If Commit // Memory’s Aftermath casting triggers the transform on Thing in the Ice, you will bounce all their creatures to their hand and then Memory will shuffle them back into their library. Also worth noting, you can cast Cut // Ribbons’s Aftermath for BB with X=0 to help remove Ice Counters from Thing in the Ice.
1x Baral, Chief of Compliance
2x Stormchaser Mage
4x Thing in the Ice Flip
Planeswalker (7)
3x Chandra, Torch of Defiance
2x Liliana, Death's Majesty
2x Nicol Bolas, God-Pharaoh
Spells (15)
3x Cut // Ribbons
2x Dark Intimations
3x Never // Return
4x Sweltering Suns
3x Commit // Memory
3x Inspiring Statuary
4x Metalspinner's Puzzleknot
2x Renegade Map
Land (22)
3x Choked Estuary
3x Foreboding Ruins
1x Inventors' Fair
2x Island
2x Mountain
3x Smoldering Marsh
3x Spire of Industry
3x Sunken Hollow
2x Swamp
Summary
Standard Grixis Walker Control build. All 7 Walkers have extreme value. All 15 Instants / Sorceries have multiple modes / uses.
Synergies
Inspiring Statuary works well with Metalspinner's Puzzleknot to ramp you up and help you draw cards late game if things go sideways.
If Commit // Memory’s Aftermath casting triggers the transform on Thing in the Ice, you will bounce all their creatures to their hand and then Memory will shuffle them back into their library. Also worth noting, you can cast Cut // Ribbons’s Aftermath for BB with X=0 to help remove Ice Counters from Thing in the Ice.
The Prowess trigger on Stormchaser Mage will allow it to survive Sweltering Suns
Thoughts? I am not posting this list in the Thread related to the now Banned Aetherworks Marvel.