Alright, so Wizards wants to bait us with Eidolon of Blossoms. Let's talk about just how competitive we can make it and if it's worthwhile at all. This post won't contain an actual decklist as I'm not that far yet.
The central idea, obviously, is that we can gain massive card advantage with Eidolon and Kruphix's Insight. But card advantage is a bit of an unstable concept since it doesn't really matter how many cards you draw if you're forced to play sub-optimal cards in order to gain the CA. For that reason, I'm not interested in going the Sphere of Safety route.
So the question becomes if there are enough competitive enchantments in Standard to get there, and in which colors:
First off, Banishing Light puts us in GW or GWx for certain. The ability to draw three enchantments off Kruphix's Insight and use one to exile a permanent, or to exile a permanent and cantrip off of Eidolon is too powerful to pass up.
Going GW means that we *could* gain a lot from a creature-centereted strategy with solid creatures that are actually worth drawing, like Eidolon Of Many Battles, Boon Satyr and Courser of Kruphix, as well as powerful buffs like Ethereal Armor and Unflinching Courage. Heliod could top it off, comboing with Eidolon of Blossoms to draw lots of cards.
We could also go more of a control route by adding blue and playing 4 more removal enchantments with Detention Sphere. And I still can't tell if Riptide Chimera has potential or is just cute. In any case, going more control-ish means that we'llneed to come up with some more resilient win conditions.
What do people think is the best way to go with the unavoidable Enchantmentfall deck?
Ive been solitairing a WBG list that im liking. The other constellation effects im playing are Grim Guardian and Underworld Coinsmith. I play Pharika, Athreos and Erebos as enchantment win cons, pharika is especially nice for making enchantment tokens. Elspeth adds another win con and tops off the curve. Underworld Connections builds devotion and adds another card advantage engine. Thoughtseize and Heros Downfall add vital disruption. I would post the full list but im not currently at home. It plays as a midrange deck that slowly builds up massive card advantage and turns on its gods to finish opponents off. One thing i really like is that the deck is incredibly resilient to board wipes. Both Athreos and Pharika punish the opponent for killing my creatures, and the deck can build up rnough devotion through enchantments to keep the gods alive even when all my other creatures die.
basically, the point is to sac your enchantment dudes to aristocrat for more etb and constellation triggers, using Athreos, God of Passage to recycle them and generate reach. im still tweaking the lands and it may require Mana Confluence to run propperly. i'm also considering fitting Elvish Mystic in the list to enable turn 2 Courser of Kruphix. i am also considering dropping the 2 Herald of Torment in favor of 2 Archangel of Thune because the synergy with the life gain here is bonkers.
- Eidolon of Blossoms is 4 cmc, what puts the deck into the midrange territory. So I would discard Aggro. I wouldn't play it in a Control shell, Control with blue doesn't need Eidolon of Blossoms, they have Revelation.
- Play Kruphix's Insight, it draws you 3 cards most of the time, 2 of them 95% of the time (% not calculated).
I've been testing white a lot:
- Banishing Light is awesome, enough to play white. This kind of card is necessary to fight planeswalkers and Detention Sphere, UW Control is right now the worst matchup.
- Until now, I have for sure: Banishing Light, Eidolon of Blossoms, Sylvan Caryatid, Courser of Kruphix and the G/W Temple.
- Heliod has good synergy with Eidolon of Blossoms.
- Eidolon of Countless Battles has good synergy with Heliod and Eidolon of Blossoms.
- Elspeth has good synergy with Eidolon of Countless Battles.
- Fated Intervention has good synergy with both Eidolons.
- Sideboarding white gives you: Reprisal, Aegis of the Gods, Eidolon of Rhetoric.
I have to test Black more, but right now I like White a lot.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
Did you play the 60 I posted or a slightly altered deck? I'd need to iron out some numbers but Kruphix's Insight is one of the best reasons to actually play "the enchantment deck". Having 2-4 Insight and 4 Eidolon gives you a ton of ways to just out-gas your opponent.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
Did you play the 60 I posted or a slightly altered deck? I'd need to iron out some numbers but Kruphix's Insight is one of the best reasons to actually play "the enchantment deck". Having 2-4 Insight and 4 Eidolon gives you a ton of ways to just out-gas your opponent.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
Did you play the 60 I posted or a slightly altered deck? I'd need to iron out some numbers but Kruphix's Insight is one of the best reasons to actually play "the enchantment deck". Having 2-4 Insight and 4 Eidolon gives you a ton of ways to just out-gas your opponent.
I just copy pasted your list.
Ah cool. I kind of wanted to fit a fun-of Mana Bloom in there, but I don't think it'd be reliable enough. You don't want a virtual brick if your Eidolon dies, and that's very much what Mana Bloom is. Slow acceleration isn't a real Magic card, which restricts it to synergy or bust.
A really quick and janky sideboard could look like this:
Just a bunch of misc hate for Mono-Blue, Control, Burn and then 4 Ethereal Armor for the #YOLO plan (against decks with low interaction). Ethereal Armor could easily be gigantic in a deck like this, and anything but Sylvan Caryatid (even a Cleric token) can wear the Pants.
Dont know what you will end up with taking the blue route but i think courser is a must in this kind of deck and, also, riptide chimera looks a card to consider
I've been brainstorming this deck, utilizing the synergy between Ajani's Chosen, Eidolon of Blossoms, and Heliod, God of the Sun. It seems to me that any combination of the two is pure value. The 4-drop slot is a little cluttered, but I'm interested in making it work. I'm also thinking about Sphere of Safety to lock out games until you can get a board presence with the Eidolon + Chosen+ Heliod synergy. You have plenty of removal in the form of the new O-Ring, arrest, pacifism, etc. Mana ramp with Caryatid, Mana Bloom, and courser.
Of course it's still being worked on, but this is a general idea. Lock your opponent out of the game with Sphere of Safety, and overwhelm them with your enchantment synergy.
EDIT: I should probably throw an Elspeth or two in there somewhere.
I'm a bit late to the party but I've actually been brewing. This is the list I'm currently playing with. It's a combo deck which distinguishes it from other approaches. It doesn't combo off that quickly with the earliest combo win being on turn 4 but it seems to function well against decks that aren't traditional control. In case it isn't clear the combo is voyaging satyr+thassa's ire+ a land that taps for 5 net mana(one of which must be blue) this is usually accomplished by enchanting a nykthos although using a regular land is often very feasible. game 1 most decks don't have a way of dealing with sphere of safety so it will win you a number of games just by buying you time until you can do lethal with nylea if you don't go infinite. Thassa's ire is also very reasonable as a way to stall games out until you stick a satyr. as stated by other people Kruphix's Insight is just insane CA and often you win games where you mull to 4 because of it (although not so much against very interactive decks like UWx). I've been play testing on cocatrice so it's been hard too get a good feel for how competitive it could be.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
This deck is really similar to the one I'm testing. It's nice to see someone has the same ideas as you, that means I'm not that stupid
I don't play Martial Law, the weapons nor Blind Obedience. Instead, I play the 4th Sylvan Caryatid, 2x Deicide maindeck and now I'm testing 2x Fated Intervention.
The biggest problem I see with the deck is the lack of a true finisher, we need some kind of evasion for our Eidolon'd dudes. I pray everyday for a Birds of Paradise reprint in M15, that will solve a lot.
What about that Ajani creature card that makes 2/2 cats everytime an enchantment is activated?
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
GW (Heliod-focused, Prison-esque deck)
GB (Pharika-focused deck with graveyard synergies and value creatures)
Junk (best cards from both, but with slow mana; this is not the right deck type for more than 1-2 Mana Confluence, which means 8+ Temples)
And lastly:
Immortal Servitude (Rough idea, but basically a deck could use Kruphix's Insight to mill a boatload of 3 CMC Enchantment value creatures, such as Courser/Guardian/Nyx Weaver while picking up card advantage. The deck can grind your opponent's out normally, but also has a combo kill option with 1-3 copies of Immortal Servitude for X = 3 to grab 1+ Grim Guardian and a bunch of other Enchantments at the same time, triggering Constellation for each and being lethal with multiple Guardians)
Of course when I say God-focused I only mean like, 2-3 copies that are excellent when you draw them. You can't build 4-of Thassa style or you're just going to eat Deicide and be sad.
This deck is really similar to the one I'm testing. It's nice to see someone has the same ideas as you, that means I'm not that stupid
I don't play Martial Law, the weapons nor Blind Obedience. Instead, I play the 4th Sylvan Caryatid, 2x Deicide maindeck and now I'm testing 2x Fated Intervention.
The biggest problem I see with the deck is the lack of a true finisher, we need some kind of evasion for our Eidolon'd dudes. I pray everyday for a Birds of Paradise reprint in M15, that will solve a lot.
I think blind obedience and sphere of safety may be good options against stormbreath dragon. Cant think of good direct ways to deal with him. "Fighting" removals such as pit fight maybe?
I plan on pre-ordering the cards for this deck by the end of this week, but im really in doubt if i go straight GW or go GWB to use mainly cards like Brain Maggot, Pharika, God of Afliction, Grim GuardianExtinguish All Hope and, of course, some better removal. What everyone thinks? Are those cards worth the black? It looks like it would have a more controlish feel to it.
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
I need to start testing this one, but my plan was to go with an aggro build that takes advantage of bestow, and black's control. It may end up being too unfocused, but the idea is to take advantage of the best creatures, best removal, thoughtseize and enchantment card advantage.
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
Why 4 Blind Obedience? It isn't exactly insane in multiples. Playing an Enchantment deck certainly gives you the liberty to mainboard 1-2 copies, but extra copies don't really do much.
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
Why 4 Blind Obedience? It isn't exactly insane in multiples. Playing an Enchantment deck certainly gives you the liberty to mainboard 1-2 copies, but extra copies don't really do much.
The honest answer is "Idunno" I kind of just wrote down all the cards that came to mind and threw numbers down, I guess I could say it's to get more Extort on the field but the 2 life swing isn't super necessary. I could lose two for another Banishing Light and maybe a Path of Bravery or possibly a Soulmender?
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
Why 4 Blind Obedience? It isn't exactly insane in multiples. Playing an Enchantment deck certainly gives you the liberty to mainboard 1-2 copies, but extra copies don't really do much.
The honest answer is "Idunno" I kind of just wrote down all the cards that came to mind and threw numbers down, I guess I could say it's to get more Extort on the field but the 2 life swing isn't super necessary. I could lose two for another Banishing Light and maybe a Path of Bravery or possibly a Soulmender?
100% just run 4 Banishing Light. Soulmender is just bad, and Path of Bravery isn't really getting there in a list without 8+ one drops.
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
Why 4 Blind Obedience? It isn't exactly insane in multiples. Playing an Enchantment deck certainly gives you the liberty to mainboard 1-2 copies, but extra copies don't really do much.
The honest answer is "Idunno" I kind of just wrote down all the cards that came to mind and threw numbers down, I guess I could say it's to get more Extort on the field but the 2 life swing isn't super necessary. I could lose two for another Banishing Light and maybe a Path of Bravery or possibly a Soulmender?
100% just run 4 Banishing Light. Soulmender is just bad, and Path of Bravery isn't really getting there in a list without 8+ one drops.
Sure, and maybe just run 25 lands or another immortal servitude.
Editing the two other decks I previously posted. Nighthowler isn't very synergistic with a deck that plans on emptying it's grave and I've pulled out 2 of the Blind Obediences.
The central idea, obviously, is that we can gain massive card advantage with Eidolon and Kruphix's Insight. But card advantage is a bit of an unstable concept since it doesn't really matter how many cards you draw if you're forced to play sub-optimal cards in order to gain the CA. For that reason, I'm not interested in going the Sphere of Safety route.
So the question becomes if there are enough competitive enchantments in Standard to get there, and in which colors:
First off, Banishing Light puts us in GW or GWx for certain. The ability to draw three enchantments off Kruphix's Insight and use one to exile a permanent, or to exile a permanent and cantrip off of Eidolon is too powerful to pass up.
Going GW means that we *could* gain a lot from a creature-centereted strategy with solid creatures that are actually worth drawing, like Eidolon Of Many Battles, Boon Satyr and Courser of Kruphix, as well as powerful buffs like Ethereal Armor and Unflinching Courage. Heliod could top it off, comboing with Eidolon of Blossoms to draw lots of cards.
We could also go more of a control route by adding blue and playing 4 more removal enchantments with Detention Sphere. And I still can't tell if Riptide Chimera has potential or is just cute. In any case, going more control-ish means that we'llneed to come up with some more resilient win conditions.
What do people think is the best way to go with the unavoidable Enchantmentfall deck?
2 Brain Maggot
4 Cartel Aristocrat
4 Nyx-Fleece Ram
4 Courser of Kruphix
3 Athreos, God of Passage
3 Eidolon of Blossoms
2 Herald of Torment
2 Mana Bloom
2 Banishing Light
2 Sphere of Safety
1 Dictate of Erebos
2 Rest In Peace
1 Pithing Needle
2 Aegis of the Gods
2 Deicide
2 Golgari Charm
2 Abrupt Decay
3 Thoughtseize
1 Reprisal
- Eidolon of Blossoms is 4 cmc, what puts the deck into the midrange territory. So I would discard Aggro. I wouldn't play it in a Control shell, Control with blue doesn't need Eidolon of Blossoms, they have Revelation.
- Play Kruphix's Insight, it draws you 3 cards most of the time, 2 of them 95% of the time (% not calculated).
I've been testing white a lot:
- Banishing Light is awesome, enough to play white. This kind of card is necessary to fight planeswalkers and Detention Sphere, UW Control is right now the worst matchup.
- Until now, I have for sure: Banishing Light, Eidolon of Blossoms, Sylvan Caryatid, Courser of Kruphix and the G/W Temple.
- Heliod has good synergy with Eidolon of Blossoms.
- Eidolon of Countless Battles has good synergy with Heliod and Eidolon of Blossoms.
- Elspeth has good synergy with Eidolon of Countless Battles.
- Fated Intervention has good synergy with both Eidolons.
- Sideboarding white gives you: Reprisal, Aegis of the Gods, Eidolon of Rhetoric.
I have to test Black more, but right now I like White a lot.
Ajani's Chosen is an option, but I'm not sure if it's essential. The 4 slot for a G/W deck certainly has 4 Eidolon of Blossoms and 1-2 Heliod. That leaves room for 1-2 Ajani's Chosen if you want.
I was trying to work on a GB version of this deck before Banishing Light was spoiled (the lack of removal was my main turn off from GW). Now that we have O-Ring again, you can build a GW deck that actually can answer something like Thassa or Master of Waves in Game 1 (without making unaffordable concessions).
This is a pretty interesting deck type because I see a few possible permutations:
Here's an attempt at straight up GW:
4 Elvish Mystic
3 Sylvan Caryatid
4 Courser of Kruphix
4 Eidolon of Countless Battles
4 Eidolon of Blossoms
2 Heliod, God of the Sun
1 Blind Obedience
4 Banishing Light
1 Bow of Nylea
1 Spear of Heliod
2 Martial Law
2 Elspeth, Sun's Champion
Sorcery (4)
4 Kruphix's Insight
Lands (24)
8 Forest
8 Plains
4 Temple Garden
4 Temple of Plenty
I created this account just to say I built this deck and 2-0'd Esper Control and Mono Black Devotion in my two test matches. This could seriously be a thing going forward. Kruphix's Insight is busted in this deck. It's basically "2G Draw three cards"
Did you play the 60 I posted or a slightly altered deck? I'd need to iron out some numbers but Kruphix's Insight is one of the best reasons to actually play "the enchantment deck". Having 2-4 Insight and 4 Eidolon gives you a ton of ways to just out-gas your opponent.
4x Sylvan Caryatid
4x Brain Maggot
2x Underworld Coinsmith
4x Courser of Kruphix
3x Grim Guardian
2x Pharika, God of Afliction
4x Eidolon of Blossoms
1x Doomwake Giant
1x Mana Bloom
4x Banishing Light
1x Whip of Erebos
2x Sphere of Safety
Other Spells (4)
2x Abrupt Decay
2x Extinguish All Hope
1x Pithing Needle
1x Rest in Peace
2x Aegis of the Gods
2x Deicide
2x Golgari Charm
2x Blind Obedience
2x Thoughtseize
3x Nyx-Fleece Ram
I just copy pasted your list.
Ah cool. I kind of wanted to fit a fun-of Mana Bloom in there, but I don't think it'd be reliable enough. You don't want a virtual brick if your Eidolon dies, and that's very much what Mana Bloom is. Slow acceleration isn't a real Magic card, which restricts it to synergy or bust.
A really quick and janky sideboard could look like this:
1 Bow of Nylea
2 Celestial Flare
4 Ethereal Armor
4 Mistcutter Hydra
1 Nylea, God of the Hunt
1 Spear of Heliod
1 Rest in Peace
Just a bunch of misc hate for Mono-Blue, Control, Burn and then 4 Ethereal Armor for the #YOLO plan (against decks with low interaction). Ethereal Armor could easily be gigantic in a deck like this, and anything but Sylvan Caryatid (even a Cleric token) can wear the Pants.
Dont know what you will end up with taking the blue route but i think courser is a must in this kind of deck and, also, riptide chimera looks a card to consider
4x Ajani's Chosen
2x Heliod, God of the Sun
4x Courser of Kruphix
4x Sylvan Caryatid
4x Pacifism
2x Sphere of Safety
4x Font of Fertility
4x Kruphix's Insight
Of course it's still being worked on, but this is a general idea. Lock your opponent out of the game with Sphere of Safety, and overwhelm them with your enchantment synergy.
EDIT: I should probably throw an Elspeth or two in there somewhere.
4 Temple of Mystery
4 Breeding Pool
1 Island
11 Forest
3 Nykthos, Shrine to Nyx
3 Dictate of Karametra
4 Verdant Haven
4 Market Festival
4 Font of Fertility
3 Mana Bloom
3 Voyaging Satyr
4 Eidolon of Blossoms
3 Thassa's Ire
Dig
4 Courser of Kruphix
3 Kruphix's Insight
Win-cons
1 Sphere of Safety
1 Nylea, God of the Hunt
This deck is really similar to the one I'm testing. It's nice to see someone has the same ideas as you, that means I'm not that stupid
I don't play Martial Law, the weapons nor Blind Obedience. Instead, I play the 4th Sylvan Caryatid, 2x Deicide maindeck and now I'm testing 2x Fated Intervention.
The biggest problem I see with the deck is the lack of a true finisher, we need some kind of evasion for our Eidolon'd dudes. I pray everyday for a Birds of Paradise reprint in M15, that will solve a lot.
Edit: The deck has a lot of trouble dealing with Stormbreath Dragon and Blood Baron of Vizkopa.
You could throw a couple archangel of thune as finisher. It has good synergy with courser of kruphix and nyx-fleece ram, and can help race against baron.
I think blind obedience and sphere of safety may be good options against stormbreath dragon. Cant think of good direct ways to deal with him. "Fighting" removals such as pit fight maybe?
Seems good enough. I forgot those existed =P
I plan on pre-ordering the cards for this deck by the end of this week, but im really in doubt if i go straight GW or go GWB to use mainly cards like Brain Maggot, Pharika, God of Afliction, Grim Guardian Extinguish All Hope and, of course, some better removal. What everyone thinks? Are those cards worth the black? It looks like it would have a more controlish feel to it.
4 Nyx-Fleece Ram
4 Underworld Coinsmith
3 Eidolon of Rhetoric
3 Athreos, God of Passage
3 Grim Guardian
3 Archangel of Thune
4 Sphere of Safety
3 Banishing Light
4 Satyr Wayfinder
4 Returned Reveler
2 Pharika, God of Affliction
4 Nyx Weaver
3 Grim Guardian
3 Nighthowler
2 Master of the Feast
2 Herald of Torment
4 Grisly Salvage
3 Immortal Servitude
The first has basically been talked about through this thread and others. Enchantments keep opponent stalled, life gain buff creatures, drain them to your leisure.
The second is cute but I'm not sure how fluid. I do like the idea of how many 3 drop enchantment creatures we have access to now. Run through your deck until enough are in the grave or on the field and Immortal Servitude all of the three drops on the field at once. Deathrite makes use of the two drop creatures you have no more need for, as well as lands you were forced to ditch as collateral. As I said, cute.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
4 Gnarled Scarhide
2 Experiment One
2 Tormented Hero
2 Brain Maggot
2 Leafcrown Dryad
3 Boon Satyr
3 Courser of Kruphix
2 Eidolon of Blossoms
3 Herald of Torment
2 Pharika's Mender
2 Desecration Demon
2 Abrupt Decay
4 Thoughtseize
4 Hero's Downfall
Lands: 23
4 Overgrown Tomb
4 Temple of Malady
7 Swamp
7 Forest
1 Mutavault
Why 4 Blind Obedience? It isn't exactly insane in multiples. Playing an Enchantment deck certainly gives you the liberty to mainboard 1-2 copies, but extra copies don't really do much.
The honest answer is "Idunno" I kind of just wrote down all the cards that came to mind and threw numbers down, I guess I could say it's to get more Extort on the field but the 2 life swing isn't super necessary. I could lose two for another Banishing Light and maybe a Path of Bravery or possibly a Soulmender?
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
100% just run 4 Banishing Light. Soulmender is just bad, and Path of Bravery isn't really getting there in a list without 8+ one drops.
Sure, and maybe just run 25 lands or another immortal servitude.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
4 Nyx-Fleece Ram
4 Underworld Coinsmith
3 Eidolon of Rhetoric
3 Athreos, God of Passage
3 Grim Guardian
3 Archangel of Thune
4 Sphere of Safety
4 Banishing Light
4 Satyr Wayfinder
4 Returned Reveler
2 Pharika, God of Affliction
4 Nyx Weaver
3 Grim Guardian
3 Oakheart dryads
2 Master of the Feast
2 Herald of Torment
4 Grisly Salvage
3 Immortal Servitude
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!