I decided to finally start planning my Gerrard vs Volrath cube. The rules for the cube is: For a card to be allowed in, it has to have a character that is in the cube in the illustration, or the character has to be named in the flavor text. The expetion for this is the lands. So far, the characters in the cube are: Volrath, Gerrard, Eladamri, Greven-Il-Vec, the ship Weatherlight and the Flagship Predator. This has added cards like Sisay and Vhati, since they are closely tied to the Weatherlight and Greven. And best of all, it looks surprisingly playable! I will keep adding characters until I get it a bit more even among the colours, and get to 360 cards.
One of the folks in my cube group recently expressed an interest in building their own EDH cube, but lamented their lack of funds for the project. This got me thinking about a "Spirit of EDH" cube, which would more or less be a 2nd string, staple-less, bulk rare commander environment. I could envision this using a lot of flavorful, but non-competitive generals such as medomai, sisters of stone death, and melek. The backbone of the cube could easily be built off the back of cast off commander 2013 precon cards.
Once I get around to finishing the Pauper EDH cube I have in the works, I may see how feasible a task this could be.
vanguards aren't that balanced though and someones deal with random cards. We removed from our pool all the useless, boring, overpowered and "random-card" ones. Which aren't that many so far.
why not do some sort of draft with the vanguards before starting the cube draft?
why not do some sort of draft with the vanguards before starting the cube draft?
If you draft a grip of vanguards, would it be strategically interesting to "side" them in and out, depending on the match up? Or were vanguards more like edh generals, where you cater the deck's strategy to one, and only one vanguard?
Im coming at it from a "Follow your theme, but dont be a slave to it" approach. It was just an idea I have always mused.
Hell if anything, I would want to see someone build a cube for each of the alaran shards (I know Toonami guy has a grixis cube, but imagine a bant one....gogo tempo vs. tempo)
Hell if anything, I would want to see someone build a cube for each of the alaran shards (I know Toonami guy has a grixis cube, but imagine a bant one....gogo tempo vs. tempo)
I think it would be pretty easy to whip up a spreadsheet for all of Shards - Reborn, and just pruning, adjusting, and substituting on-theme cards for many of the weaker archetypes and strategies. I started planning a Jund shard cube last year, but gave up before I made too much progress.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I may try to run up a list for a heavy black horror themed cube. Dark depressing creepy arts and names, All Hallows' Eve, sort of Innistrad but without the hope part.
I wonder if a cube with only 1 word card names would work. . .
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I had a list of cards for a flayer husk cube at one point. Never played so much that we really needed it to spice things up, it was just brainstorm fun. The idea was to either have a big percentage of the cube be husks, or draft significantly fewer cards and give each person 10 or 15 husks. Basically encourage them to play a bunch of husks and draft around that. Equipment stuff, things that like black 1/1 germ tokens. Trade off husks, sac some germs, build a mega-husk. Lower the general power level, put in all sorts of weird cards that go kinda nutty with so much equipment. I don't know where my list of cool stuff went, but it looked funny.
I do remember wishing flayer husk cost 1 to equip only. I also considered like mass myr servitor, but husk seemed like it would make grindier more fun sort've matches. Then again, it was all theorycrafting.
I built an EDH "horde" deck a while back, using flayer husks and other living weapons cards as "tokens." It operated similarly to what I think you're describing above; using the horde's T4-style mana to suit up horde creatures with empty husks, then sending them godzilla-like at the survivors. I think the biggest we had was an ~80/80 vigilant, trample, avatar of slaughter.
I think an interesting idea would be a self-leveling cube. Draft with boosters one or two cards larger than you normally would, and when you've drafted all the cards you actually want, the remaining cards in each booster, which are unwanted, get set aside for buffing-up. To buff up a card, make one of various random permanent modifications to it, obvious ones being to make it cost one less, but there's a wide variety of things possible.
Then next time you cube, those cards are all more powerful, and a different set will be picked last, etc.
Something else that would be fun would be to go through magic's history and find cards that are former greats (Serra Angel, Hammer of Bogardan) or cards that were powerful and interesting limited cards (Coffin Queen, Grab the Reins) but which are just not quite good enough to make it into a cube. Then modify those cards to maintain the flavor and feel, but make them cubeworthy. How high do you pick Serra Angel at 1WW? (I'm envisioning mostly playing with a normal cube, with 10% or so of this other type mixed in every draft).
I've always toyed with the idea of making an obscure cards cube. I like to imagine the surprise and amuse all participants will experience with cards like Horrible Hordes, Deep Spawn, and Mind Bomb
I may try to run up a list for a heavy black horror themed cube. Dark depressing creepy arts and names, All Hallows' Eve, sort of Innistrad but without the hope part.
I wonder if a cube with only 1 word card names would work. . .
Apparently there are 1763 magic cards with one-word names - plenty to work with!
I may try to run up a list for a heavy black horror themed cube. Dark depressing creepy arts and names, All Hallows' Eve, sort of Innistrad but without the hope part.
I wonder if a cube with only 1 word card names would work. . .
Apparently there are 1763 magic cards with one-word names - plenty to work with!
Welp. This summer I'm going to have to see if they can make a somewhat balanced list haha.
Private Mod Note
():
Rollback Post to RevisionRollBack
Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I've always been interested to see what magic would be like without blue. Mostly because there's part of me that wishes the counterspell had never been printed. A draft sim-like cube without blue or any mention of blue is my wild eyed, evil genius idea that I have plans to do after I get my current (and first) cube tuned.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently trying to think up a way to abuse giant oyster
You played JESUS?!?! I heard none of his guys stay in the graveyard, and once you think you have him beat he ALWAYS comes back to win within three turns. I like...WORSHIP him.
Similar to the zombies vs humans cubes that get suggested here and there, I could see some kind of "scourge of the Renaissance" cube, with a distinct rats vs townsfolk theme. The new conspiracy set already has that great Florentine feel to it.
I have been reading through this thread and pondering fresh cube ideas. I was leaning towards a core set cube, but then came up with an idea for a "Battle Cruiser Magic" cube, which led to picking some mechanics which then led to Theros (mostly the set, dipping to BNG and JOU) and Rise of the Eldrazi only cube, where I ended up with the idea of "Gods vs Eldrazi" cube. I am starting on it on my other monitor as I post. I think there should be good synergy and will feel pretty balanced. Totem Armor, Bestow, Level Up, Monstrosity, Eldrazi, Devotion and possibly Heroic. Also I have been having a blast with non-singleton cubes (I know it is blasphemy to some, it was to me too before I tried it), so I am going to plan on that. Ideas and inspirations encouraged! Thanks!
Private Mod Note
():
Rollback Post to RevisionRollBack
Work in progress
To post a comment, please login or register a new account.
Here's a link to it! http://cubetutor.com/visualspoiler/5088
- Homelands
- Legends
- Saviors of Kamigawa
- Prophecy
- The Dark
- Scourge
- Fifth Dawn (with zero multicolor or artifact support)
Neat idea. How well distributed are his arts across the colors?
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Once I get around to finishing the Pauper EDH cube I have in the works, I may see how feasible a task this could be.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
why not do some sort of draft with the vanguards before starting the cube draft?
My cube list on CubeTutor.
Both are very much under construction. Please stop by and talk about it!
If you draft a grip of vanguards, would it be strategically interesting to "side" them in and out, depending on the match up? Or were vanguards more like edh generals, where you cater the deck's strategy to one, and only one vanguard?
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
540 Peasant cube- Gold EditionSomething SpicySounds like there would be next to no removal (Hero's Demise, I guess) and miserable color fixing.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Hell if anything, I would want to see someone build a cube for each of the alaran shards (I know Toonami guy has a grixis cube, but imagine a bant one....gogo tempo vs. tempo)
540 Peasant cube- Gold EditionSomething SpicyI think it would be pretty easy to whip up a spreadsheet for all of Shards - Reborn, and just pruning, adjusting, and substituting on-theme cards for many of the weaker archetypes and strategies. I started planning a Jund shard cube last year, but gave up before I made too much progress.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Are there any websites you could use to search for this?
Edit: Or a "Gatherer Average" cube. Only use cards who's gatherer rating averages to around 3 stars.
We've been trying to figure out the roles that RG, RW, and GU will have in the cube.
Probably will wind up waiting till the last Theroes set comes out so I have a maximum amount of enchantments.
Calvin and Hobbes
Cube Tutor
I wonder if a cube with only 1 word card names would work. . .
I had a list of cards for a flayer husk cube at one point. Never played so much that we really needed it to spice things up, it was just brainstorm fun. The idea was to either have a big percentage of the cube be husks, or draft significantly fewer cards and give each person 10 or 15 husks. Basically encourage them to play a bunch of husks and draft around that. Equipment stuff, things that like black 1/1 germ tokens. Trade off husks, sac some germs, build a mega-husk. Lower the general power level, put in all sorts of weird cards that go kinda nutty with so much equipment. I don't know where my list of cool stuff went, but it looked funny.
I do remember wishing flayer husk cost 1 to equip only. I also considered like mass myr servitor, but husk seemed like it would make grindier more fun sort've matches. Then again, it was all theorycrafting.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Then next time you cube, those cards are all more powerful, and a different set will be picked last, etc.
Something else that would be fun would be to go through magic's history and find cards that are former greats (Serra Angel, Hammer of Bogardan) or cards that were powerful and interesting limited cards (Coffin Queen, Grab the Reins) but which are just not quite good enough to make it into a cube. Then modify those cards to maintain the flavor and feel, but make them cubeworthy. How high do you pick Serra Angel at 1WW? (I'm envisioning mostly playing with a normal cube, with 10% or so of this other type mixed in every draft).
Apparently there are 1763 magic cards with one-word names - plenty to work with!
Welp. This summer I'm going to have to see if they can make a somewhat balanced list haha.
BPauper Glissa EDHG
WMaw of the Obzedat PDHB
a cube consists only Pack Rat as the creature.
My 180 Modern Bordered Only Cube
It is now...
Similar to the zombies vs humans cubes that get suggested here and there, I could see some kind of "scourge of the Renaissance" cube, with a distinct rats vs townsfolk theme. The new conspiracy set already has that great Florentine feel to it.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."