Okay, glad that's cleared up. I think Falcone nailed it. So:
Voidwraithe 2BB
Creature - Specter
Flying
Spells have "As an additional cost to cast this spell, discard a card".
2/2
It's not an oppressive attacker or maybe even something you can punch through with by the time you are at 4 mana, but its a threat nonetheless.
It dies to virtually all removal, but it still eats an additional card. If your opponent isn't holding removal, you could potentially rack up a good bit of CA.
If doesn't even matter much if you drop it and just sit on it.
Jury's out on that...I'd rather see this thing die to all/most fliers in cube and even a lot of smaller aggro creatures and every burn spell; otherwise, I think it would be too oppressive.
Since Tattermunge Maniac turned out to be quite disappointing, we clearly need a better Gruul hybrid 1-drop! My suggestion would be this amalgamation of Goblin Cohort and Nettle Sentinel:
Briarclub Maniac(R/G)
Creature - Human Warrior
Briarclub Maniac doesn't untap during your untap step.
Whenever you cast a creature spell, you may untap Briarclub Maniac.
2/2
Hm... it's interesting for sure. It's better than the Cohort because it swings once without needing a creature cast that turn, and it doesn't force you to play creatures pre-combat. It's also maybe stronger than the sentinel since you don't need to cast Green spells to untap it. But you DO need to cast creature spells consistently.
I'm not sure this is enough stronger than Tattermunge Maniac to be worth running over it, and I wouldn't want to run both if I was running them as gold cards. I'd definitely consider adding both and treaing one as green and the other as red though.
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I think it is definitely better than Tattermunge Maniac. That guy suicided into blockers way too often. With my card, you are always in control. I also played Goblin Cohort at one point and having at least one "free" attack as well as being able to "pay" for your attack later rather than in advance should be two huge improvements. Aggro decks run lots of creatures, so it shouldn't be too hard to untap this guy. At least not in the first few turns, were you try to curve out.
I actually feared that my card might be a bit too good to see print (though we recently got Rakdos Cackler, so that fear is probably unfounded). Hearing you say that it might not be better than Tattermunge surprised me.
The thing with Tattermunge is that you can guaranteed attack with him every turn. Sure, sometimes they've got a 1/3 or some 1/1 tokens that you'd rather not suicide into, but sometimes with this guy, you'll whiff a three drop and find yourself incredibly behind on tempo.
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Perhaps making it a 2/3 (like many variants of it in recent limited) would be a good incentive.
I personally prefer/expect Gruul to be the bigger cousins to their other green/x counterparts. That's their perceived identity so far with recent sets.
Savage Brute
Creature - Human Berserker
Haste, Level up
Savage Brute can't block.
1/1
Level 1 3/2
Level 2 Trample 3/2
If this card seems ridiculous, just know I'm running on fumes. I took a red-eye from one side of the country to the other and went straight to work this morning, so....
Also that Goblet is insane. It's a Reflecting Pool rock that enters untapped and can do all kinds of crazy things like untapping Academy/Cradle or just letting you double up on a tap activation or give a dude vigilance.
There is at least one other permanent that untaps another permanent that has a CMC of 2: Kiora's Follower. Basically every other permanent that does this costs 4 mana or more and can be more easily destroyed than an artifact. That said, 2 mana is probably shy of the mark for that effect. A CMC of 3 at least, or 3 + EtB tapped, or something like 3 would be more fitting.
Port of Ohava
Legendary Land
At the beginning of your upkeep, pay 2 or tap Port of Ohava.
T: Add 1 to your mana pool. 2, T: Untap another target permanent.
Port of Ohava
Legendary Land
At the beginning of your upkeep, pay 2 or tap Port of Ohava.
T: Add 1 to your mana pool. 2, T: Untap another target permanent.
That card seems really bad. Without the upkeep, I guess it's decent?
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Yeah, well I'm not terribly thrilled with the card its based off of, I just thought it might be more interesting as a land since you don't have to suck up a spot in your spells for it.
Seems a whole lot worse than Deserted Temple, but it's a step in the right direction. I don't think that artifact makes most final 40s. Make the land ETBT and give it an activation cost of 1 instead
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
So an artifact has to cost 3 mana and enter the battlefield tapped to have this effect, but we're all thinking that a land can enter untapped, tap for mana, and cost 2 and that's just ok. I don't follow the logic.
The logic is very simple:
- The artifact has a casting cost of 3, but the activation is free.
- The land doesn't cost anything to play, but you have to pay 3 mana (2 + tapping the land itself) every single time you use that ability.
If the artifact wants to keep its ability for free, it has to have a high enough casting cost to balance that. Since the land's ability already has a significant cost attached to it, the card doesn't need any additional cost or drawback.
Edit, to bring it even more to the point:
There is a huge difference between a one-time casting cost and an activation cost that has to be paid every time the ability gets used.
Voidwraithe 2BB
Creature - Specter
Flying
Spells have "As an additional cost to cast this spell, discard a card".
2/2
It's not an oppressive attacker or maybe even something you can punch through with by the time you are at 4 mana, but its a threat nonetheless.
It dies to virtually all removal, but it still eats an additional card. If your opponent isn't holding removal, you could potentially rack up a good bit of CA.
If doesn't even matter much if you drop it and just sit on it.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I think it's pretty well positioned as it is.
Briarclub Maniac (R/G)
Creature - Human Warrior
Briarclub Maniac doesn't untap during your untap step.
Whenever you cast a creature spell, you may untap Briarclub Maniac.
2/2
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
I'm not sure this is enough stronger than Tattermunge Maniac to be worth running over it, and I wouldn't want to run both if I was running them as gold cards. I'd definitely consider adding both and treaing one as green and the other as red though.
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I actually feared that my card might be a bit too good to see print (though we recently got Rakdos Cackler, so that fear is probably unfounded). Hearing you say that it might not be better than Tattermunge surprised me.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
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I personally prefer/expect Gruul to be the bigger cousins to their other green/x counterparts. That's their perceived identity so far with recent sets.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Creature - Human Berserker
Haste, Level up
Savage Brute can't block.
1/1
Level 1 3/2
Level 2 Trample 3/2
If this card seems ridiculous, just know I'm running on fumes. I took a red-eye from one side of the country to the other and went straight to work this morning, so....
I think the last needs some late game.
Like
Level 5: 6/7 Trample, ~ can't block.
__________________________________________
Slow-water Goblet 2
Artifact
T: Untap target permanent.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Level up guys generally only have two "leveled" sections.
I agree though that it could be something like
Base 1/1 can't block
Level 1 3/2
Level 5 6/6 trample
Also that Goblet is insane. It's a Reflecting Pool rock that enters untapped and can do all kinds of crazy things like untapping Academy/Cradle or just letting you double up on a tap activation or give a dude vigilance.
Recall Unbender Tine costs 2WU.
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Slow-Water Goblet 2
Artifact
~ enters the battlefield tapped.
T: Untap another target permanent. Activate this only during your turn.
I do think 3 would definitely be printable, but 2 would make it cubable.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Port of Ohava
Legendary Land
At the beginning of your upkeep, pay 2 or tap Port of Ohava.
T: Add 1 to your mana pool.
2, T: Untap another target permanent.
That card seems really bad. Without the upkeep, I guess it's decent?
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Level 1 Judge
Slightly Less Deserted Temple
Land
T: Add 1 to your mana pool.
2, T: Untap target permanent.
or maybe 1U, but then its harder to include.
- The artifact has a casting cost of 3, but the activation is free.
- The land doesn't cost anything to play, but you have to pay 3 mana (2 + tapping the land itself) every single time you use that ability.
If the artifact wants to keep its ability for free, it has to have a high enough casting cost to balance that. Since the land's ability already has a significant cost attached to it, the card doesn't need any additional cost or drawback.
Edit, to bring it even more to the point:
There is a huge difference between a one-time casting cost and an activation cost that has to be paid every time the ability gets used.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
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Would that be good enough? I sort of doubt it. I think it needs Haste or First Strike at least.
A Comprehensive list of Cube Archetypes
Pushing it would be making it a 3/1 that can't block.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG