One idea that a friend suggested to me was a Sealed Horde Cube. We have a separate Horde Deck (as seen here) and a cube designed for team-play.
I might throw one together, since it has a flexible power level and demands cards that most cubes shun, while being unable to run some cube staples (like Fact or Fiction and any land destruction). As my group and I discussed the idea, we settled on a WURG cube against a mono-B horde.
You could try building a cube that is optimized by set number or card name. For example, only have 10 cards starting with the letter A, 10 with the letter B, and so on.
Additionally, you could write letters on basic lands so that the mana can only be used to cast spells starting with that letter. Like a mountain that said "A D J K O W Z", and it would only pay for red mana costs on those cards. It would be hard to balance, but you'd have to try and build decks with the same letters.
The terra-cube. At least 50% lands and the rest is focused on:
1. Playing more lands
2. Using those lands to a massive extent (Eldrazi, X spells, Mutilate/Corrupt)
Dont know how feasible, but something I have mused around in my mind.
There was some chatter about this a few pages ago; something like a 50+% land, no creatures, lots of bomb sorceries and man lands as win cons, etc. I'd really enjoy running a lands-cube just for the aesthetics of it. Making lots of the man lands double-tons or better seems like a must as well.
There was some chatter about this a few pages ago; something like a 50+% land, no creatures, lots of bomb sorceries and man lands as win cons, etc. I'd really enjoy running a lands-cube just for the aesthetics of it. Making lots of the man lands double-tons or better seems like a must as well.
I dont think I would go sans-creature, but each creature would care about lands.
A Playset Cube. You draft one card, you get four copies. This may be a time to run sixty card decks. You're only using about six of your drafted cards in a forty card deck and nine in a sixty card deck.
Terrible Tribal Cube (Minotaur, Dwarf, Cephalid, Beast, Mercenary to start) The tribes would need to have some tribal specific cards, and lots of tribe enhanchers like coat of arms, Conspiracy etc)
You play all of the spells that are either free to play, untap lands when they come into play, give you mana when they come into play, or can produce their mana cost. It would be kind of like the 1 drop cube, but of all costs and you have all the mana in the world, from your Burning-Tree Emissary, Palinchron, Force of Will, and Mox Diamond.
Do a cube where you may play any number of Ancient Ziggurat in your deck. Include non creature cards too so people actually have to think about how they build their manabase.
Another idea I had was a cube with only commons and uncommons printed in Modern legal sets.
The back is a completely random card (including sorceries, instants, lands, etc). Play and see what happens when they transform!
Brilliant. Maybe one could spice it up color and trigger-wise by using a whole suite of different transform cards, like delver, reckless waif, chosen of markov, loyal cathar, etc.
Some tribal cubes I've seen, especially those that strongly align their tribes with colors (white = soldiers, red = goblins, and on...), sometimes use slivers as their default five-color tribe. I'm presuming you're talking about an only-slivers cube though. Given the relatively small number in the tribe, this might best be approached using multiples of some or all slivers; like doubleton, or maybe multiples of commons and uncommons. I'm not sure what this thing would look like game-wise, but I bet a lot of brinksmanship and hideous alpha strikes would occur. Maybe a winston stack or grid draft for this one...
I guess someone has probably done this, but it should be a fun fit for a cube:
Momir Basic cube: one giant pile of creature for each CMC. Randomize, play just like online!
Also, an awesome collection goal to get a bunch of really random creatures. Especially the terrible ones. Scornful Egotist is a must.
This has been talked about multiple times in this thread alone; check back a few pages. Some of the responders have links to their momir cubes in their sigs.
A Heirloom cube, like the unofficial MODO format. For the uninitiated (and I don't blame you):
The only cards that can be included are:
commons that cost $0.10 or less.
uncommons that cost $0.20 or less.
rares that cost $0.40 or less.
mythics that cost $1.00 or less.
If a card has multiple rarities, choose the highest rarity for pricing the card. Does not include special editions: e.g. Ftv printings
This one would be a pain in the ass to build and maintain, but I'd be very interested in seeing the results!
A Heirloom cube, like the unofficial MODO format. For the uninitiated (and I don't blame you):
The only cards that can be included are:
commons that cost $0.10 or less.
uncommons that cost $0.20 or less.
rares that cost $0.40 or less.
mythics that cost $1.00 or less.
If a card has multiple rarities, choose the highest rarity for pricing the card. Does not include special editions: e.g. Ftv printings
This one would be a pain in the ass to build and maintain, but I'd be very interested in seeing the results!
I love this idea mainly cause I'm low on cash atm lol but a few questions. Is this going off tcgplayer?and how would this apply to like 15 cent commons or 25 cent ones?
One, that a guy in our group has completed, is the gold bordered cube using one of each of the good cards from ALL the world championship decks. You'll need to use opaque sleeves but the end result is pretty beautiful, and it is rather strong.
The other idea, that someone in our group is working to flesh out since he is working on owning one of every legendary permanent is the legendary permanent cube. I will be monitoring the development of that closely.
One, that a guy in our group has completed, is the gold bordered cube using one of each of the good cards from ALL the world championship decks. You'll need to use opaque sleeves but the end result is pretty beautiful, and it is rather strong.
Had they been collecting gold bordered cards for a different project, or did he just find a lot online or at an LGS? I've purchased a bunch of these during the past 2 years for edh and cube, and the left overs (fetches, wastelands, survivals, etc) make for good trade bait with other cubers.
Combo cube. Everything is a combo piece or engine. I also want to try making a tribal cube at some point as well. And the mono-u cube seems like a fantastic idea as well!
I also want to put together a cube for VS System, but this is another matter entirely...
A Playset Cube. You draft one card, you get four copies. This may be a time to run sixty card decks. You're only using about six of your drafted cards in a forty card deck and nine in a sixty card deck.
I like this idea a lot... and note that it doesn't always have to be 4 ofs, or even all copies of a single card.
What if there's a Nissa Revine, and if you pick here you get 4x Nissa's Chosen to go along? How about taking one pick which gives you 2 of each urza land? Additionally, you could take some of the less good mana fixers (maybe the bad river cycle from mirage, or pain lands) and have a pick which is 2x of that. Adakar wastes is clearly worse than tundra... but is TWO adakar wastes worse than tundra? I dunno, which is what makes it interesting.
(Granted, the logistics of this might be a pain... you'd have to undo all of the collation after every draft, etc.)
Another idea that I've been tossing around in my head would be some kind of let's-make-the-old-classics-good-again-cube. The idea being, you start with a normal cube (powered or not). Then you pick cards from magic's history that were iconic and powerful back in their day, but these days just aren't good enough to make most cube lists. Serra Angel, Ernham Djinn, Morphling, Hammer of Bogardan, etc.
Then you take each of those and modify it in some way to make it sufficiently better that it would fit into cube. The obvious way would just be to make it cheaper (Serra for 1WW? Morphling for 1UU?) but it could also involve other changes (hammer as an instant, or the buyback clause as an instant, or both). The point being to get the nostalgic feel of playing with old classics without just having a shivan dragon in your cube that always goes 15th.
Another idea that I've been tossing around in my head would be some kind of let's-make-the-old-classics-good-again-cube. The idea being, you start with a normal cube (powered or not). Then you pick cards from magic's history that were iconic and powerful back in their day, but these days just aren't good enough to make most cube lists. Serra Angel, Ernham Djinn, Morphling, Hammer of Bogardan, etc.
Then you take each of those and modify it in some way to make it sufficiently better that it would fit into cube. The obvious way would just be to make it cheaper (Serra for 1WW? Morphling for 1UU?) but it could also involve other changes (hammer as an instant, or the buyback clause as an instant, or both). The point being to get the nostalgic feel of playing with old classics without just having a shivan dragon in your cube that always goes 15th.
I read a discussion in which one person did something similar to this, referencing that new Risk game. It looked like a lot of work and the designer didn't seem to care too much about maintaining balance. It was modifying current cube cards, not "fixing" underpowered, nostalgic cards, but it at least looked like someone had some success with this idea.
I read a discussion in which one person did something similar to this, referencing that new Risk game. It looked like a lot of work and the designer didn't seem to care too much about maintaining balance. It was modifying current cube cards, not "fixing" underpowered, nostalgic cards, but it at least looked like someone had some success with this idea.
This was actually what I was planning on responding to Max with too. My group and I were hot for this risk legacy idea as well, but my recollection was that the guy who presented the idea didn't/wouldn't upload any of his workbooks, meaning anyone that wanted to try it would pretty much have to start from scratch. I guess we just stopped talking about it once we realized how much of a pain in the ass the whole front end prep process was going to be.
This was actually what I was planning on responding to Max with too. My group and I were hot for this risk legacy idea as well, but my recollection was that the guy who presented the idea didn't/wouldn't upload any of his workbooks, meaning anyone that wanted to try it would pretty much have to start from scratch. I guess we just stopped talking about it once we realized how much of a pain in the ass the whole front end prep process was going to be.
Yet another idea I had, which seems kind of similar to that new Risk game, was for self-balancing cube cards. Basically, every time you're drafting, you note which card is picked 15th from each pack. Instead of letting people play with them this draft, you instead put a little "this card was picked 15th" sticker on it. Then the next time you draft, that card gets some bonus from the sticker... such as:
-the first sticker reduces the colorless mana cost (if any) by 1.
-if there is no colorless mana cost, then the first sticker changes a colored mana to colorless (so a black knight with one sticker would cost B1)
-if it's a land or already costs 0, then the sticker makes it a cantrip
(That's just off the top of my head... could be 14th and 15th, or you could draft 18 card packs with the first 15 being actually picked, the final 3rd ending up in this category, etc... you might want to also do something to differentiate between "this card is terrible" and "this card is in an archetype that no one is drafting right now.)
Obviously this leaves open several questions... what happens when someone drafts it with stickers and plays it, do you leave the stickers on or reset it? Or remove one sticker?
I do like the idea that you can put some card in your cube that you kind of want to see played and it will automatically get better and better until it's playable.
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I might throw one together, since it has a flexible power level and demands cards that most cubes shun, while being unable to run some cube staples (like Fact or Fiction and any land destruction). As my group and I discussed the idea, we settled on a WURG cube against a mono-B horde.
The Modal Cube is also on Cube Tutor!
GWEDH Asmira's WrathGW
Additionally, you could write letters on basic lands so that the mana can only be used to cast spells starting with that letter. Like a mountain that said "A D J K O W Z", and it would only pay for red mana costs on those cards. It would be hard to balance, but you'd have to try and build decks with the same letters.
1. Playing more lands
2. Using those lands to a massive extent (Eldrazi, X spells, Mutilate/Corrupt)
Dont know how feasible, but something I have mused around in my mind.
540 Peasant cube- Gold EditionSomething SpicyThere was some chatter about this a few pages ago; something like a 50+% land, no creatures, lots of bomb sorceries and man lands as win cons, etc. I'd really enjoy running a lands-cube just for the aesthetics of it. Making lots of the man lands double-tons or better seems like a must as well.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
I dont think I would go sans-creature, but each creature would care about lands.
Ex: Dreamscape Artist,Primeval Titan, Detritivore, Weathered Wayfarer and for lulz Herald of Leshrac(Rats of Rath would seem good there).
I'll probably end up doing it one day, as soon as I get my current cube up and running.
540 Peasant cube- Gold EditionSomething SpicyIn addition to the obvious Squadron Hawk, there's it's little brother Welkin Hawk, Muscle Burst and Diligent Farmhand, Rune Snag, Accumulated Knowledge, Demigod of Revenge, Feast of Flesh, Kjeldoran War Cry, Korlash, Heir to Blackblade, Oriss, Samite Healer, Sound the Call, Tarox Bladewing, and so on.
The Modal Cube is also on Cube Tutor!
GWEDH Asmira's WrathGW
You play all of the spells that are either free to play, untap lands when they come into play, give you mana when they come into play, or can produce their mana cost. It would be kind of like the 1 drop cube, but of all costs and you have all the mana in the world, from your Burning-Tree Emissary, Palinchron, Force of Will, and Mox Diamond.
Time Spiral is a stupid crazy bomb.
Another idea I had was a cube with only commons and uncommons printed in Modern legal sets.
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
Modern Pauper - cards printed as commons from 8th edition to current only.
Premise II: "Power {tends to} Corrupt" ~ Baron Acton, 1887
Conclusion: "Knowledge Corrupts"
Brilliant. Maybe one could spice it up color and trigger-wise by using a whole suite of different transform cards, like delver, reckless waif, chosen of markov, loyal cathar, etc.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Some tribal cubes I've seen, especially those that strongly align their tribes with colors (white = soldiers, red = goblins, and on...), sometimes use slivers as their default five-color tribe. I'm presuming you're talking about an only-slivers cube though. Given the relatively small number in the tribe, this might best be approached using multiples of some or all slivers; like doubleton, or maybe multiples of commons and uncommons. I'm not sure what this thing would look like game-wise, but I bet a lot of brinksmanship and hideous alpha strikes would occur. Maybe a winston stack or grid draft for this one...
This has been talked about multiple times in this thread alone; check back a few pages. Some of the responders have links to their momir cubes in their sigs.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
The only cards that can be included are:
commons that cost $0.10 or less.
uncommons that cost $0.20 or less.
rares that cost $0.40 or less.
mythics that cost $1.00 or less.
If a card has multiple rarities, choose the highest rarity for pricing the card. Does not include special editions: e.g. Ftv printings
This one would be a pain in the ass to build and maintain, but I'd be very interested in seeing the results!
I love this idea mainly cause I'm low on cash atm lol but a few questions. Is this going off tcgplayer?and how would this apply to like 15 cent commons or 25 cent ones?
One, that a guy in our group has completed, is the gold bordered cube using one of each of the good cards from ALL the world championship decks. You'll need to use opaque sleeves but the end result is pretty beautiful, and it is rather strong.
The other idea, that someone in our group is working to flesh out since he is working on owning one of every legendary permanent is the legendary permanent cube. I will be monitoring the development of that closely.
Had they been collecting gold bordered cards for a different project, or did he just find a lot online or at an LGS? I've purchased a bunch of these during the past 2 years for edh and cube, and the left overs (fetches, wastelands, survivals, etc) make for good trade bait with other cubers.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
He is pretty sure he can build it twice over, so ill probably be acquiring a copy of it soon.
I also want to put together a cube for VS System, but this is another matter entirely...
I like this idea a lot... and note that it doesn't always have to be 4 ofs, or even all copies of a single card.
What if there's a Nissa Revine, and if you pick here you get 4x Nissa's Chosen to go along? How about taking one pick which gives you 2 of each urza land? Additionally, you could take some of the less good mana fixers (maybe the bad river cycle from mirage, or pain lands) and have a pick which is 2x of that. Adakar wastes is clearly worse than tundra... but is TWO adakar wastes worse than tundra? I dunno, which is what makes it interesting.
(Granted, the logistics of this might be a pain... you'd have to undo all of the collation after every draft, etc.)
Then you take each of those and modify it in some way to make it sufficiently better that it would fit into cube. The obvious way would just be to make it cheaper (Serra for 1WW? Morphling for 1UU?) but it could also involve other changes (hammer as an instant, or the buyback clause as an instant, or both). The point being to get the nostalgic feel of playing with old classics without just having a shivan dragon in your cube that always goes 15th.
I read a discussion in which one person did something similar to this, referencing that new Risk game. It looked like a lot of work and the designer didn't seem to care too much about maintaining balance. It was modifying current cube cards, not "fixing" underpowered, nostalgic cards, but it at least looked like someone had some success with this idea.
The Modal Cube is also on Cube Tutor!
GWEDH Asmira's WrathGW
This was actually what I was planning on responding to Max with too. My group and I were hot for this risk legacy idea as well, but my recollection was that the guy who presented the idea didn't/wouldn't upload any of his workbooks, meaning anyone that wanted to try it would pretty much have to start from scratch. I guess we just stopped talking about it once we realized how much of a pain in the ass the whole front end prep process was going to be.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Yet another idea I had, which seems kind of similar to that new Risk game, was for self-balancing cube cards. Basically, every time you're drafting, you note which card is picked 15th from each pack. Instead of letting people play with them this draft, you instead put a little "this card was picked 15th" sticker on it. Then the next time you draft, that card gets some bonus from the sticker... such as:
-the first sticker reduces the colorless mana cost (if any) by 1.
-if there is no colorless mana cost, then the first sticker changes a colored mana to colorless (so a black knight with one sticker would cost B1)
-if it's a land or already costs 0, then the sticker makes it a cantrip
(That's just off the top of my head... could be 14th and 15th, or you could draft 18 card packs with the first 15 being actually picked, the final 3rd ending up in this category, etc... you might want to also do something to differentiate between "this card is terrible" and "this card is in an archetype that no one is drafting right now.)
Obviously this leaves open several questions... what happens when someone drafts it with stickers and plays it, do you leave the stickers on or reset it? Or remove one sticker?
I do like the idea that you can put some card in your cube that you kind of want to see played and it will automatically get better and better until it's playable.