I posted about this briefly in the Master of the Feast thread but I think the most interesting thing about cards that "help" your opponent it turning that help into the decks main build around. Plus the Master isn't the only card this set that helps your opponent draw, and so long as we can ensure that their card advantage doesn't help anyway we can sit patiently and let our own "generosity" do them in.
Here's what my baseline was when I started brainstorming a concept:
Let them draw cards they can't quite cast and sit comfortably in your pillowfort as each card drains them a little. It's a simple concept, but not really a great win con other then "wait it out". I suppose the Master is still a nice Flying beater. Anyway here's an example of how a finished deck could look:
In the Maybe I should include section Whispering Madness holds my attention the most. Overloading my Cyclonic Rift at the end of my opponents turn with a Fate Unraveler or two on the field and then forcing them to ditch their hand and draw a new one seems juicy, I'm just not sure if it actually stacks or not. Like, if I can get them to toss 10 cards and draw 10 new ones will Fate Unraveler deal them 10 damage for drawing 10 cards or still just one for simply "drawing". Plus I'm not sure I care enough to make room for it.
Of course I usually overlook obvious includes and I'm sure someone on this site could probably clean up my list a little bit, plus I just plain like feedback. So if you know an answer to my Whispering Madness/Fate Unraveler rules question, or you just want to give me some tips for the deck please let me know below.
Here's what my baseline was when I started brainstorming a concept:
0 Master of the Feast
0 Dictate of Kruphix
0 Fate Unraveler
0 Eidolon of Rhetoric
0 Sphere of Safety
Let them draw cards they can't quite cast and sit comfortably in your pillowfort as each card drains them a little. It's a simple concept, but not really a great win con other then "wait it out". I suppose the Master is still a nice Flying beater. Anyway here's an example of how a finished deck could look:
4 Dakra Mystic
4 Brain Maggot
2 Aegis of the Gods
4 Eidolon of Rhetoric
4 Master of the Feast
4 Fate Unraveler
SPELLS
4 Cyclonic Rift
2 Banishing Light
4 Dictate of Kruphix
4 Sphere of Safety
1 Elixir of Immortality
LAND
3 Temple of Enlightenment
3 Temple of Deceit
3 Temple of Silence
3 Godless Shrine
3 Watery Grave
3 Hallowed Fountain
2 Swamp
2 Island
2 Plains
0 Soul Ransom
0 Triad of Fates
0 Whispering Madness
In the Maybe I should include section Whispering Madness holds my attention the most. Overloading my Cyclonic Rift at the end of my opponents turn with a Fate Unraveler or two on the field and then forcing them to ditch their hand and draw a new one seems juicy, I'm just not sure if it actually stacks or not. Like, if I can get them to toss 10 cards and draw 10 new ones will Fate Unraveler deal them 10 damage for drawing 10 cards or still just one for simply "drawing". Plus I'm not sure I care enough to make room for it.
Of course I usually overlook obvious includes and I'm sure someone on this site could probably clean up my list a little bit, plus I just plain like feedback. So if you know an answer to my Whispering Madness/Fate Unraveler rules question, or you just want to give me some tips for the deck please let me know below.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
Fate unraveller does trigger for each card drawn, so yes that's a neat win con.
Banishing Light is good but Detention Sphere has that extra oomph to take out multiple copies of things.