Phyrexian ReveredWWWW
Creature - Horror
Vigilance
Whenever ~ is dealt damage, tap up to that many target permanents. They don't untap during their controller's next untap step.
5/5
I groan at the thought of having to play against any of those Oblitterator guys. That means I like them, for the record.
Can you guys help me with that surrogate cycle I posted earlier? It's in a spoiler, so it might have been overlooked. Or it might have just not been spicy enough to garner criticism. My favorite was the black one:
Surrogate Nightstalker(2/B) Creature - Shapeshifter
Changeling
~ is colorless.
~ has intimidate as long as you control more creatures than your opponents. 2/1
There's no particular reason for the surrogate cycle to be colorless, but I decided to make that a thing anyways because I like the template for colorless non-eldrazi cards. There will likely be a few more colorless changelings outside of this cycle, so perhaps my set will punish them with noncolored targets, like Sunlance and Doom Blade. The idea is to give everyone access to more "glue" cards for tribal interactions by making 2/1's for 2. This cycle gives the fringe benefit of giving each color an aggressive 2-power one-drop as well!
Oh right, I meant to comment on your Surrogate cycle.
That was one thing I was curious about. Colorless seems like a tacked on part of the card. There is no functional reason for the dudes to be colorless unless you provide some reason elsewhere in the cube. Honestly, I'd just let them be colored with an option to cast them colorlessly, like phybrid mana.
White: Each of the others has additional abilties or text. It seems odd that this one doesn't.
Blue: Evasion is serious on a one drop. Having to reveal a spell like that on casting isn't enough of a drawback to make up for that IMO.
Black: Again, evasion on a one drop though at least this one isn't constant. It seems okay with the restriction as long as it doesn't remain colorless.
Red: Haste and must attack seems alright.
Green: The adding a +1/+1 counter seems a little much for this guy. He's still pretty good even without that.
The thing with these guys is that they should be efficient as a colored one-drop. They shouldn't be terribly efficient as a colorless two-drop. Not terrible as a two-drop, but not an amazing two-drop either. I think that is the best way to balance them.
Okay, as per your advice, I feel like all of them are now reasonable colorless two drops, all being french vanilla 2/1's whose abilities are at least clumsy to be useful.
Here's what I came up with:
Surrogate Vanguard(2/W) Creature - Shapeshifter
Changeling
~ has first strike as long as you control more creatures than each opponent. 2/1
Surrogate Skyhunter(2/U) Creature - Shapeshifter
Changeling
~ has flying as long as you control more creatures than each opponent. 2/1
Surrogate Nightstalker(2/W) Creature - Shapeshifter
Changeling
~ has intimidate as long as you control more creatures than each opponent. 2/1
Surrogate Berserker(2/R) Creature - Shapeshifter
Changeling
Haste
~ attacks each turn if able. 2/1
Surrogate Vanguard(2/W) Creature - Shapeshifter
Changeling
~ doesn't untap during your untap step.
Whenever a land enters the battlefield under your control, untap ~. 2/1
I'm very self-conscious of the white, blue, and black ones being boring copies of each other, though.
I think if you're going to make 3 of them mimic eac other, then all 5 should. But I'm against that idea. I think you were on the right track before. I don't know if these ideas here are any good, but maybe you can tweet them until they're right.
Surrogate Vanguard(2/W) Creature - Shapeshifter
Changeling
Whenever ~ attacks, you may pay 1. If you do, tap target creature. If you don't, untap ~ and remove it from combat. 2/1
Surrogate Skyhunter(2/U) Creature - Shapeshifter
Changeling, flying.
When ~ enters the battlefield, exile a nonland card, noncreature card from your hand or sacrifice ~.
When ~ leaves the battlefield, return the exiled card to your hand. 2/1
Thanks for the feedback. As I mentioned, these cards were designed more than a year back, and after seeing the comments I went to make some changes. As for the White one. I have given it an "Archon" ability. When a source deals damage to it, exile target permanent.
And to Zovc: I would give lifelink to the "black" shapeshifter. As Wildfire says, intimidate can be oppressive on a colorless creature.
Anyways, part of the reason why I design is so I could make lands!!! I love making lands and wish some of my designs were seen by Wizards.
Krosan Marshes
Land
Krosan Marshes enters the battlefield tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Marshes: Search your library for a Forest card and a Swamp card and put them onto the battlefield tapped. Then shuffle your library.
I can't wait for them to complete the cycle!
A more recently designed card using Satyr Wayfinder's templating. I think this could be the future of "search/tutor" effects in time to come. Also, helps reanimator/Golari strategies.
Overflowing Junkyard
Land
T, Sacrifice Overflowing Junkyard: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield. Put the rest into your graveyard.
Lastly
Verdant Vale
Land
Tap three untapped lands you control: Add three mana of any one color to your mana pool.
Surrogate Vanguard:
When ~ deals combat damage to a player, that player may tap target land, that land doesn't untap during its controller's next untap step.
Surrogate Skyhunter:
Flying
When ~ enters the battlefield, exile a card from your hand until ~ leaves the battlefield.
Surrogate Vanguard:
When ~ deals combat damage to a player, that player may tap target land, that land doesn't untap during its controller's next untap step.
This one seems like too serious a drawback. Scythe Tiger is not played in cubes at all.
I was looking over your original cycle again and it seems a little loose. You have two that get an advantage and a drawback that works constantly, one gets no drawback and no advantage, and one gets a drawback that takes effect only once and a constant advantage, and one that gets an advantage that works some of the time. How about these as a means of tightening up the cycle?
Surrogate Vanguard:
You may play spells only during your first main phase.
This feels like a very white drawback, and while a pain, probably worth it.
Surrogate Skyhunter:
As an additional cost to cast ~, exile an instant or sorcery card from your hand.
When ~ leaves the battelfield, return the exiled card to its owner's hand.
Restricting it to instant or sorcery is very blue, but not so restrictive that non-blue can't use it. Also, this kind of effect needs a separate trigger to return the card to your hand i.e. Oblivion Ring, Fiend Hunter, Journey to Nowhere. I also made it an additional cost like you had before, that way an instant speed removal spell doesn't 2 for 1 you.
Surrogate Nightstalker:
At the beginning of your upkeep, as long as you control fewer creatures than each of your opponents, ~ deals 1 damage to you.
This is a traditional drawback styling for a black one drop.
Surrogate Berserker:
~ attacks each turn if able.
You could probably come up with something else for a drawback here, if forced attacks without a benefit really bother you.
Surrogate Woodcrasher:
~ doesn't untap during your untap step.
Landfall -- Whenever a land enters the battlefield under your control, untap ~.
You could also just give them all a keyword advantage plus a drawback to tighten up the cycle, but be careful not to make them too powerful for one-drops.
Unexpected Attack2R
Sorcery
You may put a creature card with converted mana cost X or less from your hand onto the battlefield, where X is twice the number of lands you control. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Flashback 4R
Getting another Sneak Attack-like effect would be nice. With today's fatty quality, a repeatable version like the original doesn't seem feasible, so what about a sorcery version effect that is more cubable than Through the Breach? The casting cost restriction is there to prevent players from cheating Eldrazi into play during the first few turns. In cube, you can still get a Titan on turn three. Or you just wait one turn for something bigger. Flashback seems perfect on a card like this, since a one-shot effect would be a bit lackluster, but the card's use is still restricted. It is also a nice feature that the second fatty will often be bigger than the first one.
Kalonian Firstborn1G
Creature - Beast
Whenever Kalonian Firstborn attacks, put a +1/+1 counter on each attacking creature.
1/1
Curse of Predation was surprisingly good, but I'd like to have some redundancy in my cube. So what about an easier to cast Fangren Firstborn? Green could use a few more cubable 2-drops.
I'd really like a unique coin flpping card that was cubeable.
Would this be too weird?
Zombie Gambler 1B
Creature - Zombie
At the beginning of your upkeep, flip a coin. If you win the flip, ~ deals 3 damage to target creature or player and 1 damage to you.
3/1
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Abundant Cache G
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom in any order.
Trace of Abundance G
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom in any order.
Seems a touch weak. I think I'd rather see it on a dude, maybe on a 1G 1/1? It's a touch better than Elvish Visionary, but you can make it a non-elf to balance it out.
Also, Trace of Abundance is an existing card. If you make it a dude though, you can call it Abundance Tracer.
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Darn gotta change the name. Still I think it's better than you think. If you need the land you'll always get the land. Likewise it won't draw into a land late game if you don't want that
Darn gotta change the name. Still I think it's better than you think. If you need the land you'll always get the land. Likewise it won't draw into a land late game if you don't want that
Sure, but compare it to say, Treasure Hunt, which gives you the nonland card and has about a 40% chance of drawing you a land as well, and about a 16% chance of drawing you TWO lands as well.
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Hmmmmmm... have been considering how LD might return in pseudo-usable form. Have some possibilities
Unstable Grounds 3RR
Sorcery
For each player that controls 5 or more lands, destroy target land.
World Renewed RG
Sorery
Destroy target land. Its controller may search its library for a land and reveal it. If they do, shuffle that player's library and the chosen card is placed on top.
Stagnant Earth 1GG
Enchantment
At the end of each player's turn, that player sacrifices an untapped land that he or she controls.
Berserk Elephant R
Creature- Elephant
When Berserk Elephant enters the battlefield, any player may sacrifice a land. If any player does, sacrifice Berserk Elephant.
3/3
Really? Can't people just tap their lands so they don't lose them? It's okay against countermagic I guess, but no better than City of Solitude or even Defense Grid.
World Renewed RG
Sorery
Destroy target land. Its controller may search its library for a land and reveal it. If they do, shuffle that player's library and the chosen card is placed on top.
This for sure will never be printed. 2 Mana LD plus I get to screw up m opponent's next draw? One of my favorite cards that annoys my playgroup the most is Stunted growth because it messes up their next three draws. It's also why plow under was so much better than other LD.
Best case scenario for a 2 mana LD spell would be if it worked like Ghost Quarter.
World Renewed RG
Sorery
Destroy target land. Its controller may search its library for a land and reveal it. If they do, shuffle that player's library and the chosen card is placed on top.
This for sure will never be printed. 2 Mana LD plus I get to screw up m opponent's next draw? One of my favorite cards that annoys my playgroup the most is Stunted growth because it messes up their next three draws. It's also why plow under was so much better than other LD.
Best case scenario for a 2 mana LD spell would be if it worked like Ghost Quarter.
Read the card. It doesn't affect their draw if they don't want it to.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
The draw bonus is possibly too marginal to see print. Modern aggressive land-destruction doesn't so much destroy the land as "cycle" it for another land. It's more of a pinpoint nonbasic hate than the usual tempo play of yore. New ld might need something like the Arcane Denial clause to get it under cost.
World RenewedRG
Sorcery
Destroy target land. Its controller draws two cards.
Draw a card.
Phyrexian Revered WWWW
Creature - Horror
Vigilance
Whenever ~ is dealt damage, tap up to that many target permanents. They don't untap during their controller's next untap step.
5/5
Cubetutor link - 380 Peasant Cube
Can you guys help me with that surrogate cycle I posted earlier? It's in a spoiler, so it might have been overlooked. Or it might have just not been spicy enough to garner criticism. My favorite was the black one:
Surrogate Nightstalker (2/B)
Creature - Shapeshifter
Changeling
~ is colorless.
~ has intimidate as long as you control more creatures than your opponents.
2/1
There's no particular reason for the surrogate cycle to be colorless, but I decided to make that a thing anyways because I like the template for colorless non-eldrazi cards. There will likely be a few more colorless changelings outside of this cycle, so perhaps my set will punish them with noncolored targets, like Sunlance and Doom Blade. The idea is to give everyone access to more "glue" cards for tribal interactions by making 2/1's for 2. This cycle gives the fringe benefit of giving each color an aggressive 2-power one-drop as well!
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Both are very much under construction. Please stop by and talk about it!
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That was one thing I was curious about. Colorless seems like a tacked on part of the card. There is no functional reason for the dudes to be colorless unless you provide some reason elsewhere in the cube. Honestly, I'd just let them be colored with an option to cast them colorlessly, like phybrid mana.
White: Each of the others has additional abilties or text. It seems odd that this one doesn't.
Blue: Evasion is serious on a one drop. Having to reveal a spell like that on casting isn't enough of a drawback to make up for that IMO.
Black: Again, evasion on a one drop though at least this one isn't constant. It seems okay with the restriction as long as it doesn't remain colorless.
Red: Haste and must attack seems alright.
Green: The adding a +1/+1 counter seems a little much for this guy. He's still pretty good even without that.
The thing with these guys is that they should be efficient as a colored one-drop. They shouldn't be terribly efficient as a colorless two-drop. Not terrible as a two-drop, but not an amazing two-drop either. I think that is the best way to balance them.
360 Unpowered Cube | Cubetutor
Here's what I came up with:
Surrogate Vanguard (2/W)
Creature - Shapeshifter
Changeling
~ has first strike as long as you control more creatures than each opponent.
2/1
Surrogate Skyhunter (2/U)
Creature - Shapeshifter
Changeling
~ has flying as long as you control more creatures than each opponent.
2/1
Surrogate Nightstalker (2/W)
Creature - Shapeshifter
Changeling
~ has intimidate as long as you control more creatures than each opponent.
2/1
Surrogate Berserker (2/R)
Creature - Shapeshifter
Changeling
Haste
~ attacks each turn if able.
2/1
Surrogate Vanguard (2/W)
Creature - Shapeshifter
Changeling
~ doesn't untap during your untap step.
Whenever a land enters the battlefield under your control, untap ~.
2/1
I'm very self-conscious of the white, blue, and black ones being boring copies of each other, though.
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
Surrogate Vanguard (2/W)
Creature - Shapeshifter
Changeling
Whenever ~ attacks, you may pay 1. If you do, tap target creature. If you don't, untap ~ and remove it from combat.
2/1
Surrogate Skyhunter (2/U)
Creature - Shapeshifter
Changeling, flying.
When ~ enters the battlefield, exile a nonland card, noncreature card from your hand or sacrifice ~.
When ~ leaves the battlefield, return the exiled card to your hand.
2/1
360 Unpowered Cube | Cubetutor
Thanks for the feedback. As I mentioned, these cards were designed more than a year back, and after seeing the comments I went to make some changes. As for the White one. I have given it an "Archon" ability. When a source deals damage to it, exile target permanent.
And to Zovc: I would give lifelink to the "black" shapeshifter. As Wildfire says, intimidate can be oppressive on a colorless creature.
Anyways, part of the reason why I design is so I could make lands!!! I love making lands and wish some of my designs were seen by Wizards.
Land
Krosan Marshes enters the battlefield tapped.
T: Add 1 to your mana pool.
2, T, Sacrifice Krosan Marshes: Search your library for a Forest card and a Swamp card and put them onto the battlefield tapped. Then shuffle your library.
I can't wait for them to complete the cycle!
A more recently designed card using Satyr Wayfinder's templating. I think this could be the future of "search/tutor" effects in time to come. Also, helps reanimator/Golari strategies.
Land
T, Sacrifice Overflowing Junkyard: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield. Put the rest into your graveyard.
Lastly
Land
Tap three untapped lands you control: Add three mana of any one color to your mana pool.
Helps to cast obilterators lol
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Surrogate Vanguard:
When ~ deals combat damage to a player, that player may tap target land, that land doesn't untap during its controller's next untap step.
Surrogate Skyhunter:
Flying
When ~ enters the battlefield, exile a card from your hand until ~ leaves the battlefield.
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
This one seems like too serious a drawback. Scythe Tiger is not played in cubes at all.
I was looking over your original cycle again and it seems a little loose. You have two that get an advantage and a drawback that works constantly, one gets no drawback and no advantage, and one gets a drawback that takes effect only once and a constant advantage, and one that gets an advantage that works some of the time. How about these as a means of tightening up the cycle?
Surrogate Vanguard:
You may play spells only during your first main phase.
This feels like a very white drawback, and while a pain, probably worth it.
Surrogate Skyhunter:
As an additional cost to cast ~, exile an instant or sorcery card from your hand.
When ~ leaves the battelfield, return the exiled card to its owner's hand.
Restricting it to instant or sorcery is very blue, but not so restrictive that non-blue can't use it. Also, this kind of effect needs a separate trigger to return the card to your hand i.e. Oblivion Ring, Fiend Hunter, Journey to Nowhere. I also made it an additional cost like you had before, that way an instant speed removal spell doesn't 2 for 1 you.
Surrogate Nightstalker:
At the beginning of your upkeep, as long as you control fewer creatures than each of your opponents, ~ deals 1 damage to you.
This is a traditional drawback styling for a black one drop.
Surrogate Berserker:
~ attacks each turn if able.
You could probably come up with something else for a drawback here, if forced attacks without a benefit really bother you.
Surrogate Woodcrasher:
~ doesn't untap during your untap step.
Landfall -- Whenever a land enters the battlefield under your control, untap ~.
You could also just give them all a keyword advantage plus a drawback to tighten up the cycle, but be careful not to make them too powerful for one-drops.
360 Unpowered Cube | Cubetutor
Sorcery
You may put a creature card with converted mana cost X or less from your hand onto the battlefield, where X is twice the number of lands you control. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Flashback 4R
Getting another Sneak Attack-like effect would be nice. With today's fatty quality, a repeatable version like the original doesn't seem feasible, so what about a sorcery version effect that is more cubable than Through the Breach? The casting cost restriction is there to prevent players from cheating Eldrazi into play during the first few turns. In cube, you can still get a Titan on turn three. Or you just wait one turn for something bigger. Flashback seems perfect on a card like this, since a one-shot effect would be a bit lackluster, but the card's use is still restricted. It is also a nice feature that the second fatty will often be bigger than the first one.
Kalonian Firstborn 1G
Creature - Beast
Whenever Kalonian Firstborn attacks, put a +1/+1 counter on each attacking creature.
1/1
Curse of Predation was surprisingly good, but I'd like to have some redundancy in my cube. So what about an easier to cast Fangren Firstborn? Green could use a few more cubable 2-drops.
Uril, the Miststalker RGW -- Ulamog, the Infinite Gyre C -- Vhati il-Dal BG -- Jor Kadeen, the Prevailer RW -- Animar, Soul of Elements URG
Kiki-Jiki, Mirror Breaker R -- Maga, Traitor to Mortals B -- Ghave, Guru of Spores BGW -- Sliver Hivelord WUBRG
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Creature - Elf Druid [U]
T: Add G to your mana pool.
1, T: Add one mana of any color to your mana pool.
0/1
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Would this be too weird?
Zombie Gambler 1B
Creature - Zombie
At the beginning of your upkeep, flip a coin. If you win the flip, ~ deals 3 damage to target creature or player and 1 damage to you.
3/1
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Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand and the rest on the bottom in any order.
Seems a touch weak. I think I'd rather see it on a dude, maybe on a 1G 1/1? It's a touch better than Elvish Visionary, but you can make it a non-elf to balance it out.
Also, Trace of Abundance is an existing card. If you make it a dude though, you can call it Abundance Tracer.
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Sure, but compare it to say, Treasure Hunt, which gives you the nonland card and has about a 40% chance of drawing you a land as well, and about a 16% chance of drawing you TWO lands as well.
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Level 1 Judge
Unstable Grounds 3RR
Sorcery
For each player that controls 5 or more lands, destroy target land.
World Renewed RG
Sorery
Destroy target land. Its controller may search its library for a land and reveal it. If they do, shuffle that player's library and the chosen card is placed on top.
Stagnant Earth 1GG
Enchantment
At the end of each player's turn, that player sacrifices an untapped land that he or she controls.
Berserk Elephant R
Creature- Elephant
When Berserk Elephant enters the battlefield, any player may sacrifice a land. If any player does, sacrifice Berserk Elephant.
3/3
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This for sure will never be printed. 2 Mana LD plus I get to screw up m opponent's next draw? One of my favorite cards that annoys my playgroup the most is Stunted growth because it messes up their next three draws. It's also why plow under was so much better than other LD.
Best case scenario for a 2 mana LD spell would be if it worked like Ghost Quarter.
Read the card. It doesn't affect their draw if they don't want it to.
World Renewed RG
Sorcery
Destroy target land. Its controller draws two cards.
Draw a card.
My Cube (DeckStats)
My Pauper Cube: 540 (CubeTutor link!)
Level 1 Judge