Vraska - Neat design
Vanish - I'm not sure how fond I am of being able to exile a permanent for GGB or GBB. Maybe if it was an instant and just destroyed?
Puma - A+
Hellkite - Very interesting. Kind of a cross between Lightning Angel, Thundermaw, and Baneslayer
Thoughtcrash - I think that last line is unnecessary. Seems cool though.
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Vraska - Neat design
Vanish - I'm not sure how fond I am of being able to exile a permanent for GGB or GBB. Maybe if it was an instant and just destroyed?
Puma - A+
Hellkite - Very interesting. Kind of a cross between Lightning Angel, Thundermaw, and Baneslayer
Thoughtcrash - I think that last line is unnecessary. Seems cool though.
Thanks!
I like the Vraska design because both of the abilities work well with the ultimate if you try and build to it.
For Vanish, it was between exile + sorcery or destroy + instant. I'd be happy with either, and the instant + destroy would probably be better anyways.
The Puma was a lazy design, but it doesn't mean I don't still want it.
Yes, the new Hellkite was a combination of exactly those three cards, and it would play well in every decktype that that wedge produces; particularly Wildfire.
The last line of text on Thoughtcrash Titan might very well be unnecessary, but I wanted to be really careful. 1-sided draw-7 effects that are strapped to 6/6 tramplers for 6 mana are ...well... there's no precedence for them. I didn't want to overdo it. It might be unnecessary for the cube, where getting multiple triggers might very well kill you anyways, but in constructed I didn't want to see this thing being abusive via blink or recursion.
Was tinkering with some cards for a powered list, how are these?
-Statue shuts down fast mana and mana rocks. Extremely good, would like opinions on it.
-Wrenched Edict helps fight protection, shroud, and hexproof.
-Æthermancer has gone through many iterations due to being too powerful, I think it's still really good and a fantastic blink card.
-Stonewall Gargoyle is actually quite powerful in an aggro deck, what do you guys think?
-Ancestral Djinn is in the SCG cube but is it good enough?
My take on a wedge cycle that would make me really consider a completed tri-color section in my cube:
Vraska, Gorgon QueenBGU
Planeswalker - Vraska [M]
{+1} - Discard a card: Put a 2/1 black and green snake creature token onto the battlefield.
{ -1} - Put target card from a graveyard on top of its owner's library.
{ -5} - Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Loyalty: 2
..........
Vanish Into Darkness
Sorcery [R]
Exile target permanent.
..........
Darksteppe PumaW
Creature - Cat [U]
Darksteppe Puma gets +1/+1 as long as you control a Mountain.
Darksteppe Puma gets +1/+1 as long as you control a Swamp.
1/1
Thoughtcrash Giant3URG
Creature - Giant [M]
Trample
When Thoughtcrash Giant enters the battlefield, discard your hand and draw 7 cards.
If Thoughtcrash Giant would leave the battlefield, exile it instead.
6/6
Vraska seems too weak to me, particularly the plus ability. The discard seems tacked onto it just as a Reanimator enabler, not because the ability's power level requires it. There's also no reason for this card to be Blue. Maybe change the 1st ability to "Draw a card, then discard a card. If you discarded a creature card this way, put a 2/2 Zombie into play". That would of course be *really* good, but hey, it's a 3-color card...
Vanish into Darkness: Sure, although I don't think Wizards will ever use a mana cost like this (and I hope they don't, to be honest, because it's really un-elegant IMO).
Puma: Yes please!
Hellkite: I'm not sure if giving a Thundermaw lifelink or a Baneslayer haste (while losing some bells & whistles) is worth requiring two extra colors of mana. Besides, this card could easily be just Boros colors.
Giant: This is a hell of a card, and I think the sort of thing we need to look for when considering a 3-color card for smaller Cube lists. The prospect of NO'ing or Sneak'ing this out is salivating, and it's rock solid just as a ramp target as well. I do think the last ability is a bit misguided, in that it will not be the 2nd and further ETB triggers that will make this guy over the top, it will be the 1st. So I'd expect Wizards to slap a more standard anti-reanimation clause on this one ("When ~ enters the battlefield, if you played it from your hand, discard your hand and draw seven cards"). I could also point out that Dragon Mage and Knollspine Dragon exist, suggesting that this could be a monored card, but I think this is unique and powerful enough to justify the three colors.
Was tinkering with some cards for a powered list, how are these?
-Statue shuts down fast mana and mana rocks. Extremely good, would like opinions on it.
-Wrenched Edict helps fight protection, shroud, and hexproof.
-Æthermancer has gone through many iterations due to being too powerful, I think it's still really good and a fantastic blink card.
-Stonewall Gargoyle is actually quite powerful in an aggro deck, what do you guys think?
-Ancestral Djinn is in the SCG cube but is it good enough?
- The statue is half of an Ankh of Mishra plus (more than) half of a Null Rod for half the price. So it's probably really good, but I'm not sure how much I'm looking for an effect like this in Cube.
- If Dismember was printable, then this is as well. I don't think I would be interested in it at 360 Powered, but in larger lists, sure.
- Aethermancer is nice. Current power level seems relatively similar to Mother of Runes, and I think it's almost impossible for a 1/1 creature that needs to stay in play for multiple turns to be worth it to be *too* good. Maybe make it "another creature you control" just to be sure.
- The Gargoyle is obviously very powerful, since it dodges a good chunk of removal. I don't like the design too much though, it feels like it needs a trigger condition or an activation cost to become a creature. Also, no reason for this to become a Black creature.
- No, and it's not close. It's infinitely worse than Griselbrand as a Reanimator target, than Consecrated Sphinx as a hardcastable finisher and as something as mundane as Opportunity as a card drawer. Basically this card want to be Mulldrifter really hard.
Thank you a lot for the feedback! I took your thoughts into consideration. Stonewall Gargoyle is tough to fix, it's quite aggressive and stupidly hard to kill.
-I uploaded the new version of Gargoyle... Not sure how to power level these sorts of cards so this one probably could use a lot of tweaking. I've been specifically looking to put in sweet things to fetch with Tezzeret the Seeker at 3cmc so this works well in that place.
-Savage Hunter is a tweaked design, I up'd the power level to include itself.
-Mul Daya Reclaimer I found, cool concept but not sure of the power level.
-Nearly unblockable bear
-Nearly unblockable Piker with deathtouch
You ruined the Gargoyle :). Not really interested in this version. Maybe a Prowess inspired version: "3, Artifact, Whenever you play a noncreature spell, ~ becomes a 3/3 flier"? That's not all that good though, maybe it can be a 4/4.
Savage Hunter is really good, 360 playable I think. Someday we will get a creature similar to this, but maybe not quite at this power level.
The Reclaimer looks pretty far from playable. I don't think I'd Cube "2G, 2/2, You may play an additional land each turn", and that's quite a bit better.
Setting creatures' P/T to specific values is firmly a Blue ability nowadays, so the Guardian is out-of-pie I think. Apart from that, it's 600-720 material.
Death Knight is nice. Given Xathrid Slyblade that combination of abilities should be more expensive, but that's not exactly a pushed card, so maybe it can see print. 540 or maybe even lower.
You ruined the Gargoyle :). Not really interested in this version. Maybe a Prowess inspired version: "3, Artifact, Whenever you play a noncreature spell, ~ becomes a 3/3 flier"? That's not all that good though, maybe it can be a 4/4.
Savage Hunter is really good, 360 playable I think. Someday we will get a creature similar to this, but maybe not quite at this power level.
The Reclaimer looks pretty far from playable. I don't think I'd Cube "2G, 2/2, You may play an additional land each turn", and that's quite a bit better.
Setting creatures' P/T to specific values is firmly a Blue ability nowadays, so the Guardian is out-of-pie I think. Apart from that, it's 600-720 material.
Death Knight is nice. Given Xathrid Slyblade that combination of abilities should be more expensive, but that's not exactly a pushed card, so maybe it can see print. 540 or maybe even lower.
Thanks for the feedback! Here are a few more. Shard cards are incredibly hard to balance and keep interesting so forgive me.
-I hope you like this one, I enjoy it. I'm proud.
-I tinkered with Zek posted pages ago, should I shoot it in the face yet?
-Fat dragon, is it powerful enough to warrant 7cmc?
-Found this interesting design
-WBR are the enchantment colors in this cube, so here is their three color monstrosity.
After seeing someone putting a Battle Mastery on a Typhoid Rats in a M15 draft, i thought of how much a 1/1 Deathtouch Doublestrike card would cost. If you slapped lifelink on it aswell It would make a pretty cool card for the WRB clan in my opinion.
Lily of the Crimson Valley WRB
Legendary Creature - Nomad Warrior
Double Strike, Lifelink, Deathtouch
Deadly as she is delicate
The problem with Doublestrike + Deathtouch is that most combats (being 1 creature against 1 creature), the second strike won't do anything because the creature will be dead after the first.
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After seeing someone putting a Battle Mastery on a Typhoid Rats in a M15 draft, i thought of how much a 1/1 Deathtouch Doublestrike card would cost. If you slapped lifelink on it aswell It would make a pretty cool card for the WRB clan in my opinion.
Lily of the Crimson Valley WRB
Legendary Creature - Nomad Warrior
Double Strike, Lifelink, Deathtouch
Deadly as she is delicate
Deathtouch and double strike do not have any special synergy above the DT+first strike synergy. If this is a 1/1, it's unplayable in any format. As a 2/2 it's very good, but not necessarily good enough to justify cubing a 3-color card.
You ruined the Gargoyle :). Not really interested in this version. Maybe a Prowess inspired version: "3, Artifact, Whenever you play a noncreature spell, ~ becomes a 3/3 flier"? That's not all that good though, maybe it can be a 4/4.
Savage Hunter is really good, 360 playable I think. Someday we will get a creature similar to this, but maybe not quite at this power level.
The Reclaimer looks pretty far from playable. I don't think I'd Cube "2G, 2/2, You may play an additional land each turn", and that's quite a bit better.
Setting creatures' P/T to specific values is firmly a Blue ability nowadays, so the Guardian is out-of-pie I think. Apart from that, it's 600-720 material.
Death Knight is nice. Given Xathrid Slyblade that combination of abilities should be more expensive, but that's not exactly a pushed card, so maybe it can see print. 540 or maybe even lower.
Thanks for the feedback! Here are a few more. Shard cards are incredibly hard to balance and keep interesting so forgive me.
-I hope you like this one, I enjoy it. I'm proud.
-I tinkered with Zek posted pages ago, should I shoot it in the face yet?
-Fat dragon, is it powerful enough to warrant 7cmc?
-Found this interesting design
-WBR are the enchantment colors in this cube, so here is their three color monstrosity.
Walker power levels are hard to evaluate, but this seems more or less appropriate at first glance. I like that the 1st ability can be *really* good or do almost nothing, depending on the board state, since you have the 2nd ability that will always be useful. I feel like I'm missing something with the ultimate (a reference to one or more Alara block cards?). Anyways, this feels just like a random collection of goodies instead of a logical "superpower" of this guy.
Zek: I think this might be good enough to Cube, even in small lists, but why is this Green?
Blue Dragon: Don't really see why a Cube would want this over any of the "classic" Blue finishers. Flying + Islandwalk seems redundant and problematic flavorwise.
Jazal: YES!!! This is what a Cubeable 3-color card should look like. Very awesome, and I don't see any reason why it couldn't be printed.
Enchantment: I'm not sure if this is in the appropriate colors, but I generally like the design. Seems plenty powerful (LOL @ this with Academy Rector). Could lose the last ability I guess.
General note: I hope nobody minds me giving (sometimes harsh) criticism on designs; I realize it's easier to shoot ideas down than to create things...
Vanish Into Darkness
Sorcery [R]
Exile target permanent.
I like the rest of the designs, but I love this one. I always like the alara rebordn 3-color cards that were secretly 2-color, and this design takes it to the next level by being able to be any of the 2-color combinations contained in its 3 colors. It may bleed the color pie, but I loke hos simple and flexible it is, and it's a great cube card because any deck in any of those 3 colors will want it.
Oh please! Be brutal on my cards. Enchantments and walkers are hard to design as well. Please note any wording or grammar issues.
-I played with this one a bit and ended up making it hybrid. Is the first strike weird?
-Zombear... but is it something you would play? It's nearly a monoblack bear in this cube due to available discard outlets.
-Here is a noble design, very powerful. Forces you to crack fetches.
-I fixed the void, made it feel more red and fixed the infinite loop which wasn't intended. I wish the creatures could be removed from the void and graveyards at the end.
-Here is a fix for him. I'm unsure about the ultimate though.
EDIT: I have to rearrange the order when I update the images so sorry if they're jumbled.
The first strike is a little weird because it breaks the symmetry of 3 vanilla 1/1s for 3. If you did "Other nomad creatures you control have first strike", it would be better both thematically and power-wise, but it might be too much at 3 mana.
Zombear is excellent. You could probably even increase the activation to 2B.
Jari is very good. Questionable printability without doing a real analysis. Definitely fun for cube.
Aether void is probably too strong. It's a wrath that also gives you a stream of free hasty attackers. I would make it trigger for each opponent on their upkeep, too. That way it it is harder to break, but still good. (Also, this card needs major editing.)
Feerimus is very powerful. His second ability needs to be -1 for sure. Also, it should say "Put a 3/4 green, white and blue Rhino token onto the battlefield." They usually try to make mono-colored tokens unless there is a big reason not to. This could easily make mono-green tokens.
Thanks! Yep the multicolor cards should be toned down a bit. Here is my new attempt at Æther Void.
Æther Void
2WBR
Enchantment
When Æther Void enters the battlefield, exile all creatures from the battlefield and from all graveyards.
At the beginning of your upkeep, return a card exile with Æther Void under each players’ control at random. They gains haste and “At the beginning of the end step, sacrifice it.”
I think this is the best wording to go with. I'm open to hearing other people's ideas for WBR wedge cards too.
Over the years, I'm come to find that the simpler the text, the easier it is for players. When there's so much to grok out, I rather not print that card as flavorful it might seem.
Here's one which I thought would be interesting.
Mighty Morphine Moth4B
Creature - Vampire Moth
Flying, haste
At the beginning of each end step, turn ~ face down.
Morph - Sacrifice another creature.
4/5
The difference between yours and mine is huge. In a Cube with different morphs, especially in a boardstate where you've 2 or more morph cards, removal becomes tricky to use.
The difference between yours and mine is huge. In a Cube with different morphs, especially in a boardstate where you've 2 or more morph cards, removal becomes tricky to use.
Umm, you're not allowed to move your morph cards around to try and trick your opponent or anything. As soon as this guy is face up once, your opponent is going to know which one is him for the rest of the game.
Oh please! Be brutal on my cards. Enchantments and walkers are hard to design as well. Please note any wording or grammar issues.
-I played with this one a bit and ended up making it hybrid. Is the first strike weird?
-Zombear... but is it something you would play? It's nearly a monoblack bear in this cube due to available discard outlets.
-Here is a noble design, very powerful. Forces you to crack fetches.
-I fixed the void, made it feel more red and fixed the infinite loop which wasn't intended. I wish the creatures could be removed from the void and graveyards at the end.
-Here is a fix for him. I'm unsure about the ultimate though.
EDIT: I have to rearrange the order when I update the images so sorry if they're jumbled.
I like the design of all of these, except for the legendary land. The legendary land is cool, but shutting off fetchlands is way too powerful for eternal formats. I wouldnt' cube with it in any incarnaration, as there just aren't enough relevant targets, aside from getting random free fetchland stone rains which isn't good game play to me.
The two tri-color cards are awesome. High enough powerlevle that you want to play them, but not too incredibly broken.
Gruul needs some more exciting options that aren't 4 drops
Rage Channeler RG
Creature - Human Berserker Shaman
Haste, Trample
Whenever Rage Channeler deals combat damage to a player, put a +1/+1 counter on it.
Remove a +1/+1 counter from Rage Channeler: Rage Channeler deals 1 damage to target creature or player. Add G to your mana pool.
2/1
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It's not like Slith Firewalker is tearing up any formats, but it's still a reasonable card, and this gets +1/+0, trample and the best part of an Umezawa's Jitte stapled onto it just for being RG instead of RR.
OTOH, this could lead to hilarious blowouts in Cube. Imagine playing this T2, attacking for 2 and getting a counter, then dropping Curse of Predation, attacking for 4, postcombat free Arc Lightning + cast another 3-drop... Or just attacking for 3 on T3 and dropping a Kalonian Hydra postcombat.
In summary, it's too good to see print, but it would be awesome if it somehow did.
Do remember that Jitte triggers off of creature damage as well as player damage. And a stiff breeze in the way of this guy kills him and shuts off any counter utilization shenanigans.
The point though is to make a card that plays well in RG Aggro as well as RG Midrange, and think this fits that criteria. In an aggro deck, it represents a fast clock that can also clear a path or provide some reach. In a midrange deck, it provides the ability to ramp while still applying pressure.
It could probably lose some things, like Trample and the 2nd point of base power, while still being strong and maybe even printable.
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Vanish - I'm not sure how fond I am of being able to exile a permanent for GGB or GBB. Maybe if it was an instant and just destroyed?
Puma - A+
Hellkite - Very interesting. Kind of a cross between Lightning Angel, Thundermaw, and Baneslayer
Thoughtcrash - I think that last line is unnecessary. Seems cool though.
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I like the Vraska design because both of the abilities work well with the ultimate if you try and build to it.
For Vanish, it was between exile + sorcery or destroy + instant. I'd be happy with either, and the instant + destroy would probably be better anyways.
The Puma was a lazy design, but it doesn't mean I don't still want it.
Yes, the new Hellkite was a combination of exactly those three cards, and it would play well in every decktype that that wedge produces; particularly Wildfire.
The last line of text on Thoughtcrash Titan might very well be unnecessary, but I wanted to be really careful. 1-sided draw-7 effects that are strapped to 6/6 tramplers for 6 mana are ...well... there's no precedence for them. I didn't want to overdo it. It might be unnecessary for the cube, where getting multiple triggers might very well kill you anyways, but in constructed I didn't want to see this thing being abusive via blink or recursion.
My 630 Card Powered Cube
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-Statue shuts down fast mana and mana rocks. Extremely good, would like opinions on it.
-Wrenched Edict helps fight protection, shroud, and hexproof.
-Æthermancer has gone through many iterations due to being too powerful, I think it's still really good and a fantastic blink card.
-Stonewall Gargoyle is actually quite powerful in an aggro deck, what do you guys think?
-Ancestral Djinn is in the SCG cube but is it good enough?
Vraska seems too weak to me, particularly the plus ability. The discard seems tacked onto it just as a Reanimator enabler, not because the ability's power level requires it. There's also no reason for this card to be Blue. Maybe change the 1st ability to "Draw a card, then discard a card. If you discarded a creature card this way, put a 2/2 Zombie into play". That would of course be *really* good, but hey, it's a 3-color card...
Vanish into Darkness: Sure, although I don't think Wizards will ever use a mana cost like this (and I hope they don't, to be honest, because it's really un-elegant IMO).
Puma: Yes please!
Hellkite: I'm not sure if giving a Thundermaw lifelink or a Baneslayer haste (while losing some bells & whistles) is worth requiring two extra colors of mana. Besides, this card could easily be just Boros colors.
Giant: This is a hell of a card, and I think the sort of thing we need to look for when considering a 3-color card for smaller Cube lists. The prospect of NO'ing or Sneak'ing this out is salivating, and it's rock solid just as a ramp target as well. I do think the last ability is a bit misguided, in that it will not be the 2nd and further ETB triggers that will make this guy over the top, it will be the 1st. So I'd expect Wizards to slap a more standard anti-reanimation clause on this one ("When ~ enters the battlefield, if you played it from your hand, discard your hand and draw seven cards"). I could also point out that Dragon Mage and Knollspine Dragon exist, suggesting that this could be a monored card, but I think this is unique and powerful enough to justify the three colors.
A Comprehensive list of Cube Archetypes
- The statue is half of an Ankh of Mishra plus (more than) half of a Null Rod for half the price. So it's probably really good, but I'm not sure how much I'm looking for an effect like this in Cube.
- If Dismember was printable, then this is as well. I don't think I would be interested in it at 360 Powered, but in larger lists, sure.
- Aethermancer is nice. Current power level seems relatively similar to Mother of Runes, and I think it's almost impossible for a 1/1 creature that needs to stay in play for multiple turns to be worth it to be *too* good. Maybe make it "another creature you control" just to be sure.
- The Gargoyle is obviously very powerful, since it dodges a good chunk of removal. I don't like the design too much though, it feels like it needs a trigger condition or an activation cost to become a creature. Also, no reason for this to become a Black creature.
- No, and it's not close. It's infinitely worse than Griselbrand as a Reanimator target, than Consecrated Sphinx as a hardcastable finisher and as something as mundane as Opportunity as a card drawer. Basically this card want to be Mulldrifter really hard.
A Comprehensive list of Cube Archetypes
-I uploaded the new version of Gargoyle... Not sure how to power level these sorts of cards so this one probably could use a lot of tweaking. I've been specifically looking to put in sweet things to fetch with Tezzeret the Seeker at 3cmc so this works well in that place.
-Savage Hunter is a tweaked design, I up'd the power level to include itself.
-Mul Daya Reclaimer I found, cool concept but not sure of the power level.
-Nearly unblockable bear
-Nearly unblockable Piker with deathtouch
At what size do you play these cards?
Savage Hunter is really good, 360 playable I think. Someday we will get a creature similar to this, but maybe not quite at this power level.
The Reclaimer looks pretty far from playable. I don't think I'd Cube "2G, 2/2, You may play an additional land each turn", and that's quite a bit better.
Setting creatures' P/T to specific values is firmly a Blue ability nowadays, so the Guardian is out-of-pie I think. Apart from that, it's 600-720 material.
Death Knight is nice. Given Xathrid Slyblade that combination of abilities should be more expensive, but that's not exactly a pushed card, so maybe it can see print. 540 or maybe even lower.
A Comprehensive list of Cube Archetypes
Thanks for the feedback! Here are a few more. Shard cards are incredibly hard to balance and keep interesting so forgive me.
-I hope you like this one, I enjoy it. I'm proud.
-I tinkered with Zek posted pages ago, should I shoot it in the face yet?
-Fat dragon, is it powerful enough to warrant 7cmc?
-Found this interesting design
-WBR are the enchantment colors in this cube, so here is their three color monstrosity.
The problem with Doublestrike + Deathtouch is that most combats (being 1 creature against 1 creature), the second strike won't do anything because the creature will be dead after the first.
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Deathtouch and double strike do not have any special synergy above the DT+first strike synergy. If this is a 1/1, it's unplayable in any format. As a 2/2 it's very good, but not necessarily good enough to justify cubing a 3-color card.
Walker power levels are hard to evaluate, but this seems more or less appropriate at first glance. I like that the 1st ability can be *really* good or do almost nothing, depending on the board state, since you have the 2nd ability that will always be useful. I feel like I'm missing something with the ultimate (a reference to one or more Alara block cards?). Anyways, this feels just like a random collection of goodies instead of a logical "superpower" of this guy.
Zek: I think this might be good enough to Cube, even in small lists, but why is this Green?
Blue Dragon: Don't really see why a Cube would want this over any of the "classic" Blue finishers. Flying + Islandwalk seems redundant and problematic flavorwise.
Jazal: YES!!! This is what a Cubeable 3-color card should look like. Very awesome, and I don't see any reason why it couldn't be printed.
Enchantment: I'm not sure if this is in the appropriate colors, but I generally like the design. Seems plenty powerful (LOL @ this with Academy Rector). Could lose the last ability I guess.
General note: I hope nobody minds me giving (sometimes harsh) criticism on designs; I realize it's easier to shoot ideas down than to create things...
A Comprehensive list of Cube Archetypes
I like the rest of the designs, but I love this one. I always like the alara rebordn 3-color cards that were secretly 2-color, and this design takes it to the next level by being able to be any of the 2-color combinations contained in its 3 colors. It may bleed the color pie, but I loke hos simple and flexible it is, and it's a great cube card because any deck in any of those 3 colors will want it.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
-I played with this one a bit and ended up making it hybrid. Is the first strike weird?
-Zombear... but is it something you would play? It's nearly a monoblack bear in this cube due to available discard outlets.
-Here is a noble design, very powerful. Forces you to crack fetches.
-I fixed the void, made it feel more red and fixed the infinite loop which wasn't intended. I wish the creatures could be removed from the void and graveyards at the end.
-Here is a fix for him. I'm unsure about the ultimate though.
EDIT: I have to rearrange the order when I update the images so sorry if they're jumbled.
Zombear is excellent. You could probably even increase the activation to 2B.
Jari is very good. Questionable printability without doing a real analysis. Definitely fun for cube.
Aether void is probably too strong. It's a wrath that also gives you a stream of free hasty attackers. I would make it trigger for each opponent on their upkeep, too. That way it it is harder to break, but still good. (Also, this card needs major editing.)
Feerimus is very powerful. His second ability needs to be -1 for sure. Also, it should say "Put a 3/4 green, white and blue Rhino token onto the battlefield." They usually try to make mono-colored tokens unless there is a big reason not to. This could easily make mono-green tokens.
Æther Void
2WBR
Enchantment
When Æther Void enters the battlefield, exile all creatures from the battlefield and from all graveyards.
At the beginning of your upkeep, return a card exile with Æther Void under each players’ control at random. They gains haste and “At the beginning of the end step, sacrifice it.”
I think this is the best wording to go with. I'm open to hearing other people's ideas for WBR wedge cards too.
Here's one which I thought would be interesting.
Mighty Morphine Moth 4B
Creature - Vampire Moth
Flying, haste
At the beginning of each end step, turn ~ face down.
Morph - Sacrifice another creature.
4/5
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Regular Vampire Moth 2B
Creature - Vampire Moth
Sacrifice a creature: ~ gets +2/+3, Flying, and haste.
2/2
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Umm, you're not allowed to move your morph cards around to try and trick your opponent or anything. As soon as this guy is face up once, your opponent is going to know which one is him for the rest of the game.
375 unpowered cube - https://cubecobra.com/cube/list/601ac624832cdf1039947588
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
I like the design of all of these, except for the legendary land. The legendary land is cool, but shutting off fetchlands is way too powerful for eternal formats. I wouldnt' cube with it in any incarnaration, as there just aren't enough relevant targets, aside from getting random free fetchland stone rains which isn't good game play to me.
The two tri-color cards are awesome. High enough powerlevle that you want to play them, but not too incredibly broken.
Rage Channeler RG
Creature - Human Berserker Shaman
Haste, Trample
Whenever Rage Channeler deals combat damage to a player, put a +1/+1 counter on it.
Remove a +1/+1 counter from Rage Channeler: Rage Channeler deals 1 damage to target creature or player. Add G to your mana pool.
2/1
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
It's not like Slith Firewalker is tearing up any formats, but it's still a reasonable card, and this gets +1/+0, trample and the best part of an Umezawa's Jitte stapled onto it just for being RG instead of RR.
OTOH, this could lead to hilarious blowouts in Cube. Imagine playing this T2, attacking for 2 and getting a counter, then dropping Curse of Predation, attacking for 4, postcombat free Arc Lightning + cast another 3-drop... Or just attacking for 3 on T3 and dropping a Kalonian Hydra postcombat.
In summary, it's too good to see print, but it would be awesome if it somehow did.
A Comprehensive list of Cube Archetypes
The point though is to make a card that plays well in RG Aggro as well as RG Midrange, and think this fits that criteria. In an aggro deck, it represents a fast clock that can also clear a path or provide some reach. In a midrange deck, it provides the ability to ramp while still applying pressure.
It could probably lose some things, like Trample and the 2nd point of base power, while still being strong and maybe even printable.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!