I've been dying to play BG and I really want to use Pharika...this seems a great starting point! thanks for the idea!
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
I've been dying to play BG and I really want to use Pharika...this seems a great starting point! thanks for the idea!
Ha, glad someone's running with it. Best of luck. Feel free to message me with any results, I'd be interested in where you end up.
i'm going to test on cockatrice and see how it goes...i'm thinking about a couple of tweaks.
i think i'll play elvish mystic instead of deathrite shaman, as i don't really want to exile stuff from my graveyard, i want it there to bring it back. plus with all the 3 drops of the deck, with the elf it's possible to cast them on turn 2.
I'm not really sold on the returned reveler and i'll probably put another 3 drop enchantment in its slot (either boon satyr or courser of kruphix) I'd also like to find the space for some dreg mangler on which to dump all the +1/+1 from oakheart dryads when i bring everything back from the yard.
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Editing the two other decks I previously posted. Nighthowler isn't very synergistic with a deck that plans on emptying it's grave and I've pulled out 2 of the Blind Obediences.
I think the latter list has a chance of going somewhere. Personally I find your BG list by far the most intriguing out of the ideas presented in this thread as it does something actually powerful instead of just playing the usual midrange hurrdurr with some enchantments added. That said I think your first drafts lacks some focus, so here is my attempt at evolving and cleaning it up a little:
Few points:
-Mogis's Marauder is the actual perfects for this deck, giving your reanimated horde both haste and evasion
-Imo keeping the Nighthowlers in the deck is a very good idea because even if your graveyard has only 3 cmc creatures in it when you cast servitude, they still trigger the constellation effects just fine. However, more importantly howlers can act as plan B in case you can't find or don't have time for servitude.
-Shaman over mystic simply because you're guaranteed to able to cast it on turn one and DRS makes black for servitude's triple B requirement and I feel the extra utility DRS provides is worth the tiny amount of work (DRS will be online pretty trivially in this deck) to get it going
Commune with the Gods! How could I have missed such an obvious include! I like the Marauder too, it actually does bring the deck nicely together. It's pretty nice.
I liked the Reveler because he's a great chump blocker and helps to mill, plus our Shaman can exile him for life gain but I can understand leaving him out. I do like keeping Nighthowler as a plan B. Looks fun and I appreciate your interest in my simple concepts. I'll be interested in seeing how competitive they can actually get.
I played around with Eidolon of Blossom. It generated card advantage like mad but somewhat lacked a punch.
So I looked up for 'powerful' enchantments and saw chromanticore...
Editing the two other decks I previously posted. Nighthowler isn't very synergistic with a deck that plans on emptying it's grave and I've pulled out 2 of the Blind Obediences.
I think the latter list has a chance of going somewhere. Personally I find your BG list by far the most intriguing out of the ideas presented in this thread as it does something actually powerful instead of just playing the usual midrange hurrdurr with some enchantments added. That said I think your first drafts lack some focus, so here is my attempt at evolving and cleaning it up a little:
Few points:
-Mogis's Marauder is the actual perfects for this deck, giving your reanimated horde both haste and evasion
-Imo keeping the Nighthowlers in the deck is a very good idea because even if your graveyard has only 3 cmc creatures in it when you cast servitude, they still trigger the constellation effects just fine. However, more importantly howlers can act as plan B in case you can't find or don't have time for servitude.
-Shaman over mystic simply because you're guaranteed to able to cast it on turn one and DRS makes black for servitude's triple B requirement and I feel the extra utility DRS provides is worth the tiny amount of work (DRS will be online pretty trivially in this deck) to get it going
Your deck is basically a bad dredge deck and really isn't on topic for this discussion.
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
Why 4 Blind Obedience? It isn't exactly insane in multiples. Playing an Enchantment deck certainly gives you the liberty to mainboard 1-2 copies, but extra copies don't really do much.
better chance of drawing one early and multiple extort triggers?
I have been looking into the WB enchantment deck because I see some good grind potential there to combat the relatively slow meta. What I came to realize with cards like Coinsmith and Grim Guardian is that a board wipe or even key targeted removal just screws you over. So I looked into making it Junk for Golgari Charm, but 3 colors is still very iffy in standard even with Mana Confluence. So now I am looking at WB aggro enchants with Athreos, God of Passage. While it doesn't guarantee returning of our creatures it does punish the opponent quite heavily. The deck is not going to drop damage as quickly as a red deck, but it should have more durability and the ability to grind. The key I think to making a deck like this work is to find the right balance between aggro cards and grind cards so neither interferes with the other.
This is just a raw shell of what I think should be playable the most. Extinguish All Hope is close to a one-sided Damnation in this deck. Please post your thoughts.
This is just a raw shell of what I think should be playable the most. Extinguish All Hope is close to a one-sided Damnation in this deck. Please post your thoughts.
i like the black splash for maggot and pharika, but the 6 drop for kill all non enchantment creatures is extremely lack luster. also still think 4 ajanis chosen is an auto include.
i like the black splash for maggot and pharika, but the 6 drop for kill all non enchantment creatures is extremely lack luster. also still think 4 ajanis chosen is an auto include.
It isn't. The deck plays like control (the game lasts pretty long, and you'll often sit there gathering resources more than being proactive in general). You reach 6 manas easily, and you often take out 3 or so of your opponent's creatures with this.
The list has been testing great for me. Commune with the Gods and mostly Kruphix's Insight are amazing and provide good draw power, complete with Eidolon of Blossoms. They also fill your Graveyard for Pharika, God of Affliction which further fuels our Constellation abilities with her activated ability and so on. The deck also has a fair share of disruption and removal in Brain Maggot and Banishing Light, not to mention Extinguish. Eidolon of Countless Battles is mostly a beater, and a strong one at that. Heliod is also a win condition like Pharika, giving your creatures vigilance and being another mana sink that fuels Constellation.
It doesn't really fit the deck I'm brewing because it's costly and the creatures are mostly weak and the only value I'm really getting out of it is a draw off Eidolon of Blossoms.
So I ran this deck archetype in Sealed at the prerelease going 2-1, BG variant specifically, only non-enchantment creatures in the deck were Renowned Weaver and King Macar.
My thoughts on B/G Constellation:
Since a lot of our punch is going to come from ETB triggers and not bodies we are going to need recursion and we are going to need fetch and/or draw effects besides Eidolon of Blossoms(who is great for refilling hand late but bad for fetching initial cards you want).
Commune and Kruphix's Insight both fit the draw/fetch role excellently, but ultimately I feel like having both is excessive and Insight is just straight up better(1 more mana, draw 2 more cards and get 1 more total cards into either hand or GY).
Spiteful Returned and Grim Guardian are both pretty much guaranteed, probably 4-of, as they both serve as solid clocks if not killed and Grim Guardian is also an excellent defense against anything that isn't beefy.
Nighthowler is good, but I think Nighthowler and Pharika are too much of a nonbo to put in the same deck and in b/g Pharika is a much more versatile and harder to answer threat.
Another card I want to throw out there is running 2 or so copies of Deadbridge Chant. It triggers constellation, puts food in our GY for Pharika, and on top of that it's excellent recursion. Pharika also synergizes with it excellently by allowing us to thin our GY of creatures we don't want to recur, making Chant more reliable and controlled(much like Deathrite Shaman would).
I'd also like to advocate considering 2 copies of Extinguish All Hope, which is for all intents and purposes a 6 mana plague wind(which is huge).
I haven't finished designing a standard version of this deck yet but I am still weighing if I want to run it as more of a control or midrange shell outside of the staple creatures, since golgari has a lot of removal that might be worth delving into but that also would result in significantly reducing the number of enchantments in the deck.
Editing the two other decks I previously posted. Nighthowler isn't very synergistic with a deck that plans on emptying it's grave and I've pulled out 2 of the Blind Obediences.
I think the latter list has a chance of going somewhere. Personally I find your BG list by far the most intriguing out of the ideas presented in this thread as it does something actually powerful instead of just playing the usual midrange hurrdurr with some enchantments added. That said I think your first drafts lack some focus, so here is my attempt at evolving and cleaning it up a little:
Few points:
-Mogis's Marauder is the actual perfects for this deck, giving your reanimated horde both haste and evasion
-Imo keeping the Nighthowlers in the deck is a very good idea because even if your graveyard has only 3 cmc creatures in it when you cast servitude, they still trigger the constellation effects just fine. However, more importantly howlers can act as plan B in case you can't find or don't have time for servitude.
-Shaman over mystic simply because you're guaranteed to able to cast it on turn one and DRS makes black for servitude's triple B requirement and I feel the extra utility DRS provides is worth the tiny amount of work (DRS will be online pretty trivially in this deck) to get it going
Your deck is basically a bad dredge deck and really isn't on topic for this discussion.
sure, a deck that aims at exploiting the constellation mechanic is TOTALLY out of topic for this discussion.
you my friend might want to read again this list and try to understand what he's actually trying to accomplish
Private Mod Note
():
Rollback Post to RevisionRollBack
Huey, Dewey and Louie are always dressed in RUG. it is CLEARLY going to be the wedges block Pioneer: WURFaerie fires BRGDragons ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Right now I'm iffy on the Brain Maggot and contemplating what to run for 1 drops. Renowned Weaver has better stall potential and holds off blockers very well, plus synergizes well with recursion(as she's a valid target for Chant as soon as you pop her for a token), but isn't an enchantment herself. The minotaur is an enchantment, but doesn't have a body size/type that works with the deck well(this isn't an aggro deck), and the "No blocker" clause doesn't feel as useful when I feel like the game running long goes in our favor instead of against it.
I'm also contemplating going BWG 3 color to pick up Nyx Wool Ram, Blind Obedience, Underworld Coinsmith, Oppressive Rays and Banishing Light, and running Nylea's Presence for fixing(Which cantrips even without Eidolon of Blossoms and also triggers constellation).
Overall it feels like the 3 drop slot is too heavy with B/G and the 2 drop slot is too heavy with G/W and the 1 drop slot feels very empty. This makes me wonder if running a 3 color deck focused around slow bleed and indirect damage(Coinsmith, Extort, Grim Guardian, Spiteful Returned) combined with Green's mana fixing and draw/token gen.
Right now I'm iffy on the Brain Maggot and contemplating what to run for 1 drops. Renowned Weaver has better stall potential and holds off blockers very well, plus synergizes well with recursion(as she's a valid target for Chant as soon as you pop her for a token), but isn't an enchantment herself. The minotaur is an enchantment, but doesn't have a body size/type that works with the deck well(this isn't an aggro deck), and the "No blocker" clause doesn't feel as useful when I feel like the game running long goes in our favor instead of against it.
I'm also contemplating going BWG 3 color to pick up Nyx Wool Ram, Blind Obedience, Underworld Coinsmith, Oppressive Rays and Banishing Light, and running Nylea's Presence for fixing(Which cantrips even without Eidolon of Blossoms and also triggers constellation).
Overall it feels like the 3 drop slot is too heavy with B/G and the 2 drop slot is too heavy with G/W and the 1 drop slot feels very empty. This makes me wonder if running a 3 color deck focused around slow bleed and indirect damage(Coinsmith, Extort, Grim Guardian, Spiteful Returned) combined with Green's mana fixing and draw/token gen.
Yeah I am working on the Junk version of this deck right now, after playing a Junk Constellation deck in the pre-realease twice, I really like the amount of effects you can get. I will try to post a sample decklist in the next post in a little bit.
After trying some builds for Junk Enchantments, I think a such a deck is possible, but still seemed a little slow and lacking of a real game closer. As much as I want any of these decks to work, the threat of Supreme Verdict or Hero's Downfall of the few damage cards we run means we could just end up decking ourselves. Archangel of Thune is a nice finisher, but the format is still so removal heavy I am afraid that she will eat a Doom Blade the minute she enters. I know the argument, "Dies to Doomblade" is overdone, but in a meta like this you really need a strategy that can stabilize with hard to remove cards by turn 5 or drop a bomb that wins you game on the spot. With that in mind I still love the drain life effects that the deck can pull out and after thinking about it, I realized how many black symbols we run in our enchantments and came up with this decklist:
I realized that with Gray Merchant of Asphodel you can easily get a 5 life swing when he EtB.
This is still the rough draft but the deck has the ability to go for the long drain or hit hard with a Gary drain.
Thoughtseize and Brain Maggot make good early game hand stripping and Brain Maggot helps with devotion for Gary.
I considered Master of the Feast, but decided to try Herald of Torment instead due to the Bestow making a good game finisher on one of our many grounded creatures.
One thing's for sure. Eidolon of Blossoms is by far the best (only playable?) constellation card. So green is your starting point. The best enchantments in the set are Dictate of Kruphix and Dictate of Karametra, in that order. SO UG seems like the way to do this.
Problem is, the rest of the constellation cards suck. They suck so goddamn bad.
There could be some kind of combo to be done with Skybind and riptide chimera, but it seems clunky as heck.
One thing's for sure. Eidolon of Blossoms is by far the best (only playable?) constellation card. So green is your starting point. The best enchantments in the set are Dictate of Kruphix and Dictate of Karametra, in that order. SO UG seems like the way to do this.
Problem is, the rest of the constellation cards suck. They suck so goddamn bad.
There could be some kind of combo to be done with Skybind and riptide chimera, but it seems clunky as heck.
Coinsmith will see play, but mostly for the athreos devotion. And strength from the fallen is fine in dredge i guess, but constellation are overall very *****ty cards.
Alternatively, there are the Athreos, God of Passage builds that people have been posting (which I'm actually fond of) that go heavy enchantment creatures/recursion through the God himself. Problem with this deck is actually drawing Athreos. Bant version gives you plenty of opportunity to grab what you need.
I've been dying to play BG and I really want to use Pharika...this seems a great starting point! thanks for the idea!
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Ha, glad someone's running with it. Best of luck. Feel free to message me with any results, I'd be interested in where you end up.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
i'm going to test on cockatrice and see how it goes...i'm thinking about a couple of tweaks.
i think i'll play elvish mystic instead of deathrite shaman, as i don't really want to exile stuff from my graveyard, i want it there to bring it back. plus with all the 3 drops of the deck, with the elf it's possible to cast them on turn 2.
I'm not really sold on the returned reveler and i'll probably put another 3 drop enchantment in its slot (either boon satyr or courser of kruphix) I'd also like to find the space for some dreg mangler on which to dump all the +1/+1 from oakheart dryads when i bring everything back from the yard.
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Commune with the Gods! How could I have missed such an obvious include! I like the Marauder too, it actually does bring the deck nicely together. It's pretty nice.
I liked the Reveler because he's a great chump blocker and helps to mill, plus our Shaman can exile him for life gain but I can understand leaving him out. I do like keeping Nighthowler as a plan B. Looks fun and I appreciate your interest in my simple concepts. I'll be interested in seeing how competitive they can actually get.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
So I looked up for 'powerful' enchantments and saw chromanticore...
4 Courser of Kruphix
4 Eidolon of Blossoms
1 Heliod, God of the Sun
3 Archangel of Thune
3 Chromanticore
4 Font of Fertility
3 Mana Bloom
1 Bow of Nylea
4 Detention Sphere
3 Kruphix's Insight
3 Banishing Light
3 Mana Confluence
6 Forest
1 Hallowed Fountain
1 Island
1 Mountain
2 Plains
1 Swamp
4 Temple Garden
1 Temple of Enlightenment
2 Temple of Mystery
2 Temple of Plenty
The deck runs quite well. I have mixed feelings on Mana Bloom. I might cut it for Verdant Haven or even Nyx Fleece Ram.
4 Elvish Mystic
4 Leafcrown Dryad
4 Courser of Kruphix
4 Boon Satyr
4 Eidolon of Blossoms
4 Fated Intervention
2 Nylea, God of the Hunt
2 Bow of Nylea
2 Primeval Bounty
2 Alpha Authority
4 Giant Growth
4 Mutavault
4 Nykthos, Shrine to Nyx
16 Forest
Your deck is basically a bad dredge deck and really isn't on topic for this discussion.
IMO, this deck needs to be based around Ajani's Chosen, Eidolon of Blossoms, and Mana Bloom.
Then, support enchants such as:
4 Banishing Light
2 Heliod, God of the sun
4 Courser of Kruphix
1-3 Dictate of Heliod
Kruphix's Insight is always a one for one, usually a +1, and some of the time a +2. It's definitely worth playing, and G/W is the way to go imo.
better chance of drawing one early and multiple extort triggers?
First Rough Draft:
4 Nyxborn Shieldmate
4 Gnarled Scarhide
3 Underworld Coinsmith
3 Spirit of the Labyrinth
3 Archetype of Courage
3 Spiteful Returned
3 Athreos, God of Passage
3 Master of the Feast
4 Grim Guardian
3 Fate Unraveler
2 Bile Blight
(3)Enchantments:
3 Banishing Light
(22)Lands:
4 Mana Confluence
4 Godless Shrine
8 Swamp
6 Plains
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
I'm thinking something along these lines:
4 Eidolon of Blossoms
3 Eidolon of Countless Battles
4 Brain Maggot
4 Courser of Kruphix
4 Sylvan Caryatid
1 Heliod, God of the Sun
2 Pharika, God of Affliction
4 Banishing Light
1 Blind Obedience
1 Bow of Nylea
Other Spells
4 Kruphix's Insight
2 Commune with the Gods
3 Extinguish All Hope
1 Reviving Melody
4 Temple of Plenty
2 Temple of Malady
2 Temple of Silence
4 Temple Garden
4 Godless Shrine
4 Overgrown Tomb
2 Forest
This is just a raw shell of what I think should be playable the most. Extinguish All Hope is close to a one-sided Damnation in this deck. Please post your thoughts.
i like the black splash for maggot and pharika, but the 6 drop for kill all non enchantment creatures is extremely lack luster. also still think 4 ajanis chosen is an auto include.
It isn't. The deck plays like control (the game lasts pretty long, and you'll often sit there gathering resources more than being proactive in general). You reach 6 manas easily, and you often take out 3 or so of your opponent's creatures with this.
The list has been testing great for me. Commune with the Gods and mostly Kruphix's Insight are amazing and provide good draw power, complete with Eidolon of Blossoms. They also fill your Graveyard for Pharika, God of Affliction which further fuels our Constellation abilities with her activated ability and so on. The deck also has a fair share of disruption and removal in Brain Maggot and Banishing Light, not to mention Extinguish. Eidolon of Countless Battles is mostly a beater, and a strong one at that. Heliod is also a win condition like Pharika, giving your creatures vigilance and being another mana sink that fuels Constellation.
Cards I'm thinking of maybe including:
Odunos River Trawler
Forlorn Pseudamma
Reviving Melody
My thoughts on B/G Constellation:
Since a lot of our punch is going to come from ETB triggers and not bodies we are going to need recursion and we are going to need fetch and/or draw effects besides Eidolon of Blossoms(who is great for refilling hand late but bad for fetching initial cards you want).
Commune and Kruphix's Insight both fit the draw/fetch role excellently, but ultimately I feel like having both is excessive and Insight is just straight up better(1 more mana, draw 2 more cards and get 1 more total cards into either hand or GY).
Spiteful Returned and Grim Guardian are both pretty much guaranteed, probably 4-of, as they both serve as solid clocks if not killed and Grim Guardian is also an excellent defense against anything that isn't beefy.
Nighthowler is good, but I think Nighthowler and Pharika are too much of a nonbo to put in the same deck and in b/g Pharika is a much more versatile and harder to answer threat.
Another card I want to throw out there is running 2 or so copies of Deadbridge Chant. It triggers constellation, puts food in our GY for Pharika, and on top of that it's excellent recursion. Pharika also synergizes with it excellently by allowing us to thin our GY of creatures we don't want to recur, making Chant more reliable and controlled(much like Deathrite Shaman would).
I'd also like to advocate considering 2 copies of Extinguish All Hope, which is for all intents and purposes a 6 mana plague wind(which is huge).
I haven't finished designing a standard version of this deck yet but I am still weighing if I want to run it as more of a control or midrange shell outside of the staple creatures, since golgari has a lot of removal that might be worth delving into but that also would result in significantly reducing the number of enchantments in the deck.
sure, a deck that aims at exploiting the constellation mechanic is TOTALLY out of topic for this discussion.
you my friend might want to read again this list and try to understand what he's actually trying to accomplish
Pioneer: WURFaerie fires BRGDragons
ModernBGElves WRBurn UR Fires Turns URGift Storm UG Twiddle Storm
Right now this is what I have decided on:
4 Brain Maggot
4 Grim Guardian
2 Pharika, God of Affliction
4 Eidolon of Blossoms
2 Dreadbringer Lampads
4 Abrupt Decay
4 Kruphix's Insight
2 Extinguish All Hope
Right now I'm iffy on the Brain Maggot and contemplating what to run for 1 drops. Renowned Weaver has better stall potential and holds off blockers very well, plus synergizes well with recursion(as she's a valid target for Chant as soon as you pop her for a token), but isn't an enchantment herself. The minotaur is an enchantment, but doesn't have a body size/type that works with the deck well(this isn't an aggro deck), and the "No blocker" clause doesn't feel as useful when I feel like the game running long goes in our favor instead of against it.
I'm also contemplating going BWG 3 color to pick up Nyx Wool Ram, Blind Obedience, Underworld Coinsmith, Oppressive Rays and Banishing Light, and running Nylea's Presence for fixing(Which cantrips even without Eidolon of Blossoms and also triggers constellation).
Overall it feels like the 3 drop slot is too heavy with B/G and the 2 drop slot is too heavy with G/W and the 1 drop slot feels very empty. This makes me wonder if running a 3 color deck focused around slow bleed and indirect damage(Coinsmith, Extort, Grim Guardian, Spiteful Returned) combined with Green's mana fixing and draw/token gen.
Yeah I am working on the Junk version of this deck right now, after playing a Junk Constellation deck in the pre-realease twice, I really like the amount of effects you can get. I will try to post a sample decklist in the next post in a little bit.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
3 Athreos, God of Passage
3 Brain Maggot
4 Gray Merchant of Asphodel
4 Grim Guardian
4 Herald of Torment
3 Nyx-Fleece Ram
4 Underworld Coinsmith
3 Banishing Light
3 Underworld Connections
2 Whip of Erebos
Sorceries:
4 Thoughtseize
Lands:
4 Godless Shrine
2 Orzhov Guildgate
2 Plains
11 Swamp
4 Temple of Silence
I realized that with Gray Merchant of Asphodel you can easily get a 5 life swing when he EtB.
This is still the rough draft but the deck has the ability to go for the long drain or hit hard with a Gary drain.
Thoughtseize and Brain Maggot make good early game hand stripping and Brain Maggot helps with devotion for Gary.
I considered Master of the Feast, but decided to try Herald of Torment instead due to the Bestow making a good game finisher on one of our many grounded creatures.
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
Problem is, the rest of the constellation cards suck. They suck so goddamn bad.
There could be some kind of combo to be done with Skybind and riptide chimera, but it seems clunky as heck.
Doomwake Giant, Strength from the Fallen and Underworld Coinsmith do not suck.
if you're going to do an enchantmentfall deck, Skybind needs to be in there. You could possibly do Bant with stuff like Skybind for repeated triggers, Commune with the Gods for digging, Dictate of Kruphix/Eidolon of Blossoms for draw, plus other ramp/enchantment grab cards.
Alternatively, there are the Athreos, God of Passage builds that people have been posting (which I'm actually fond of) that go heavy enchantment creatures/recursion through the God himself. Problem with this deck is actually drawing Athreos. Bant version gives you plenty of opportunity to grab what you need.
4x Brain Maggot
4x Courser of Kruphix
2x Dictate of Erebos
2x Doomwake Giant
4x Eidolon of Blossoms
1x Extinguish All Hope
8x Forest
3x Golgari Charm
4x Grim Guardian
3x Kruphix's Insight
4x Overgrown Tomb
2x Pharika, God of Affliction
8x Swamp
4x Temple of Malady
4x Thoughtseize
Link to deck @ TappedOut.net