miracle 1(W/G).
Edit - it might need to be worded as "the next card you draw has miracle 1(W/G)" rather than "gains," but I do think it works the way he wants it to.
This guy doesn't quite work at the moment. Since miracle only works if it's your first card drawn this turn and you can only really cast this guy as a sorcery, you'd need to put in a lot of work to get the reduced cost out of him. Unless the trigger lasts until your next draw phase and then you can do it then? We took out slow-trips because they were annoying, this just seems even more so
Is there any reason the trigger has to end at the end of the turn? After all, cards like riding the dilu horse exist. Soulbond is a triggered effect that lasts past the end of the turn. There's no reason that a creature couldn't exist with "When ~ enters the battlefield, target creature gains trample. (This effect lasts indefinitely). In fact, most creatures that affect another creature in some way when they come into play specifically have an until end of turn clause, because otherwise the triggered effect would continue. I am pretty sure the card works as printed where, if you cast it on t2 for example, your first card on t3 will have miracle 1(W/G).
Edit - it might need to be worded as "the next card you draw has miracle 1(W/G)" rather than "gains," but I do think it works the way he wants it to.
I see your point. I don't think we should really call riding the dilu horse good design, but I do see it
Now here's something uncharacteristic of me: why doesn't this creature just give everything you draw miracle?
That's way cleaner, and can probably be balanced around. Still kinda think he shouldn't be GW though
I see your point. I don't think we should really call riding the dilu horse good design, but I do see it
Now here's something uncharacteristic of me: why doesn't this creature just give everything you draw miracle?
That's way cleaner, and can probably be balanced around. Still kinda think he shouldn't be GW though
Yeah, it is odd because we are sort of trained to see ETB effects ending at the end of the turn.
I agree on the colors. It's making all your spells cheaper which is black, but black also never had miracle. If it stays as printed I think it should be WB (although miracle was in all colors, it feels like a white mechanic to me, and you are getting a "prayer" answered.) That also would make it more balanced because if you wanted a ton of library manipulation to go with the card you probably need to be full esper. If we add the random clause, I think it can be UR or UG, as UR gets a lot of "random" effects that can be very powerful (see stitch in time) and UG just got unexpected results.
If it gave every card miracle of 2 mana of whatever color, it would have to be insanely expensive. I think a creature that gave all your cards that miracle cost would probably need to be like a 5-mana 2/2 to be printable.
Compare to Reverent Hunter and you can see just how crazy power creep this is.
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My cube had a GG1 3/3 abundance in it for a while and it was solid. Abundance isn't actually that great since it's not actuall card advantage, and only slight card quality. I'd go for it man
I assume abundance saw 0 play in the terrifying world of Urza's Standard?
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Sure, but this card improves the effect by both letting you split the counters and getting one more counter from its own devotion. It seems like too much of a creep over an existing card.
Edit: I guess it's not technically *strictly* better due to the more restrictive casting cost, so I guess I could see it.
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At first I did not agree but then I realized splitting them is similar to giving it haste power wise and that is just too much. Also you only need one card on the board to get 3 counters for 3 mana and a 1/1. That is too much.
Pitched card is certainly too good for print.
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Instant
Each opponent sacrifices a nontoken creature.
The wording will also help in EDH and EDH-cube.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
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Something Edict X1B
Sorcery
Target player (or could be each opponent) sacrifices a creature with power at least X.
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I would love an unsummon or spearing spear with bolster. Throwing around even 1 +1/+1 counter can be great.
Essence Sap U1
Instant
Return target creature to owner's hand
Bolster 1
Not sure this would quite make the cut in Cube, but I get where you're coming from and can certainly see how something along these lines might.
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Seems slightly awkward, as unless your choice of fighter is your only creature, it likely won't be the bolster choice.
They've also been EXTREMELY conservative with this kind of card, so it'd probably cost 3G.
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Well it will probably be a little cheaper than that. Wasnt there one in the recent core set that gave a counter to whatever was fighting? Thats mostly better I think
Unless you've got a deathtouch guy and someone who you want to pump instead
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I just want to say, because it's been a long time since I've been on here, go back 2 years ago, and I ask for a 2/1 or 2/2 with nothing but haste and I get flack designer wanna-be's.
The card itself I think it really neat, it could find a way in cube, but i don't see it being on the elite end of cubes.
Slightly Salty Dog 1RR
Creature - Hound
Haste
Whenever Slightly Salty Dog is dealt damage, put a rage counter on it.
Slightly Salty Dog gets +2/+0 for each rage counter on it.
2/2
Salt Statue RR
Creature - Golem
Whenever Salt Statue is dealt damage, destroy it.
4/4
Saltblast R
Instant
Saltblast deals 2 damage to target creature. If that creature didn't die, it gets +4/+0 until end of turn.
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@Umaro: That's because two years ago, the design parameters and power metrics were different. You can't judge what people post now but what they said two years ago, just wanted to get that out there.
Anyways:
Creature - Elf Shaman
When ~ enters the battlefield, the next card you draw gains Miracle 1(G/W).
2/1
Now I'm pretty sure this is broken, but how would you all fix it?
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Add a "the next time you would draw a card, instead shuffle your library then draw a card" clause and I think it becomes pretty reasonable, but at that point maybe just bad? I dunno. But if it's random I think it becomes not broken.
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This guy doesn't quite work at the moment. Since miracle only works if it's your first card drawn this turn and you can only really cast this guy as a sorcery, you'd need to put in a lot of work to get the reduced cost out of him. Unless the trigger lasts until your next draw phase and then you can do it then? We took out slow-trips because they were annoying, this just seems even more so
You have to either
A) find a way to get him in play before you draw
B) Cast him on your opponents turn THEN draw a card
C) Skip your draw step, cast him, then finally draw a card
Also from all of this, you still need the top card of your library to be good.
Lastly, I'm not entirely sure he should be the colors he is. At it's core, you're getting a discount on the card you draw. Thats....blue? Black? Maybe? I'm not even sure anymore.
Is there any reason the trigger has to end at the end of the turn? After all, cards like riding the dilu horse exist. Soulbond is a triggered effect that lasts past the end of the turn. There's no reason that a creature couldn't exist with "When ~ enters the battlefield, target creature gains trample. (This effect lasts indefinitely). In fact, most creatures that affect another creature in some way when they come into play specifically have an until end of turn clause, because otherwise the triggered effect would continue. I am pretty sure the card works as printed where, if you cast it on t2 for example, your first card on t3 will have miracle 1(W/G).
Edit - it might need to be worded as "the next card you draw has miracle 1(W/G)" rather than "gains," but I do think it works the way he wants it to.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
I see your point. I don't think we should really call riding the dilu horse good design, but I do see it
Now here's something uncharacteristic of me: why doesn't this creature just give everything you draw miracle?
That's way cleaner, and can probably be balanced around. Still kinda think he shouldn't be GW though
Yeah, it is odd because we are sort of trained to see ETB effects ending at the end of the turn.
I agree on the colors. It's making all your spells cheaper which is black, but black also never had miracle. If it stays as printed I think it should be WB (although miracle was in all colors, it feels like a white mechanic to me, and you are getting a "prayer" answered.) That also would make it more balanced because if you wanted a ton of library manipulation to go with the card you probably need to be full esper. If we add the random clause, I think it can be UR or UG, as UR gets a lot of "random" effects that can be very powerful (see stitch in time) and UG just got unexpected results.
If it gave every card miracle of 2 mana of whatever color, it would have to be insanely expensive. I think a creature that gave all your cards that miracle cost would probably need to be like a 5-mana 2/2 to be printable.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588