When Solemnity was spoiled. One of my friends began talking about it's many uses and about a combo Dark Depths to cheat Marit Lage into play.Later, I began thinking about how that same thing could be used to flip Thing in the Ice. Solemnity stops counters being put on creatures so when Thing in the Ice enters and it's ability puts counters on it. Those counters would not go on causing the next Instant or scorcery spell we cast to flip Thing in the Ice to Awoken Horror. The best part is that Thing in the Ice and Awoken Horror are both Horrors so they do get hit by Awoken Horror's ability.
I envision a deck like this being a control deck utilizing the many board wipes in standard such as Fumigate, [card]Descend upon the Sinful
[/card], as well as Awoken Horror's ability to return all non Horror creatures to their owner's hands to control the board along with spells like Immolating Glare for more precise affects.
I feel like this would be a tempo deck in the jeskai colors. Adding red for walkers such as Nahiri and Chandra would be good as white/blue walkers are pretty lackluster (Dovin Bann and Jace UoS? I guess...)
Solemnity + TiTi would be the nut but the deck needs to be able to work without them so a counter/burn package and white removal would be good. You play like a control deck until you can land your TiTi and protect it with counter magic. Think UR control's games 2 and 3 with Dragonmaster Outcast
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I envision a deck like this being a control deck utilizing the many board wipes in standard such as Fumigate, [card]Descend upon the Sinful
[/card], as well as Awoken Horror's ability to return all non Horror creatures to their owner's hands to control the board along with spells like Immolating Glare for more precise affects.
Having access to blue would give us counters, and card draw. Spells like Anticipate, Unsummon, Clutch of Current, Contingency plan, or Dramatic Reversal.
Thoughts?
Solemnity + TiTi would be the nut but the deck needs to be able to work without them so a counter/burn package and white removal would be good. You play like a control deck until you can land your TiTi and protect it with counter magic. Think UR control's games 2 and 3 with Dragonmaster Outcast